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Jind_Singh
28-02-2010, 08:15
So this thread is part everything - it will have some army lists, some battle reports, general discussions on everything Green!

Why?

Lifes too short - more and more I've been seeing that an element of our gaming community is leaning towards the power creep armies - for some the thrill of the game is being replaced by the thrill of winning at all costs - a 'friendly' game is using just 17 power dice instead of 24!

On top of this imblance rocks our world - newer books far outstrip the old, some armies are facing extinction - Ogres, Tomb Kings to name but a few. Its just taken for granted that some armies are just plain useless and wont do anything - if your not a twin steam tank and war alter type you aint going to win. Defeatist attitudes are out in force and outnumber the few shining souls who still belive their bull charge is going to hold the day for them!

So I started on a journey - a journey to rediscover the esscence of why I was attracted to the hobby in the 1st place, to again feel the joys of warhammer - and who makes better travel companions than the Orcs & Goblins!!!


The ups and downs of Green Horde

No army captures its own sense of identity and being that the Greenskins. From armywide rules that cripple them or empower them to their zany and unpredictable warmachines of death, the army is an amazing collection of some of the most under-rated and underestimated warrior elite!

They can be choppa swinging avatars of death, but they can also be as self-harming as letting go of wet exposions of bodily gas after a night on the beers & curry!

But to me this is what they are all about - do or die, all or nothing! And besides - how can you not but help laughing when your finely crafted plans crumble around your ears to the sounds of squabbling & bickering between your 'shock troops'!

Welcome to my world!

The Little Waaagh

Nothing says greenskin more than the sight of Golbins scampering on the fields of battle! Their dimunitive stature, pathetic leadership, laughable combat prowess are the staple of the warhammer background and imagary.

Yet you tell me what is more invigorating than shouting "GOBLINS! GOBLINS FOR THE WIN!" while smashing aside the elites of other armies!

For me the race of Gobbos has always been the true lords of everything green. Ever noticed how a pure Goblin army can hold their own, yet pur orc lists are no were near as effective?

Dis is cuz we's is smarts you see! Cunning and dirty tricks are the key to success with a wide variaty of units to back your plans up.

Over the last 6 weeks I've been playing almost exlusivly with a pure Goblin list at the 1000pts level which has yet to taste defeat, and has engaged armies of all types and builds (with sole exception of DoC and Skaven).

A 1000pts typically sees:

Night Goblin on giant squig, light armour, sheild, martogs best basha, brimston bauble
Night Goblin Shaman, level 2, staff of badum, mushrooms

30 Night Goblin spears, full command, netters, 1 fanatic
20 Night Goblin archers, musician, 1 fanatic
5 Spider Riders, musician, bows
5 Spider Riders, musician, bows
5 Wolf Riders, musician, bows

5 Squig Hoppers
2 Spear Chuckas

2 Snottling Pump wagons

Even the Dark Elves were smacked down by these sneaky buggers!

Their biggest weapon and tactical edge is no body expects them to have ANY tactical edge! That and rolling really well with the number of hits a fanatic has!

And how can anyone get mad with a list that uses snottlings to power their chariots? One guy nearly snorted out fat gobs of snot as the snottling crew killed his dark elf hag in combat DESPITE rolling a miserable double 1s for impact hits, and FAILING to wound with them! Killed by snottlings - cool for me, and it seems others find it even cooler! I swear it made this guys day and it definiantly made mine (though it did cost him the game)

This isn't saying that life with them is all smiles and giggles - there have been games were my plucky lads appear to be crushing their foes only for them to remember something crucial.....

They are greenskins and they are not there to make your life easy - far from it! They will make you pull your hair out with frustration as they do something utterly stupied - for e.g all I needed to win the day was to hold the bloody line v's dwarves (2250pts) - even if they charged all would be well as they had been bloodied to the point that they would need a miracle to force my hand...and by Gork was it forced - imagine 5 units in a line, numbered 1 through to 5 - numbers 2 and 4 rolled a SIX for animosity, and then both ran either 5 or 6" forwards - their flanks were exposed, if they charged they would be cut down by the warriors, and they were to far advanced to fall back. What could I do - I had to send forwards the army to protect their flanks and the game ended in a bloody draw as the hated ones fell upon my ladz and butchered half were they stood. A few suprising Goblin heroics salvaged the day somewhat, but dammit it was frustrating!

So what have I learnt by my days from leading the boyz from the badlands?

1) Dont ever look at my Night Goblin Big Boss riding his Giant Squig and laugh at him...ever! He WILL mess you up!
2) Spells of the little Waaagh - learn to respect them or they will silence your armies pathetic battle plans
3) Gobbos can and will the stupidest combats, write them off at your own peril. With the proper leadership, combination of units, they will savage you like a pack of rabid and hungry dogs
4) Gobbos will run at the stupidist moments and turn you prematurly grey.
5) The best units will be your worst units, and the dregs of your armies will win the day for you, or at least let you make it back to the tribe with your head intact!
6) Spider Riders - worlds most amazing unit ever - and dont forget to give them bows!
7) Pump wagons may have been nerfed every edition but they still compete for the 2 rare choices in a 2000pt list - never overlook these valuble units
8) Squig hoppers - buy 5, better still 20 - you will never regret the money and points spent on these gems, they are diamonds in the rough!
9) Gobbo magic items - a properly tooled up character, armed with some luck, will put paid to almost anything out there - I've even had a shaman riding a chariot with a tricksy trinket almost wipe out a bloodthirster with his overun after wiping out 3 bloodcrushers with a mounted herald!
10) Warmachines - Empire might have the newest gizmos, dwarves the most finely crafted, but nothing beats killing the foe with aptly named machines of death dealing such as Spear Chuka, Rock Lobbas, Doom Divers - who needs Scud Launchers or Nuclear War Heads - Gobbos az the best tricksy toys in town! Never leave home without 2 spear chuckas, 1 doom diver, and 1 rock lobba!
11) Fanatics - 1 or 2 per unit please, and lets see 2-3 units in the army list, lovely!
12) Shortbows - yeah baby! Units of 21 with a musician will see almost anything dead - including yourself!
13) Full commands on units. Suicidal? yeah. Stupid? yeah! easy 100vp to the enemy? hell yeah! But once in a while they do put some sunshine in otherwise dreay days! I'll never forget when a unit of 20 NG archers with full command marched the entire game towards a dwarf organ gun. They moved into charge ran - the organ gun had ignored them the entire game but now in just a few rounds of shooting it killed SEVENTEEN of the poor gobbos! Just the full command left to wonder were all their mates had gone. They passed their leadership test and charged the crew and after 2 rounds of combat they defeated the crew in combat! Since that game was a mixed army of my orcs and goblins the loss doesnt count on the all-gobbo list records!

On tournment play

This is were the wee ones shine on the stage! Now I've not had a chance to take them to hard core tournaments held over 2-3 days with 100s of players, but they have been to all our local events and they have suprised me no end!

2010 records

Friendly games: Unbeaten, wins and draws, though it's been damn close
Doubles Tournament: 26 players and me and my mate won 2 games, drew one, and got all 3 sportsman awards - since we're fully painted we also got full scores there and stormed to the top!
2500pt North American Tournament - Round 1: 1250pts of Gobbos with 1250 orcs, I grabbed a solid victory (1000vps) against the dwarves today, not really a pure gobbo list but they get metion here as towards turn 4 all the orcs (apart from characters) were dead, and the dwarves were posied to win. Multiple flank charges by my 2 units of spider riders and wolf riders and Night Goblin Squig Hopper on his giant squig were the only reason I won, so I felt like it was an all goblin win!

SilentCivilian
28-02-2010, 09:45
Nice to see someone not using the "top 3." Recently at the club i attend i have seen alot of new DoC armies. As a long suffering BoC general i would love to fight your army. I may loose but i would have fun doing it.
I do have a complete Orc and Goblin army tucked away and when i finish my Lizardmen i will have to break them out. The best thing being even if they get a new book the vast majority should still be useable. Thats the best thing i have noticed about green skins. They dont tend to get alot of new toys but then not much gets dropped, just a rules rewrite.
Good luck with the ongoing gobbos. :)

Orangecoke
28-02-2010, 15:22
Darn you - I'm very impressionable and this post thread has me digging out my BFSK night gobbos and dreaming up an army lol.

wizbix
28-02-2010, 20:16
For Gork and Mork, we luvs green.

Deon
28-02-2010, 20:43
goblinz rule, one of the most fun armies out there:evilgrin:

Jind_Singh
01-03-2010, 00:31
On Themes

Tribes by the fistfull, its great making themed armies for the Greenskins - Common Gobbos, Night Gobbos, Forest Gobbos (Especially for the lucky sods who have the old minis on foot), Orcs, Savage Orcs, Black Orcs - theres almost as many ways to collect them as there are ways to play them - but pet peevs I have are:

1) Seeing characters of a particular species of greenskin in the army by themselves. Most abused of all characters are the Black Orcs who are often found wandering around by themselves joining tribes of Greenskins ALL BY THEMSELVES! Greatest crime commited on these grounds was this really amazing pure Night Goblin list, which had ALL Night Goblin core, specials, and....a Black Orc Warboss - WHAT!

Actually thats it - there is nothing annoying other than that - it's a measure of how great our army is!

Gork or Possibly Mork
01-03-2010, 00:42
On Themes

Tribes by the fistfull, its great making themed armies for the Greenskins - Common Gobbos, Night Gobbos, Forest Gobbos (Especially for the lucky sods who have the old minis on foot), Orcs, Savage Orcs, Black Orcs - theres almost as many ways to collect them as there are ways to play them - but pet peevs I have are:

1) Seeing characters of a particular species of greenskin in the army by themselves. Most abused of all characters are the Black Orcs who are often found wandering around by themselves joining tribes of Greenskins ALL BY THEMSELVES! Greatest crime commited on these grounds was this really amazing pure Night Goblin list, which had ALL Night Goblin core, specials, and....a Black Orc Warboss - WHAT!

Actually thats it - there is nothing annoying other than that - it's a measure of how great our army is!

Well my BlackOrc characters lead my main regular orc blocks ( mainly to deal with animosity ) is that ok?:D

I refuse to put my BOBSB in a nightgoblin unit with nets even though it seems effective the base size difference is clunky.

btw Jind...Great thread:)

Jind_Singh
01-03-2010, 03:19
Well my BlackOrc characters lead my main regular orc blocks ( mainly to deal with animosity ) is that ok?:D

I refuse to put my BOBSB in a nightgoblin unit with nets even though it seems effective the base size difference is clunky.

btw Jind...Great thread:)

Thanking you kindly Gork or Possibly Mork! No, Black Orc characters can lead Orc heavy armies - and I'm glad your not hiding the BSB in the Night Goblins!

Confession time....

I've ashamed to admit that the BSB has been known to abandon orc units which have been too reduced to be off use and scampered off to join a NG unit - I know, I know! Its wrong on every level!

The ultimate Black Orc Tribe

Grimgor Ironhide
Black Orc Big Boss, BSB, boar, heavy armour, Morks Spirt Totem
Black Orc Big Boss, boar, heavy armour, Ulag's Akrit Axe
Black Orc Big Boss, boar Chariot, heavy armour, Porko's Pigsticka

20 Black Orcs - Da Immortulz, full command, Waaagh Bannor
20 Black Orcs, Full command
20 Black Orcs, Full command

5 Spider Riders, musician, bows
5 Spider Riders, musician, bows
5 Wolf Riders, musician, bows

Giant

So why the goblins and Giant? Well you telling me any Black Orc worth his salt is going to carry all the common gear around? Whose carrying the loot? Why the no good Gobbos! Who the Black Orcs gonna use as messengers to their pschyo boss? Why the no good goblins!
And the Giants the only unit from the army list who'd have the brawn to hang out with such tough Black Orcs!

Variations - I'd actually consider dropping the giant all together and upgrading 2 more chariots - deploy the army via refused flank with unit/chariot/unit/chariot deployment - and then just run forwards as fast as the ladz could! Waaagh bannor is spiteful - D6 on the charge, D6 auto-waaagh, so potentially another 7" charge distance - could tbe suprise the enemy wouldn't be expecting! Black Orc characters are also deadly as their chariots also auto-waaagh - and Gork & Mork protect any fool stupid enough to cross Grimgors shadows!

Downsides - bloody expensive way of fielding Greenskins, limited magic defence, and no war machines to support the ladz!

Upsides - Hey, this is a list in which Grimgor has more than enough right to be in!

Jind_Singh
01-03-2010, 03:35
On winning games with the Waaagh!!!

It can be done but its not going to be easy. First of all you actually need to know how to play the game as opposed to being a click and point general (Like my days as a Deamons of Chaos player! No skills needed there).

Da Rulz

1) Be prepared to lose a lot of your army in getting the job done. Quite frankly any game in which more than 25% of my original forces are still alive (to one degree or another) has me baffled!
2) Double or tripple up to get the job done - with animosity, crap leadership, and a host of other factors assign AT LEAST 2 units to take out a threat - so for e.g. v's the dwarves I was pretty sure the frontal charge from the savages would be enough to maul the stunties last combat unit, but to be sure I also had squig hoppers and wolf riders in reserve - theres too many 'what if' situations being lean and green
3) Know your limits - Lets face it, as much as I'd love my Gobbos to destroy unit after unit it aint gonna happen! Go into evey combat expecting to whiff and rely on static rest, and you'll do fine. Any combat were you NEED to kill models to win or even draw....forget it!
4) Flanks, flanks, flanks - your flanks are were you hurt the most. It is soul destroying to see your flank being turned, and with such a wide frontage this is not easy to prevent. Something I've been doing lately which is saving my green ass from the proverbial fires are saving the fast cav. Back in the day they would range ahead and present themselves as viable targets to be shot at. They would also harrass the enemy by marching right up to their noses and forcing futile attempts at charges on them - from which they would flee! While this is great, it cost me games as I'd always reach a point were the battle line extended beyound my control or unforseen events opened gaps in my defences - so I now reserve the fast cav - I still have 2 units to run forwards but I keep AT LEAST 2-3 units behind the main lines, their jobs are to deflect any heat of my vunerable flanks!
5) Speed - We're not known for being a fast army but by heck do we shove it down the enemies throats!
Wolf riders, Wolf chariots, boar chariots, squig hoppers, Spider riders, giants, long ranged war machines - we can, and will, engage the enemy early on, so dont be misled that the army is slow and ponderous! Waaagh is also deadly if used at the right moment!
6) Ignore little un panic - use this and abuse this rule to your hearts content. We might take it for granted, but an army that has such low leadership this is a gift!

* I'll add more later - Television beckons!

Jind_Singh
02-03-2010, 07:09
wey hey! just read the email and must say pretty excited that theres a new wave of Orcs and Goblins in May!!

I've heard from others it's

1) Plastic Boar boyz
2) 3 plastic river trolls in a box set
3) Plastic Squig Herders

Anything else would be a bonus!!! Plastic Savage orcs is nice, but I doubt we'll see them unless the entire book is redone - which I don't see yet as they still have to finish some 6th ed books 1st!

Warlord Ghazak Gazhkull
02-03-2010, 18:02
This is a great thread Jind-Singh, altough most of the time there is more then 25% from my army left( the exception is when I loose badly.

Cheers,
G

Sons of Blight
02-03-2010, 19:00
night goblin shamans - are da best

outbreak
02-03-2010, 20:34
Jind - i think it's repackaged snotling not squigs unless there's a new rumour i've missed since yesterday?

My greenskins haven't been finished yet but from expereince with my skaven and playing against greenies a big thing to learn is when your better off charging and when your better off not charging. Too many times people charge a unit for the hell of it when it's a slim chance it'll win, or people flank charge an elite unit with chaff which just adds to the enemies chances at combat res.

Malorian
02-03-2010, 21:27
Love the thread :)


On the issue of the flanks I've found that a block of orcs and a unit of fast cav on either flank can hold their own, or, if a flank isn't supported, I some times put the savage orcs there since I don't need them near the general for panic tests.

Djekar
03-03-2010, 05:59
Recently my flanks have been looking more like "2 Snotling Bases, 20 Goblins and 5 Fast Cav". It really gives some good options on those flanks - I have been very surprised at what these weedy troops can accomplish there.

I do really like the idea of leaving some fast cav behind the lines to deal with threats though, I definately will have to start trying that out!

Jind_Singh
03-03-2010, 07:14
Love the thread :)

Thanks Malorian! I have tons of respect for your hobby enthusiasm and Warseer contributions, so that means a lot!!

As for todays news

Who is mighter? Big or Little greenies!!

This is a tough question and has to be looked at many levels, as its a debate which has raged ever since the Greenskins set foot on the Old World!

On Fluff

Both races have great stories behind them, some truly inspiring lords that led the Greenskins on epic waaaghs that shock the very foundations of the known world!!

Who can forget one of the true heros - Grom the Paunch?! Grom ravaged and sacked an entire Empire - he actually brought the proud nation low and would have dealt them a blow from which they never would have recovered...but the boss had a plan - he wanted to build the largest ram shackle fleet, the size of which has never been seen again in the Warhammer history, and sailed across treacherous seas to battle the most hated, AND FEARED, of foes - the wretched pointy headed 'stinks funny' Elf!

When there he led his horde on a rampage, destroying cities and mutilating Elves left, right, and centre! He led his wee ones on a dance of destruction, he gave them the will to overcome their natural instinctive fears of their foe, and then...his horde died and he passed into myth and legend - presumably with Nibbla, his trusty battle standard!!

Grom the Paunch everyone, his model is old, looks dated compared to Skarsnik, but by Gork was he a gobbo to be proud of! In comparison the Lord of the Eight Peaks is a truly inspiring sneak lord, looks wonderful, but he hasn't nearly done what Groms done!

Orcs - Were to start? From the walking avatar of death Grimgor Ironhide, to the legendary warbosses of the past, Orcs tell a feroucios story!

Most epic of all....Azhag! Stumbling upon his crown of sorcery the reason I love this Warboss the most is many.

Firstly, I was new to the hobby when I read the battle report in white dwarf were he died! I was in love with the hobby as only a newbie could be! White dwarf was amazing in those days (still good now, but then it was legendary!), and I still remember it as if it was yesterday....

A unit of 50 Night Goblins with the Bad moon bannor (makes them ASF) armed with great Weapons were hand of Gorked into a massive unit of Reiksgaurd (like 10 or 20 of them). They whiffed their attacks, but they had the crown of command - unmodifed leadership 10. They were ground in a stale mate were both units were locked in combat - The empire kept winning the fight, but each turn a few more Knights were dragged screaming to their deaths, but the hated gobbos would not break. The big boss had a potion of strength which he drank, but whiffed his attacks!
In a bid to break the stale mate the shaman hand of gorked another unit of greenskins into the fray. In the meantime, Azhag had taken some wounds from artillary fire and spells - but though he was sorely wounded a unit of Knights Panther, full command, were poised to flank charge the deadlocked combat. He flew in on Skullmuncha and killed 3 Knights. The unit champion, in true heroic fashion, lashed out with his sword and killed the mighty warboss, with the warhorse kicking out with his hooves to cave in skullmunchas beastial head - the warboss was dead!
With his passing the Greenskins started to loose nerve - in those days once a general died the entire army took a panic test, and the field belonged to the bloodied but victorious Empire...and the dead!
The Orcs and goblins were played out by Jervis Johnson - and this is going back to when I was like younger than 18 - and I'm turning 33 this year!!

So for fluff all I can say is

Orcs 1:0 Goblins - Orcs are Da best!

On models...

Well this is not even a competition, as competiton implies theres a chance for both sides. This is totally one sided!

With the exception of the Orc with torch, and the orc with pig - 2 raider models, the Goblins have soooo many amazing looking units. They are a complete joy to build and especially paint, they portray and capture every esence of what they are!

Night Goblin Big Boss on Giant Squig - WHAT?!
Forest Goblin Big Boss on Giangantic Spider
Skarsnik
Squig Hoppers
Squig Herders

The list just goes on and on! Next time you look at a spear chuck, check out the Lead crewman with a topknot. His hand is actually INSIDE his shorts, he's scrathing his green ass! Its a gem! As funny is the Squig Hopper mounted backwards - his robe has flapped open and he is mooning the enemy!

Orcs 1: 1 Goblins Gobbos! Gobbos for the win!!!

On magic...

There is a lot of praise for spells of the Big Waaagh v's little waaagh. But without going into all the nitty gritty details I will announce that little waaagh is ten times the lore than big waaagh. Yes big waaagh has some useful spells, but they wont destroy an army like the little waaagh! The little waaagh only has 1 weak spell - the 6th spell - as it relies on enemy making initiative test which is always risky. 1 always passes, and many armies out there are very agile indeed. But the 1st 2 spells are great magic missles, 3rd spell is great v's magic opponents or hammer units, 4ths spell is just squishy as hell, 5th spell is my favourite transportation spell of all time, and the 6th - well sometimes its amazing, like v's empire with a steam tank!
Big waaagh is ok too - actually its more than ok its really good, but theres too many situational spells, nothing really ground shaking killy, and overall while a great lore to play with, its not as solid for me as the little waaagh

Orcs 1: Goblins 2 Gobbos! Gobbos for the win!

On Fighting

This is the real chestnut - whose better in a scrap? A pure Goblin army is actually very decent - they have all the fast cav choices, the warmachines, cheap units, fanatics, and squig units of both sorts. 18" charge chariots, horde troops, on the face of it they are great, and all gobbo armies actually do really well.
An all-orc horde however, while they are rough, tough, and mean, they have boar boyz and chariots, they lack warmachines and more importantly fast cav to make an army gel the way it should. However, they are str 4 T 4 (well for 1 round anyway) and for their price per model it's a bargin! But against most armies pure orcs have a tough time of it - they cant cut the mustard as they dont have the tactical edge of the little cousins. Also, for me, the main issue is with the greenskin orcs the game doesnt have that level of fun and joy i get from the gobbos.
But I vote for orcs!! Why? One of the gamers at my local store is a pure gobbo player, he's actually a really good fantasy player, and i took my pure orc list:

Special house rule for the ORcs - Boar boyz can be taken as core.

