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Lusall
17-09-2009, 05:46
So I've been developing a chapter of my own for quite some time and finally...FINALLY, I've come up with a lore that fits them.

Their name: (The) Angels Invictus
Homeworld: Basilica Angelus, a large and immobile fortress above the Planet of Pontus V. (Population 1,000,000,000. Feudal World.) Segmentum Tempestus. Sathora. (population 400,000,000. Feral World) Segmentum Tempestus.
Primogenitor: Dark Angels
Founding:2nd or 3rd, exact date is unknown.
Chapter Strength: 1093 (994.M41)
First Chapter Master: Anton Seleucus
Current Chapter Master: Thorian Castiel (coronation 939.M41)
Fleet Strength: 5 Battle Barges, 16 Strike Cruisers, 31 Escort Crafts

The thought is, only the first (and of course the second company to a small extent) and the Inner Circle know about the fallen. The 3rd through 9th companies no nothing of the hunt for the fallen. (On occasion, if the chapter is in dire need, The Inner Circle will let a company master in on the seceret, but only rarely and not without great consideration.) The reason for this is Anton Seleucus, the Chapter's first Grand Master (Or is it Supreme?) having come from the Dark Angels chapter, wished to follow in the Dark Angel's foot steps by making the First Company after the Deathwing, and the Second Company in the image of the Ravenwing. Like their parent chapter, the first and Second Company were charged to hunt the fallen, but for the Angels Invictus, they were to do this to the exclusion of all else. If they were required to fight another foe, they were not to leave their allies until the mission is complete. Though throughout the Chapter's history, certain 1st company Masters have ignored this edict if they felt the hunt for The Fallen was more important.

But Seleucus felt that the defense of the Imperium and the expansion of His realm was of greater importance. (A view that has caused much controversy amongst the other Unforgiven Chapters.) To ensure that each company could take battle to the enemies of the Imperium, Seleucus made each company from the 3rd to 9th battle companies. (6 Tac squads, 2 Assault Squads, 2 Devastator Squads.) Each company would also be given its own armor. By and large, this leaves each company with fewer armored vehicles in situations were, say a Vindicator would be useful. To this end, the Chapter's companies rely heavily on the Chapter's fleet to provide heavy orbital fire support and have taken the Drop Pod assault to a level of an art form.

The scout company is no different than other 10th companies, though it is often used to fight battles as a whole company more than most.

As normal, each company has its own Chaplain, but each company also has an Interrogator Chaplain attached to it from the Inner circle to ensure that, if needed, the Hunt for the Fallen is carried out but more importantly, to find Marines who would be worthy of joining the 1st and Second companies.


The Interrogator Chaplains also play a huge role in recruitment, visiting the Chapter's worlds. On Pontus V, every ten years the armies of the Planet's Lords gather upon the great plains of gaugamela to show off their battle prowess for the Emperor's Angels of Death. On the world Sathora, war is a constant between the planets tribes. (I'm basing them sort of off the Aztecs or native Americans.) The greatest young warriors are chosen to join the Emperor's sky warriors.

Anywho...more to come. Thoughts thus far?

grissom2006
17-09-2009, 10:31
Sounds good so far the Supreme part is entirely upto to you as to whether or not that comes into the Masters title or not. The company Commanders not being in on the secret is a break from the norm and in real terms most likely create descent. You could however have it so that they all know Except for the 10th Commander after all his biggest concern is new recruits not Fallen. Over all a damm good bit of well thought out background. :D

Word of warning 2nd founding gets played on way to often pick a later one.

pookie
17-09-2009, 13:26
dislike it being 2nd founding whast wrong with the other 21+ foundings??? seems to me a very simple way out and boring, done to death and well lazy.

grissom2006
17-09-2009, 13:35
Pookie hope your not saying Grey Knights are a 3rd Founding Chapter as they are a 2nd Founding Chapter. Even the DH Codex lists them as 2nd Founding along with every WD article i have.

Arkley
17-09-2009, 13:38
@Pookie mate I dont think the GK where founded in the traditional sense :)

http://wh40k.lexicanum.com/wiki/Founding (Wether accurate is a different story)

Just before the Second Founding, the Imperium was still reeling in shock from the recent galactic civil war, and very vulnerable. The Emperor ordered the creation of a 'secret chapter' of the Adeptus Astartes: chapter six-hundred-and-sixty-six. The gene-seed for this chapter is strongly suspected to have been taken from the Emperor directly. After their creation, the chapter was assigned to the Ordo Malleus as their Chamber Militant. The name of this chapter has become legend, and is feared throughout the galaxy by those it opposes, and is whispered in reverence by all those it protects: the Grey Knights.

