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Lord Asuryan
15-12-2009, 01:24
Any feedback is good...

Lord
Sorceror Lord: MoT, Disc of Tzeentch, Eye of Tzeentch, Infernal Puppet, Bloodcurdling Roar
standard fly-and-blast lord. can also concievably hunt warmachines.

Heroes
Sorceror: MoS, steed of Slaanesh, dispel scroll, Book of Secrets
this guy runs with the warriors.

Exalted: MoT, Chaos Steed, Axe of Khorne, Collar of Khorne
this guy runs with the Tzeentch Knights, for the extra hitting power vs. armour/character manglement/magical defense.

Core
12 Warriors: extra hand weapons, MoT.
bunker for slaaneshi wizard/choppy unit

2x5 marauder horsemen: flails
multipurpose fastcav. what can't they do.

2x5 chaos hound
mainly for screening purposes.

Special
12 Chosen: MoS, halberds, shields, full command, favour of the gods, rapturous standard.
slow n hitty unit, role partially defined by roll no EoTG (which I can modify.) rapturous standard should make sure they hold no matter what.


5 Chaos Knight: banner of Rage, MoS

5 Chaos Knight: blasted standard, MoT
Hammer units. need I say more?

any thoughts? improvements? etc.

Unuhexium
15-12-2009, 05:03
Do you really need Steed of Slaanesh for your sorcerer? If he is only going to hang back with the warriors, give him a normal mount and invest the other points in a champion for the warriors so your sorcerer won't be challenged to death.

MoS is wasted on the knights since they have Banner of Rage. Invest in musicians if you haven't already.

Nurgling Chieftain
15-12-2009, 05:17
Exalted: MoT, Chaos Steed, Axe of Khorne, Collar of KhorneThat's 70 points of magic items on a hero who's only allowed 50 points.