Black Orc warboss, akkrit axe, enchanted sheild, boss at, iron gnashas, boar, hvy armour
Black orc bsb - boar, hvy armour, morks spirt totem
level 2 orc shaman, staff of badum

25 orcs, full command, shields
25 orcs, full command, shields
25 orcs, full command, shields
25 orcs, full command, shields
6 boar boyz, full command, war bannor
6 boar boyz, full command
5 boar boyz, full command

orc boar chariot
orc boar chariot
orc boar chariot
orc boar chariot

pump wagon
pump wagon

He had

Gobbo warboss, gigantic spider
BSB, raggdy bannor
level 2
level 2 on wolf chariot

2 spear chuckas
2 rock lobbas
10 squig hoppers
3 trolls
20 archers, 1 fanatic
30 ng, fc, netters, 1 fanatic
30 ng, fc, netters, 1 fanatic
30 ng, fc, netters, 1 fanatic
30 ng, fc, netters, 1 fanatic
2 snotlings
2 snotlings
Giant
5 spiders
5 spiders

FOR THE ENTIRE GAME he dominated me! His giant moved right up to me, he hand of gorked him to the generals unit, i grinned thinking I was going to mash him up, FAILED my terror test and fled! Next turn my chariot failed its terror and fled, killing 6 orc boyz in another unit, and to make things worse the 2nd unit of boyz (who had lost 6 of their number to the fleeing chariot) failed animosity can got charged by the said giant. I REALLY, really hated the giant the more the game went on! He jumped up and down, TWICE, he thumped with club a charot and killed it, my warboss charged it and he rolled yell and bawl! Infact it was horrendous!
By turn 5 my ENITRE army was pretty much dead! I had a fleeing chariot, 2 boar boyz, maybe 11 orcs, and warboss, shaman, pump wagon, another chariot.
But luckily I never give up - I did some mad charges, played some gambles, abnd by the end of the game i had wiped out the insufferable gobbos! He had just a spear chucka, 2 rock lobbas, a shaman, 20 archers - i wiped out 90% of his army in TWO turns! Hurrah for Orcs!!

Orcs 2: Goblins 2 (Orcs are Da best!)

By Gork a draw!!! It goes to show that really when your a Greenskin player it really is a win-win situation!!!

:D

Keep on Gorking and Morking - Jind Singh out!

wizbix
03-03-2010, 10:47
This thread needs a bump.

Malorian
03-03-2010, 12:56
One of the things I like about night goblins is their nets.

With the -1 str in combat they basicaly are exactly the same as shield orcs in combat against anything with WS4 or higher (which a lot of units seem to have no a days...).

Now their are negatives, like they die faster from shooting and have worse leadership, but this is well worth the protection they give heros. Basically a hero in the unit counts as having +1 toughness and +1 AS (same thing as -1 str from opponent) so a unit of net throwing night goblins can be the best place to put your BSB or even general.

My favorite combo is to put my warboss, with the armor of gork, in the night goblin unit so he basically has toughness 7!

Jind_Singh
03-03-2010, 16:42
Netters are.....awesome! They give the unit a real punch, and make life generally great for a gobbo! Being hit on 3's is never a good thing, but when the said warriors then need 5's to wound, and you can get a 5+ save...things look brighter!

With a small amount of luck, and well posistioned supporting units, Night Goblins with netters can hold up practically all shades of units - with the exception of str 6 as they still wound on 2's with their reduced str 5.

The problem with the gobbos by far is that when they decide to go downhill, they go downhill!! The entire army can almost do a vanishing trick in less than a turn, which hurts as at the end of the day nothing smarts more than having the upper hand over Dark Elves an entire game, only to have just a few tatters of a once proud waaagh eeking out a draw!

Big Raggady banor somewhat aliviates this problem but it means a hero choice used up. Add in a suitiable warboss, now we only have 2 left. Add in that every army should have a night goblin big boss on a giant squig - and you see what I mean? Do you collect the characters based on how much appeal and love you have for their models, or do you do the 'best build' efforts?

The other issue with gobbos are the rare and special choices. The SMART thing is to grab as many warmachines as you can get your hands on. The cool thing is to grab as many squig related units as you can, throw in the cool looking wolf chariots, and load up on trolls and pump wagons!

See what I mean? It is not easy being a Goblin general!

On Orc characters in the Goblin units - against a certain Empire Opponent I love placing my Orc BSB inside the 30 Night Goblin spearman - that unit isn't a combat unit so they have no business advancing - hence they hold their rank bonus for much longer.
And the fact is the other player HATES wasting shots at a lame unit of Night Goblins when he has big fat and juicy orc boyz units to shoot at! Before, on principal, I'd keep the big boss bsbs with his boyz, but this allowed the Empire player to gleefully shoot the unit, as he was getting his cake AND eating it! The other advantage is that it frees up another orc boyz unit for me to attack with.

And speaking of boyz...May the Gods of the other races beware if GW ever brings out plastic savage orc boyz and savage orc boar boyz - the world is going to down in the green waaagh and burn in fire!

BRING IT ON!!!

riotknight
03-03-2010, 18:08
Jind, I have yet to play your OnG, this is a travesty, are you free maybe some time next week for a game? lol.

Jind_Singh
03-03-2010, 20:58
Jind, I have yet to play your OnG, this is a travesty, are you free maybe some time next week for a game? lol.

I welcome games anytime and anyplace! i'm a game junkie!!

I'm out of country from March 6th to March 16th, so lets do it on my return!!!

Malorian
03-03-2010, 21:07
Jind_Singh, what is your take on 2 spear chucka vs 1 rock lobba?

Currently I take 4 chuckas as I feel they are safer, but always wonder about the destructive power of two rock lobbas (even more so if there are no more partials in 8th).

Jind_Singh
04-03-2010, 03:58
Jind_Singh, what is your take on 2 spear chucka vs 1 rock lobba?

On the Greenskin Warmachines

The Greenskins are blessed with a selection of devastating, yet affordable, warmachines, and the application of some engineered Gobbo cunnin can really add some punch to your attack line. Heres my breakdown on the constructs of death!

Spear Chucka

Cheap, has the potential to cause ruin, and even better as a warmachine it's not prone to animosity or misfires! They come as a 2 for 1 combo, and are dirt cheap! Balistics are a little to be desired but nothing satisfies when both roll to hit!
In todays gaming environment the importance of these machines has grown tenfold - Skaven, Beastmen both boast horrifying large targets, which can be brought down at range with a 50:50 chance, at close range your looking at a 2:3 chance of hitting! High strength, mulitple wounds - it's a blessing!
Every army should never leave home without at least TWO spear chuckas! You'd be crazy not to!

Rock Lobba

The Rock Lobba doesn't seem to have the wide appeal of the Spear Chucka or Doom Diver, but is one of the most under-rated warmachines known to Greenkind!
Str 4 with the same wound causing potential as the Empire Great Cannon, and str 8 on the hole - whats NOT to like! A well used Rock Lobba will decimate enemy formations, and there is only a 1:6 chance of misfiring, and depending on what army your facing, the shot normally finds a target.
It also has superior range, and in games I've seen Chaos Knights, warriors, large formations of Orcs, practically everything wiped out!
But with great rewards come the great risks! Sloppy guessing will waste artillary shots, misfires or scattors can be as destructive to yourself as the opponent, but for their price point I'd almost have to say that the 2nd special slot must always be the humble rock lobba!

Doom Diver

Signiture Greenskin Warmachine! It's as dangerous as it is Goblinish! Only the wee greenies could think of hurtling themselves on catapults and flapping their wings to find a target! Doom diver is unbeatable value! It need only touch something to cause the hits, it can correct it's flight if it scattors, and the damage it causes is like firing off juiced up fantatics through the air! A rare choice should always be dedicated to the magnificent greens in their flying machines!

Warmachine allowance

The debate is though which warmachine to take, and how many? I've seen lists posted on Warseer which have EIGHT spear chuckas! EIGHT!
The problem is not how many mancines to take, but rather the Orcs and Goblins have such gems for their special choices its hard to accomadate.
A great all commers list I use takes 2 spear chuckas, 1 rock lobba, and 1 doom diver - the optimal balance for my games.
The 2 spear chuckas primary role is to harras large targets of any description, failing that they just go for whatever juicy target presents itself to me. So long as you expect EVERY shot to miss it comes as a pleasant suprise when they do sometimes hit and wound! :D But why not 4 spearchuckas? Because ulitmatly 1 good, well placed shot from a rock lobba in a single turn will kill more than 4 spear chuckas might for an entire game!
A direct hit on a 20mm unit will get 4 fulls and SIXTEEN partials! From which average of TWELVE hits! 8 wounds v's T3, no saves - that is devastating and can, and sometimes does, cause a panic test! Against multi-wound units such as ogres the carnage is even more appealing thanks to the multi-wound causing rocks!
During the Gobbos v's Orcs (I fielded the pure Orc boyz list) my gobbo opponent took 2 spear chuckas and 2 rock lobbas - and the rock lobbas were painful! They decimated my orc boy units to the point were they were being overwhelmed in combat or attrition through shooting....
But for me I'll always see 2 spear chuckas, 1 rock lobba, squig hoppers, and then either blackorcs/boar boyz/chariots/herders for the 4th special, as for me one of the greatest joys of playing the Green horde is diversity of units on the table top.

Magic and Warmachines

But with great power comes great responsibilites! Fielding more than 2 warmachines (And for this purpose each spear chucka is a single machine) can mean that the army selection will dicate which Waaagh lore to go with - little or big. The main advantage of taking the big waaagh is to hope to get their 6th spell - the Waaagh spell - but this WILL cause the warmachine crews to abandon their posts, and every turn the machines are not unloading their payload of deadly cargo is a turn in which you'll be sorry!!

Have fun with it!

ChaosVC
04-03-2010, 08:05
Green skins are most scary when they have numerous war machines behind, their night gobs infront with fanatics and the numerous orcs staring at your pathetically small army... Then they fail their animosity all together and you go phew...

outbreak
04-03-2010, 11:29
I just came back from playing a greenskin hoarde with 2 spear chukkas and a doom diver at 1500pts. The game went my way with some poor animosity rolls and abit of luck with my weapons (skaven doomrocket killed 18 orcs out of one unit, warpfire thrower killed a unit of black orc), I have to say though 2 spear chukkas and a doom diver were deadly and the only things that really hurt me that game.

Malorian
04-03-2010, 16:39
I agree, doom divers are amazing.

I find it is best for taking out units of knights (once had a game where one doom diver wiped out two units of dragon knights!)

Gork or Possibly Mork
05-03-2010, 01:23
I love my Doomdiver and 4 chukkas but sometimes I run it like yours replacing 2 chukka's for a lobber instead.

I tend to fill my other specials with chariots and my other rare with pump wagons ( little squishy chariots ). or occasionally a giant or a troll.

I like hoopers but boy are they fragile. They tend to get shot up/magic'd everytime I take them to the point that there not real useful. Maybe I should take them in bigger units but that gets expensive. Same with Blackorcs and they are really expensive. Sure it helps leave the rest of the army relatively unscathed but I'd rather have more big cheap units supported by chariots and warmachines. If I take squigs I like herds the best but I don't have the models so I rarely do.

Djekar
05-03-2010, 05:10
I've actually been planning to try out 5-6 Squig Herds instead of an Orc Boyz block. Sure it can't have character, and sure it doesn't have a banner - but the little monsters are WS 4 S 5 with 2 attacks each - I figure if they do get into combat they'll eat something, and if they get shot up A) no one cares (even themselves!) and B) if they aren't dead completely, they can *still* probably eat something!

abuk
05-03-2010, 06:46
I actually play a herd or two composed out of 5 teams. I try to set them up in 7 wide ranks, so thats 14 S5 Attacks on the charge. And when they are facing dwarves... Behold the carnage >:)

BTW great thread, as a passionate goblin player I surely will have a read in here from time to time :D

Cheers

Jind_Singh
05-03-2010, 06:59
Yeah, I've been long pondering Squig herds and their uses - I've just sold myself the concept of snotlings - used them for the 1st time today and they are nifty! Which is good as I have 12 bases of them!! So why the snotling hate? Not really hate, I've always had better things to spend points on, but 40pts for 2 bases is a good buy I think. I will be running them from now on!

On the injusticies of facing Dark Elves

I HAAAATTTEEE Dark Elf armies! They are small in number, they don't have ASF like their goody two shoes cousins, and they looky really squishy - but I have never had an easy game v's Dark Elves!! I've taken down High Elves, those dunces are easy pessy to kill, but the boyz from Nagoroth? Nah!

They just hurt my Greenskins so much! Todays game

Black Orc Warboss, heavy armour, enchanted sheild, boar, akrit axe, boss at (my standard all round build for a warboss, he's amaZIng)

Black Orc BSB, boar, Morks spirt totem - BSB - he's text book BSB

Night Goblin shaman, level 2, staff of badum, mushrooms (Death dealer)

Savage Orc shaman, level 2, boar, collar of zorga, skull staff of katom - he is my Hyrdra killer - he's frenzied so he's immune to the terror check to charge the monstor, the beastie needs 6's to hit me back, AND I get 2 attacks, hitting on 4's - every hit means an UNMODIFIED base leadership test for the beastie! If he fails....he dies! HA! And if im lucky I will get bash um ladz and try to make myself re-roll misses in combat! Hahahaha!

25 orc boyz, FC
25 orc boyz, FC
32 Night Gobbos, netters, FC, spears, 2 fanatics
20 NG archers, mc, 1 fanatic
5 spiders, mc, bows
5 spiders, mc, bows
5 spiders, mc, bows
5 wolf riders, mc, bows
2 snottlings
2 boar chariots
2 pump wagons
2 spear chuckas
10 squig hoppers

He had

Dread lord with magic wepon that doubles stength
level 1 mage
Hero on pegasis, with lance that makes him str 7 on charge!
BSB makes anyone close by -1 to their armour save

2 units of 10 crossbows
5 dark riders
7 harpies
14 witch elves
16 black gaurd

cauldron of blood
hyrda
assasian
shades (6-7 of them)

Basically this guy is amaZIng! He has won severl large tournaments, this list was a 'soft' list, and yet he wiped out the horde! the DE are so powerful! I feel like theres almost nothing I can do to hold them back! I'm determined though - I'll be damned if I let the pointy heads keep me down!

Malorian
05-03-2010, 12:41
I haven't found DE to be that much harder to beat than HE unless they take a deathstar.

Doom divers are a great way to take out shades and the ASF units (black guard or executioners w/ BSB) can be beaten down with chariots and then slowly hacked away at.

Against hydras I just take a few wounds off with a chukka and then ignore them. If them want to flame me with a weakened breath I don't care and if they want to get in combat this is actually good for me as that's my best way of beating them (static CR).

One nice trick against DE is to use their hatred against them. Run up a troll or other throwaway unit and put them on an angle in front of a nasty unit. You get charged, lose, and flee, but then they have to chase you thanks to hatred. Or you can even run a fast cav unit into a unit's rear or flank which will have them running off in a direction they don't want to be going in.

Jind_Singh
05-03-2010, 14:00
In theory I tried some of those plans but I didn't execute properly

1) Hydra - hit by spear chuckas FOUR times and he passed his regen = str 5 flame munching me up!
2) I forgot the doom diver and rock lobba at home, he said I could proxy spare chariots as war machines but it looked so lame, I just took more units instead.
3) Chariots - that was the plan but poor deployment choices for 2 of the 4 chariots, compounded with some bad movements (exposed them being able to being charged by the flier who is str 7)
4) Fast cav - I normally always keep them in reserve until my army starts to close - this game I decided that he'd be targeting other more meaty units so I'd be safe and could run forwards....WRONG! Every shot was aimed at not just killing some of the fast cav, but destroying them like they never been destroyed before!
5) Generals deployment - he was slightly off-centre - which hurt as I had a great chance to charge 5 Cold One Knights with 20 archers - I'd have 3 ranks, out number, musician - so he'd have had to killed FIVE gobbos with 10 attacks...it would have been a push, and if I survied 1st round of combat then he'd have been in serious trouble.
The serious problem was they were outside the generals leadership bubble and rolled a 6 for their ld test!

I've challanged him to a rematch - he wants to play my Deamons of Chaos but I said NO! I don't even know what boxes I put those sickly DoC into - Me greenies are going to get some vengance!

wizbix
06-03-2010, 19:46
Keep up the good work Jind.

w3rm
07-03-2010, 02:08
What do you guys think on the Goblin Wolf Horde?

Goblin Great Shaman- 294
Lvl 4
Wolf
Itty Ring
Amulet of Protectyness
Staff of Baddum

Goblin Shaman- 200
Chariot
Scroll
Tricksy Trinket

Goblin Boss- 96
Wolf
Light Armour
Shield
Wun Hit Wunda
Kickin Boots

Goblin Boss- 124
Wolf
Light Armour
Sheild
BSB
Shagas Screamin Sword

14 Wolf Boyz- 226
FC
Shields
Spears

14 Wolf Boyz- 226
FC
Shields
Spears

15 Wolf Boyz- 240
FC
Shields
Spears

6 Wolf Boyz- 90
Musician
Spears
Short Bows

6 Wolf Boyz- 90
Musician
Spears
Short Bows

6 Wolf Boyz- 90
Musician
Spears
Short Bows

6 Wolf Boyz- 90
Musician
Spears
Short Bows

Wolf Chariot- 63
Extra Crew

Wolf Chariot- 63
Extra Crew

Wolf Chariot- 63
Extra Crew

Total- 1995

So the army is very moblie and fast. Use the casters to kill monsters and charachters. Get a flank with a unit of Fast Cav and then combo charge a chariot and a unit of 15 Wolf Boyz. Could it work?

Djekar
07-03-2010, 05:17
Well, rather than Shagga's Screamin' Sword, I would probably give the BSB The Raggedy Banner for all those wonderful panic tests you'll be forced to take. This highlights a *big* problem with the list, which is you have a LD 7 General, so LD will be the bane of your small and green existence. In a list like this, failing a fear test that leaves you stranded might hurt more than usual due to the low model count of the army.

Other than that, I think you might do fine, but I think you'll have problems actually killing anything with an armor save. I might drop the Fast Cav to 5 each and one or more of the extra crew on your chariots to get a fourth chariot in there for more hitting potential.

On the plus side, you are extremely fast and should be adept at picking your battles, Animosity/ Leadership willing - so start loading those dice now!

Jind_Singh
10-03-2010, 17:14
(I'm in the UK at the moment, won't be back until the 16th so there will be reg. additions to this forum then!)

Sons of Blight
10-03-2010, 19:38
Skaven will fear the orcs from now on with the rules for their bell and furnace always failing leader ship tests - Skull Rod on a Savage Orc Shaman = horrible for skaven

Djekar
11-03-2010, 05:45
I'm confused by that ruling though, because as a multi-part mount, doesn't the Bell use the best value of all available to it? Like the Star Dragon using the High Elf Prince's Initiative to pass that nasty Pit of Shades?

Even if that isn't the case, I have a feeling that getting your shaman into combat with the giant unbreakable unit of doom may still be a bad idea overall.

outbreak
11-03-2010, 06:53
The bell/furnace having 0 ld only comes into effect if you kill it's rider.

Kayin
12-03-2010, 04:54
As for warmachines in an Orc army, I have been having pretty decent success lately with 2 rock lobbas. The main downside is that this takes up two our our very precious special slots. However, I find that at least one will be hitting and doing some damage each turn, and when lobbas actually hit, they are amazing. And on the few turns that you actually have both lobbas land on target, units actually disappear from greenskin shooting. I am still in shock by this.

The Current list I am planning on rocking out to a few tournies this spring/summer:

Savage Orcs Warboss(125) ead kickin boots(35) akrit axe(25) effigy of mork(35) -215
Savage Orc Big Boss(75) bsb(25) Noggs Banner of Butchery(25) 125
Savage Orc Shaman(70) lv 2(35) Boar(16) Skull Wand(40) Waaagh! paint(10) -171
N. Goblin Shaman(50) lv 2(35)Staff of sneaky stealing(50) -135

24 Savage orcs(192) Big Unz(96) Cmd(30) Spears(24) -339
33 Night Goblins(105) Cmd(20) nets(35) -154
10 Savage Orcs(80) mus(5) 2 HW(20) -105
10 Savage Orcs(80) mus(5) 2 HW(20) -105
10 Savage Orcs(80) mus(5) bows(20) -105

6 Savage Orc Boar Boys(126) Spears(12) Shields(12) command(38) Big Unz(48) Warbanner(25) -261
6 Savage Orc Boar Boys(126) Spears(12) Shields(12) command(38) -188
2 Rock Lobbas -140

Giant -205


Total:2248

I have been playing all savage orcs for a while now, so I have recently added in some gobbos to start spicing it up a bit. I am using the old forest gobbos, so everything keeps the savage feel. This is also the closest thing to a competitive army that I have fielded in a while. Normally I have the army led by a Lv 4 that blows himself up at in at least 50% of the games he is fielded.

I should be taking these guys to a tourney in Prince George in late april/early may(still waiting to see when the thing actually is) for those of you BC boys who want to get some more games in. I went last year and it was a blast!

brendel
12-03-2010, 11:46
I love this thread, im working on a Goblin army at the moment, whats your call on snotlings, I want to add a couple of units 4 bases strong to my army, I know they are weak but I thought I'd throw them at fear causing units backed up with squigs and see what happens.

Jind_Singh
17-03-2010, 15:55
I'm back my fellow Greenskins!! While in the UK I went into the local GW and asked them if they had heard anything about the coming new O & G releases....He said he knew what was coming but couldn't tell me :(

So I mentioned that I thought we'd see:

1) Plastic Boar Boyz
2) Plastic Netters (Don't know why, just heard from someone it was)
3) 3 plastic trolls in a box - similar to Minotaurs for Beastmen
4) Plastic Savage Orcs
5) Plastic Orc boyz - 10 in a box

He told me I had got 1 out of 5 right - so I'd put my teef on plastic boar boyz!

Jind_Singh
17-03-2010, 16:04
On Snotlings

Never had much respect for these smallest of Greenskins - I mean, I love their models - perhaps some of the most colorful and characterful models on the face of the Old World.

I also loved them back in the day when they would mimic the closet Greenskins unit, so placed close to Savage Orcs they became frenzied!

And I never leave the huts without taking along a pump wagon or 2 just for their random and yet sometimes violent nature!

But when it comes to forking out 40pts for 2 bases of normal snotlings I've not been convinced that it was a good use for my points....until I meet the Dark Elves!

