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sexypanda
15-11-2009, 03:32
Plague priest, plague furnace, level 2-285 pts

Plague priest, plague furnace, level 2-285 pts

Warlock engineer, level two- 100 pts

Warlock engineer, level two- 100 pts

27 plague monks, full command, banner of clan superiority- 244pts

27 plague monks, full command- 214pts

20 clanrats, shields, ratling gun, full command- 165 pts

20 clanrats, spears and shields, ratling gun, full command- 175pts

20 slaves, musician-82 pts

20 slaves, musician-82 pts

20 slaves, musician-82 pts

20 slaves, musician-82 pts

8 censer bearers- 128 pts

8 censer bearers- 128 pts

any general improvments? i would rather not change my obvious focus of clan pestilence, with a small side note of skyre. Skyre is their so i dont get bored while playing, and so i get comp poiints in the tourney

tricker53
15-11-2009, 05:03
ratling guns are disappointing now that they must roll to hit. warpfire throwers are better.

i wouldnt bother with spears on the clanrats; you want to win with static combat res, not kills.

your points costs on the slaves are off. its a 42 pt unit, not an 82 pt one.

storm banner would help this army out greatly. it practically means censer bearers are invincible at range for a turn. its -3 to hit them, and also any magic missile miss half the time as well.

warp energy condenser on an engineer is powerful, to say the least. doomrocket isnt bad either.

surprised to see the plague priests without flails. 4A with S6 WS5 on the first round could turn the tides.

i wouldnt worry about your comp score. you dont have any rare choices.