SO it could be argued that they are not part of any founding per say.

@OP - I have tried and tried to justify being 2nd founding and tbh I just can't I wanted my chapter to be believable... As is everyones right you can do as you please but as you see 2nd founding can cause issues. (Bad Pookie :P). If your chapter dont care about the Fallen as much, maybe being 3rd or 4th founding might be a better way to do it... But thats only my opinion :)

pookie
17-09-2009, 13:45
Pookie hope your not saying Grey Knights are a 3rd Founding Chapter as they are a 2nd Founding Chapter. Even the DH Codex lists them as 2nd Founding along with every WD article i have.


they were created seperatly to the 2nd founding Marines tho, always thought they were 3rd ( but still created at same time as the Chpaters - if that makes sence?).

I dont have the DH Dex so i will bow to your knowledge :D and correct my post.

TheDarkDaff
17-09-2009, 14:40
Just before the Second Founding, the Imperium was still reeling in shock from the recent galactic civil war, and very vulnerable. The Emperor ordered the creation of a 'secret chapter' of the Adeptus Astartes: chapter six-hundred-and-sixty-six. The gene-seed for this chapter is strongly suspected to have been taken from the Emperor directly. After their creation, the chapter was assigned to the Ordo Malleus as their Chamber Militant. The name of this chapter has become legend, and is feared throughout the galaxy by those it opposes, and is whispered in reverence by all those it protects: the Grey Knights.

SO it could be argued that they are not part of any founding per say.

That does bring up an interesting point in that you would really have to call the Grey Knights the 21st Legion as they predate the second founding so the only other marine bodies would be the 20 legions.

OT - The only iffy point i can see is how don't the Company Masters know about the fallen unless each company acts independantly. If the normal way to move up the ranks is to start in the 10th company and move up with 1st Company marines moved to other companies to act as Sergeants. Most of the Captains should have progressed through the first company so would know about the fallen.

Askil the Undecided
17-09-2009, 16:31
OT - The only iffy point i can see is how don't the Company Masters know about the fallen unless each company acts independantly. If the normal way to move up the ranks is to start in the 10th company and move up with 1st Company marines moved to other companies to act as Sergeants. Most of the Captains should have progressed through the first company so would know about the fallen.

The reason why this isn't so is because it's wrong.

In a codex chapter (and most others) the 1st company is the elite veteran force of a chapter. This doesn't mean that the 2nd-5th companies are ranked in declination of ability they are all equally capable, the 6th-9th companies are reserve comanies and are also just as skilled as the 2nd-5th companies but are composed differently and in some cases are in fact more skilled due to their specialised roles. The 10th company is the scout company, technically also a reserve company it deploys detatchments to the other companies rarely if ever fighting as a whole.

I always found it funny that people thought the DA were so different for having the ravenwing when in fact it's just an army list for a bastardised version of any chapters 8th company.

Who is this inner circle if not those trusted enough by the chapter master to lead his companies?

Urath
17-09-2009, 16:34
I like it. Their vast fleet of Strike Cruisers suggest that they have quite a powerful, fast attack fleet.

ntin
17-09-2009, 18:01
That is a massive fleet for a single chapter. At capacity you could deploy 31 companies of Space Marines. Most chapters have two Battle Barges, three if they are fleet based or an older founding (which you suggest yours is). Even so Space Marines are restricted from forming a large fleet as it encroaches the role of the Imperial Navy. If you want to represent your chapter’s access to ancient technology a Venerable Battle Barge is a retrofitted Space Marine cruiser or battle ship shortly after the Heresy. Styx Heavy Cruisers are the most popular Venerable Battle Barge retrofit as it was the workhorse of the Space Marine Legions.

TheDarkDaff
17-09-2009, 20:50
The reason why this isn't so is because it's wrong.

In a codex chapter (and most others) the 1st company is the elite veteran force of a chapter. This doesn't mean that the 2nd-5th companies are ranked in declination of ability they are all equally capable, the 6th-9th companies are reserve comanies and are also just as skilled as the 2nd-5th companies but are composed differently and in some cases are in fact more skilled due to their specialised roles. The 10th company is the scout company, technically also a reserve company it deploys detatchments to the other companies rarely if ever fighting as a whole.