I found the snotlings to be highly useful - for one they are an extremely reliable unit - well reliable for a unit which has pretty much 2's for it's stat line! - but they don't take animosity tests, and being ITP means they really don't care what comes at them! Being only 2 bases wide it's also extremely easy to deploy AND maneuver them.

They act as wonderful meat shields, they won't cause panic in ANYTHING in your entire army, including other Snotlings, and sometimes they have passed their stubborn leadership test to hold up big, beefy, and scary units!

The opponent I faced is the winner of many, many national tournaments and I was surprised with the ferocious nature in which he targeted my snotlings and fast cavalry units - when I had so many other bigger and meaner units to present a threat to him.
To be honest I personally knew that my snotlings and fast cavalry units were going to be instrumental in my game plan - and was counting on the fact he hasn't faced many Greenskin armies - so he'd take the bait of shooting/targeting the hammer units

So if he hates the snotlings I love them!

Malorian
17-03-2010, 16:28
The tactical uses of using the snotlings as a throw away unit are many.

Really the only thing holding me back from using them in my army now is not having the models and not wanting to buy the current blisters.


You do have to be careful with them though as ItP means they can't flee (some times needed as a throw away unit) and their stubborn can ruin your day in situations where you want them to break (although a blessing when you are hoping to god that they hold up that super unit fir just one turn).

Jind_Singh
18-03-2010, 04:03
Hey does anyone remember...

The Idol of Gork

It was a campaign box released back in the days when brets and lizard men came in the starter set. Basically one of the Empire counts of Ostland has a redundant son - he's a good lad but his older brother was going take over the title. Another count has just won a great victory in the bad lands (later to be renamed the Border Princes) after crushing an orc tribe. He writes to his old chum, the count in Ostland (whose not an elector count, just a count), asking if he wants to send his youngest son to help him run the new lands. The son heads off with a retinue, supplies, and commoners to labour and toil in the fields.
But the orcs aint happy! They are outraged their tribal lands have been defiled and plan to crush the hummie gitz before they get too powerful...the campaign begins!

I never did get to play the campaign then, but I am starting it next week! You play 4 games, each game has a army roster sheet that tells you list restrictions, points, etc. The set included a wicked booklet with some pictures, fluff, and the rules/deployment set up. There was also a battle report in the back (no pictures, just a few paragraphs). There were 4 roster sheets for the orcs, 4 for the Empire, a 3 walled stone keep, 3 orc huts, 2 idols (Gork and Mork), and a base for them to stand on. The terrian was made of sturdy card, actually looked pretty good.

Well the good news is I found the entire set in mint condition - luckily for me mum and dad didnt chuck it out, so I brought it back to Canada - and I'll be playing my nemisis next tuesday for the Idol of Gork!!!

And in May our local store is running a mighty empires campaign in the borderprinces (this is a total suprise, and unrelated to me), which is getting me even more excited!

So the reason for this post- well there is none really other than the fact that it demonstrates just how amazing the Greenskins are - you don't even have to play an actual game to enjoy them! I'm pretty excited and looking forward to the next 6 weeks of gaming!!!

:D

Kayin
21-03-2010, 04:05
That was such a cool box!

We had the majority of the components in the back at the store I used to work at, but it was mostly in ruins from years of abuse, not quite enough to facilitate running the campaign, but enough to keep me excited about my greenskins.

I really do miss all of the themed supplements that GW used to put out back in the day.

Jind_Singh
21-03-2010, 07:49
yeah, they were fun!! Especially the special characters they came up with - like the Halberdier Captin for the Empire - Manfred Von Bok - his men would chant:

Von Bok, Von Bok
Solid as a Rock!

And he was bloody solid! He was so tall and built he added a point of combat res! A walking war bannor! :D

brendel
21-03-2010, 09:29
[QUOTE=Jind_Singh;4491636]On Snotlings

QUOTE]

Thanks mate, I will give them ago, dark elves is one of main enermy's

Jind_Singh
21-03-2010, 17:25
On facing Dark Elves - and beating them

I've yet to beat the Dark Elves but I've come Gorky close!

Theres many issues you have to consider when facing them:

1) War Hydras - these are a royal pain for us to handle, so it means taking AT LEAST 4 spear chuckas. Suprisingly (if you pull the charge off) Squig Hoppers also make a mess of this fearsome beast. Another (unreliable but cool) tactic is a savage orc shaman, boar, skullwand of kaloth weapon, and warpaint. IF he causes a hit theres a really good chance the hydra fluffs his ld and instantly dies! Another one hit wonder is Night Goblin Big Boss on giant squig, martogs best basha, brimstone bauble - he can also damage (but not outright kill) the hydra - but only if you get really lucky and the hydra doesnt just ignore the rider and kill the beast - then your doomed!

2) Repeater crossbow - on the face of it why would we fear this? str 3 when we have t4 orcs doesnt equate fear - but you should fear these weapons of mass destruction like no other! They make mince meat out of our armies - and most DE need only take 2 units of 10 to make your life hell. Shades carry them also, as do the dark riders, so the DE will cause you big time problems. Solution - doom diver is great, charging them is ideal but hard to do, double-doom divers is perfect for wiping out those pesky pale faced, pointy eared gitz!

3) Shades - YUK! Don't like them, never will! Doom diver them or smash them with magic missles - they will single handidly destroy an entire flank if left alone.

4) DE Aassision - who was smoking dubious stuff when they wrote the rules for this guy? He is pure bad news. He can, and easily will, single handidly wipe out troop units by himself. You can challange him with a character, he'll get max 5 for overkill, you win combat by 1 - sadly his ld is so high he will make the test, then next turn he'll just butcher the unit! toughness means nothing on this guy as he'll always wound you on 3s, and if anything the higger toughness is your bane as it'll negate your weak armour saves. Theres nothing much we can do to this guy other than get lucky with a warmachine hit or chariot hit, and i remember a game were i wiped out the entire DE army (1000pts) apart from the DE assasian and 2 hags, and the assasion single handidly wiped out my entire list - and yet they say hero hammer is not possible! BS - a Bloodthrister cant wipe out an army faster than the assasion!

5) Cauldren of blood - my motto for this peice of junk...if you cant kill it then dont even bother with it - its just too tough to bring down, i dont have the army wide resources to tackle this so it'll normally be the only thing standing unmolested by the end of the game. Just live with it as what else can you do?

6) Black Gaurd - just dont go near them in any way possible - they will happily munch you so just target them with spells and warmachines and bow fire - the only charges on the unit are your chariots/pump wagons.

7) Dark Riders - make it a personal goal to wipe this unit out ASAP! They will destroy you - 5 str 4 attacks, 5 str 3, hatred - they can knock out a rank and file unit so beware of them. They are fast cav with murderous repeater bows so just make it mission 1 to make their existance come to an early and messy end!

8) Harpies - pain in the butt, nice doom diver hit or a charge takes care of them pronto


On character selection....

well we have no choice but to take a BO BSB with totem and boar for magic defence. So what about the rest?

Well suprisingly one of the most devastating weapons we have v's DE is are the spells of the little Waagh - spells 1, 2, 4 kill them like no ones business. 3 helps as it allows you to target their shooty units which normall bunker mages so any 6's they roll become 1's - helps to put them out of commision for 1 turn, spell 5 is a life saver as you'll be able to move your crucial units into combat faster (and without taking psych tests), and only spell 6 sucks as it means ini test which the DE are good at doing.

Load the castor up with staff of badum and mushrooms to augment your casting offensive, and take a bound item or 2.

If you have no problems using special characters then take skarsnick - he's excellent for the DE as theres a chance that some units are ambushed before deployment, and his bound item is also a wonder to use.

Fanatics are just amazing - they will mess the DE up no end so load up!
NG with netters and full command are just wicked tarpit units - i had 30 NG with spears and netters, and command, charge 12 witch elves and they held them up for like 3 turns. During those an assasiion rear charged me and I still held them up!

Chariots, chariots, chariots - take them in as many numbers as possible!

Rares - 2 doom divers
specials - 4 spear chuckas, 2 chariots
characters - take at least 1 chariot

Dont bother with black orcs - they die as fast as any other or v's DE, and i'd rather bulk out the orc boyz.

A list to defeat the DE is not a nice one - you can't take the fun elements of the army as the DE will pound you so hard you wont even get to enjoy fielding them, so go in hard, take them down hard, and grit out the draw/win.

remember - the DE have hatred which can work in your favour - a suicidal flank charge by fast cav will have the DE pursue - but its a tough tactic to pull off as any DE player worth their salt will target the fast cav until all are dead!

BEst way to defeat the DE - find an opponenet who has another army and play them! As much as I love gaming, games v's the DE with my O & G are always a headache, and a grind!

Good luck - and for those of you with more success than me v's the DE please do tell us what works and what doesnt!!!!

Jind_Singh
29-03-2010, 06:48
The lands of hummie gitz must burn

So this summer is going to be epic - we are going to plan, organize, and run our 1st ever summer campaign!

Approx, 15,000 points of Green tide is going to drown the hated lands of the hummie gitz!

The Scene

The back story is a waaagh has come crashing down on the Empire, invading the Reikland. The forces of the Empire are mustering to hold back the avalanche of destruction, and give Karl Franz time to raise the Imperial army and march to their aide. In the meantime local forces are rushing south to the border to stem the flood of green skined devils and save as much of the local population as possible. Hearing about the troubles, the Dwarves are massing their throngs to aide their allies in their time of need, but a migrating tribe of Ogres (who had left the Mountains of Mourn in the search for new tribal lands) have chanced upon the open border of the Empire and gazed at the rich, fertile lands beyond - but who they will fight for is anyone's guess, including the Ogres themselves!!!

Game Mechanics

At this stage I've not come up with too many actual rules, just some general ideas

1) Narrative driven - this is not about list building, etc, it's about having fun and playing games of warhammer with a purpose other than a pitched battle situation. It will allow our local gaming group to cater for large battles, single player games, group games, sieges, pretty much anything our imagination can conceive!
2) Restrictions: No special characters for both sides, other than our house rule lords for the Empire and the Warboss. There will a limit on the number of certain units, for e.g. there might only be a maximum of 10 giants for the entire waaagh, maybe no more than 2 steam tanks in the entire province, a certain number of magic users for both sides, etc.
If they die during a game they are out unless they are brought back by an event.
3) Movement between games - simple enough, use the mighty empires to track the armies and lands. Each army banner moves a certain distance each campaign turn, so a mixed army moves 1, all mounted moves 3, etc.
4) Character development - use the white dwarf rules to grow and develop our own characters.
5) New units and characters - we really want to bring out the narrative for the campaign - and thinking of things like:

Village drunks - ITP and stubborn, WS2, Str 2, t2, LD, D3 attacks each, 8,
Village maidens - troops within 3 inches are stubborn

etc and so forth. We are also looking to make rules and terrain pieces for palisades, etc.

Gameplay

1) A waaagh grows stronger or weaker depending on the success of the warboss. So to show this if the O & G win by massacre they gain 'x' amount of points to the waaagh, but if they lose they lose points of their waaagh!

2) Attrition - might be interesting to note how many points of O & G are killed and the overall strength of the waaagh weakens with attrition - forcing them to attack!

3) Campaign turn limit - Karl is on his way with a force worthy to make even Grimgor Ironhide blink! By the end of the full campaign the O & G have to reduce the forces of the Empire by a certain percentage. If they do this they will be free to despoil the entire area before the relief army arrives!!!!

4) The forces are broken down into smaller armies, and there will be some kind of main city/objective to fight over.

So as you can see we still have a ways to go yet with the rules and what have you, but looking forward to it all the same!!!

Any advice, tips, or experiences (AND of course feedback on the thread) is greatly appreciated!

Jind_Singh
02-04-2010, 14:22
Dirty Character Builds

I'll post some of my favorite character builds over the next little while, starting with 3 of my favorites for the Orcs...

Black Orc Warboss, Enchanted shield, heavy Armour, war boar, Boss Ums best boss at, Akrit axe, iron gnashas

This terrifying warlord has a hefty 1+ save, a 5+ ward, he gets to re-roll all misses in combat with +1 str in 1st round, AND he has killing blow to boot! Coupled with his good stat line and ability to quell animosity you can soon see why no Waaagh should leave home without one of these Green nasties!


Savage Orc shaman, skull wand of Kaloth, Waaagh Paint, warboar

A very situational, but hilerious, character. He has 2 attacks with his frenzy, and if he hits a Dark Elf hydra in close combat the beast has a good chance of dying! The waaagh paint is there to boost his casting as there's a great chance he will gallop off on his boar looking for a good scrap, and plus you have access to the Big Waaagh spells, a useful fellow if I do say so myself.

War Machine Bullies

Honorable mention must be made to these stalwart warriors whose job is to beat the gobbo crews with sticks and rocks to ensure the onslaught of rock lobba and spear chucka is relentless - never leave home without them unless your running a pure Goblin horde!
The extra ld and his close combat abilities gives you a much bigger advantage than you'd expect for a mere 5pt upgrade to the war-machines - he's gold, gold I tell you!


More next time...(2567)

Djekar
02-04-2010, 22:45
The only problem with the Savage Shaman is that I feel like I have to put him with a unit of Savage Orc Boar Boyz - do you do the same, leave him on his own or what?

Jind_Singh
03-04-2010, 06:20
He rides........alone! The problem with Savage Orc Boar Boyz is I don't have any! Besides, the savage orc boar boyz would be there to maul other units, and the shaman is on a one way ticket to his own death when he goes hunting Hydras!!!
I say that as though I don't have Savage Orc boar boyz I do have 40 boar boyz!

There is actually quite some discussion with our store Greenskins with regards to what kind of character can't or shouldn't join various tribes of Greenskins, for e.g. I know one die hard who will only play the character in a unit of his own race, i.e. Black Orc Boss in Black orcs only or by himself...

Makes you feel bad for other armies - they don't get anywhere close to the joys and dilemmas we face as O & G warbosses!

spiderhaiku
04-04-2010, 23:48
I LOVE the campaign narrative, I hope you will have the chance, time and inclination to keep us updated with how it progresses. I just wish there was something like this that I could join in with near my area.

Thanks for this thread!

wizbix
05-04-2010, 08:27
Show dem ummies who's boss!

Gork or Possibly Mork
05-04-2010, 09:07
Sounds like a fun campaign. For village drunks you should change it to drunken halflings. Maybe as a start up battle going through the moot or something.

Kill da 'alflings! Dem ummies will be rank wiv feeaar! Da age ov da ummies is ovur, da time ov da orc iz 'ere.

Wait..wrong story sort of:D

Jind_Singh
05-04-2010, 10:14
lol, but it's all good in the Greenskin hood! We're going to try out a dummy run 1st - this coming Tuesday we're playing the Idol of Gork.

For those who don't have access to this, and due to intellectual rights ownership I can't give too many things away, it's a great way to play Warhammer!

Basic structure though is play 4 games of fantasy, the 1st 3 are 1000 to 1500pts, the last one is 3000pts (grand finale!). Results of each game affect final game - so for e.g if the Empire wins the 1st game v's the Night Goblin tribe, no Night Gobbos can be taken in the final battle!
2nd game the orcs ambush an EMpire war column, if they win then no war machines or knights for empire in final battle.
3rd game - EMpire raid an orc village, if they win then no boar boyz, trolls, orc shamans in final battle AND the Orcs only get 2500pts v's Empires 3000pts! Otherwise if they win that game they get 750 pts of tribal reinforcements!
Limit the characters - heros work best, with a 25pt restriction on items, and limit the magic.
One cool thing I read in the book was the humans had toppled over a statue to Gork - so for that game no spells with the word 'Gork' in the title could be used! On the plus side if you miscast you add + 3 to the miscast table (thats made up as it was set for days when magic was card based, but the intent is the same).
These kind of special rules really help to add narrative to a game and make the game feel more...saga-like!
You could have a scenario were you have to get the pony & cart to the enemy deployment zone to represent Stunties trying to smash through the enemy lines to get provisions to their human allies!
We're also using this campaign as an excuse to write scenarios that favor units out of vogue - for e.g Empire halberdiers, boar boyz, orc big uns, etc, as its not about tournament style lists and play - and biggest thing you should do - do take out some time to build some terrain center pieces - it will add a huge element to the game.

I got the walls and fences set, made a small base, put some fences around it, added in some greenstuff dung piles, and added random squigs in the middle with some herders running after them - a squig pen! I didn't glue the models in so I can take them out to use in battles - but it looks wicked! I also traded for those tents in battle for skull pass and added some bitz to the sides - looted shields, chained captives, nothing really hard to cobble together, put them on a base and hey presto - a Greenskin settlement!
Didn't break the bank, wasn't tough modelling project, but can't wait to see them in action this coming Tuesday!

I'll write a battle report after game 1 in this thread - until then my Greenskins take care!

"If you can keep up wiv da ladz and aint afraid of showing dem hummie gitz whose da boss, come along!"

wizbix
05-04-2010, 11:00
Show us yer squig pen or face the wrath of Gork and Mork!

Jind_Singh
05-04-2010, 19:29
Show us yer squig pen or face the wrath of Gork and Mork!

cricky! Can't have their wrath on me this year as I plan to take the Greenskins on tour to the States for tournaments! Let me paint up the squigs, i'll take a picture and post it this week!!


sounds good?

Malorian
05-04-2010, 19:41
Hope the campaign goes well.


I've never tried the skull wand savage shaman, but if I did it would have to be paired with the kick'n boots to maximize the potential.

The reason why I don't use it however is that with so many high leadership armies out there he is really situational, and being that you need him on a boar to get him where you want him he's also very risky.


Another nasty build I've used is a goblin bigboss on a wold with the one hit wunda. With light armor and shield that only comes to 66 points so he can always back up as a throw-away unit but he can also be used to rush out of units to take out warmachines, one shot a chariot, or even mage hunt.

I eventually dropped him from my list though as I found I needed more magic defence and needed his slot.

Jind_Singh
05-04-2010, 21:40
Thank you Malorian - therein lies my next topic

On choosing Characters

Choosing just 4 characters is NOT an easy task, and until they redo the book and give us Greenskins some 'free character' choices like unit upgrade special characters for Skaven, for Beastmen, we're stuck!

What I would like to take in my all Gobbo lists are:

Night Goblin Big Boss on Giant Squig
Forest Goblin Big Boss BSB on Giant Spider
Night Goblin Shaman, level 2
Skarsnik & Gobbla

And the basis for these choices? Models! I LOVE the special order big boss riding his amazing looking spider, Skarsnik is just an amazing model, and I love the other Night Goblin character models!

BUT when you start looking at whats effective, effective does not look sexy! To play Skarsnik you really should take as many bound items and shamans to really get his full value for his prodder - but that's not fun! We have so many special choices that we almost end up always dropping the Night Goblin shaman in favor of a normal Gobbo shaman riding his wolf chariot....

For a mixed Greenskins list these days we're very bound - We HAVE to take the obligatory Black Orc BSB with Morks spirit totem, oh better mount him on a boar...Yeah we'll need that Warboss for leadership 9 and attacks, oh we have 2 more choices - so if we want to take the cool looking Gobbo characters it means the 4th choice is relegated to a scroll caddy as we can't even run the risk of having no magic defense!

And then there is the themed aspects - I still feel its wrong (but I do it enough to not feel bad about it) to take a Black Orc character WITHOUT taking Black Orc units!

My hopes for the new edition of an Orcs & Goblins book is more access to our beloved characters!

And for character picking...to heck with it and just take whats cool - if you're going to go down, go down happy!

ftayl5
05-04-2010, 22:12
This is similar to what I'll take in my Night Gobbo list. Wont get Skarsnik coz the ppl I play with don't allow special characters no matter what.

I've made a few lists but havent gotten a game in yet :(

Awesome shaman:
NG shaman with staff of baduum, 1 shroom, lvl 2

Gork or Possibly Mork
05-04-2010, 22:44
Jing have you ever ran a BOBB on chariot. Im fond of the idea but I never tried it because like you said with the Warboss, BOBSB and Wolf chariot Gobbo shaman you only have one spot left and more times than not I tend to run only 3 characters to keep cost down to get more troops instead.

Im tempted to try a list similar to this with no magic defense other than the spirit totem.

BO Warboss on boar, BOBB BSB on Boar, BOBB2 on Chariot, BOBB3 on Boar.

CORE
2 seperate snotling swarms for redirection etc.
28 OrcBoyz -BSB's unit
28 OrcBoyz -BOBB3 unit
20 Savage Orcs

SPECIAL
17 Blackorcs
17 Blackorcs
9 BoarBoyz - BO Warboss unit [for auto Waaagh]
Orc Boar Chariot

This is a horrible list by most peoples standards
- Too elite
- No warmachines to deal with nasty stuff, whittle ranks etc.
- little magic defense
- Bairly any throwaways.
- General's unit will need to get in combat real fast or get eaten up by magic/shooting and Im not real confident about just getting him stuck in right away with only the boarboyz as support. If they take some casualties first turn and or don't break what they charge it could get hairy.

On the plus side
-Little to no animosity since the BO characters will be keeping the boyz in line
and the rest don't have to worry about it with the exception of the savages.
- High chance of everything waaaghing when needed.
- Panic shouldn't be a worry.

Mostly I just want to try it because I have all those boarboyz and black orc models that I rarely ever use. Also the BO chariot I've never tried it but always wanted to.

Jind_Singh
06-04-2010, 01:17
what I would do with the above is drop out 3 boyz per unit, take just 1 unit of BO but make it 25 strong, and then with extra points grab 2 speak chuckas incase you do run into something hard - 2 bolts should help you out big time! I also put the BSB black orc in the chariot with a warbannor - if he gets a flank charge he'll get +3 combat res PLUS whatever he kills! He'll break rank and file with some luck!
6 boar boyz is plenty enough also.

I think for a list in which I forego all magic defense the army would be built for speed - chariot spam, warboss on wyvern, all characters either mounted or in chariots, fast cav, and then some boar boyz for heavy hitting power. I'd also grab 1 doom diver and 2 pump wagons for support. In fact I am going to build a speed freaks list and see how it goes!

ShaggothLord
06-04-2010, 03:27
Jind- Been trying this Black Orc Warboss build lately, and really liked it. Thoughts?
Black Orc- Boar, Heavy Armor, Enchanted Shield, Martog's Best Basha, Effigy of Gork, Bigged's Kickin Boots-275(I think)

He has Ws8, 5 attacks always at Strength 6, 1+ armor, and everybody not WS9 hits him on 5s.

