PDA

View Full Version : 2250 Dwarf Vs Tomb Kings



Demrog
12-02-2010, 13:27
Could someone provide critique on this list please?



Dwarf Lord = 256pts
Great Weapon, Shieldbearers, Master Rune of Steel, Rune of Resistance, Rune of Stone.

Thane = 190pts
Battle Standard, Master Rune of Valaya

Runesmith = 136pts
Great Weapon, shield, Rune of Stone, Rune of the Furnace, Rune of Spellbreaking x 2

Runesmith = 131pts
Great Weapon, shield, Rune of Stone, Rune of Spellbreaking x 2

Longbeard x19 = 303pts
shields, full cmd, Rune of Courage, Rune of Determination (BSB and RS #2 Here)

Thunderers x12 = 180pts
shields

Thunderers x12 = 180pts
shields

Bolt Thrower = 90pts
Engineer, Rune of Penetrating, Rune of Burning

Bolt Thrower = 85pts
Engineer, Rune of Penetrating

Grudge Thrower = 130pts
Rune of Penetrating, Rune of Accuracy

Cannon = 135pts
Rune of Forging, Rune of Reloading

Hammerers x18 = 314pts
shields, full cmd, Rune of Battle, Rune of Stoicism (Lord and RS #1 here)

Organ Gun = 120pts

Total 2250pts

6 Dispel Dice
4 Dispel Runes
each attempt gets +2 to dispel.

I know that's a lot of magic defence, but the only way i can think to shut his army down is to stop all the magic he casts.

Any ideas on whether this will/won't work?

Ethos
12-02-2010, 16:28
Seven missile units. Two combat units. I suppose you want to shoot him to death. If he loses men per combat res, you could still get away with having more combat units than missile ones.

Seems reasonable magic defense. Heck, you could even trade in a Spellbreaking for a Spelleating. That way, no more incantation of "regain wounds" on someone (or whichever incantation you hate the most).