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TeddyC
21-12-2009, 08:34
Never used an army like elves. I got my hands on some corsairs and dont know how to to build them.

I have 3 units of 10.... so ive got the full options of weapon choices....

are repeater handbows worth it? is it ever worth taking repeater handbows x2? Is it better to just stick with 2 hand weapons?

unit size? (MSU of 10 x3? or 20 and 10?)

I want my whole army to eventually be based on raiding partys with lots of corsairs, repeater bolt throwers and dark riders.

Rez
21-12-2009, 09:07
Might be worth running one decent sized unit (~20) with the frenzy banner and 2 HW's. They get a decent amount of attacks, but at a low strength.

The best use I have seen for Corsairs is units of 10 with the handbows. They make the perfect screening unit for Black Guard or Executioner units, as they soak up missile fire better than most other units. They also make great flank protectors. Depending on terrain, you can effectively seal a flank of with a single unit. Anyone charging will cop 20 shots at 5's to hit, which is death for fast cav units and the like. They obviously wont stand up to Knights, but you should have other things to deal with them.

TeddyC
21-12-2009, 09:50
so one of 20 with 2 hand weapons and banner of frenzy.... sounds fair enough.

then one of 10 with 2x hand bows.... or just 1 handbow?

Building them like this was something crossed my mind.

with elves, everyone said for dwarves should go with units of 25 rather than 20, is the same applicable with elves.

anyone got anything to add to the MSU angle?

Philip Bright
21-12-2009, 11:59
I've had some experience of corsairs, I have fielded a 18 strong unit in a 6x3 formation, with some various result. They are to fragile to do any damage to cavalry and heavy infantry. So make sure they charge, and try to pick on not to hart enemy units.

I would build all with two hand weapon and then split them up in two units of 15, also make sure the unit can rank up :D... repeater hand bows are generally not worth it. There are way better units for shooting like crossbowmen and repeater bolt thrower. If you choose them you loose the attacks in close combat and you need to make casualties with corsairs since you won't have a large static combat resolution.

Also remember that most units will take casualties before they reach combat, so a unit of 20 will seldom get combat resolution form tree ranks. The opponent only need to kill one model and you loose one in combat resolution, and this can win you the combat. So plan ahead!

Rez
21-12-2009, 16:27
It all depends on how you run the rest of the army. A local player won a 50 person tournament recently with the core of his army being 4 units of 10 Corsairs with RHB's. They formed an missile/magic shield, behind which his Executioners, Black Guard and Witch Elves (backed by a Cauldron) advanced untouched towards the enemy.

You need to have an aggressive army to get the most out of these guys though. They work best marching up in front of your expensive units, and then moving out to bait for the blocks. The ability to always stand and shoot is huge, as light units cant engage them for risk of getting wiped out. They are an extremely versatile unit, and one I would recommend trying out before writing them off.

Falkman
21-12-2009, 16:55
They cannot take 2x handbows, just one handbow each.
They're great as diverters and screens, I use 2 units of 10, works a treat.

sulla
21-12-2009, 19:25
Never used an army like elves. I got my hands on some corsairs and dont know how to to build them.

I have 3 units of 10.... so ive got the full options of weapon choices....

are repeater handbows worth it? is it ever worth taking repeater handbows x2? Is it better to just stick with 2 hand weapons?

unit size? (MSU of 10 x3? or 20 and 10?)

I want my whole army to eventually be based on raiding partys with lots of corsairs, repeater bolt throwers and dark riders.If you could take twin handbows on anyone but the champ, it would always be worth it.Unfortunately...

What kit to take really depends on your opponent.

Vs t3 troops, 2 hand weapons are useful.
Vs t4 troops, they are generally an average-below average choice.
vs t4 with average armour, or t3 with good armour, they are a poor choice.

The equation for handbows is basically the same, but a little worse in each category. Add to this that the range of handbows generally limits their effectiveness in game making them largely useless.