Jind_Singh
06-04-2010, 04:24
That's a nasty use of the effigy - but it makes him defensive, he is only base str 5, so in that case I'd either go the whole hog and grab the boss at for him (whose going to kill him now!) or get a cheap magical weapon incase you run into VC and need something to take out the wraiths!
Martogs best basha is ideal as it makes him WS 9! Even higher than average troops with WS4 need SIXES to hit him! Rank and file ogres have next to no chance!

I guess what I am bumbling towards there Shaggothlord is how do you play the Warboss - is he part of your offensive line or is he used passively to provide leadership and points denial?

I want to try out that combo though, it would certainly surprise a few players out there!

ftayl5
06-04-2010, 04:40
like the suicide squig

NG Boss on Cave Squig with Bauble and One hit wunda or just a spear (depends on spare points)

The thing i love about NG is how unremarkable their characters are, a chaos warrior could beat a big boss up....

Jind_Singh
06-04-2010, 05:17
The thing i love about NG is how unremarkable their characters are, a chaos warrior could beat a big boss up....

EXACTLY! This is the quote of the day! Isn't it amazing that our hero choices can be taken down by a rank & file Chaos Warrior! Unless we arm them to da teef of course!

The Goblin kin are an army that relies more on synergy than any other army in Fantasy, wise selection and deployment of Snotlings, Squig Hoppers, and Herder teams in your main battle line are worth their weight in gold.

A plain Big Boss will do nothing but given the right tricks of the trade, he can wreak serious damage to even a steam tank! He'll be dead the next turn but is that anything new?

As an aside, what does everyone think about the common Gobbo? 4+ save in close combat, point higher leadership than Night Goblins, and they don't become expensive units as no netter/fanatic upgrade - I am toying with the idea of introducing them into my army list!

Has anyone used, or seen in action, common Gobbo regiments?

Jind_Singh
06-04-2010, 05:26
What's the meaning of da life Boss?

The Greenskins have been a part of the Warhammer world since it's inception, yet other than through the histories of Mankind detailing Waaagh this, and Waaagh that, not much has been said about our mighty race.

That they have numbers uncounted, a passion for brawling, and they squabble as a means of carrying out intellectual debates!

But I want to go deeper? What's the mean of life, the universe, everything? From the Greenskins point of view! Does the Boss (Gork or possibly Mork) really have a plan or is our race destined to have an outlook on life which involves:

a) Hitting things
b) Ideally hitting things that don't hit back
c) And even if they do hit back, hit them anyway!

While at the same time muttering things about so-and-so's mam 'cuz I heard she married a stuntie' and generally causing the unit to breakdown in an all mighty ruckus!

Who were the 1st Orcs? Did we really just show up out of no where as stowaways in the Old Ones ships or were we created by someone/something?

Who knows - and frankly do the Greenskins even care?

ftayl5
06-04-2010, 06:20
The old ones created the orcs and gobbos coz they knew the world would be boring without them. Seriously, take away all gobbo/orc related events in elf, dwarf and human history and thered be virtually nothing left.

On common gobs- I can see people taking these as tarpits over night gobbos. Better save and increase LD make them better for the job and can be kept cheap without the temptation of fanatics and netters.

Jind_Singh
06-04-2010, 06:41
LOL! OMG! Yeah, some bored Old Timer was sitting around looking into the threads of the future when all of a sudden...

"Mmm, apart from the odd Chaos incursion here and there I must say the after life will be dull - certainly nothing to keep me amused...Those Elves and Dwarves - too strong, they will keep everyone together...hold on - what if...yeeeesss that could work"

The Old One glanced across the star chamber and there lay the answer on the chrome mantle piece, last years family spawning picture....

"Uncle Cecil! He's a hoot - Nobody likes to invite him to any of the parties but you got to admit, the guys just hilarious and just shows up anyway! I still don't know how he was able to spike Ganny May's drink, AND still have the energy to knock out loud mouthed Tommy at the end of the night! What I need is a race of beings modeled after Uncle Cecil!

And so began the creation of the newest inhabitants of the Old World. They took the color of their father, green, and they took his name...

Uncle Cecil.. which translated directly from the ancient scripts became...

Gorker Morker, which over the years was shortened to Gork Mork, which made no sense so time altered the meaning to Gork & Mork.

The Orcs & Goblins had arrived, it was time...

ftayl5
06-04-2010, 07:31
Dude, YOUR'E HILARIOUS!

Condottiere
06-04-2010, 08:07
Eventually, Mork became lonely, and found himself a girlfriend, Mindy.

ftayl5
06-04-2010, 09:27
But his little brother Gork, due to extreme jealousy, slipped some madcap mushrooms into Mindy's tea....

Jind_Singh
06-04-2010, 21:59
On Rare Choices

One of the biggest headaches I face as a Greenskin general is selecting my rare choices. Here is a breakdown of the 4 and why it's so hard to chose only 2!

Doom Diver

This is a true Greenskin workhorse that is useful for so many applications of war it is hard to see myself leave home without one! The ability to correct it's flight as the mad gobbo frantically steers towards his intended target is game breaking - so long as he touches a unit it's hit, making it ideal to wipe out nasty Dark Elf shades, Skaven Plague censor bearers, and his decent strength and multi-hit ability is not to be laughed at!
But the Doomdiver is NOT a 'one size fits all' war machine solution. Against higher toughness opponents he is not so great, after all with an average toughness of 6 for true beasties he won't be wounding 2 times out of 3!
Chose your targets with care, go for squishy kills unless you need to take a last ditch gamble of wreaking that thundering monster, and stay focused on what targets you select - aim for units which will be devastated, i.e. Dark Elf Crossbow units. But for the price point it is an invaluable addition to the Waaagh!

Giants

These fearsome, and smelly, Goliaths are epically funny and fit the theme of any greenskined horde! However, their lack of armor and low toughness does make them a liability - if you don't expect the giant to do anything in the game apart from soak up missle firepower you won't be so sad as he goes crashing down, pin cushioned by bolts, arrows, and black powder!
But he does add terror to your arsenal of weaponry, not to be ignored in today's world of lower leadership armies (heres looking at you kid, Beastman kid!). And surprisingly he'll pull out a few surprising hits per game IF he does live long enough to make combat. \
For deployment he's better off on the flanks as when he DOES fall over he'll crush your poor tightly packed units - beware!

Trolls

Underused and overlooked, these are some of the superstars of any army when used well. Stupidity is an issue, but providing they are close to the generals leadership bubble they are no more unreliable than your average unit!
Taken in units of 3, these critters can destroy anything that comes at them, especially Imperial Steam Tanks! Vomit attack is just amazing as any number of Knightly orders have seen, and even their basic attacks are strong enough to render through most lightly armored foes.
I use them in the center of the battleline and they rush forwards as fast as they can - which is pretty fast for a foot troop - and to tie down the enemy units. Properly supported the Trolls are game winning units AND enemy generals are reluctant to waste firepower due to their regeneration. Another great tactic, for e.g like an army like the Vampire Counts, is to take the Stone Troll upgrade - Magic resistance in an army which generally doesn't have access to MR - that is a gift from Gork & Mork indeed!

Snottling Pump Wagons

Useful? Not really, their random 2D6 movement is not to be desired, perhaps 3D6 would have been better.
Do I take them? EVERY single game that I can! And 2 of them! Why? They look great, they really fit the character of my army, AND they have been known to perform amazing feats! Nothing sucks more than wasting shots at Pump Wagons but evey has to - 2D6 str 4 impact hits is great, and don't forget to attack with the crew! The shame of falling to these pint sized Greenskins is to funny to pass up on!
Deploy them in between units of Gobbos or Boyz and present the threat of massive impact hits to the foe if they close to quickly on your battle line.
With a 360 degree charge arc never underestimate the potential to protect your vulnerable flanks or rears with these ramshackle constructs of war!


So does this help? Not really, I love all four rare choices, but they can help turn your pack of meek alley cats into savage beasts of war!!!!

Have fun and keep on Waaaghing!

ftayl5
06-04-2010, 22:06
I too really like the wagon. I prefer Trolls though coz they're more reliabe, for all I know, they Wagon may have M2 in a turn I really need it. And with an army of super-unreliable things, having atleast 1 unit of quite reliable big basha's is nice. I'd use them in the CHARGE! role, but simaltaeneously as a MR 2/Regenerating screen for another unit. Also I don't like the new model.

Then again a giant is better than all of them so :P

Ooh ooh ooh, do squigs next!

Jind_Singh
07-04-2010, 08:28
Ooh ooh ooh, do squigs next!

lol, ok then here are Squigs!

On Squigs, their uses, their roles, their weakness!

Squigs - Nothing says Orcs and Goblins (for both Warhammer and 40K) than the sight of Squigs! A cake show on TV made a life size Squig, I have a t-shirt with a squig hopper, the crazy dudes are just so...epic!

But what about their gaming value? Even though there are just the 2 units to choose from, Squig Hoppers & Squig Herders, mixed reviews and feelings have divided our Greenskin community into 2 opposing groups

Squig Herds

Not a bad buy on paper - Ws 4, str 5, mutli-attacks, whats not to like about them? No random movement, you can get rank bonus and outnumber (depending on how many teams), and low points costs, plus they explode when forced to flee! You get 5 models for the price of 2 squig hoppers, the models are amazing to look at - whats not to like?

Well for me they are a liability - I expect my Gobbos to die, but not to explode and take out loads of my own units! They are ITP which means that it's not going to be a given you can avoid an enemy charge when you least want it - a misplaced explosion can have dire consequences which I feel a typical Gobbo army just cant handle! In today's game vs the Empire I came close to blowing apart my level 3 shaman with Squigs gone wild!

Squig Hoppers

These guys are just so good that every list I run has AT LEAST 1 unit! 5 is ok, 10 is better! They are just one of THE best special choices we can get!

Here's a few reasons why...

1) They skirmish - so they are amazing to deploy!
2) Great movement, well most of the time!
3) Hard to shoot at!
4) Great protection screen for your units
5) 360 degree line of sight/charge arc - absolute amazing this one, we (the O & G players) have the weakest flanks of any army, once someone gets beside or behind us it's not good! The only fast units we have to protect us are fast cav - who are not strong, so the hoppers really come into their own protecting us
6) Combat mashers - well they do! They mash most units faces into combat, the same way herder teams do.
7) War machine protection - I like to bounce them sideways, and then next turn back to the starting position - left to right. Right to left...until an enemy comes too close to my war machines, then the squig hoppers are off to harass the enemy!
8) Flank chargers - no body does it better or harder!
9) Even better looking models than herder teams - well they are!

Just goes to show, I love both units, have both units, but I will always favor the versatile squig hoppers over netters! Best are games when I don't have to choose - I just take both!

ftayl5
07-04-2010, 21:16
always favor the versatile squig hoppers over netters!

Me too! It's a shame they are so expensive, and theres only 5 diffrent models. I really hope they get new plastic models....

Malorian
07-04-2010, 21:42
I find that in larger games squig herds are a perfect flanking units.

They don't need your general's leadership since they are ItP, and if they blow up there isn't much of your own stuff to hurt. They are also great flankers since they don't have a banner and have a high damage output, so if you can tie down the opponent first they are a nice counter unit.


As for squig hoppers I also love them in larger games.

They can catch things in 360, they hurt a lot, and once again they don't need to worry about the general's ld.


Unfortunately for both of these units I just simply don't have the slots for them. I have two slots filled with 4 chukkas and then the other two go to chariots which I prefer do to their compactness, the ablity to control, and their impact hits again ASF armies.

I'd LOVE to see squig herds be made into core :)

ShaggothLord
07-04-2010, 22:21
That's a nasty use of the effigy - but it makes him defensive, he is only base str 5, so in that case I'd either go the whole hog and grab the boss at for him (whose going to kill him now!) or get a cheap magical weapon incase you run into VC and need something to take out the wraiths!
Martogs best basha is ideal as it makes him WS 9! Even higher than average troops with WS4 need SIXES to hit him! Rank and file ogres have next to no chance!

I guess what I am bumbling towards there Shaggothlord is how do you play the Warboss - is he part of your offensive line or is he used passively to provide leadership and points denial?

I want to try out that combo though, it would certainly surprise a few players out there!

Couple issues: Sadly, can't take both the Effigy and Boss At, both Talismans. He also already has Martog's Best Basha, which bumps him up to Ws8, gives him the magical attacks, and he is always Strength 6, wounding most things on 2s. I use him to lead a block of Orcs, and when he hits, boy does he hit hard. I've considered putting him in a Boar Boy unit, but I'm waiting until next month when they get new models!:)

Jind_Singh
08-04-2010, 03:54
boar boyz - interesting unit, and i have sooo many of the critters, but yet to find my footing with them! On paper they look great - a single unit has 5 str 5 attacks from the boars, and then 4 str 4, 2 str 5 from the riders (assuming a champion), with ability to take a magic standard - however they are severely compromised by animosity - cav has to move, and move fast! They don't have the staying power to lurk out in the open as though they are orcy tough, their Armour save only goes so far!
But I'm not giving up on them though!

Gork or Possibly Mork
08-04-2010, 04:12
boar boyz - interesting unit, and i have sooo many of the critters, but yet to find my footing with them! On paper they look great - a single unit has 5 str 5 attacks from the boars, and then 4 str 4, 2 str 5 from the riders (assuming a champion), with ability to take a magic standard - however they are severely compromised by animosity - cav has to move, and move fast! They don't have the staying power to lurk out in the open as though they are orcy tough, their Armour save only goes so far!
But I'm not giving up on them though!

Which means they need a screen or you can go against the grain and run them big. Or both if you have the points. If you do go with the non standard big unit you need plenty of other juicy targets in the army that are of greater concern so hopefully they get ignored.

I don't run them anymore but when I did I screened them as much as I could but I found that as soon as I didn't ( move the screen out of the way to setup a charge ) they'd get shot up and thier hittyness diminished.

So I've been toying with the idea of running one in a big unit and having other things in the army that would leave them mostly unscathed.

It would be nice if they were core. Id be tempeted to run two units of porkchops but as they are they take up our vital specials and those are all filled up for me with chukka's and chariots.

Jind_Singh
08-04-2010, 06:49
oh don't go there! IF boar boyz were (and should be) core.....my oh my oh my!!!

WAAAAGGGGHHHH!!!!!!

Gork or Possibly Mork
08-04-2010, 07:22
oh don't go there! IF boar boyz were (and should be) core.....my oh my oh my!!!

WAAAAGGGGHHHH!!!!!!

Sure would be a great way to sell those shiny new boar boyz huh?

Come on GW make them core!!! Empire has thier core knights. They can keep the savages special though.

I want my porkchops core.

Jind_Singh
08-04-2010, 21:54
Your my new friend!

Warlord Ghazak Gazhkull
09-04-2010, 19:44
EXACTLY! This is the quote of the day! Isn't it amazing that our hero choices can be taken down by a rank & file Chaos Warrior! Unless we arm them to da teef of course!

The Goblin kin are an army that relies more on synergy than any other army in Fantasy, wise selection and deployment of Snotlings, Squig Hoppers, and Herder teams in your main battle line are worth their weight in gold.

A plain Big Boss will do nothing but given the right tricks of the trade, he can wreak serious damage to even a steam tank! He'll be dead the next turn but is that anything new?

As an aside, what does everyone think about the common Gobbo? 4+ save in close combat, point higher leadership than Night Goblins, and they don't become expensive units as no netter/fanatic upgrade - I am toying with the idea of introducing them into my army list!

Has anyone used, or seen in action, common Gobbo regiments?

I use them quite a lot, and mine do even have short bows. 145pts for 25 gobbos with 4+ save and 25 shots on a large target. Seems like a good buy to me. Only in my 2k list they are not in the list.

Cheers,
G

pkain762
09-04-2010, 20:01
orcs and goblins are "fun" but put in the right hands, they can be __________

kain

Jind_Singh
09-04-2010, 20:10
orcs and goblins are "fun" but put in the right hands, they can be __________

kain

lol, mmm Ferocious! Warriors Supreme! Deadly!

And then the lil Gobbo woke up and realized he only had WS2, ld 6, and went back to bed to have more of his....dreams of greatness!

ftayl5
09-04-2010, 23:49
If only there were Black Orc Boar Boyz, no animosity, heavy amrour, better stats.....

We've got savage orc boar boyz, why not black ones?

Of course Boar Riders are meak and puny comapared to the awesomeness of SPIDER RIDERS XD

Jind_Singh
11-04-2010, 17:24
Of course Boar Riders are meak and puny comapared to the awesomeness of SPIDER RIDERS XD

lol, actually Spider Riders are indeed one of the best fast cav units in the game - while not as hard hitting/shooting as Dark Elf Dark Riders (Possibly the best in the entire game), Spider Riders are pretty good!

Wall crawling, poisoned mounts, and spear/short bow combo for the rider means they can pack a mean punch when they charge, they always have a chance of wounding something with poison, and terrain is almost never an obstacle for them as they can run rampant through anything!

Excellent flankers, they also excel when baiting units as you can angle them to run through terrain features. And for their points cost...5 with bows, musician, coming in less than 80 points - now that's a true bargain to me!

I run a minimum of 2 units per list, with 1-2 Wolf Rider units - Can't go wrong with fast cav!

Long live the spider riders - just wish they bring back Forest Goblin rank & file next time!

Gork or Possibly Mork
13-04-2010, 14:55
Alright Jind so what do you think of the new trollz and boarz?

Just thought I'd bump this thread since it was desperately close to being on the third page.

Malorian
13-04-2010, 16:52
Spider riders are nice but I find that I miss the extra movement that you get with wolves.

I've always thought that it should be a ratio of 2 wolf units to 1 spider unit.

Dantès
13-04-2010, 19:46
So, Malorian, you commented in my WoC all cav thread, and gave me some good ideas for an army of them...

BUT...once I saw the new Boar Boyz and Trolls...oh man...sweet models!

Would an all cav O&G army work? With a tank, and those river trolls?

Malorian
13-04-2010, 22:13
A mounted orc army is more fragile and does most of it's damage on the charge, so against shooty/magic heavy armies and ones you can't break you will have trouble.

Dantès
13-04-2010, 22:21
A mounted orc army is more fragile and does most of it's damage on the charge, so against shooty/magic heavy armies and ones you can't break you will have trouble.

When I said tank in my original post, I meant Giant. I find the O&G giants fun!

Would an army of:

1x unit Spider Riders
2x units Wolf Riders
3x units Boar Boys
1x Rock Lobba
1x unit River Trolls
and a Giant

be able to do anything as far as winning games is concerned? It seems like it'd be fun...I've read through quite a few of you batreps Malorian (as a matter of fact...I've read more batreps that you've written, than all other batreps combined :p) and even though you don't get your wins easily, it seems as though you always have a lot of fun.

Right now my Skaven to me aren't very fun. A lot of it is the horde aspect of the army, but it's also the lack of anything really speedy (namely, cavalry) that gets me. The speediness of this list interests me, and it's backed up by tough monsters and some shooting. I don't have the army book, but I'll take a look at it tomorrow, see if I can squeeze in more shooting.

ftayl5
14-04-2010, 06:31
with the new boar boyz, a cav army is very viable, competitive? Perhaps not so much but 'twould be very fun..... *considers doing a cav army* what kinda charatcers would you see in said army?

Hey, I've got a bunch of spiders sitting around, how should one paint them?

On trolls: I love them, makes up for the minotaurs. Also, anyone notice that the fish in one of the trolls hand might be wearing some form of armour... perhaps hinting to the long awaited FISHMEN!!
(see what I did there?)
New boar boyz are brilliant also

Droneman
14-04-2010, 22:39
love the thread mate ! <3

Jind_Singh
16-04-2010, 03:56
Hello all - I'm in the UK (Again) for a family event so I've not had much access to the Warseer :(

But I will say this:

On the new releases...

River Trolls- amazing, excellent, great - the only downside is that if I'm paying 20pts upgrade I'll take Stone Trolls with their magic resistance and armour save over a -1 to hit anyday. But after seeing the new models who needs magic resistance and armour save - rah rah River Trolls!!
Boar Boyz- riders are wicked good, the boars..heads really put me off. They are long, hariless, just not looking like a boar to me. I don't know why they didn't use their existing plastic boar from the warboss kit - thats a nice boar! But is it hideous? No - I still really like the new boarboyz unit as a whole and can't wait to buy them by the fistfull!!

Jind_Singh
16-04-2010, 04:29
Merits of an all-mounted Greenskins Army

Well with the new Boar Boyz picture release the same day I was leaving Canada I thought...mmm what will keep me amused for the 9 hour flight....Ah ha! Designing an all-mounted list for O & G!

So I came up with:

Black Orc Warboss on Wyvern (Enchanted sheild, heavy armour, akkrit axe, iron gnashas, boss at)
Black Orc BSB Big Boss in Chariot (debating on either standard or weapons and armour)
Black Orc Big Boss on Ironback Boar (Martogs basha)
Goblin Shaman in Wolf chariot (tricksy trinket and Dispell scroll)

3 units of 5 boar boyz, 1 with full command and magic bannor
chariot

2 pump wagons
giant

and then whatever points left grab about 4-5 units of 5 strong fast cav, 3 spiders, 2 wolves

Variants to the list would be inclusion of squig hoppers/NG boss on giant squig or addition of more chariots

But how would such an army play?

Weak Points

1) Movement - All mounted lists rely on their superior movement to get into good posistions to launch their attacks from. Although we have movement 7 and 9 units for the most part, animosity is a killer for all-mounted lists!
2) Waaagh - Can we take the risk of calling a Waaagh knowing that for each single '1' we roll we could be spelling the end of our low model count units?
3) Resiliance - Our Boar Boyz hit like heavy cav, but would still be classed as medium cav thanks to their armour save - 3+ won't cut it in protracted fights, with the abundance of str 4 troops out there in todays warhammer world they will save on 4+ on average.
4) Weak magic defence - with no ranked units it is tough to get our tried, tested, and trusted Morks Spirt totem. Also with the focus on close combat characters we'll lack castors to provide magical support to our list.