I always found it funny that people thought the DA were so different for having the ravenwing when in fact it's just an army list for a bastardised version of any chapters 8th company.

Who is this inner circle if not those trusted enough by the chapter master to lead his companies?

It is right in a certain sense. The Veteran Sergeants got their extra attack due to them having Terminator Honours which means they were part of the first company as that is the only place to get Terminator training. The way i see the "normal" progression is they start as scouts, move into the reserve companies before being placed into one of the battle companies depending on their specialty. The next step is a move to the first company and maybe returning back to other companies as a Veteran Sergeant.

It also makes sense for the Company Captains to have had at least some experience in the First Company. I would also expect for a few Inner Circle members to be discreetly placed through the chapter just in case.

Urath
17-09-2009, 21:08
Scouts > Reserve Companies > Battle Companies > Veteran Sergeant
Here, you'll train as a Tactical Marine and specialise further from there. It's possible a Veteran Sergeant may advance to the first company or, more likely, he'll remain within the company and, at best, act as an advisor or potential successor for the Captain.

Scouts > Apothecarium
Recruits with an aptitude may be selected to study in the apothecarium.


Scouts > Librarian > Codicer > Epistolary > Chief Librarian
If you have psychic potential, you'll be recruited into the Librarium.

Scouts > Chaplain
Likewise, those with an aptitude for fiery oratory of devotion to the chapter; a figure of inspiration to his peers may be inducted into a position of Chaplaincy

Scouts > Techmarine > Master of the Forge
Aspirants with an aptitude for technology may be sent to the Martian Mechanicum to specialise and return under the Master of the Forge.

Scouts > Reserve Companies > Battle Companies > First Company > Honour Guard
The greatest warriors of the chapter will likely advance in such a manner; to eventually fight at the side of the Chapter Master.

Scouts > Reserve Companies > Battle Companies > Veteran Status > Captaincy > Chapter Master
Again, a great leader deemed a valuable asset to the entire chapter may advance down this route, to eventually end up to command the Chapter itself.

Aspirant > Serf
You just couldn't quite cut it. Nevermind, you'll have fun being looked down upon and performing mundane tasks for the Chapter. Don't worry, you're still important as the Chapter wouldn't be able to function without men such as ye.

Aspirant > Servitor
In some chapters, a failed aspirant is mind wiped. In such a case, you'll become a part of the armoury to assist the Techmarines and form retinues in battle.

You know, just a basic breakdown.

Lusall
17-09-2009, 23:22
I appreciate the feedback! For now, I'm kind of not worrying about the founding of the chapter. It won't change the fluff as much either way.
But, I do think it would make more sense if the chapter was say...a 4th founding which could explaine the slight deviance from the idea of "HUNT THE DARN FALLEN!"

The way advancement works in the chapter is...if the Interrogator Chap thinks that a certain Marine is fit for duty in the second or first company (They seem to have the skill and the ability to keep a secret?) Then he will nominate that individual. When new members are needed for the first and second company, they get inducted. (Go through all the rites and rituals)

Like I said, some company commanders have been told about the fallen, but they (The Inner Circle) try to keep who knows about them to a minimum.
Part of the reason for this goes beyond flavor. I want this chapter to seem a little like the Salamanders(I've always liked the idea of a Chapter who actually gives a sh-t about the Imperium’s people.) But I don't want to take away from the Grimm-gritty feel of 40K. (The chapter still does some nasty things, but they refrain from doing, say exterminatus unless its entirly needed.)

To expand on what I had posted.

Another thing that sets this chapter apart is that their fleets carry along with them a ton of support. (Architects and the like) to ensure that any world taken over/liberated/what have you are not just brought back into the fold, but made to be productive members of the Imperium. It's not enough to the chapter that you're a part of the Imperium; you'd damn well better take the opportunity to make their sacrifices worth it.

To explain the fact that not all company masters know about the fallen, and to a certain extent, why the chapter has such a large fleet.
As time has gone on, each company has taken on a bit of autonomy. This has caused a great deal of trouble in the Chapter’s past with each company master acting on his own volition. By and large, this hasn’t hurt the Chapter’s reputation because each Master is taught to fight for the Emperor and His Imperium. (Like most Space Marine Chapters.) But again…they tend to follow the Chapter’s view of liberating worlds rather than conquering/destroying them. To ensure that they keep on doing that and not getting side tracked is to not let them know about the fallen. The few company masters who have been told about the fallen have shown a tendency to sway from their original mission to find the Fallen and on one occasion the chapter quite nearly had a civil war of sorts on its hands when one of their Masters, having felt betrayed by not being told before, threatened to go on a crusade into the Eye of Terror.

