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Keller
19-10-2009, 13:00
The following list is a master list for a Campaign between Empire and High Elves. This is the starting list, representing the invasion force of the Empire. Battles will be fought from elements of this list, pulled to comprise smaller armies.

Baron Wilfred's Invasion Force:

General Griswald C. Leiftware - GotE - Tactican
- Barded Warhorse, Full Plate, Shield, Pistol
- Icon of Magnus

Otto the Wander - Lvl 4 Wizard Lord - Magician
- Armor of Tanarus
- Beast Lore: 1, 3,4, 6

Captain Jakob Harkness - Captain - Veteran
- Full Plate, Halberd
- Dragon Bow

Brother Marius - Warrior Priest - Veteran
- Hvy Armor, Shield, Great Weapon
- Sigil of Sigmar

Archebald von Fiddlestein - Master Engineer - Trickster
- Barded Warhorse, Light Armor, Rep Pistol, Pigeon Bombs

Rutherford Fawnzworth - Lvl 2 Battle Wizard - Magician
- Wizard Staff
- Lore of Life - Spells 1 + 2

1st Imperial Lancers - 25 Spearmen, shields, FC, 10 Halberdier detachment
2nd Imperial Lancers - 25 Spearmen, shields, FC, 10 Halberdier detachment
22nd Provicial Guard - 25 Halberdiers w/ FC, 9 Free Company Fighters Detachment
The Renowned Fopish Fencers- 25 Swordsmen w/ FC, 9 Free Company Fighters Detachment

The Order of the Kodiak - 10 Knights w/ GW, FC, Steel Standard

Imperial Stalkers - 10 Huntsmen
The People's Ire - 10 archers
The People's Vengence - 10 archers

Sternwald's Sharpshooters - 12 handgunners, led by Specialist Sternwald w/ HLR
1st Matchlock Marksmen - 12 hangunners, lead by Specialist Krause w/ Rep Handgun
2nd Matchlock Marksmen - 12 hangunners, lead by Specialist Kranzt w/ Rep Handgun

Griswald's Guardians - 24 Greatswords w/ FC, Warbanner, 9 FCF detachment
Imperial Scout Riders - 8 Pistoliers

Hell's Wrath, Ruin, and Fire - 2 cannons, 1 mortar

Raving Mad Citizens - 14 Flagellants
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I will post new rosters here for specific battles when I need some help for special scenarios. Any comments on the main roster, as to what to add in with campaign expansion?

Thanks!

zeekill
24-10-2009, 00:02
You might want to reread the rules for generating spells, you dont choose which ones you get. You choose which lore you are going to use and then roll a D6 for each level your wizard is, whatever you roll you get as your spells.

Agoz
24-10-2009, 00:10
Are you using the character classes from warbands?