Strong points

1) Boar Boyz - take a 5 strong unit with full command....4 str 4 attacks from riders, 5 str 5 from mounts, and then 2 str 5 from unit boss - that is A LOT of attacks to pump out. Price in the hefty big-uns upgrade your now throwing out 10 str 10 attacks, 15 if you use bannor of butchery for a 1 hit wonder! Add to this that while their 3+ save is not so great, at least lore of metal is not as deadly on them as it would be against EMpire Knights/Chaos Knights
2) Fast cav - we have LOTS of options for really great fast cav in spider & wold riders
3) Chariot feast - OK so I know Beastmen are true kings of chariot spamming but hey, we can muster a good number of boyz wiv wheelz!
4) Giant - while not technically a mounted model, his movement of 6" is fast enough for me! Added to this is the fluid movement of a monstor, terror to the list, and a great 'shoot at me unit' to take the heat off the boar boyz for a single turn - hey I might even run 2 in a list
5) Pump wagons - 4 of these buggers eats up a piddly 160pts - while they are not fast they are relentless and will cause damage - but only if you can live with their random movement!
6) Characters - we have the best slection of characters for an all-mounted list and for once our paltry selection of magic items works to our favour! Porkas pigsticka is a must for any mounted list, as are toys like Iron back boar. The list also allows for my all-time favourite warhammer monstor, the Wyvern, as you don't need to keep the Warboss behind the battle lines herding our armies forwards. Plus he'll add some much needed punch to the list
7) medium cav - adding shields to wolf riders negates the fast cav rule but allows them ranks - so for fairly cheap points we can have a 18 inch charge with units with ranks! 6 wide, 18 models, gives you +1 (std), +2 (ranks), +1 (outnumber), +1 (flanks) for nice static res of +5! I am assuming the flanks as with an 18" charge how can you NOT hit flanks!

On tactics

Since I have only used all-mounted lists about 3 times (used all 40 boar boyz at my command, with a massive host of spider riders and chariots), I can not give any 'must do' tips or tactics, rather I'll post my views and hope with your help we can develop them.

So we face some unique issues - if we go for magical defence we will lack hitting power, so I am going for hitting power with just single shaman with a scroll. 2 scrolls...is tempting but I'll take tricksy trinket and use him to take out a bad-ass ward save unit - do a combined charge with him and a hard hitting character/unit to really cripple something big and juicy - heck, even a greater deamon might not like being molested by this!

I'll use my speed to rush up both flanks but with enough units in the center to force the opponent to start fanning out their units during his order of marching. Combined charges are a must - which is why a horde of wolf riders is going to be needed to get me those crucial 18" flank charges with boar boyz to the front.

Something else that just popped into my head was what if....

Lets take Orc shaman lord, and 2 level 2 shamans, lots of bound items, with 1 combat character. Lets just take 2 units of orc boar boyz (maybe big uns), no wyvern for shaman lord - this will free up lots of points.

The tactic with this list would be to get spells like waaagh or hand of gork and to rush forwards as fast as possible. 2 giants provide the 'intimidation' factor...

Downsides is that we rely on hitting and breaking units in 1 turn - any army that can hold charges will destroy us - so keep away from dwarves and undead with these builds!
Upsides - I'd love to face gunlines as I'll be in their face in 2 turns - and then I'll let the slaughter commence!

So what do you all think? Any tips/tactics/character selection combos we can cook up here?

ftayl5
16-04-2010, 09:08
I love how 'movement' is the weakness in this all cav list. Very abnormal.
A list like this is something I am highly considering.

What say you about wolf riders-command? No? Just Standard?
Unit of 10 with spear/shield w/command or not?

rtunian
16-04-2010, 13:43
one thing you have not considered is panic. with units of only 5, you could be forced to take many a panic test in those first couple of turns. contrary to your confidence, i think a gunline would make short work of such a list, especially if it got the first turn.

i have to say, it is a very bad idea to put a black orc character in a unit of boar boyz (i'm looking at you, ironback riding blorc, with a bit of assumption). an all cav army is penalized by animosity enough, why risk destroying/panicking your units?

Gork or Possibly Mork
16-04-2010, 14:01
one thing you have not considered is panic. with units of only 5, you could be forced to take many a panic test in those first couple of turns. contrary to your confidence, i think a gunline would make short work of such a list, especially if it got the first turn.

i have to say, it is a very bad idea to put a black orc character in a unit of boar boyz (i'm looking at you, ironback riding blorc, with a bit of assumption). an all cav army is penalized by animosity enough, why risk destroying/panicking your units?

I have to agree with rtunian here. Panic could be a major problem and you probably won't be able to screen most of the bigger units from being shot down or magic'ed to the point that static CR will be very hard to overcome.

The only real advantage the all cav OnG list has is speed and really thats about it.

Dantès
16-04-2010, 15:39
Panic would be a major problem with only those units that get shot at, as a unit under 5US doesn't cause panic if it breaks. If you spam wolf riders, you should be okay in this sense.

Great rundown Jind_Singh! I like the look of that army. Only think that bothers me are the wolf riders. I was thinking Giant, too. If nothing else, they'll definitely attract a lot of fire!

With all the MSU of goblin riders, animosity would definitely be a problem. I don't have any knowledge of how to mitigate animosity, but I'm sure there are ways to do it, if only limited ways.

rtunian
16-04-2010, 16:09
Panic would be a major problem with only those units that get shot at, as a unit under 5US doesn't cause panic if it breaks. If you spam wolf riders, you should be okay in this sense.

the panic threat is not from units breaking, its from units being destroyed outright. a gunline or heavy shooting army is going to be taking anywhere from 30-120 shots per turn, not including cannons or stone throwers.

sure, goblins don't panic orcs, but they do panic other goblins, and you can see all your screen vanish in a wave of failed panic tests, and then who's going to take the shots for your 15-20 boar boyz?

Valaraukar
16-04-2010, 16:22
As for the under US5 remember cavalry are US2 so three or more fleeing wolf riders cause panic.

Col. Dash
16-04-2010, 19:55
Musicians are very important for these small units. Skip the rest of the command.

shredshredxx
16-04-2010, 22:12
this thread coul do with some pictures. i'm a nerd for conversions, everybody post your most awesome greenskin conversions!

Jind_Singh
19-04-2010, 19:07
I was playing with lists again today (After getting the email that the new edition of warhmamer is comming!!) for an all-mounted greenskins list and the problem I ran into is the list is small!

warboss on boar
big boss on chariot
big boss on chariot

(all black orcs)

goblin shaman in chariot

3 spider rider units
2 wolf rider units

2 boar boyz units (one has command and big'uns upgrade)
2 chariots

2 giants

Overall it's got bite but staying power? Not so much! If I were to take magical options I'm either looking at Orc shaman on wyvern or azhag - but his stupidity is major problem!

i also wanted units of wolf riders with sheilds and some command options to act as flanking units (adding outnumber, flank, 1-2 ranks, standard) combat res

Were we all at with this???

Warlord Ghazak Gazhkull
19-04-2010, 20:12
If you go with full mounted I would opt for a wyvern, and I would also take a bsb with warbanner, so that give a big boar boy unit a nice static combat resolution from 5 ( 1 rank, banner, bsb, warbanner and hopefully outnumber).

Cheers,

Malorian
19-04-2010, 20:16
If you go with full mounted I would opt for a wyvern, and I would also take a bsb with warbanner, so that give a big boar boy unit a nice static combat resolution from 5 ( 1 rank, banner, bsb, warbanner and hopefully outnumber).

Cheers,

Never run boar boyz in ranks! Or any knight for that matter!

Unless we are talking 4K plus there is just no need for ranked knights as you are paying through the nose for a +1 CR that will be gone after 1 kill.

Better to run them 7 wide and max out attacks.

ftayl5
20-04-2010, 08:53
correct!

In this list of yours, I see it as being so small coz of the giants, I made a similar list and it had 3 units of boarz 1 with bigun/fc. and LOTS of wold riders, very few spider riders, no wyvern, only 1 heor on chariot and only 1 chariot special choice. Instead of giants I had wagons

Jind_Singh
20-04-2010, 11:03
mmm, maybe that would be the key - hard hitting warboss on Wyvern to tear up flanks, he'll break flanks, he'll also be fast enough (hopefully) to keep alive.
BSB with just warbanner to help on combat res for a boar boyz unit (scary thing is he'd need to be a Black Orc to get a 4+ armour save, which means any squabbles will inflict hits on my own unit), an orc big boss in a chariot, another shaman in a chariot, and then load up on boar boyz and fast cav.
Well this is good to ponder - thanks to this volcanic eruption I'm stranded in the UK until further notice, luckily for me I have:

Warhammer: Orcs & Goblins
Warhammer: Beastmen
Warhammer: Ogre Kingdoms
Warhammer 40K: Space Marines

Lots of paper, a pen, a calculator, access to warseer.....

Lots of list building over the next few days!!!!

Necromancer2
20-04-2010, 17:06
I've been bitten by something GREEN! So am starting a small Goblin army.

What would be better.. the Pump wagon or the Doom Diver.

Also.. I know they are un reliable.. but what would the optimal size for a Squig herd be?

Malorian
20-04-2010, 17:12
I've been bitten by something GREEN! So am starting a small Goblin army.

What would be better.. the Pump wagon or the Doom Diver.

Also.. I know they are un reliable.. but what would the optimal size for a Squig herd be?

You mean 2 pump wagons or a doom diver? ;)

I find doom divers are a much for taking out knights, but luckily you have two rares and so the second could easily go to dual pump wagons.


Depends what you want to do with them:

Run up and explode? As small as possible (1 or 2).

Be flankers? 2 herds

Run up and do some damage on their own? Fully ranked.

Warlord Ghazak Gazhkull
20-04-2010, 19:16
Never run boar boyz in ranks! Or any knight for that matter!

Unless we are talking 4K plus there is just no need for ranked knights as you are paying through the nose for a +1 CR that will be gone after 1 kill.

Better to run them 7 wide and max out attacks.

I run one unit of 11 boars with bsb and it works very good, at least in my oppinion, but it is a full cavalry army. Also it is better to try it out for your self since for some people it works and for some not, I know a guy on da warpath that does decent with his full cav army, and I also didn't lose a single game with my full cav so far.

6 wide is the max with that I go with my cav, but 6 savage boars also pack some serious punch.

Cheers,
G

Jind_Singh
20-04-2010, 20:30
Hey G - could you post your mounted lists please - would be great to share your interpretation of an all-mounted greenos list!

Jind_Singh
20-04-2010, 21:12
On starting new Waaaghs!! Advice for budding new Greenskin Generals

Quite a few people have either sent me PMs or asked here on the thread for advice on starting a new army, and the best way to purchase one, so ere we go!!!

Intent

2 ways to go:

1) Gitz Basha - These lists are full of no nosense, hard hitting, and contain as much cheese as you can pack into the list. Thankfully theres not much cheddar to be had, the O & G are a mild bunch, but you can get some nasty combos from them!

2) Old on, yer not an Orc Boy!! These lists are for the collector, they are themed and you'll see all kinds of crazy builds and gameplay, my good friend for e.g nearly lost us a crucial doubles tournament game as he refused to field his big boss in the orc boyz unit - why? Because his boss would never have the gall to fight with the boyz when he has his Big Un boar boyz to ride with! So all my army was berifit of his ld 8 which hurt like hell once the panic tests started! Almost 1/2 my gobbo horde legged it!

Either way I personally feel that you should always include some of the more undependable units in the list as they add a lot of character - and even punch - from time to time!

Ard Boyz

Heros: BO warboss, BO BSB, Scroll caddie and either another shaman or combat character
Core: Orc Boyz, HW/Sld, wolf riders, spider riders, Night Gobbos with HW/Sld, musician, fanatics
Specials: Spear chuckas, rock lobbas, chariots, squigs
Rares: Doom Divers, Giants, trolls

Soft Boyz

Here is an all-goblin list I've been playing for quite some time

Night Goblin Big Boss, light armour, shield, martogs best basha, brimstone baubble, giant squig
Night Goblin Shaman, Staff of Badum, Mushrooms, level 2

30 Night Goblins, full command, spears, shields, netters, 1 fanatic
20 Night Goblins, musician, 1 fanatic
5 Wolf Riders, musician, bows
5 Spider Riders, musician, bows
5 Spider Riders, musician, bows

5 Squig Hoppers
2 Spear Chuckas

2 Snotling Pump Wagons

The idea behind this list is I get all I love about being mean and green! The characters will either devastate and savage...or be wet blankets! The Big Boss is my all time favourite as he'll pump out 6 str 5 attacks, and IF he does pop his clogs..well most of the time he'll take someone out with him! The shaman is also one of my favourites as he'll get plus 1 to cast, he can throw his mushrooms into the fray, and I find him to be strong enough to be a threat to most armies!
The strong core presence is there from day one as I've always belived in core for the win, 3 units of annoying fast cav, 1 solid unit of gobbos with spears, and the flanking archer unit.
Squig hoppers provide sexy models, unpredicatable fun, and can be truly savage, while the pump wagons are.....interesting! Only seen them pull anything decent off once but they look great and DO absorb a lot of fire power

The list has either savaged armies or fell apart - it's not a list built for draws!

But how does one go about collecting the Greenskins? You have so many unit options and tribes to collect, my own horde has hit 10,000 points and has not got ANY Savage Orcs! I also don't have any river Trolls, herder teams (well I have 3 but they have not been glued together yet), so you can see that a true greenskin collecta will grow old gracefully with his/her tribe! Here is a good, cheap way to start the Waaagh!

Battle for Skull Pass - By far still one of my favourite starting points for ANY aspiring Waaagh generals! You get a fine collection of 500pts, all is useable, and is cheaper than a battalion box! The fact it comes with 2 character models is smashing! And it's VERY easy to cut the spear shaft length down, reglue the spear tip just above the gobbos hands, and hey presto - a Night Goblin with hand weapon and sheild! Looks slick too if done with care to detail (i.e make sure you also cut the base of the spear tip too!) . As for how to build the units...either take units of 21 with musician and some fantics (I prefer 1 to 2 per unit) or go the whole hog - units of 30, full command, netters, 1-2 fanatics, either spears or hw/sheild. Don't underestimate their worth in combat either - with netters you effectivly are making the unit into toughness 4! I've seen them hold back 12 witch elves with an assasian for 3 straight turns! Trolls are also rock solid, with an effective leader nearby to lend them leadership for their stuipity tests, these crittors are solid! 3 trolls (upgraded or not) throw out 9 str 5 attacks, but don't always attack - the vomit is just as powerful as your not rolling to hit, just 3 auto-hits with no armour save! Against cavalry units they wreak havoc!!

Orc Boyz Unit - Get 1, ideally get 2 and even better 3!!! But everyone should invest in either 2 boxes or 1 box with the supplemant box of orc boyz (4 to a box, 1 piece models). Units of 25 are minimum with full command and h/w & shield. Now theres a lot of debate about getting the unit champion as he is pricey - but don't forget, he gets +1 ws, +1 str, +1 attack - all for a mere 20pts. With his choppa on 1st round he'll be str 5 - scary or what?! I prefer units of 30 myself, but sometimes to save points I'll consider units of 25.

Giant - he's as orcs and goblins as is the green skin colour or the waaagh shout! To be truly effective you should run them in pairs. But then again if I was a truley effective kind of player I wouldn't be playing greenskins! So I like to take 2 different rare choices, like a giant & pump wagons - for me it's the models, not how they play!

Anything after that is up to you - a battalion will add more boyz and chariot, more NG models to add netters/lil ones with hand weapons, etc, but your well on your way at this point.

Me personaly....

Battle for skull pass
fanatics boxed set
5 squig hoppers
2 spear chuckas


and then play like mad for a bit!!

After that I'd reason out which way I want to take the green horde - if I was still uncertain I'd add the battalian box as it will grow my gobbo horde out, and it will add some orcs to the list. I'd also convert the spider rider models from skull pass at this point using the extra bitz from the battalian box so I drop the standard bearer model from BFSP.

Sooner or later you'll end up buying the warmachines, more fanatics, more orcs...the Waaagh will become truly worthy of Gork & Mork before you know it!!!

Necromancer2
21-04-2010, 00:09
How to deal with Dwarfs?

ftayl5
21-04-2010, 07:37
How to deal with Dwarfs?

Advance! Goforward as fasts as possible! The problem is that their massed shooting can coz a lot of panic tests, so: keep your general close!

Take screens of non panic causers, squigs are good as tehy are also ITP.

Squigs also have the ability to punch through most Dwarf armour better than gobbo's and most orcs.

Get your cav up there ASAP and charge charge charge. SHortbows arent likely to be very useful here.

Warlord Ghazak Gazhkull
21-04-2010, 08:06
Hey G - could you post your mounted lists please - would be great to share your interpretation of an all-mounted greenos list!

Lords
Black Orc Warlord, Wyvern, heavy armour, Shaga's screaming sword, enchanted shield, Best boss at 446

Heroes
Orc big boss, BSB, light armour, Ironback Boar and Mortag's Best Basha 142
Goblin big boss, wolf, One Hit Wunda and Tricksy Trinket 87
Goblin shaman, lv1, chariot, 2 scrolls 165pts

Core
5 Spider riders, short bows, musician 76pts
5 Spider riders, short bows, musician 76pts
5 Wolf riders, spear, short bows, musician 76pts
5 Wolf riders, spear, short bows, musician 76pts

Special
11 Boar boyz, full command, war banner 305pts
6 Savage Pig'uns, banner bearer, banner of butchery 205pts
9 Squig Hoppers 135pts
2 Spear Chukkas 70pts

Rare
6 Olag khans wolfboyz 190pts
Giant 205pts

Models: 63

Here is the list, in my local club they don't mind that I field Dogs of war, if I'm not allowed to field my olag khans wolfboyz I take a second giant. The chukka's do break the theme but no OnG player can leave his cave without a pair of chukka's.

Cheers,
G

ftayl5
22-04-2010, 07:30
nice list, I was like: wolf boyz as rare??? then you siad they were DoW, so it's okay. I would split the boar boyz unit up, but thats just me

And that wyvern (446pts) is screaming throw a cannonball at me, which is why I just go with the ironback boar and chuck him in a unit, that way he cant get shot, quells animosity andleaves more points for more boarz or wolves :)

Jind_Singh
22-04-2010, 15:43
But Wyvern allows for a real hammer unit - he's capable of smashing a ranked up unit if he gets a flank charge off! (Enemy has +2 for standard, outnumber, Wyvern has +1 for flank, so just needs to kill at least 2 models to win a combat by 1!)

Necromancer2
22-04-2010, 16:18
man I need a boss on wyvern. But he'll come later. First to concentrate on Gobbos.. then I'll add the boyz later.

Warlord Ghazak Gazhkull
22-04-2010, 16:23
Also don't forget the waaagh ability, you can put him in a save place call the waaagh and charge.

Cheers,
G

FORtheGREATERgood
22-04-2010, 21:41
man I need a boss on wyvern. But he'll come later. First to concentrate on Gobbos.. then I'll add the boyz later.

That's pretty much how I've been building up my army. Right now I got a nice 1000 point night gobbo type list going on that I'm playing into the ground so I can figure out the best ways to use my guys (panic quite a bit with the low ld but I can't say I didn't know what I was in for). Expanding up to 2000 points will see the addition of the bigger greenskins. No matter how the game goes it almost always turns out to be fun for me and my opponent.

Haven't used a wyvern yet and I'm sort of afraid. Since my other army is empire, I know what cannon balls and other types of either missile fire or magic can do...

rtunian
22-04-2010, 22:11
Also don't forget the waaagh ability, you can put him in a save place call the waaagh and charge.

you'd better make sure that 1" will get you into a place that you can charge from ^_^

Jind_Singh
23-04-2010, 11:01
Right now I got a nice 1000 point night gobbo type list going on that I'm playing into the ground so I can figure out the best ways to use my guys (panic quite a bit with the low ld but I can't say I didn't know what I was in for).

On mitigating panic...the scourge of all Greenskined Generals!

Being a massive fan of all-Gobbo armies myself, panic is indeed something that eats away at the lining of my stomach during a game each and every time I get beaten in combat or killed from shooting/magic. And let me tell you that as a Goblin warrior I get beaten in combat.....a lot!!

Well one issue I face is that I love the Night Goblin models so much I typically take a NG Warboss - who has 1pt of leadership lower than the normal Goblin Warboss! Add to this that the army is generally bigger than the 12" leadership bubble we're looking at serious panic problems!

So what can we do to mitigate the circumstances?

1) Ignore little'un panic! For a mixed O & G list this is easy to do - screens of gobbo fast cav will run past the orc boyz, who dont even bat an eyelid and carry on. For all gobbos this is horrible!
Remember, if a night goblin unit panics BEFORE they unleash the hidden fanatics the fantics are instantly killed! So one way around it is to make sure you posistion the fast cav in such a way that when they flee from a charge, draw an imaginary line from their centre to the enemy unit centre and see what units you'll hit as you run. The trick is to make sure they either go past no one, OR they hit units that don't care - which is a lot, see point 2. Snottlings also make for great allies to the Goblin lists as NO ONE cares if they run, not even other snotlings, so I use lots of these useful crittors to advance ahead of the main battle line and angle them in all kinds of silly ways as they advance so that if anyone charges them, the enemy will be stuck in akward posistions. Trolls are also an excellent addition to the list as they out-rank everything apart from Giants

2) Immune to Psychology - Squig herders, squig hoppers, snotlings, pump wagons - by mixing these units in the battle line in between normal units you'll stop the panic chain reaction!

So while panic is more devastating on our lines than most armies, we have eough sneaky tricks up our sleeve to allow us to make it to turn 3 for most games!

Have fun and keep on Waaaghing!

Talos
23-04-2010, 11:52
I love this thread. I just finished my 40k Ork army and I thought I would start a WFB army for 8th edition. I have never played WFB and had a look through armies and I said to myself I would not start another Greenskin army but I cant fight it.

I would like a themed list as this will be more for fun.

I am thinking of either doing a all night goblin list with alot of squigs and trolls. Or a Mixed Orc and Gobbo list again with lots of squigs and trolls. The Orcs will be Cave Orcs, they spend 90% of there time underground killing skaven. So like the night goblins they wear hoods to stop the sunlight.

Having never made a WFB list any example lists that use a large number of goblins,squigs and trolls ?

Jind_Singh
23-04-2010, 16:56
First of all welcome to the Waaagh!

Secondly good choice with the themed options, luckily the Green Horde provides lots of oppurtunity to cuztomize lists.

How many points was you thinking for your 1st list? Give us an idea and we'll brainstorm something up!