Up until the 41st Millennium, the Chapter was fleet based, crusading throughout the Segmentums Tempestus and Pacificus. But after a successful crusade, the world of Pontus V was given over to the Chapter officially by the Administratum. (Though the Chapter had been using that world as its recruitment base for several thousand years all ready.) Not long after, they laid claim to Sathora, and have since made permanent settlements upon those planets. (In the form of the Basilica Angelus at the north pole of Pontus V and a small Orbital complex above Sathora.)
Because each company acted often on its own authority, they need to get around more efficiently. And of course, lacking the heavy armor of most chapters, they needed a strong fleet upon which to rely in the case of heavy fortifications.

In recent times, the Chapter’s new and young (some would say far too young) Grand Master, Thorian Castiel has recalled the entire chapter to the Basilica Angelus, and led the entire chapter in a large crusade to help prop up and stabilize the worlds left in shambles following the Marcharian Heresy. Where this has caused in issue, is that all of the Chapter’s Grand Masters have come from the 1st or 2nd companies. Thorian Castiel was the Master of the 4th company. Like all of his predecessors, Thorian was chosen by the Chapter’s Reclusiam. But this choice deeply upset the Chapters 2nd company Master, who let his displeasure be known quite loudly. The Chapter’s 1st Company Master, Chiron was offered the office in the year 791.M41 but turned it down, feeling his place was at the head of the 1st company. (An unprecedented move, since no one had ever turned down the title, or even thought that was possible.) When Grand Master Valus died at the battle of the Iron Canyon in 938.M41, the Reclusium spent an entire year in debate. The two candidates were thought to be the Mater of the 2nd Company, Veilan Tenathicus or 3rd Company Master, Cathorus Belisarus. (Cathorus had recently been told about the Fallen some time before this event in an attempt to capture Cypher who had been rumored to be near the Company.)
But it was Thorian who was chosen. He was brought inside the Reclusiam and told the darkest secrets of the Chapter. After his coronation, he gave the order to recall the chapter.

Anywho, that’s all for now. Any more thoughts?

pookie
18-09-2009, 15:28
i dislike your chapter having 7 Battle Companys, they would soon be under strength or under performing as premoted scoouts would go straight into a role without the correct level of training, sounds intresting tho in general.

Fallen DA
18-09-2009, 19:03
Whats the colour scheme for your chapter? You going to have separate colours for the 1st and 2nd cie's and a standard colour for the battle cie's or an all in one for unit cohesion?

Lusall
19-09-2009, 03:40
@Pookie

The Chapter has a large influx of recruits and they've also had times where they've been dangerously under strength. But by and large, they train their scouts harder than most. (Which I say to explaine why their scouts i.e. Dark Angel scouts are WS/BS 4.)

But they do start out at the Dev squads and move up from there. And some times, because of the larger number of marines in each company, some companies operate with more than just 2 Dev/assault squads or 6 Tac squads.

@Fallen DA I've been trying to find a program that will let me paint them up (Like that old SM painter GW had) so I could post a pic. But the basic color scheme is:

Black armor, with gold shoulder trim and Aquila and bolter casing as well as on a few other places. (Some decorations and the like.) The piping is usually silver and all that. The Shoulder pads themselves are a deep purple. (Darn you GW for getting rid of Imperial Purple! :cries:) As well as some of the knee pads and elbow pads. (Depends on how I feel. *shrugs*)

For the company, they actually go with a slightly different way of doing that.

The First company has their helmets painted a dark blue (Regal Blue) And any Marine selected for service in the First Company or who knows about the fallen can have color their helms blue or wear blue robes. The 2nd Company have either Bone White Helms or cloaks.

For the other companies, on the left corner of the left shoulder pad in white, is the Roman Numeral of their company. On the same shoulder pad of course is the Chapter symbol, which is a white sword pointed down passing through a halo.

More to come. :-) Appreciate the feed back and more would be useful!