As for ranks, corsairs will generally lose against the same points of enemy core, so you are usually better off keeping them in small disposable units. If you really want to win with corsairs, you are going to have to invest in assassins for each unit. IMO, this makes the units too expensive to invest in ranks for them, so 10's or 12's with an assassin, champ, musc and possibly a banner are probably the safest use of points. Combine them with units of knights or chariots to break units so you can make use of the corsairs special rules.

BTW, check out Druchii.net to find other DE general's opinions. :) Because they are a slightly sub-par unit in the DE list, there are many different opinions on them and their uses.

TeddyC
22-12-2009, 21:24
ace, cheers for the input.

My first 750 points is based gonna be for a doubles tourney so my corsairs will be supporting a lot of large gobbo units (we arent going for teh win!)

Then at the minute i got 8 dark riders planned

10 corsairs (full command) x2

Scorceress to lead (we got no magic at present)

5 Shades (with bloodshade)

I had thought of maybe dropping one of the 10 corsairs for an assassin to join the shades just for the fact it could cause some distruption in small scale games.... but most likely Ill stick with the corsairs.

Cheers for the advice guys! also.... cheers for the info re ranking up! they look like they could be a helluvva job!

xragg
23-12-2009, 00:55
I love fielding a unit of 18 corsairs 6 wide with the frenzy banner and an assassin (typical +d3atk/manbane build). It has yet to let me down. I only run corsairs in larger unit like this with the frenzy banner. Without it, I run them MSU style to screen and support other units.

Roark
23-12-2009, 02:51
Yeah, the 2HW + Frenzy banner unit is kinda just Witch Elves with a bit of armour and no poison.

When I was into Dark Elves, I toyed with the idea of fielding such a unit with Lokhir, until I realised that it cost 500 pts. Blerghhh...

Warriors are just better value IMHO.

WusteGeist
24-12-2009, 03:09
I just recently started playing dark elves. For what its worth the only thing the corsair models have been worthy of to me is conversions. The unit type is a fail, warriors give better static combat, dark riders are best fast cav lastly harpies while weak can screen well and tie up gun lines and warmachines. I really don't see any use for them over all in a DE army.

Grebulon
24-12-2009, 06:49
I just recently got the DE battalion, and coupled with the units that come in that (crossbowmen, spearmen and cold one knights) which option do you think is better? You mentioned handbows as good with certain other units...

The SkaerKrow
24-12-2009, 11:47
I just recently started playing dark elves. For what its worth the only thing the corsair models have been worthy of to me is conversions. The unit type is a fail, warriors give better static combat, dark riders are best fast cav lastly harpies while weak can screen well and tie up gun lines and warmachines. I really don't see any use for them over all in a DE army.Ok, pet peeve time. "Fail" is not an adjective, please stop using it as such (I'm talking to you, Internet!).

Small units of Corsairs with Repeater Handbows are perhaps the best escort units in the Dark Elf army book. Unlike Dark Riders, they can soak up more than a few wounds before being rendered useless. Additionally, they have a superior armor save against missile attacks (something that separates them from Harpies and Crossbowkin), which is the most common method used in dealing with small supporting units. Beyond this, their Handbows allow them to threaten enemy Fast Cavalry and light Flier units without having to charge them.

Corsairs with additional hand weapons can also be employed MSU-style as support units, though they work best in this role if used as a combination charge unit with another dedicated combat regiment in the army, lending their Slavers rule to the fight. Taken in larger units, Corsairs are a more offensive option than Warriors, able to fight with more attacks on then turn in which they charge (and as a Dark Elf player, you should generally be trying to win your combats quickly). Beyond this, they work well in combination with a Cauldron of Blood (the Killing Blow blessing will absolutely give heavy infantry and Knights a fit).

druchii.net has all sorts of information on the proper application of Corsair units on the battlefield. Check the Tactics section there for their D.R.A.I.C.H threads.

Col. Dash
24-12-2009, 12:26
I have loved corsairs for the last two codexes and the new one makes them even cooler. I do miss my old DE army though where everyone had repeater X-bows but the cold ones. The new corsairs are awesome, I dont bother with warriors except x-bow warriors. handbow guys make superb screens with a bite. 2hw units are excellent with the frenzy banners and hold other troops up well, especially undead, until cav can jump in and finish them off.