Talos
23-04-2010, 17:10
As I heard a rumour that 8th edition is aimming at 3000pts. I was thinking my first list should be maybe 1500 and all night goblin themed. Then once that is done i can add another 1500 points of orcs or more gobbos.

rtunian
23-04-2010, 17:28
Having never made a WFB list any example lists that use a large number of goblins,squigs and trolls ?

here's a quite fluffy list along the lines of your post:


night goblin warboss - 180
- great cave squig, ulag's akrit axe, amulet of protectyness, tricksy trinket

night goblin bigboss - 136
- great cave squig, bsb, light armor, shield, war banner

night goblin shaman - 135
- lv.2, staff of sneaky stealin

night goblin shaman - 135
- lv.2, staff of sorcery, nibbla's itty ring

29 night goblins - netters, standard, musician, 2 fanatic - 184
29 night goblins - netters, standard, musician, 2 fanatic - 184
21 night goblins - bows, musician - 67
21 night goblins - bows, musician - 67
10 cave orcs - extra choppa - 70
5 goblin spider riders - bows, music - 76
5 goblin spider riders - bows, music - 76
5 goblin spider riders - bows, music - 76

8 squig hoppers - 120
8 squig hoppers - 120
5 squig herds - 150
5 squig herds - 150

4 trolls - 160
4 trolls - 160

2246

edit: oooh, now you say you want 1500 :p

Talos
23-04-2010, 17:52
Dont worry about it Rtunian that was just because I thought starting with a large list would be harder to learn with.

I really like your list alot, it has every model I love.
I like the inclusion of the 10 Cave Orcs so I can try my hand at modelling them and if I can get them to look right I can expand them.

Now I have a small question which has been bugging me for a while. I saw on a number of army lists for a number of armies that they had units of 21 for example. Why would you have 21 models in a unit and not round it down to 20 ?

Thanks alot for taking time to make an example list for me. If we had a rep system I would give you rep but as dont have a free internet cookie

rtunian
23-04-2010, 18:07
21 forces enemy to kill 1 whole extra model to force a panic check initially. at 20, you need just 5, but at 21-23 it's 6. so for 3 more points than you were going to spend (or some other pittance), you get a much better protection against panic. here is a similar list at 1500.

ng big boss - squig, la, sh, best basha, effigy of gork - 134 (or trade sh & basha for spear & ench shield)
ng big boss - squig, la, sh, spear, nibbla's itty ring - 106
ng sham - staff of baduum, magic mushroom - 135

10 cave orcs - extra chop - 70
2x 29 ngobs - netter, standard, music, 1 fan - 159 x2
2x 21 ngbos - bows, music - 67 x2
2x 5 spiders - bows, music - 76 x2
2x 7 hoppas - 105 x2
4 herds - 120
3 trolls - 120
1499

do note that trolls w/ a squig boss will mean many many failed stupidity tests. really the better choice is doom diver! i know trolls are on theme, but even with the general nearby they will fail many stupidity tests (ld 6 big boss, ld 7 warboss). them's the breaks with night gobs.

ftayl5
25-04-2010, 05:52
that extra model also makes it harder to be robbed of a precious rank bonus. Rtunian, I'm no expert, but you seem to be missing fanatics, this shouldn't actually be too bad as you have trolls and squigs to provide some high strength attacks. I'm guessing that by "4 herds" you mean a big herd with 20 dudes (in total (gobbos +squigs)) thats a scary unit....
And it sound slike you're intending to put a squig character in a unit of trolls, which you can't do so...
What are cave orcs exactly? Savage orcs from a cave?

rtunian
25-04-2010, 14:18
that extra model also makes it harder to be robbed of a precious rank bonus. Rtunian, I'm no expert, but you seem to be missing fanatics, this shouldn't actually be too bad as you have trolls and squigs to provide some high strength attacks. I'm guessing that by "4 herds" you mean a big herd with 20 dudes (in total (gobbos +squigs)) thats a scary unit....
And it sound slike you're intending to put a squig character in a unit of trolls, which you can't do so...
What are cave orcs exactly? Savage orcs from a cave?

a squig herd is 2 night goblins and 3 squigs. i say "herd" instead of "team", just because.

i don't put fanatics because they are not a good unit in my opinion... they are okay if your opponent neither expects them nor has any way to deal with them, but who even qualifies as that anymore? they make your cheap throwaway units into expensive liabilities. they can destroy your own units easily. they are easy for opponent to turn against you.

no, it's much better to not take fanatics. or to take them very randomly, so that your opponents never know for sure (at the start of the game) whether or not you actually have them. even if you don't have them, most opponents will suspect that you do, and that will alter their game plan.

so which is better? taking an expensive hidden unit that your opponent will expect and be prepared for, or not taking that expensive hidden unit and letting your opponent think that you have, then trapping him bwahahahaha!!!! erm... *cough* excuse me.

also, re: cave orcs, and by extension, the reason i posted lists in this thread in the first place...


I am thinking of either doing a all night goblin list with alot of squigs and trolls. Or a Mixed Orc and Gobbo list again with lots of squigs and trolls. The Orcs will be Cave Orcs, they spend 90% of there time underground killing skaven. So like the night goblins they wear hoods to stop the sunlight.

Having never made a WFB list any example lists that use a large number of goblins,squigs and trolls ?

FORtheGREATERgood
25-04-2010, 14:30
Just my .02:
I love playing with fanatics but don't go over board on them (I usually include around 3 in whatever army I'm playing since they can be devastating to cavalry) also they add in another random factor which makes the game interesting

On the topic of the Cave Orcs, if you have the games workshop book to painting miniatures, they have a cool paint scheme that incorporates a whitish color into the skin which is what I used so that they could blend into my night goblin theme. If you don't have the book, a quick idea of the skin color is chaos black primer, a layer of scab red, then a layer of goblin green & chaos black & skull white mixed, then skull white highlights and the result I got was perfect.

ftayl5
25-04-2010, 21:52
Yeah, on fanatics: Randomness is the best tactic I think, not taking them is good too, but when I have 2+ armour save knights charging at me, I want some fanatics!

I'll take 1 per unit, maybe 2 in a unit, 0 in another. Never taken 3.

TMATK
25-04-2010, 22:29
I like fanatics when I'm able to cast a Waaagh! spell. It can be worth losing your machines for a turn or 2 for a chance to send fanatics through an enemy unit for a second time! :evilgrin:

brendel
26-04-2010, 00:29
Thats what I have looking at, to screen my units with Snotlings, have them one inch in front of the NG blocks should screen from shooting well, but when charged it will bring out the fanatics before the charge hits home, hopfully some stop right in front of the snotlings so the unit has to end its charge over them.

Jind_Singh
27-04-2010, 17:30
I played a 10,000 point game yesterday against my friends 7500 point Empire & his 2500 point Bretonians - It has been a LONG while since I used trolls of any sort in my army lists as my rares always go to Pump Wagons (just love the models!) and a doom diver (how can you not like a doom diver!).
But I was shocked at how much I had forgotten just how amazing Trolls are in our list! I used to know this when I started using the Greenskins as the only 2 rares I had were 1 Giant and 3 trolls - and I would swear by the Trolls each and every time. But then newer and shiny models enter the collection and older ones are forgotten...however with the new release coming up for the River Trolls I want to use 3 River Trolls and 2 pump wagons for my rares, so in yesterdays game I took 2 units of 4 trolls.
They were placed in my weak center held by 4 units of 30 Night Goblin Spears, full command, netters. They were there to fool the opponent into thinking I was going to seriously contest and fight for the center - were my actual plan was to overload the left flank, sacrifice the right flank, contest the center by sitting back and holding his advance long enough for the left flank to be utterly smashed!
Of course being Orcs & Goblins the plan didn't work out that well - the right flank was almost won by my weaker collection of troops and then fell apart! The left flank was mine but it took me MUCH longer than expected to wear him down, however the single delight of the flank was a single Orc Boar Chariot - it overan into a unit of 35 Halberdiers, full command, and bunkering a level 4 Wizard. I killed 2 men with boars, 2 with boyz, and 4 more with impact hits! Hefty combat rest of 8 v's his 5! He failed his leadership test and I promptly ran him down, crashing into 10 Hand gunners behind him on the hill!
But back to the Trolls - they were suberb - they ran forwards and engaged all his hard stuff, the River trolls did a number on his knights, pursured and were then countercharged by more knights and were broken in combat. The stone Trolls just kept on killing and killing and almost broke through the center flank by themselves! They eventually were brought down by a MASSIVE concentration of Imperial forces including Arch Lector on War Alter, 20 Greatswords with a general of the Empire, another unit of 20 Greatswords, but look at the points the enemy used to bring low a 240 point unit of Trolls!!!
So I am going to use them like mad, infact the next time I play the large games I'll be dropping all the giants for units of trolls!

Jind_Singh
27-04-2010, 17:31
I played a 10,000 point game yesterday against my friends 7500 point Empire & his 2500 point Bretonians - It has been a LONG while since I used trolls of any sort in my army lists as my rares always go to Pump Wagons (just love the models!) and a doom diver (how can you not like a doom diver!).
But I was shocked at how much I had forgotten just how amazing Trolls are in our list! I used to know this when I started using the Greenskins as the only 2 rares I had were 1 Giant and 3 trolls - and I would swear by the Trolls each and every time. But then newer and shiny models enter the collection and older ones are forgotten...however with the new release coming up for the River Trolls I want to use 3 River Trolls and 2 pump wagons for my rares, so in yesterdays game I took 2 units of 4 trolls.
They were placed in my weak center held by 4 units of 30 Night Goblin Spears, full command, netters. They were there to fool the opponent into thinking I was going to seriously contest and fight for the center - were my actual plan was to overload the left flank, sacrifice the right flank, contest the center by sitting back and holding his advance long enough for the left flank to be utterly smashed!
Of course being Orcs & Goblins the plan didn't work out that well - the right flank was almost won by my weaker collection of troops and then fell apart! The left flank was mine but it took me MUCH longer than expected to wear him down, however the single delight of the flank was a single Orc Boar Chariot - it overan into a unit of 35 Halberdiers, full command, and bunkering a level 4 Wizard. I killed 2 men with boars, 2 with boyz, and 4 more with impact hits! Hefty combat rest of 8 v's his 5! He failed his leadership test and I promptly ran him down, crashing into 10 Hand gunners behind him on the hill!
But back to the Trolls - they were suberb - they ran forwards and engaged all his hard stuff, the River trolls did a number on his knights, pursured and were then countercharged by more knights and were broken in combat. The stone Trolls just kept on killing and killing and almost broke through the center flank by themselves! They eventually were brought down by a MASSIVE concentration of Imperial forces including Arch Lector on War Alter, 20 Greatswords with a general of the Empire, another unit of 20 Greatswords, but look at the points the enemy used to bring low a 240 point unit of Trolls!!!
So I am going to use them like mad, infact the next time I play the large games I'll be dropping all the giants for units of trolls!

Malorian
27-04-2010, 17:32
Please tell me there is a battle report with pictures coming :D

Warlord Ghazak Gazhkull
27-04-2010, 17:48
Trolls are awesome in our next clubtourny I'm also taking them( and since I don't have painted trolls I will use the new troll models:p)

Cheers,
G

FORtheGREATERgood
27-04-2010, 20:33
Since my greenskin army is still (as I consider it) in its beginning stages, the only thing I've ever used is trolls/giants. Mainly because my friend has giant models I could borrow and my troll came from the BFSP set. Although I plan on trying the other rare choices out, both giants and trolls are a great way to compliment my 98% close combat army. They can take quite a few shots, pack a punch, or just be a distraction/something the opponent has to worry about.

The new trolls are just the thing I needed (as a single troll was too expensive).

brendel
27-04-2010, 22:14
I always fail my stupidity test, and so do my trolls, they end up standing around doing nothing, my force is only goblins, so the leadership even with Skarsnick is not that high.

ftayl5
28-04-2010, 10:37
Love big battles, take a while but man ar ethey epic. I was in a big battle with my new greenksins XD. It was 4 vs 4 which allowed for 2000pts each, I didn;t have that much so we had 1000pts Orcs, 3000 Skaven, 2000pts BoC, 2000pts VC. VS 2000pts Brettonians, 2000pts Empire, 2000pts Dwarfs and 2000pts Ogres (yes not just 2 but 4 of my playing buddies have ogre armies, 3 have WoC, 2 have VC, no elves whatsoever XD)

My side won but, sadly, my guys didn't do much and I was pretty much just offering advice to my fellows by turn 4. The combined force of Empire and Dwarf gunlines converging on the fastest moving element of the whole force, my army, desecrated me form turn 1, causing a record low amount of wounds, really, out of say 10 shots form a dwarf gun, 2 would hit, 1 would wound. Fortunately it takes 2 wounds for a panic else i'd be even more dead. My all cav list almost bounced of everything it touvhed, except my buguns boar boyz with BoB and nogs baner, which OBLITERATED a unit of dwarf warrior w/ thane, breaking through the line and going on to OBLITERATE more unit by flank charging them, combined with VC, ogre or skaven charges.

Memnos
28-04-2010, 10:50
Any ideas on how you can beat an ASF Black Guard unit with a reroll on stubborn leadership 9, 15 attacks hitting on 3s, strength 4 and rerolling due to infinite hatred?

Droneman
28-04-2010, 11:43
Please tell me there is a battle report with pictures coming :D

I agree with Malorian, there has to be a well done battlereport of this amazingly epic 10 000 point fight !

btw I love your thread ! its the first thing I read in the morning(just before nytimes.) and the last thing I check before I go to sleep <3

Urgat
28-04-2010, 11:50
I always fail my stupidity test, and so do my trolls, they end up standing around doing nothing, my force is only goblins, so the leadership even with Skarsnick is not that high.

I use goblins only too, I don't even use Skarsnik, and on average my trolls don't fail tehir stupidity test any more than my gobs squabble. Anyway, i've tried every rare choices, but I always come back to my beloved trolls :D

rtunian
28-04-2010, 12:16
Any ideas on how you can beat an ASF Black Guard unit with a reroll on stubborn leadership 9, 15 attacks hitting on 3s, strength 4 and rerolling due to infinite hatred?

- redirect away from main battle with goblin infantry or snotlings
- war machine pummelling

Malorian
28-04-2010, 14:12
Any ideas on how you can beat an ASF Black Guard unit with a reroll on stubborn leadership 9, 15 attacks hitting on 3s, strength 4 and rerolling due to infinite hatred?

Task 1: Shoot it up

Task 2: Knock out the BSB if there is one in another unit

Task 3: Redirect

Task 4: Hit it in the flank if you can and with a chariot if you can

Task 5: Wait for them to fail their break test (remember they are stubburn on their own Ld and not the general's)

Jind_Singh
28-04-2010, 14:58
yeah, I'm with Malorian on this one - shoot the buggers, chariot charge them on their flanks, AND another great one is to flank charge them with fast cav, you'll lose the combat but the DE have to pursue thanks to their hatred. This will force their death star to turn their flank, after which you can flank them with a proper combat unit and grind them down. As they are stubborn on just their leadership they will fall (eventually). Netters are also great as they help keep the death toll down.
Now the real trick is when your playing a super educated DE player, they won't let the fast cav/snotlings/chariots stick around long enough to do this - so you need to get in the practice of hiding some units of fast cav behind your core battle-line until the 2 armies get closer - then sweep them out to the flanks ready for carnage - I also direct ALL my war machines/magic missiles at the crossbow units so they can't shoot my crucial units, and a strong magic defense to ensure they don't do the same to me!!
It's always a tough grind facing DE!!!

Jind_Singh
28-04-2010, 15:37
Grimgor does it again!

Game Setting

Since the Storm of Chaos, and Grimgor's subsequent hunt for a worthy foe, the lands of men have known peace from the Greenskins. Although they have frequently clashed, no serious Waaagh has threatened the borders of the Empire...until now!

Game Special Rules

We wanted to play a truly epic game of Warhammer while 7th ed was still alive and kicking. To do this we used some restrictions and rules:

1) Only a maximum of 10 magic power levels, warrior priest is level 1, an Arch Lector is level 2, unless he has a war alter and then he is level 3. Why? We played games before were we didn't cap the magic and both sides end up with some many dispell die the phase is boring! This way we can still enjoy magic, and it won't have a crippling effect on the game.

2) Generals - 2 generals selected per army - the Empire has one, the Bretonians, and then for the Greenskins an Orc Warlord and Goblin Warlord. From the 2 an overall general is selected for the calculation of claiming the 100 VP bonus. For the humans it was easy, Empire general works for his troops, the Bret works for his troops. For the Greenskins the Orc Warboss befits his generalship to ANY greenskin within 12", the Gobbo works for just Goblins, snotlings, and Trolls (Why? Because I only take Trolls in Goblin lists, the Giants come with my Orcs!)

3) Indirect artillery fire - due to the nature of the mass of units, and a reluctance to place too many hills, we said that so long as a unit can see the target, artillery such as mortars, rock lobbas, can fire indirectly. To keep the game simple. A personal preference of mine though, but not used, was if the shot was indirect it scattered DOUBLE the distance shown on the misfire die, unless you score a 'hit'.

4) Reserves - due to the fact we're playing on a 4ft by 8ft table placing units is going to be an issue! So to counter this both sides can keep any number of units BUT NOT WAR MACHINES in reserve. The units arrive in the remaining moves phase, and move on from your own table edge - as if they had pursued enemy off the table.

5) BSB - The Greenskins can only take one BSB, the allies 2 - but the BSB only is used by his own forces, so Empire BSB only works for the Empire.

That's it! Keep it simple & easy so the focus remained on the game play - which is why we played RAI, not RAW (RAI = Rules as intended, RAW = Rules as Written)

Army selection was kept normal, we didn't use legendary battle guidelines to have artillery batteries or Giant legions!

Background

Grimgor Ironhide is bored - and wants nothing more than a truly rousing battle to appease the mighty Mork & Gork! He migrates towards the Bad lands (near the Border Princes) with his Immortulz to raise an army 'worthy of Grimgor' to bring the lands of men crashing down.
Marching almost unopposed through the Black Fire Pass and into Averland, the Waaagh despoils much of the province as it heads Westwards towards the rich lands of the Reik. Traveling down the Old Dwarf Road, the Waaagh bypasses the city of Averheim as Grimgor makes a determined march towards the River Aver. There he hopes to ford across the river North East of the fortified city of Nuln, and cross over into the poorly defended reaches of Stirland - ravaging yet another province of the Empire.
The forces of Averland respond, proud citizen militia from Averland form the great Free companies, regiments of halberdiers march towards the capital, fast units of pistolliers range ahead of the Green Horde carrying out dazzling hit and run raids against fast moving Wolf Riders and Spider Riders. Weeks of furious fighting see the Imperial forces washed away like sand before the coming tide- but their efforts are not in vain! The horde is slowly redirected towards the banks of the River Reik were the Emperor has sent a massive force of Bogenhafeners, supported by his personal body guard, the Reiksgaurd. In response to his plea for Help, the Lion has sent a relief force of Knights and peasants to aide Karl Franz and safeguard the lands of men from the green menace. The Imperial & Bretonian allies make their lines in front of the river banks, determined to hold back the Green onslaught.

The stage is set for an epic clash of wills in a battle that began when the race man first set out to defend his lands from the green menace....

Imperial Deployment

Hans Von Helmut paced through the Imperial camp, his personal bodyguard of Great swords followed him keeping a discrete but vigilant watch upon their sworn lord. He had been preaching the values of Sigmar, and instilling faith in his fellow man for close to 30 years as an Arch Lector, but never had he felt his age so keenly as he did today. Today was the absolute test of his faith in Sigmar as he hopped to do what the Man-God did at Black Fire Pass, as today he had to stop the Green-skinned plague from ravaging his beloved homeland.

Soldiers gathered around their campfires in the pre-dawn, talking in hushed and muted tones, everywhere Hans looked he saw either the steely determination of man ready to lay down his life for the lands that raised him, or the look of fear as someone realized that today they faced a foe hell bent on seeing their destruction.

Men saw him approach, some bent their heads muttering a prayer to Sigmar, others came forwards and offered their weapons to him to be blessed - hoping that Sigmar would be with them - and Hans did what he could to raise the morale of men under his command.

"Monsieur, Monsieur my Lord wishes to have a word with you"

Hans had always secretly despised the Bretonian kingdoms for though they were men, they were men who thousands of years ago had turned their back on his Lord & Savior, and as such were anathema to him.

He motioned to his Great swords to follow him to the command camp were the Generals were gathering to make their preparations...

The Imperial forces approached the field of battle (8 foot by 4 feet). The Steam Tank, Deliverance, was positioned far right behind a forest, a unit of pistoliers stood in it's shadow. Grandmaster Stuchgart led his unit of 10 Inner circle Reiksgaurd, arrayed on the hill behind him were two imperial great cannons, a fearsome Helstrum Rocket Battery, along with 30 Hand Gunners and 20 crossbows. Next to the Knights were 35 Halberdiers, joined by a wizard lord. In front of the ranked troops and Knights was a small band of 10 flagellants, 10 Free Company, and a small unit of 5 Knights.
Placed to protect the left of the artillary hill were 2 units of 25 swordsmen with their detachments. A wood screened the advance to them, so they were safe from any direct line of attack from the Greenskins.

The Imperial center was held by Hans Von Helmut, the Arch Lector himself, mounted on his War Alter. 2 units of 20 Greatswords held the center, with 3 units of 5 knights in front of them. Just to the left of the Center were the 4 massed units of Bostonian Knights, kneeling in prayer to their absurd lady - what man could call himself a man and worship some nonsensical female when there was the Mighty Lord Sigmar to guide a mans belief? A hell-blaster volley gun was deployed between the Imperials and their allies to help protect the center, and a feared Mortar was placed behind the ranked units to lob it's deadly payload forwards. Protecting the leftmost part of the center was a wood, to the side of which Bretonian Pegasus Knights were kneeling down in front of their mounts uttering their blasphemous prayers.

The Imperial Left featured a hill on which was another Imperial cannon, 10 hand gunners, and 40 Bretonian archers. In front of the hill were 5 units of 25 strong peasants, 2 units of Knights, a unit of Outriders, and finally a unit of pistoliers.

Hans Von Helmut surveyed the lands around him. To the Imperial left was open ground all the way to the region were the Greenskins would enter the field of battle, a hill was the only thing he could see which would be in the Orcs Deployment area. Acting as a natural marker to show were the center of the battlefield lay was a small wood, the Orcish Center contained a long hill on which he could just about see small Goblinoid figures constructing their crude war-machines.