Fallen DA
19-09-2009, 18:09
Your colour scheme sounds a little busy mate. I could be wrong, feng shue is hardly my forte, but it might be an idea to paint up a marine from each cie and see what you think? If your an awesome painter you'll prob pull it off. Otherwise I'd simplify it a little, I would simply for speed lol. I'm lazy though.........

I'm planning a small Army of my own, with a paint scheme similiar to the Howling Griffins though. It's just a question of time, oh and lazyness....

Lusall
20-09-2009, 00:40
It's sounds crappy but I can tell you that it comes off really well. :-)

I'll have to upload a pic of it.

Lusall
20-09-2009, 21:37
Here's the basic Color scheme.

Lusall
20-09-2009, 22:10
And here's some pics of Vets. (Marines selected for service in the first company.)

Fallen DA
21-09-2009, 18:14
I stand corrected, that will look good.

Fallen DA
21-09-2009, 18:18
That does bring up an interesting point in that you would really have to call the Grey Knights the 21st Legion as they predate the second founding so the only other marine bodies would be the 20 legions.

Just a quickie, aren't the Grey Knights S'pose to have been started from the reminant Loyalist elements of the Traitor Legions :skull: And are therefore not part of any founding but a separate element altogether?

Brother Siccarius
21-09-2009, 19:40
Just a quickie, aren't the Grey Knights S'pose to have been started from the reminant Loyalist elements of the Traitor Legions :skull: And are therefore not part of any founding but a separate element altogether?

The rumor goes that the remnants could have either become: A) the beginning of the Inquisition, or B) the Grey Knights.

Lusall
22-09-2009, 03:54
Indeed, brother Sic (aka Whitey) is correct. We're not really sure where they started.

But...I'd like to think that the Grey Knights were formed from the remnants of the Loyal Death Guard. ^_^

Lusall
22-09-2009, 03:55
I stand corrected, that will look good.

And thanks man. :) It's been a work in progress for years...and I'm glad to have ended up with something I really dig.

pookie
22-09-2009, 08:45
And thanks man. :) It's been a work in progress for years...and I'm glad to have ended up with something I really dig.

I know that feeling! looking good, still usnure how the Battle Companys would perform to optimal ability with new recruits inducted direct into them but i can see where your coming from, i toyed with this idea too for a while with my Homebrew chapter.

nice scheme aswell, where is everyone getting those Images from that you can paint yourself? always wondered that.

HiveFleetEzekial
22-09-2009, 20:30
Heh was just about to direct you to the B&C painter, then I saw you'd found it! :D Lovely bit of work, aint it? :)


... Just how would your chapter go about 'reforming' planets? Is it enforced, do they keep tabs on the citizens there, do they 'crack the whip'? Or do they give them supplies as needed (rationed or not), and let the citizens 'reform' on their own time? As it is, they're sounding more.... sympathetic, like the UM, than any real DA successor should. Reformation is a job left to the Guard. Who have the massive amounts of manpower to stay behind and get a planet back to a productive state. Heck, it's a good chunk of what hey do on a daily basis. Such work is considered, to most marines, a waste of time and resources. Each day they spend, trying to help some local get his farm working, ends up being a week that they're short of if a battle or war breaks out further away and their forces are needed ASAP. I understand you want them to be 'not quite so dark' as the majority of The Unforgiven. But there's a line that need not be crossed by Marines, 'lest they become lax in their duties as a Space Marine. Chaplain's presence be damned.

But, as others have said.. It's your army, your fluff. We don't *have* to like it, and you don't have to like our opinions. As they're just that, our opinions... mixed in with a bit of fluff facts to try and help out :p lol. Pay my, dark, bittered, DA demeanor no mind. :D

Lusall
23-09-2009, 03:12
@ Ezekial
I havn't really gotten "how" they reform the planets. I guess I didn't really think of it as all that important. (The how that is) Just the fact that they did.
But the seven battle companies have more in common with the smurfs than the Dark Angels in a lot of ways. Seleucus (the first chaper master) wanted the battle companies to be focused on defending/expanding the Imperium rather than the hunt for the fallen. So in that respect they're very sympathetic. They're a lot like the Salamanders in that they don't see human life as just an expendable resource. (This also goes a ways to explain why I use the smurf codex when playing battle companies. ;) )

To respond a bit to pookie as well as Ezekial...part of the reason why they are able to mantain their company strength is because they stay behind to ensure a planet is stabalised. This can of course take a while. (This also explaines why their list of victories/battles isn't as long as other chapters that are as old as them. Some of the later founding chapters have a longer honor role then them!)

