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zeekill
06-11-2009, 16:08
So I took a look at the Skink/Kroxigor combined units and am a little disappointed. Sure you have 2 krox and a long movement, but once you get into combat your front rank consists of T2 no save models, allowing for extremely easy kills you can use to get your active combat rez large enough to break and run down the Kroxigors (along with the rest of the unit).

What is your experience with these units?

Nathangonmad
06-11-2009, 17:45
So I took a look at the Skink/Kroxigor combined units and am a little disappointed. Sure you have 2 krox and a long movement, but once you get into combat your front rank consists of T2 no save models, allowing for extremely easy kills you can use to get your active combat rez large enough to break and run down the Kroxigors (along with the rest of the unit).

What is your experience with these units?

Protip: Use them as a flanking unit

Malorian
06-11-2009, 17:50
They are best used as flankers but their 12 inch charge also means they can hit and blow through weaker units or rush up to take on gun lines.

Note the US of the two krox will mean you will auto break those stubborn dwarf war machines ;)

N810
06-11-2009, 18:01
Yea think of them more like light calvery,
(high movement, shooting atack, some combat res, some hard attacks, can take command)
but also they die easily as skinks tend to do...

don't under estimate the poisoned javelins, especialy against large targets
where all ranks can throw, also they are thrown weapons, so they don't get the -1 for moving and range.

Whaagnomore
06-11-2009, 18:03
The few times i have used Skink/krox groups i normally field them with 3 kroxes, gives just enough force to win many combats. There are offcourse battles one should always avoid with skink/krox groups, like: Multiwound groups, spear/pikegroups,any ASF stuff, just about anything that you find troublesome to kill with kroxies...
The key is to make sure that you nail away enough to not get any attacks back.

From my experience the skink/krox groups only find their points worth when used for flankcharges.

Allthouh one can make some changes to change the odds, like always taking a skink chief bsb and giving him the skavenpelt banner, +3 krox attacks + 6 skink attacks (the latter are off course just about as dangerous as a kitten with boxing-gloves).;)

Even thouh he fits (very) badly, there's nothing to stop one from putting a scar-vet on cold one in a skink/krox group. If so then giving him the sword of the hornet for that ASF would be sweet.:D

One can also use the skink groups to stash a steg, the most efficient would prolly then be the chief bsb, allthouh now we are trailing kinda close to putting too many eggs in one basket.

One the side note, has anyone ever thought about how the hell the skinks can survive in the jungle with toughness 2? :wtf:

N810
06-11-2009, 18:13
Also don't forget Skink heros on Stegs can join units... ;)

Techpriest
06-11-2009, 18:29
The great movement of the Skink/Krox unit makes the odds of you getting the charge before the enemy much greater. This does allow you to Strike first and with the Krox attacks, they should hopefully do enough damage to minimize the attacks back. And like stated above a BSB that gives the extra attacks would aid in this. Then you win by doing more wounds first and adding in your Combat res for the large unit, ranks, BSB and standerd. Most of the time you are looking at a Static res with the BSB of 6 before your Krox get to attack. This all adds up to give you the best chance to win a combat on the charge. And like mentioned earlier using this units movement gets them in a great position for Flank Charges and for hitting softer units.

Malorian
06-11-2009, 19:15
One the side note, has anyone ever thought about how the hell the skinks can survive in the jungle with toughness 2? :wtf:

Cunning. Pure and simple ;)

That and the kroxigors following them that make paste out of anything getting in their way :p

Selsaral
06-11-2009, 19:56
If you use the normal terrain setup rules, place a large water feature 12" from the center straddling the center line of the table. The skink/krox unit is aquatic, making their speed/flanking power that much more useful.