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WoodElfGeneral
01-01-2010, 04:21
If you move a fear or tear causing unit within 6 inches of an enemy they must make a panic check or they will flee and you cannot persue, Correct? This is unless the enemy also causes fear or terror, in which case they don't flee?

If you move within 6 inches of a fear or terror causing unit you must take a panic check unless you cause fear or terror as well?

One sort of off topic question. Being unbreakable means that you don't take panic or fear tests and cannot be broken from combat along with any unit you join, right?

Your replies are appreciated.:)

papabearshane
01-01-2010, 04:39
just terror within 6" at start of your turn but yes because a unit is immune to psychology they dont have to test because they wont run anyway

Nurgling Chieftain
01-01-2010, 05:15
The 6" radius terror check is taken at the start of your turn, rather than during movement.

Unbreakable characters cannot join units which are not themselves unbreakable, and characters that are not unbreakable cannot join unbreakable units. So "along with any unit you join" doesn't really apply; either the whole unit is unbreakable, or it isn't.