The companies also tend to go into battle with more or fewer than the normal squad numbers. (i.e. more or less than six tac squads, two assault squads, and two devestators. Did I mention I play Apacolypse more often than normal 40K?) And companies often band together when the need arises since somtimes a depleted battle company will need to respond to another call for aid right after the end of a successful campaign. (And they'll be further depleted as they'll probably leave a squad or two behind to help the guard maintain order.)

They've earned a reputation in parts of Segmentum Tempestus because of their "good works" so to speak amongst the planets and local guard regiments. But again...they're not really well known outside of there.

And it's quite possible that this has changed throughout the chapter's history. (Some chapter masters might not care all that much compared to others.) And some companies may be "nicer" than others. There's a lot of room for ass holes in a Chapter whos companies are (sometimes fiercly) independent.

One thing I've been toying with is that they keep a list of planets they've saved/liberated/rebuilt and what have you...and any planet they have to come back to because of rebellion suffers greatly. And of course...should their be fallen on said planet...all bets are off. Interigator Chaplains have the authority in this chapter to overide the company master's authority, and in that case...anyone who gets in their way is likely to get a curb stomping.

Anywho, that's just a bit. I'll be posting more later as I think of more.

And Ezek...no worries man. If I didn't want to hear people's opinions I wouldn't have posted here. :D I'm doing this to help get my mind moving and hopefully build on my ideas.

pookie
24-09-2009, 13:54
cool, sounds well thought out.

I suppose then that your chapter wouldnt fight often as a whole then, and still do some of the older Garrison type dutys they did during the Great Crusade.

Lusall
25-09-2009, 05:29
cool, sounds well thought out.

I suppose then that your chapter wouldnt fight often as a whole then, and still do some of the older Garrison type dutys they did during the Great Crusade.


Indeed. That's sort of what I was going for. Their precieved lack of interest in hunting for the fallen has made them rather unpopular amongst most of the unforgiven chapters. (Especially the Dark Angels.)

Aubec le noir
28-09-2009, 08:54
The rumor goes that the remnants could have either become: A) the beginning of the Inquisition, or B) the Grey Knights.

with the rumour of the intervention of the Emperor's genes... so they don't have a primarch ;)

Aubec :chrome:

pookie
28-09-2009, 16:19
Indeed. That's sort of what I was going for. Their precieved lack of interest in hunting for the fallen has made them rather unpopular amongst most of the unforgiven chapters. (Especially the Dark Angels.)

how will you be dealing with the 'strained' relatinship with the other Unforgiven chapters?.

in some ways i can see them all banding together and trying to either bring your chapter back into line, or erradicating all knowledge of them, just in case there secrets are revealed. ( tho obvisouly this is only in my mind ).

Lusall
28-09-2009, 21:24
how will you be dealing with the 'strained' relatinship with the other Unforgiven chapters?.

in some ways i can see them all banding together and trying to either bring your chapter back into line, or erradicating all knowledge of them, just in case there secrets are revealed. ( tho obvisouly this is only in my mind ).

I've described it as a love/hate relationship. They've brought many Fallen back to the rock. (more or less like the other, older unforgiven chapters) But it's only the 1st and 2nd company that are on a constant hunt for the fallen. To most imperials (Space Marines and Inquisition included) at first glance would see a normal codex Chapter. It's only when you look into the higher command structure that you see the divergence. (Much like the Dark Angels, but again...even more so for my chapter)

As for the current events...Azreal is quite happy with the Angels Invictus. The 1st, 2nd, 3rd, and 7th companies aided the Dark Angels in the invasion of (un-known planet name right now) to capture several fallen. This is the same action that the Chapter's last Grand Master died in and for which Castiel was given his "promotion" as he took command of the Chapter's forces after the Grand Master's untimely and early death. (I've been mulling around the idea that Azzy might have even been a factor in Castiel's nomination). But the honeymoon may be over, because Castiel has since recalled the entire chapter and led it into Segmentum Pacificus. (Where they've been right up until the 13th Black Crusade) And since they've been there, neither the 1st or 2nd company have been hunting the fallen, as per Castiel's command. (the reasons for this are unknown)

So I guess...the relationship between the Angels Invictus and the other Unforgiven have waxed and wanned over the past 9-10 thousand years.