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View Full Version : Trying to decide what chapter to start 40k with.



witchking
05-10-2009, 08:00
Hello guys i have decided to buy a space marine army of some sort. i decided space marines because they are popular and easy to get secondhand,and since i am only making a 40k army so i can actually play warhammer since nobody plays fantasy around me. Now for what i would like to be educated on a little. I have no clue about any of the chapters or whatever, except for space wolves because they are new and shiny and all that hyped up jazz. I plan on buying a AOBR and making the marines in it into whatever chapter i choose but i really need help making a choice. So make your cases and try to get me to go the way of your chapter!


DISCLAIMER All posts are made when i am half asleep or god knows what.

Mánagarmr
05-10-2009, 08:06
I'd suggest that you make a home-brew chapter to be honest; magnetize all of your weapons, take a fairly balanced all comers build, etc - leaving yourself the freedom to play C:SM for a while to get a feel for the army and decide at that point if the basic 'dex is for you - or if you should seek out a more specialized marine 'dex.

NightrawenII
05-10-2009, 08:48
List of SM chapters (http://wh40k.lexicanum.com/wiki/Category:Later_Foundings)
enjoy.


I'd suggest that you make a home-brew chapter to be honest; magnetize all of your weapons, take a fairly balanced all comers build, etc - leaving yourself the freedom to play C:SM for a while to get a feel for the army and decide at that point if the basic 'dex is for you - or if you should seek out a more specialized marine 'dex.

Guide to creating your Chapter. (http://www.bolterandchainsword.com/index.php?showtopic=132379)

Sir_Turalyon
05-10-2009, 12:53
I understand you want a run-down of marine codices, here you go...

Space Marines - the basic and probably most adaptable codex, with broad choice of specialised units to follow any theme you choose, except perhaps all out close combat force. Good / up to date wargear rules. Their veterans are role-cast (assault or shooting) and customizable only within the role, but excell in it like no other veteran unit. Their special rules concentrate on tactics, organization and high-end equipment (voluntinary retreat, special ammunition). Minis from AotBR are intended to use this codex, no converting needed.

Space Wolves - small elite force with inclination towards close combat and short range firefight. Compared to Space Marines they have less long-range firepower but plentiful and very customizable veterans, teminators and characters and versitile units. Their special rules concentrate on personal prowess (counter attack, berserkers in squads) rather then equipment (things like jump packs and bikes are given to least trained troops). AotBR minis would need converting to become Space Wolves - aesthethics is completly different, cloaks, seals and chains would need replacement with furs and trophies, equipment of terminators is less-then-optimal and havy weapon troopers are hard to use.

Blood Angels - They are organized like Space Marines but aimed towards close combat, with multiple jumppack units not confined to fast attack choices. Instead of special rules of any kind and more specialized units they have unique, hard hiting, tough assault unit. Their Chaplain and Librarian characters have much better stats then their Space Marine and Space Wolf counterparts, they have anti-infrantry tank and close combat dreadnaught different then standard marines. Their veterans are more customizable then Space Marines but less then Space Wolves. Besides that, they have the same basic units as other Space Marines, but more expansive in points, and their equipment rules are not up-to-date. AotBR minis will fit them almost as well as they fit Space Marines, but anything that can be done with these minis with Blood Angels can be done better with standard marines, so geting the best of list would need buing different minis. Their Codex can be downloaded for free as pdf from GW site.

Dark Angels are again like standard marines, but themed around stubborness and surpressing fire. They special rules concentrate on refusing to flee rather then voluntinary withdrawing, which in 5th edition means dying where then stand when overpowered. Their veterans are little less customizable then Blood Angels; their Terminators are more customizable then any chapters except Space Wolves, but are slightly hurt by outdated wargear rules. Their bikers have unique organization, squad including Land Speeder and able to split into four idependent units. Terminators and bikers are tailored to work in concert, with rest of the army more or less in support role. Chaplains can be even more powerful then in Blood Angels, Librarians have equaly good stats but worse psychic powers. Besides that, most of their units work like their Space Marines counterparts, but cost more points. Wargear rules are not up-to-date. AotBR minis would fit as Dark Angels, but will not look very good as them.

Black Templars are antiquated army I know least about, concentrated purely on close assault. If Space Wolves are themed around the provess, Templars are bulit around zeal - always running towards the enemy then hiting them until they are all dead, and their special rules focus on that. Their wargear rules and organisation do not entirely fit with 5th edition rules; to balance that, much of wargear is underpriced. As with Space Wolves, heavy weapon troopers from AotBR would be useless. As with Dark Angels, rest of models would fit aesthethicaly, but will look underdone.

RMHaggis
06-10-2009, 12:42
go with standard codex and make your own chapter its more fun to make your own colour scheme and if your into thta kind of thing write your own fluff and history, you can also name the chapter/characters yourself etc.

its definatly the most fun and unique way of doing it.

OH and DO NOT UNDER ANY CIRCUMSTANCES DO ULTRAMACCOUNTANTS!

Condottiere
06-10-2009, 12:49
I always thought that an Ultramarine successor chapter would be the most interesting.