The Imperial Right zone was a mix of forests, and as such it was decided by the commanders that the flank would provide almost no benefit to the hordes, the Greenskins must concentrate their attack in the center or otherwise they would lose their strength of numbers - but the flower of Bretonian chivalry and the elite Great swords, led by both the Arch Lector and the Bretonian lord would see that the lines held.

An eerrie silence descended upon the battlefield as the very sounds of nature were stilled - suddenly hundreds of birds took to the air as the silence was shattered by the massive cries of "WAAAAGHHH! WAAAAAGHHH GRIMGOR!" as close to a 1000 greenskins paid homage to their brutish warboss.

Waaagh Grimgor had arrived on the field of battle, and as a tidal wave of green bodies marched forwards Hans Von Helmut took a deep breath. He was amazed once more that the smells of battle were not the steely tang of metal, of warhorses gathered, but of sweat and urine- these two smells would always be strong on any Imperial army just before battle, but so long as the men held and did their job, the smell of them unmanning themselves was forgiven.

Shaking his head to clear out such mundane thoughts, Hans Von Helmut readied himself for war.

He looked ahead and studied the Greenskins deployment.

Opposite the Imperial right flank was a low lying hill on which Goblins quickly erected a rock lobba, a doom diver, and 2 spear chukkas. Swarming over the hill were 3 units of spider riders. The open ground between the hill and woods that marked the center of the greenskins deployment zone was filled with goblin rabble! No less than 4 units of Night Goblin archers, Orc Arrer Boyz, a unit of orc boyz housing Grimgor himself, and an orc chariot were arrayed in battle formation - with the gobbos to the front, the orcs making a solid second battle line.

The center contained a long hill on which lay none less than 4 spear chukas, 2 rock lobbas, and a doom diver. Protecting the base of the hill were 4 large regiments of Night Goblin Spears, 2 units of 4 trolls, a Goblin Warlord on a chariot, and swarm of snotlings.

The Imperial left seemed in peril as just 2 units of Night Goblin Archers, a unit of Night Goblin spears, 10 squig hoppers, 2 snotling pump wagons, 2 giants, a blaco orc warboss on a wyvern, and units of spider riders seemed poised to sweep all before them! To make it worse a series of small woods presented no clear line of fire for the imperial guns and bretonian archers - it wouldn't be until the greenskins were upon them would any firepower be brought to bear!

Still, Hans Von Helmut was confident - they almost had the match of numbers on the Greenskined horde, and his one regiment of State Troopers was twice the equal of any Goblin scum! So long as the line held, and the Imperial guns did their job the field would be his - in the name of Sigmar! Filling his great lungs with a deep breath, Hans Von Helmut prepared to give a mighty shout to send forth his legions when suddenly his breath caught in his throat! Amazed and bewilderd he could only gape stupidly at his erstwhile Bretonian allies who were all dismounting off their horses and kneeling in prayer to their absurd Lady of the Lake!

Seizing the initiative, Hans Von Helmut could only watch in horror as the distand 'twang' of mighty war-machines releasing their deadly payload, and the ground trembled as hundreds of Greenskins surged forwards! Overhead the skies darkened as Shamans called upon their nefarious Gods, Mork & Gork, to wreak havoc on the Imperial lines.

"Today your faith will be tested like never before" roared the Arch Lector. "Today you fight for your very lives, for the lands which gave you life - today you will walk with legends and create new sagas - TODAY WE FIGHT FOR SIGMAR!!!"

The roars of defiance erupted from the men of the Empire - the battle had begun and they were here to see it to the end....

The Orcs & Goblins won the 1st turn and surprisingly only 2 units took some 'time out' to squabble as the rest of the horde got into the serious business of stomping some hummie gitz! As one the front line moved forwards, on Grimgors flank units of Night Goblin Archers dashed forwards with the arrer boyz close behind. The spider riders scuttled towards the woods in front of them as fast as their 8 legged mounts could take them, while in the center the Goblin Warboss ordered his massive blocks of Night Goblin Spears forwards. In an act of rare intelligence the 2 units of trolls lurched forwards, while the war machines prepared to unleash hell on the hummie battle line. On the right flank more spider riders, squig hoppers, and the pump wagons shambled forwards while the few regiments of goblins and squig herds moved into position behind them. Shaking the very ground itself the giants stomped forwards while the Black Orc Warboss on his Wvyern swooped into position. With no spells going off from the shamans with any success it was time to unleash hell on the humans with the fearsome war machines!
With a mighty 'twang' the warmachines released their deadly payloads - mostly on themselves! The doom diver on the left flank exploded as the goblin engineers miscalculated the amount of force to pull the diver back, another doom diver malfunctioned and would need 2 turns of repair, while another rock lobba exploded in a mass of flying splinters of wood and rock! The spear chukkas suffered no such problems and the Imperial Steam Tank, Sigmar's Hammer, vented steam as 2 bolts hit home, causing 4 wounds, while the remaining rock lobbas were either just short or scattered of their targets.
The Imperials and their allies responded. Units moved forwards into position, but no one marched towards their hated foes! Again the magic phase was lack luster as the Shamans shut down the hummies attempts at damaging the hordes with their pathetic spells. Imperial guns likewise were ineffective - cannon crew missed their targets, the hell blaster destroyed a unit of approaching fast cav but misfired and the crew would spend 2 turns repairing their machine. On the other hand the ranks of black powder hand gunners were more successful, supported by crossbows and archers - wounds were inflicted across the board but it looked like they had the same effect as a few drops of rain on desert sand - the horde just soaked up the casualties and carried on. Seeing that the Imperials and their southern allies were not making any impression on the approaching hordes, the commander of the Steam Tank Deliverance yelled commands at the crew and the ponderous war-machine clanked and roared into life - imperceptibly slow at first the machine built up deadly momentum, churning the very ground underneath as it moved inexorability in-front of the woods it was hiding behind - as it turned the corner 3 units of spider riders, who were out of line of sight to the human army, shrieked in terror as the colossal war-machine suddenly broke into their line of sight - and promptly fled the battlefield! Yelling with glee the commander popped his turret hatch and unleashed a volley from his pistols at close range bloodying the last unit of spiders on the flank - the surviors took one look at his terrifying war-machine and decided that discretion was better than valor - and also promptly ran away! Grimgor's distant roars of rage were sweet music to the Tank commanders ears!
To be continued......

Malorian
28-04-2010, 17:41
Looking forward to it :)

(Pictures?)

Jind_Singh
29-04-2010, 00:09
we didnt take any sadly - but my friend took 2 pictures which I will add in - I will try to make up by the narrative instead!

Droneman
29-04-2010, 08:57
such a cliffhanger ! I can barely wait :D

Jind_Singh
01-05-2010, 15:37
Bump - added in the Imperial deployment into the narrative.

Ksarn
01-05-2010, 18:32
Here's my list off the top of my head,

archlector on Walter with hand cannon, aomi
general of the empire with holy relic gw and VHS
grandmaster with laurels of victory
captain on peg with sword of fate
warrior priest on barded horse
level 4 with rod of power and 2 scrolls
level 1 with ring of Volans
captain on horse with rod of command
bretonnian lord with Grail vow sword of lasts champion and other stuff
large target killing paladin on Pegasus
2 paladins on horse 1 with extra charge virtue the other with something else
bsb paladin withbanner of lady and the +1 res virtue
level 1 damsel with 2 scrolls on horsey

35 halberds
35 halberds
25 swordsmen
25 swordsmen
25 spearmen
25 spearmen
20 greatswords
15 greatswords
10 flagellants
15 crossbows
10 crossbows
10 handgunners
10 handgunners
10 knights
10 knights with warbanner
5 knights
5 knights
5 knights
5 knights
3 cannons
helblaster
mortar
rocket battery
5 outriders
5 outriders
5 pistoliers
5 pistoliers
5 pistoliers
detachments were around 40 archers, 40 handgunners, 20 crossbows, 60 free company don't remember what size the units were and with who.

9 errants
6 errants
6 errants
9 kotr
9 kotr
9 kotr
3 peg knights
20 man relaquae
25 m@a
25 m@a
25 m@a
10 longbows
10 longbows
10 longbows
10 longbows
25 skirmishing longbows

that's a rough draft. By the end of the game I had taken my left flank with a large amount of peasent support with imperial cavalry. The centre was quickly falling. The orcs had 20 boarboys in a massive unit left there but they had to fight my fresh lances with the banner of the lady so that would have been mine. The right was holding but it would have been massacred as all the acutal Orc boy reinforcements were flooding me and grimgor and friends were having a jolly good time there. The game was very close. If I could have swung my forces from the centre and left and hit him it was mine. But with the sheer amount of boyz on that flank he could have turtled and weathered the sto with grimgor at the forefront. At the end of the day we called it a draw.


The best part was the movie moment in turn 3. I was pushing forward on all flanks and driving him back. I asked him if that's all he had to fight the men of the old world. Next thing you know 300 boyz, 2 giants, wyverns and a whole slew of green things march on as reserves in my right. Haha

Ksarn
01-05-2010, 18:39
On and I can't forget deliverence and sigmar's hammer, my 2 stanks. I'll let jind continue with the fluff!

Jind_Singh
02-05-2010, 23:47
Bump - added in the arrival of the Greenskins - next it'll be turn 1!

Rothkeen
03-05-2010, 18:49
come on allready :P ORC POWER

Malorian
03-05-2010, 18:50
I demand a 10K battle report! Or no internet cookie for you! ;)

Jind_Singh
04-05-2010, 05:15
lol, ok then fellas! It's getting there - I am almost ready to write up turns 1-3!!!

Jind_Singh
06-05-2010, 06:12
Mighty Empires - Big Jobz rise to glory!

So our local gaming store is running a mighty empires campaign all this month! We can play as many games for each of the 4 rounds, but same player can't be played more than twice a campaign turn.

Venue: Border Princes
Army: ALL Goblins
Points Value - 500 to 1500 points
Mighty Empire standard rules, including character development
Painted: If your army is fully painted you get bonus D6 * 10 gold (= free points), number of D6 depends on quality of painting - I was awarded 9 points out of 10! :D

GAME ONE: Goblins v's Dark Elves

Me (1000 points plus some bonus points, hence full command/netters for archers!)

Big Jobz: Night Goblin Big Boss, light armor, shield, martogs best basha, brimstone bauble, collar of zorga, giant squig (General)

Odd Git: Level 2 Night Goblin Shaman, mushrooms, staff of badum

Da Pointy Eds: 30 Night Goblin Spears, full command, netters, 1 fanatic
Da Arrer ladz: 20 Night Goblins archers, full command, netters, 1 fanatic
6 Spider Riders, bows, musician
6 Spider Riders, bows, musician
6 Spider Riders, bows, musician
Nites of the whyte wolf: 5 Wolf Riders, bows, musician

Big Jobz Ladz: 5 Squig Hoppers
Bulls Eye's Stabba: Spear Chukka
Itchy Bum's Stabba: Spear Chukka

Lil Gork: Pump Wagon
Lil Mork: Pump Wagon

Dark Elf had:

Hero riding cold one, halberd that gives him str 6

5 dark riders
5 dark riders

6 shades
6 shades
5 cold ones, standard that gives D3 combat res, pendant that makes me miscast on doubles

Hydra

I saw this army on the tray and thought "oh crap", we played on a 4 by f table, my side has hill on corner of my deployment, a forest in front of the hill. My center is split by a forest, the other flank has a forest in front of the 12" deployment zone. I know for sure he'll place both shades in both forests - it's going to be hell!!

I deployed: spiders, pump wagon, 20 archers on left flank. 2 units of spiders sit in the center forest, spear chukka next to woods to the right with shaman, 30 spears, wolves, and then on hill more spiders, squigs, general, and spear chukka 2 with last pump wagon.
He placed shades in woods to right and left, hydra and cold ones in center, and both dark riders on both flanks. He gets turn 1.

His turn 1: Shades run out of forests and shoot at pump wagons, 1 or 2 wounds done. Dark riders surge forwards and shoot a few spiders down, the hydra runs into the forest to the right and is ready to charge my in turn 2 if I advance any units. But as his 6 shades closed on the army left flank my 1 fanatic with the archers killed 4 of them, causing them to panic and run!

My turn 1 - wicked start! Shaman kills 3 shades with foot of Gork and they panic, and kills another 3 dark riders with the 2D6 magic missile. Spear chukkas cause 2 wounds on Hydra!

Turn 2 - His Hydra is able to charge my 30 spears - they rolled a 6 for animosity in turn 1 and ran forwards about 4-5" - so they couldn't retreat enough! He causes a few more kills here and there but nothing serious.
Hydra - I rolled a 1 for my netters in combat! Luckily the hydra only killed 3 gobbos from 7 attacks, the handlers killed only 2, and I won combat by 1!

My turn 2 - Spider riders failed their terror and paniced the crew of spear chuka on right flank! Squig hoppers flanked the hydra but could only engage the 1 handler, the rest of my army surged forwards determined to kill off his dark riders and remaining shades.
Magic helped me kill off the 3 shades in one unit, and I killed a few dark riders.
In combat I was happy - squigs killed the 1 handler, the netters were able to net the hydra who only killed 4 gobbos, the 1 handler couldn't kill anything but the 2 gobbos in base contact with the handler DID kill him back! Hydra ran from combat and I ran it down!

His turn 3 - Cold ones declared a charge on wolf riders who were angled so he'd crash into woods if he over-runs. His 2 shades (last ones left) charged my poor pump wagon, and his dark riders on right flank retreated from oncoming pump wagon. His 2nd unit is moving forwards on the left to shoot at spider riders. In combat he crushed my wolves (as predicted) but overan a massive 14 inches! This took him into the center forest and into contact with my spiders - who decided to flee! Sadly the pump wagon was destroyed by shades who over ran into spiders - who were so close that they had to hold (If I fled the charge i'd have hit his dark riders and died anyway).

My turn 3 - still feeling happy, I moved the general on his squig closer to the cold one riders, the spears squabbled, the archers squabbled, but at least my right flank rallied - war machine crew and spiders. The spear chukka next to the cold ones decided that it would be safer to push their war machine out the way of the cold ones path, the shaman left the unit and ran forwards to blast apart foes with his magic, and the remains of my army closed on dark riders.
Magic - I cast foot of gork and yelled with delight as I rolled double sixes - only to find out he had a pendant! I miscast! I rolled the result were I lose 1 wound. Undeterred I rolled for the magic missle that would kill his dark riders - and my heart sank as I rolled another double six. I rolled the bloody same miscast and he lost his 2nd wound - things were looking bad!

His turn 4 - he reformed the cold ones to face the right flank, his shades closed on my center, his dark riders on the right rallied after fleeing a charge from my pump wagon last turn, and his other dark riders closed on my 3rd spider unit.
In shooting he killed my last pump wagon and the spiders! Gobbo archers failed their panic seeing their mates die and ran away!

My turn 4 - I'm getting mad - so when you're mad just get even! I called a waaagh so my general could charge his cold ones, the spears rolled another bloody one and killed four unit members, but the rest of the army made it out. In shooting I didn't do much but I was able to kill his last 2 shades!!
In combat I was getting excited - due to the nature of the charge the boss was just in combat with 3 cold one riders - and his character was out the fight! Knowing how nasty DE characters can be, and seeing that this guys list wasn't exactly user friendly to the goblin cause, I stuck with killing normal riders. 6 str 5 attacks, here we go! until I just rolled a miserable 3 hits from 6, 2 wounds, he saved 1 wound. Remaining 2 wounded the general once, and the squig once, but thanks to his outnumber, standard, and D3 combat res (he rolled a six of course) I needed snake eyes to stand - and rolled an 6 & 5! I ran, he chased me and killed me, overuning into my 5 squig hoppers - uh oh!

His turn 4 - His cold ones destroyed the squigs, and ran to my right flank! His 2 units of dark riders ran around taking shots at me!

My turn 5 - My eyes were wide open in disbelief - thanks to my own insane courage and heroic nature (charging the boss in by himself when I full well knew I should be holding them back for turn 5) had totally opened up the game! Animosity failed me again, the spears once more stuck in fierce debate about wether they should help out the ladz or run away to live to fight another day - bloody 1's for animosity! So I advanced on the remaining dark riders with my tattered remains of my army waiting for turn 6 to come!

His turn 6 - cold ones charged the remaining spear chukka - all I can do is fail my fear test and run off the board! His stupid dark riders, 4 strong, ran forwards towards my nice, untouched unit of 6 spider riders - he bloody killed FIVE of them in 1 round of shooting! OUCH! My archers advanced at 1/2 speed and added 5 models to the front rank, becoming 10 wide. In addition my 2 remaining spiders, who passed their panic, also ran to the archers - 12 shots into the dark riders (3 left in unit) killed 1 more so I had reduced them to half strength!

By the end of the game I had my 30 spears (Well about 19 left now) 20 archers, 2 spiders, 2 table quarters, 1 spear chukka

He had 2 dark riders, 5 dark riders, his cold ones, his hero - but cold one and hero accounted for close to a 1/3 of his army and he killed my general - but it was a draw!!!

TWO EMPIRE POINTS EARNED FOR BIG JOBZ LADZ

2nd game - v's Bretonians

He had:

8 knights, hero (general)
8 Knights, BSB
15 archers in skirmish formation
10 archers
3 Pegasus knights

SAME BATTLE FIELD - but I'm on other side

My turn 1: Shaman kills 3 knights with magic missle! spear chukka (Bulls eye) kills 2, the 20 archers kill another 1! He fails his panic test and runs off the board, taking his hero general with him!

at this point the opponent looked sick in the face, he is new to the Brets, and he seemed a nice enough fellow. I felt really bad so I went over to his side and we talked out his options. I suggested the best course of action was to declare a charge on my spiders next to some woods - I'd have to flee off the board as if he charged me he'd also panic the 2nd unit of spiders towards my main army line. He should also fly his 3 Pegasus knights over to same flank, shoot my wolf riders with the 15 bowman, and then move slowly around the right flank with the BSB knights and Pegasus knights. I also explained that by doing so he'd deny me spear chukka shots for about 2-3 turns, my entire army would be out of position (badly) and he'd still be able to make a game out of it

Well the bugger did just that! Despite me crushing his 15 archers with 5 squig hoppers and 5 spiders, the rest of the army was strung out on the wrong side of the board! Stupid spears failed FOUR animosity tests in a row, the shaman blew himself up with 2 miscasts in a row (Sounding familiar?), the Pegasus knights got to my rear and charged the spear chukka, over-ran into a pump wagon - which made me smile as I then counter charged next turn with 3 squig hoppers and my boss, he declared a challenge, I accepted, but he killed the big boss in combat! Only good news was the brimstone babble killed 2 knights and I chased the last one down with squig hoppers and giant squig!

His 5th turn his knights with bsb were buggered - 1" in front was fanatic, and just behind him the pump wagon - he charged anyway and I rolled a miserable 3 for the 2D6 hits! To add insult he passed 1 ward save and lost just 1 knight for my 2 successful wounds! He killed pump wagon, over-ran and because I failed my turn 6 animosity he charged me instead of me charging him, wiping out the stupid spears!

In the end I was still able to ekk out a minor win for my plucky ladz and earnt THREE EMPIRE POINTS and ONE HERO POINT.

I used my loot to build a city (to be named), claimed a mountain tile, and my Night Goblin Big boss now has the Scout ability!!

Next game is this Friday v's another bretonian player - but at 1500 points! I'll keep you posted - I need to win that in order to build a mine on my mountains and claim more land in the name of Gork and Mork (And Big Jobz)

By the way, in case your wondering how he made it back to fight despite seeming to die in both battles - it's easy peasy, he's actually insane and thinks he's an immortalz - and being a Greenskin if he believes it - it happens!!!

More to come......Waaagh Big Jobz!!!

The Blue Guy
06-05-2010, 15:52
Animosity...

Believe me when I say that I feel your pain; I used to have a full set of hair before I started playing O&G...:eyebrows:

Keep up the good work, I have really enjoyed treading his thread thus far. Haven't fielded my green skins for about a year now but, after reading this thread, I really feel that it's time for a new waaagh soon.

Jind_Singh
06-05-2010, 16:04
lol!! Yeah, I for sure have more gray hairs for the moments when the army does something irrational! But I also have less wrinkles as I laugh so hard when they do something completely amazing - like 5 Night Goblin Archers yesterday (front rank) shot the Bretonian knights, 1 hit, 1 wound, 1 DEAD Knight! Ah the look on the Guys face! Priceless!

The Blue Guy
06-05-2010, 16:21
It's because of crazy stuff like that I keep submitting myself to this (and don't get me started on grey hairs). And it's always hysterical when you actually manage to win a game and get to ask your opponent how he actually could manage to lose against a crappy army like mine...:p

Jind_Singh
06-05-2010, 17:26
And it's always hysterical when you actually manage to win a game and get to ask your opponent how he actually could manage to lose against a crappy army like mine...:p

And that my friend is THE main reason I love playing with the Greenskins - if all goes belly up, your losing like mad, oh well - it's Orcs & Goblins! But when you win...HOW ON EARTH DID YOU LOSE TO THAT!

It's the greatest feeling in gaming!

:D:D:D

Toshiro
06-05-2010, 20:54
LOL, I couldn't agree more! :D

Jind_Singh
07-05-2010, 05:58
More Big Jobz havoc

So today saw Game 3 in the 1st round of the Mighty Empires - And it was v's Bretonians (Again, and I face another Bretonian tomorrow!)

