PDA

View Full Version : Eshin infiltration list! need alot of help



Bladelord
27-12-2009, 14:13
lvl.1 Warlock Engineer, 2 Dispel Scrolls.
115pts.
Assassin, Blade of Corruption, Rival Hide Talisman.
170pts.
Assassin, Weeping Blade, Shield of Distraction.
165pts.
Assassin, Warlock-agumented weapon.
165pts.
Total: 615pts.

20 Slaves.
40pts.
20 Slaves.
40pts.
28 Night Runners, Warp-grinder.
246pts.
28 Night Runners, Warp-grinder.
246pts.
28 Night Runners, Warp-grinder.
246pts.
Total: 818pts.

12 Gutter Runners, slings, Deathrunner w/ smoke bombs.
178pts.
12 Gutter Runners, slings, Deathrunner w/ smoke bombs.
178pts.
12 Gutter Runners, slings, Deathrunner w/ smoke bombs.
178pts.
12 Gutter Runners, slings, Deathrunner w/ smoke bombs.
178pts.
Total: 712pts.

Total: 1899pts. 105pts left to spend

Funny idea with an Eshin themed list where almost every unit with pop up after turn 1. Night Runners are weak in combat for their pts cost & the poison for Gutter Runners feels a bit of waste of pts. Please give advice & comments.:)

Thoras
27-12-2009, 14:25
- You can't give the shield of distraction to an assassin.
- As per the rule for magic items, you can't equip an item to a character more than once (with the exception of scrolls) so no smoke bombs on all of your gutter runner units.
- Whats the plan for the slaves? It seems like a lot of your stuff is coming on from other board edges etc.
- Are you attaching the warlock engineer to a unit? Also is it worth giving your assassins some scrap pile items (tail weapons)?
- Is it worth giving warpstone stars (can't 100% remember the name) to one of your assassins?

Bladelord
27-12-2009, 15:25
- Ok didn´t know that you couldn´t give assassins magical armour.

- Wasn´t 100% sure about the magic items in the eshin/skyre etc, while change that.

- Was thinking that the slaves could be there to capture table quarters, maybe they´re not needed?

- Warlock Eng. go with slaves or find a place to hide so he won´t just be easy VPs for the opponent.

-Actually I forgot the new scrap you can give your heroes/champs:P

-Warpstone stars sounds quite useful. 3 throwing stars at str 5;)

Bladelord
27-12-2009, 15:30
lvl.1 Warlock Engineer, 2 Dispel Scrolls.
115pts.
Assassin, Blade of Corruption, Rival Hide Talisman.
170pts.
Assassin, Warpstone Stars.
170pts.
Assassin, Warlock-agumented weapon.
165pts.
Total: 620pts.

20 Slaves.
40pts.
20 Slaves.
40pts.
28 Night Runners, Warp-grinder.
246pts.
28 Night Runners, Warp-grinder.
246pts.
28 Night Runners, Warp-grinder.
246pts.
Total: 818pts.

12 Gutter Runners, slings, Deathrunner w/ smoke bombs.
178pts.
12 Gutter Runners, slings, Deathrunner.
168pts.
12 Gutter Runners, slings, Deathrunner.
168pts.
12 Gutter Runners, slings, Deathrunner.
168pts.
Total: 682pts.

Total: 1974pts. 276pts left to spend

So I changed the assassin with Shield of Distraction & removed 3 of the smoke bombs.

Pirate Jimm
27-12-2009, 18:07
Only one unit of Night Runners can have a Warp-Grinder.

Bladelord
27-12-2009, 22:16
That gives me a total of 768pts to make the list more effective if I remove 2 of the Night Runner units. Any ideas?

Brother Edwin
27-12-2009, 23:40
That gives me a total of 768pts to make the list more effective if I remove 2 of the Night Runner units. Any ideas?

Two hell pit abominations wont go amiss.

mightygnoblar
28-12-2009, 00:08
normally i would agree with you there, however since he is going for a themed eshin/sneaky list i feel that a-bombs would spoil the mood a bit :p

anyhow as whats already been said only one unit of night runners can have the grinder

personally i would try to fit sniktch into the list, or at least give one of the assasins the weeping blade

Brother Edwin
28-12-2009, 00:50
Yes the master asassain guy is really nasty, especally if you have the points.

Witchblade
28-12-2009, 00:59
I agree that this list is begging for the Deathmaster.

Bladelord
29-12-2009, 16:17
Sorry but my lists won´t tolerate special characters, else the Deathmaster should´ve been in this list from the time I first made it;)

SevenSins
29-12-2009, 16:29
how about some giant rat packs then? keeps with the mobility of eshin at least, kudos for trying to make a pure eshin list though, not a very competetive option anymore unfortunately...
Keep the slaves by all means, they're damn usefull

Johnnyfrej
29-12-2009, 18:05
Only one unit of Gutter Runners and one unit of Night Runners may take a Warp-Grinder.

Bladelord
10-01-2010, 14:08
Yeah thats why I said I had 768pts if I removed 2 units of nightrunners because I just can use 1 unit of nightrunners with warp-grinder.