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View Full Version : Need help! Advocates/Detractors of Eldar come to my aid!



Battle-Brother Wags
02-02-2010, 17:13
So I have two main armies: Space Wolves and Imperial Guard. I love both and have a bunch of fluff that links the two together.

What I also have is Eldar. I have a sizeable force that I gathered with their latest codex in 4th edition. I loved the elves-in-space motif and I had a bunch of ideas of "what if Tolkien's Middle Earth Elves made it to space?" I know that wouldn't exactly fit the established GW fluff, but who cares!? :-)

After playing for a while, I discovered that Eldar requires a finesse that I don't have in abundance. Nor did I find I liked the skimmers as much as I thought I would. Yes, the rules are good and they are definitely competitive, but they are so BIG compared to other vehicles (any non-LR marine vehicle, Ork Trukks, etc) and unwieldy in practical on-the-table type ways. Also, WS don't synergize with my desire to get Howling Banshees stuck in to the melee without getting shredded first.

What I would love to do is have a foot-force of elves-in-space that isn't solely reliant on wraithguard (though I already have made heavy use of wraithlords. Love the models.)

But for the past full year or more, my eldar have sat on the shelf and hardly been moved. And so now I wonder, having just sold rather lucrative chaos and necron armies on ebay, should the eldar go that way as well?

I have a fair amount of all the different squads except for wraithguard and harlequins and jetbikes . . . so I do have quite a bit of stuff.

Can any of you help me figure out good reasons to help push me to either keep or sell the army? Whichever I do I'd rather do it with conviction, so having listened to my desires and misgivings, what say you?

Grax
02-02-2010, 18:18
Ultimately, it's up to you, but I've found that Eldar players are generally the best players in the game. If used correctly, an Eldar army is incredibly powerful and effective. Used incorrectly, they shatter to pieces.

The secret: teamwork. No Eldar unit should be going up against the enemy alone. They need the support of psychic powers, capable troops, and nimble jetbikes/skimmers. A successful Eldar army uses hit and run tactics to quickly strike the enemy, with the troop best suited, and move on before the enemy can counter-attack.

Sitting and shooting won't work. Slowly marching up the board while firing probably won't work either. Good Eldar armies require finesse and guile.

Now, I won't lie. Space Wolves and IG armies are easier to use. You get more power and don't have to plan as much to succeed. However, the danger of using an army like that is you're less likely to improve as a player. Once you find a simple strategy that allows you to easily win, you'll be very unlikely to improve your game. I fell into this trap with the Orks. At first, winning was easy, but when new codexes and better players came around, I found that I had to either improve, or get trashed.

The Eldar requires an understanding of tactics and strategy, and as a result, you'll improve at both.

Harfaern
02-02-2010, 18:45
Playing Eldar foot-force with the current codex in 5th edition rules is not easy.

If I were you, I would wait (I know, it could take some time... :( ) for the next codex.

Battle-Brother Wags
03-02-2010, 01:46
Now, I won't lie. Space Wolves and IG armies are easier to use. You get more power and don't have to plan as much to succeed. However, the danger of using an army like that is you're less likely to improve as a player. Once you find a simple strategy that allows you to easily win, you'll be very unlikely to improve your game. I fell into this trap with the Orks. At first, winning was easy, but when new codexes and better players came around, I found that I had to either improve, or get trashed.

I think you may have hit the nail on the head perhaps without even realizing it. Here's the problem: I don't get to play often, and when I do, its not usually my eldar because they aren't my primary army. Therefore, my skills (bo-staff skills, nunchuck skills, etc... cookie for the reference!) and experience with the vastly different eldar have not improved, so that when I DO play with them, I can't get them to do what I want because I'm not truly in tune with what they CAN do...

So maybe they aren't a very good choice for me simply based on available time to play and other such priorities . . .

It's too bad, too, because I love the concept of eldar and many of the units are stellar, at least in concept.

BurntSin
03-02-2010, 01:59
I began playing bugs in 4th edition. I am also guilty of playing Nidzilla then and in 5th. I found an incredible deal on an Eldar army. As good as Nidzilla was, it didn't teach me a thing about tactics.

After a few months playing Eldar, I doubt I will pick the bugs back up anytime soon. That being said, I have basically had to "re-learn" how to play 40k. A year and a half of bugs, and I didn't learn how to actually play this game. Eldar offer, to me, the rewards of a well laid plan. I have some of the worst dice rolling skills around. With good planning, the Eldar can teach you the patience of tactics. It takes time and a lot of studying.

I suppose the short response is, I feel a gaming with Eldar is worth it.

stazba
03-02-2010, 02:46
I feel you need to go where you feel you are getting the most fun. Some people like the challenge of effectively using a difficult to use race (looking at you OK), others just want to have a blast with their friends win or lose, and others are the competitive tournament kind of powerbuilders.

Though I have no idea when it comes to Eldar, but what I would do is go ahead and try out the foot slogger list since you already have the models and see if you are having fun with it. If you still can't find the joy and don't want to invest in more models, sell it on Ebay rather than let it gather dust.

Tourniquet
03-02-2010, 02:51
I used to play marines.
I started back recently playign Eldar in 5th.

I think starting to learn Eldar is great because they do require more tactics, for planning and a wider view of the table.
I'm really enjoying playing my Eldar.

A few things i have picked up just recently
Learn to Judge 18" without a measure This is for unloading Dire Avengers and firing. This will have them so they only face one round of fire and no assaults (besides form jump packers)
Two is always better then one Two things working together is better. Like a Guide/Doom farseer + Blade storm. Or 2 non Blade Storm Dire avengers vs a tough target ect.
Don't be obvious. Don't be blatant about your plans later in the game.

All in all Eldar are worth the hassle and frustration(at times). I'm really enjoying the games now and i get something out of eldar i never got out of marines.

Also You can always make an army list and post in the list section, mention what you want to do with the list, and people will help design a list that's good for you :)

Chem-Dog
03-02-2010, 03:09
bo-staff skills, nunchuck skills


It's like a lion and a tiger mixed... bred for its skills in magic.


I'd suggest sticking with the Eldar, they are an utterly devestating army when they're used properly, if you want to wait for a new Eldar Codex you could always proxy them for the Dark Eldar in the meantime.:shifty:

Void Reaper
03-02-2010, 03:55
Eldar are definitely a combined-arms force, more so than other 40k armies. Each Eldar unit is a specialist for its own tactical role, and is very limited in its ability to do other stuff.

I'd really encourage the use of Dire Avengers. Bladestorm gives them hellacious firepower. Defend makes them surprisingly resilient in assault, especially when granted Fortune by their Farseer and if the Exarch has the shimmershield thingy. Let your units support each other, and support their targets well.

Eldar have the benefit of generally forcing the player to work for his victories---the benefit being you can be proud of a victory afterwards, because you didn't just steamroll them like an Ork player! (I play Orks, too!)

nightgant98c
03-02-2010, 14:27
I think your concept can work, if you tinker with combinations a bit. I only use one serpent, and one falcon in my army. One thing I've learned is that with the fragility of eldar, you have to learn to adjust for losses in game more than other armies. You will lose squads(often the ones you were counting on accomplishing certain goals), and you have to be able to adjust to that on the fly. Of course, the fact that a friend of mine uses an all heavy bolter dev squad made me learn this fast. Aspect squads melt in front of that thing.