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Mezziah
11-01-2010, 16:48
Hey

I'm thinking of going to a tournament nearby this year. I'm trying to come up with a list that is both a bit competetive and at the same time fun to play and quite my own.

Below is what I am aiming at, feel free to give me some criticism and suggestions.

Vampire lord (General) (725p)
-Magic level 3
-Zombie dragon
-Balefire spike
-Nightshroud
-Wristbands of black gold
-Book of Arkhan
-Lord of the dead
-Forbidden lore
-Red fury

Vampire (210p)
-Talisman of Lycni
-Armour of night
-Hunter in the dark
-Supernatural horror

Vampire (190p)
-Helm of commandment
-Black periapt
-Dark acolyte
-Lord of the dead

10 Skeleton warriors (88p)
-Standard

10 Skeleton warriors (88p)
-Standard

10 Skeleton warriors (88p)
-Standard

7 Dire wolves (56p)

18 Grave guard (309p)
-Full command
-Banner of barrows

Black coach (200p)

4 Knights of the blood keep (295p)
-Standard
-Champion
-Royal standard of Strigos

Total 2250p
Power dice: 8
Dispel dice: 6

Mezziah
13-01-2010, 00:20
No comments on it? ^^

Stronginthearm
13-01-2010, 00:35
I like the GG, Black coach and the Blood knights on general principle, since I am one of the dispised magic vampire armies I would prefer to see more PD but I think this could work for you, just keep in mind your skeliton units will stay small, you dont have the dice to put through big numbers of invocation

Sarael
13-01-2010, 08:48
Correct, unit sizes will stay small because your high lvl caster is on a dragon and will be in combat. Speaking of which, why bother spending points improving his casting ability if he's going to be in combat?

Trust me, vamps work much better being specialists. Don't mix & match caster vs warrior on the same vamp, you end up wasting points.

I run a casty lord and melee heroes, but I've played with & against melee lord and casty heroes. Either way works really well, the biggest difference really is that if I want to get off a big spell my lord can, whereas heroes have a harder time of it.

Mezziah
13-01-2010, 15:04
Correct, unit sizes will stay small because your high lvl caster is on a dragon and will be in combat. Speaking of which, why bother spending points improving his casting ability if he's going to be in combat?

Trust me, vamps work much better being specialists. Don't mix & match caster vs warrior on the same vamp, you end up wasting points.

I run a casty lord and melee heroes, but I've played with & against melee lord and casty heroes. Either way works really well, the biggest difference really is that if I want to get off a big spell my lord can, whereas heroes have a harder time of it.

I can't disagree more.
By putting a vampire lord on a dragon i make it a big pointsink, it will now be even more a target for the enemy to take down. Therefore the need to make the unit as flexible as possible comes into mind. I have tried him several times and he works quite well (even though the powerdice pool isn't too great).
Why would the fact that he is in combat make him less usable to raise troops? My skeletons won't just stand there, they march forward each turn and my lord won't just go straight ahead to an enemy rank-and-file unit.

I have some things I consider. The scouting vampire could be replaced by another level 2 vamp (raiser) or/and the current level 2 raiser could have MotBA instead of dark acolyte (making him more designated to just raise troops).