I had my usual army, he had:

8 Knights, BSB
8 Knights, Hero, Damsel
20 archers
15 archer skirmishers
3 Pegasus Knights

Well the game started REALLY well, my new found scout powers for the boss saw him deploy just 10" away from the Pegasus knights, I needed to roll a 10 to get to combat - I got a TWELVE! He challenged the unit champ, smashed him up, and overan the unit into pulp, and chased them right off the board - that was slightly annoying as it would mean that he'd return in turn 2, in remaining moves phase, which is after compulsory phase so he wouldn't move in turn 2 - but oh well!
The rest of the army did what they should - fast cav redirected stuff, shooty stuff shot at stuff, and the shaman (hand of gork and basic spell) spelled stuff - but nothing really stuck today - I couldn't get past the high armour saves and 5+ ward saves (v's the spear chukkas, the squig hoppers, and fanatics), the only ray of hope was when his lord left the unit to charge my wolves (who fled, and then never rallied) and was left in front of my spears - but they were like 12 inches away. They rolled a 6 for their animosity and moved 5" towards the lord and then charged him! After the 2nd round I beat him and he ran - and never rallied!
But as the game wore attrition wore away my more fragile units, his knights were impervious to harm today, and he munched away unit by unit my poor army.
Final straw for me - My 30 spears had fled into a forest and rallied - he charged me with a unit of knights but I held and didn't run!
Next combat round, final turn of the game, I actually won the combat by 4! He has ld 4 for the break test and rolled a 6 - I was overjoyed but his STUPID BSB was able to bail him out and he rolled a 4 for the re-roll - which meant that he was able to rear charge the unit in his turn and wiped them out - If I had broken the knights on my last turn it would have been a rousing draw or EVEN a minor win to me!!!!

As it was I faced my FIRST EVER defeat of my 1000 point Goblin list - and it's been played a lot this year - and it hurt!

Ah such is the cruel stroke of fate, but tomorrow I face another bretonian but at 1500 points - the only good news I hear is he loves to tool up characters and doesn't take much in troops - in fact I heard his army model count is smaller than my 2 1000 point opponents!

Back to the Waaagh for me!

Roostmanuva
07-05-2010, 10:43
Great Thread Jind.

Really loving the small battle reports!

keep it up.

guardian angel
07-05-2010, 11:43
Am really interested in how you rate your shamans performance at this points level. Do you think he is worth the points? Do you reliably get through 2 spells a turn with this setup. I like his setup in theory, just want to hear if it works that well in practice!

At present I plan on using a NG bsb in my own list, but am tempted by the shaman. Do you miss the lack of a bsb at all in your 1000pt list?

Jind_Singh
07-05-2010, 15:03
On using Shamans in smaller games

Night Goblin Shaman, level 2, Staff of Badum, Mushrooms - 135 points

In practice he is a monster! He has 4 power die a turn to throw at his spells, and depending on his spells it's either 2 die per spell or 3 die and die (If he has basic spell it goes off on a 4+).

I'll mind game the opponent, he'll be used to dispelling the spells based on my 4 die - and to make them burn a scroll if the spell is really nasty I'll throw 3 die in to it and shout "stop that one!"

It's great set-up overall as the casting value on the little Waaagh is much higher than for the big Waaagh, so I find the extra plus one to cast is great. Another experienced Goblin general fields 1 scroll and 2 mushrooms, or just 5 mushrooms - but the risk of rolling the all critical 1 is too high, and Waaagh magic miscasts are just to horrendous for me to even risk!

For a 1000 points he's a good savage little beast - I find that at 1000 points most people either don't bother with magic, which is great as my boy is ready to go, they are bringing their own level 1 (3 dispel die and 1 scroll), or they are magic heavy, which is still fine as my dudes strong enough to push his spell through using 3 power die (higher miscast chance, but what can you do?)

The spells of the Little Waaagh are hard enough that they can potentially turn games for you - if used well. Hand of Gork in particular can be a game winning spell, but his appetite for destruction knows no bounds with 2 magic missiles, foot of Gork, and Gork wants you!

Jind_Singh
07-05-2010, 15:26
On missing the BSB for Goblins

This is a tough question as to be honest though I miss using a BSB I have never TAKEN a BSB! I'd love to have one, I'd either give him re-roll panic for all Goblins within 12" or the Spider Banner and make 1 unit poisoned - then I'd add him to a unit of 40 common Goblins with short bows & Shields, making a unit that as a 5/4+ save and 40 poisoned short bow attacks....look out large targets or units on hills!!!

There have often been times when the re-roll would have come in handy, especially as quite often I'll only lose a combat by 1-2 points but when you start with a base leadership of 5 or 6...a re-roll is by no means a bad thing!

So why the lack of BSB to date?

Well it's a case of conflicting views for me:

1) I need 2 level 2 shamans as I LOVE little Waaagh spells! I'll take staff of Badum & mushrooms for a Night Goblin level 2, and then either a common Shaman, scroll, Itty Ring on a chariot, or a Night Goblin shaman with same items.
2) General - OF course this is my much awaited Forest Goblin Warboss on giant spider as it's a SICK model! Makes me drool, and I can't wait to start using it! He'll be tooled up for combat, as no one expects a close combat Goblin General (I play quite aggressively (for a Goblin!).
3) Night Goblin Big Boss riding a Giant Squig. This dude is the only reason why I started this thread, why I became so green blooded, and why I have such a passion for Warhammer again!

Let me explain....When I left the hobby for a long 8-9 year break I made the mistake of walking in to our local GW store - you know, to see some new models and to reminisce on the good old days. So long story short anytime I'd be in the mall I'd make a trip to see the good stuff! Now over the course of a few months the visits get more frequent, I know the staff on 1st name basis, and I've even played a few demos of Warhammer to see the changes brought on by 7th ed.

Then the buggers at Black Libary released 'Helden Hammer', the 1st Sigmar book and I stupidly bought it! BANG! I'm dying to get back in to the hobby!

Phase 1 - The Set-up

So I make a cunning plan - I know that my old Deamons are still in the attic in England (I live in Canada now), and I have to go home in September for a wedding. I did some e-bay research and it turned out my Seekers of Slaanesh were going for $20 EACH! I paid waaaay less for them - I showed this to my wife, causually mentioned that I had quite a few of them, and I'd bring them back from the UK to sell:

"Sounds good Darling"

HA! Phase 1 - SUCCESS!

Phase 2 - The Groundwork

This was an easy phase:

"Oh Darling, there is a store were people play this game - and on Tuesdays they play the warhammer thing, I'll pop along there on Tuesdays and get to know a few people - so I can try to sell them the goods"

"Oh, sounds great darling, have fun"

HA! Phase 2 - SUCCESS

Phase 3 - "Screw you guys, I'm going home"

Well, putting it bluntly - after 2 weeks of going to the store I told her outright that I had fallen in love with the game and instead of MAKING MONEY I grabbed:

10,000 points of Deamons!

But while they were super fun to begin with, I got back my lost skills of Warhammer generalship and they suddenly became dull! So I switched over to Empire - but they only made it to 3000 points before becoming dull, so I switched over to Ogres who made it to 5000 but they got dull. Now in all this time I actually had a sizeable Orcs & Goblins army - thanks to trades, battle for Skull pass, but I wasn't feeling the love for them!

When I was 18 I had a 10,000 point horde for 2nd and 3rd edition, so I felt like I had been there and done that. But then came the day of awakening - there was a bitz trade and I ended up with the Night Goblin Big Boss on Giant Squig, and as Kylie Mynouge once sang:

"It was love...at 1st sight"

BABY! This dude is BAD ASS! He looks just epic and captures everything Greenskin for me! All 3 of my armies became plastic & metal junk and the Waaagh had started! I am now happily in to my 11,000 point region but it's still growing, wait until the new plastics come out! And I have NO Savage Orcs so when they go plastic I'm going Savage!

So in EVERY game I'll field the Night Goblin on the Giant Squig, he's just a part of me, and he's too insane to be a BSB so I don't take one! IS this a wise move? Not really! Is this the right move? By Gork & Mork yeah!

So you see while I miss having the all important BSB in my low leadership Goblin army, I'd miss not having my Big Boss more!

Hope that explains why I don't use a BSB!

Warlord Ghazak Gazhkull
08-05-2010, 07:58
Last year or 2, I also didn't take a bsb. My army is no more about magic, redirecting and such. Altough if i field a unit with banner I put my bsb model in it most of the time since he looks really nice.

http://i39.photobucket.com/albums/e200/476WGG/BSBcloseup2.jpg

And personnaly in games under 2000pts I also always field my big boss on giant squiq I love him and most people don't worry about the little bugger till he hits the flank from a unit knights with s10

Cheers,
G

Jind_Singh
08-05-2010, 11:28
LOVE the painting and free hand on the banner! Looks epic!

Jind_Singh
08-05-2010, 11:50
Big Jobz declares an Errantry War on the Bretonians

So as Big Jobz was lying there, wounded, on the battlefield he overheard some Brets talking about mounting an Errantry war on the Greenskins - not to be out done he declared his own waaagh on Bretonians in general - as they smelled funny and didn't have the decency to die properly when he hit them with honest fanatics, squig hoppers, and his spear chukkas!

Game 1 - V's ANOTHER Bretonian player (NOTE TO READERS: In all my years of playing I must have faced the Brets all of 2 time, yet this week I can't believe how many of them I have faced!)

1500 Points:

Forest Goblin Big Boss, light armor, shield, porka's pig stikka, giant spider

Big Jobz - Night Goblin Big Boss, giant squig, martogs best basha, kickin boots (and scout ability, poisoned attacks, + 1 attack)

Odd Git - Level 2 shaman, staff of badum, mushrooms


30 NG spears, FC, netters, 1 fanatic
30 NG spears, FC, netters, 1 fanatic
20 archers, musician, fanatic
5 spider riders, bows, musician
5 spider riders, bows, musician
5 wolf riders, bows, musician

8 Squig Hoppers
2 spear chukkas

Giant

He had 3 Paladins (including a BSB that hits out a whopping THREE static combat res by himself!), a Damsel, 2 bricks of Knights, 2 units of mounted yeoman, a block of men-at-arms, skirmishing archers - model count was lower than the other Brets who had more models at a 1000 points!

The battlefield was a 6 by 4, a wood deployed either side of the center zone, a hill halfway between both armies on the right flank, the left flank had a series of small woods and boulders - there were clear avenues to march units through but there plenty of blind spots, with a hill in both deployment zones.

He deployed his 15 skirmishing archers on the hill , the 2 bricks of Knights behind the woods next to them facing the right table edge (He planned on moving them around the woods and into the poorly protected flank), the center of his deployment (facing open ground) were mounted yeoman, men-at-arms, and on the far flank more mounted yeoman. BSB was in one brick of Knights, another in the 2nd unit, and his general and final paladin were on Pegasus - deployed center of the board.

I, on purpose, deployed the 2 warmachines and 20 archers by themselves on the far right hill, on the other side of the woods that his Knights were hiding behind I placed 30 NG spears with the new Spider Boss, a Giant, my center was a lonely unit of spears with fast cav peppered everywere and the Squig Hoppers by themselves on the far left flank. The idea was to make my flanks look unprotected and vunerable, leaving a clear route of attack he should take to smash me - His plan was to march around the woods, present both units to the Generals unit, smash it aside and thunder down the flank of my over-extended army (with no leadership bubble). But unlucky for him, Big Jobz ad a cunnin plan!

This game was a great start to my self-declared war on Bretonians! My Night Goblin Big Boss, Big Jobz, scouted in a wood so he was 10" away from his BSB unit. Praying to roll the all crucial 11 or more on 3D6 I cried out in joy as I rolled a 12! He took the charge, I challenged the BSB who was only model in base contact with me, and prayed that my 6 attacks at str 5 would see me through - sadly I just caused a wound and he killed Big Jobz, and beat me on static combat res - the squig got frenzy and hatred as a result but also broke from combat! He elected to restrain but FAILED and had to pursue the squig TO THE CENTER OF THE TABLE! This moved his BSB unit AWAY from the right flank and placed him out by himself in the open! To add salt to the wound the Squig got away! The next turn saw him move his 2nd unit of Knights out into the center to support the 1st unit, and his army rolled forwards. I was then able to shoot/fanatic/magic the crap out of the 1st unit of Knights, leaving just the BSB, unit standard, and champion standing! They failed their panic test and ran away! The Giant was also looking happy as he was lurking behind the woods facing the center but cruel fate hit me were it hurt - the generals unit squabbled so I knew they would not make it to the planned fight in time! On the left flank he was shocked as my wolf riders and spider riders charged his yeoman - as the men-at-arms were less than an inch away they also got drawn into the combat - which was great as I had another cunning plan - it relied on me losing combat and being able to run away, he'd most likely have to pursue as he has low leadership and the over-run direction would take them past my squig hoppers which he'd then most likely charge with the men-at-arms, and his yeoman would be stuck in woods just 8" away! The plan worked excellently! The only blip was the wolf riders rolling a miserable 6 to run and the men-at-arms rolled an 8! But like a puppet master controlling the show I couldn't help but smile as his men-at-arms charged my squig hoppers! He killed 2, I killed 6! He held combat but the next turn I killed another 7 men and ran him down! The yeoman were also buggered as I was able to throw spiders at them, they broke and fled into the rampant squigs who ate them!

The battle for the center also heated up - a TERRIBLE mistake by me near cost me what was so far an amazing game - I had poorly placed the spiders so if they were charged by the 2nd unit of knights, the knights would win, and then over-run into the flank of my giant! This was a potential disaster as it would take out the anchor holding the line together and truly split the army apart! I prayed he didn't see it but alas he charged - I fled and then had to hope the forest would slow him down but he JUST clipped the giants base and aligned with his free wheel - things were looking bad! In the ensuing combat I took a hefty 4 wounds but killed 2 Knights back as the Giant swung his club and held with his stubborn leadership! Yeah!
In my turn I re-aligned the 2 spear units to march forwards as fast as possible to the giant, the 20 archers had been squabbling for 2 turns in a row but were now making a beeline for the archers directly opposite them on the other side of the battlefield. In an effort to save the giant from certain death I successfully cast Mork will Fix it on the Knights - now it was impossible for all but the Hero to wound me! The Giant lived through the round of attacks! In return he picked up the damsel from the unit and stuffed her into his pants, he then picked up the unit champion and squashed him!
Time was running out for both of us and a simple mistake by me was threatening to take away the game from me!
In an effort to kill the giant both his Pegasus Heros declared a charge but his lord failed his terror! The remaining hero set the butt of his lance and charged for the Lady - into the flank of my giant! By a huge miracle the Giant took just 1 wound and held the line, which allowed me bring both spears into charge range!
Then disaster struck, the giant was brought low by horse attacks from the main unit (Mork will fix it was dispelled when I tried re-casting it). The giant fell over on to the Pegasus Knight and crushed his mount, and also wounded the hero!!! The hero then had nothing to lose and ran towards my Generals unit - thinking to take me on in a challenge!
But THIS was the mistake I had been waiting for! I declared a Waaagh and moved the unit D6" forwards, which brought the generals unit into charge range on the sole Bret Hero - I issued a challenge and smashed & smeared his puny human features over my Akkrit axe! The ensuing over-run allowed me to charge the unit of Knights that had just killed my Giant, things were looking up!
We had 3 turns left (His, mine, and then his final turn!). The combats swayed back and forth, no one side able to break the other.
All we could do was feed more units into the meat grinder, he charged his single remaining knight (Holding a war bannor) into the front while his Pegasus knight flanked me. In return I flanked him with my spider riders and my Spider Boss killed both his BSB and his unit champion in challenge! My final turn I passed the leadership test at -2! But in his final turn I finally inflicted enough wounds to kill the Pegasus hero, broke the main unit of Knights, and the only thing that killed was the stupid single Knight held! I couldn't pursue and lost the chance to win an extra 200 VP for capturing standards, and half points for the remaining knight! But the field was mine! Smashed Bretonian corpses steamed in the cold as my Greenskins prepared themselves for the traditional after-fight barbecue!

On a side note I then played a 1000 point game v's the 1st Bret player who ground me out to a draw, this time luck was with Big Jobz as he and his crew wiped out the entire Bretonian army save for his BSB, 1 standard bearer, and a unit champion! The most epic moment of the game in Turn 2 when I nearly wiped out his 1st unit of Knights with shooting and panic! He had a single big unit left with his general so he declared a charge on my archers - I held and unleashed a fanatic at him which did nothing. However as he charged the archers he got to close to my spears who unleashed their fanatic - he rolled a massive TWELVE hits and did TWELVE wounds which wiped out the ENTIRE unit apart from his charging general!!
Another massacre for Big Jobz and his ladz!

rtunian
08-05-2010, 12:29
wgg i would field that bsb every game ever. that is a very nice job

Jind_Singh
08-05-2010, 19:48
BUMP - I finished the piece on the Errantry war, this morning it just had an army list for my Gobbos.

PS - I have not had time to complete the 10,000 point report - I'm aiming to do it early this coming week!

PPS - Thanks for tuning in!

Jind_Singh
09-05-2010, 22:57
On Orc & Goblin Wishlisting

While overall I am VERY happy with our book in it's current form, I can't but help wish a few tweaks to made on our beloved army! I am one who is firmly against scrapping animosity, that makes the army for me, but here are a few 'wish list' chart toppers!

1) Calling a Waaagh - D6 wounds if I roll a '1' when calling a Waaagh is just TOO hideous! Why can't it be D6 str 4 hits or something similar to how a Black Orc Character smashes people around?!
This won't make me so shy to shout Waaagh when I'm playing all-cav lists with the Greenies!

2) Choosing a Black Orc Warboss general allows for one unit of Black Orcs to be taken as core. Choosing a Common Goblin general allows for a magic standard (50pts max) for a common Gobbo unit. Orc Shamans should all get Boar chariots as options for mounts (as opposed to just a lord level having access to one).

3) Common Gobbos - Needed to be 3 points base cost including their equipment upgrade - so light armor & shield for 3pt, so just 4pts if I want to add spears/bows to the unit.

4) Orc Boyz - Big Uns upgrade is to expensive, should be a unit upgrade (for e.g how the netter upgrade works) or reduced to 2pts a model

5) Black Orcs - include shields in current base cost, ideally 12 pts a model includes shield

6) Wolf chariots - 2 for 1 deal

7) Trolls - The upgrade should only be 10 pts a model

And that's it! Add in a scavenge pile like Skaven have and we're set to go!

DaBoss
10-05-2010, 06:51
O&Gs will always be my first and favourite army - they just have so much character as you say! I have been playing them for 20 years now and i still can't stop.

I have swung towards tournament play in the past years, and though O&G are far from the toughest army out there i still have a lot of fun and do quite well in my modest way. There always seems to be some sort of surprise you can pull off with O&Gs whether it be just a waagh move forward 6 inches to allow the perfect flank charge, or one of my favourite moments in gaming when playing Tzentch demons - i charged his uber unit with named characters etc with my Big-uns assisted by my Goblin hero in chariot wallopa's wonder and the tricksy trinket - no ward saves allowed to anyone in base contact, st 10 hits from the gobbo impact hits etc etc. Destroyed the unit in one phase and over-ran into the greater demon which we also totalled!

Of course i have countless countless experiences of everything going pear shaped, but this just adds to the fun!

Long live the green ones and all who play them!

I am also a fan of the current book, though i agree with your adjustments to improve how it plays. Personally i think BOs should have something equivalent to Plate armour - i.e. 4+ save but no shields. This would be much more suited to their armed to da teef rule.

I also hope that GW might bring back the possibility for additional Gobbo characters as in the previous edition of the armybook. This made Gobbo only armies quite tough and also imo very fluffy. Maybe this could be done by adding unit named characters to unit options as in some of the newer books.

amysrevenge
10-05-2010, 07:48
On Orc & Goblin Wishlisting


I really like your wishlist, and pretty much agree with all of it. I'd only add another point, reducing the cost of Boar Boyz (and especially Boar Boy Big 'Uns).

ShaggothLord
11-05-2010, 00:14
I actually made personal revisions to the Orcs and Goblins army list. Here's the link.

Point Revisions:
Big Un upgrade for Infantry-3 points.
Big Un upgrade for Cavalry-5 points.
Boar Boys 18 points each
Savage Boar Boys 19 each
Wolf Chariots 2 for 1
Black Orcs 12 each and come with shields

Army Wide Special Rule: We'z Bigga dan dem!: Units that cause fear but are outnumbered by a friendly Orcs and Goblins unit do not cause fear. Terror causers outnumbered cause fear instead. Example: 15 ghouls charge 20 orcs. Normally the ghouls cause fear, but since the Orcs outnumber the ghouls, the ghouls do not cause fear. Calculate at the end of each combat phase who outnumbers who for the purpose of if a unit causes fear or not. Also calculate Fear when a unit is charging/ being charged by a Fear/ Terror causer.

Animosity: As normal, but if there is a character in the unit, if said unit rolls a one, instead consult the Squabble Table:
1-2: Squabble
3-4: Sorry Boss! D3 hits strike the unit at the strength of the character in the unit, but then the unit is free to move. This cannot cause panic.
5-6: Act as if the unit rolled a 2-5.

Quell Animosity: Units within 6 of Black Orcs roll on animosity table, but only count rolls of 2-6. If a 1 is rolled, count it as a 2. Black Orc characters and their unit do not squabble.

WAAGH: If one is rolled, reroll. Second result stands. 1 is unmodifiable. If goblins are within 12 of general, they may count their rank bonuses for modifying their WAAGH! roll. If a goblin character is general, then goblins always count rank bonus for calling WAAGH!

Night/ Goblin Big bosses are 2 for 1 if they do not have magic equipment.

Da Boss Died: Army wide rule. IF general dies, the character with the next highest leadership in the army is the new general. This can not bring the Battle Standard Bearer to be the general. However, if there are multiple characters with the same leadership viable, you may choose the next general. The opponent only gets Vicotry Points once for killing the first general.

One Orc Boy unit in the army can take a magic banner up to a value of 50 points. Any number of units in the army can be upgraded to Big Uns.

Armed to Da Teef: Safe, except that Black Orcs may switch weapons each round, allowing, for example, using 2 choppas in the first round of combat then switching to choppa and shield. This rule still remains in effect for Black Orc Characters.

Jind_Singh
11-05-2010, 06:14
Da Boss is ded, long live Da Boss! I quite like that rule, though in practice the armies would have a massive brawl to decide whose da new boss!

Jind_Singh
11-05-2010, 18:22
Honorable Mention

Being that they are Greenskins in every aspect I wanted to spend some time talking about Ogre Kingdoms Gnoblars!

These punitive warriors make me laugh, they captured my heart and it's a shame we can't take them in our own O & G lists! The only warriors walking that make my Goblins like the dudes from 300, the Gnoblars set the standard for useless in the game! I think only VC zombies are on the same level it terms of stats, but our boys are so much mightier! The fact that everyone has sharp stuff is an overlooked strength as there is nothing wrong with free chances to harm somebody!

In yesterdays games v's High Elves my 4 trappers hurled rocks at a Lion Chariot, 1 hit, 1 wound, 1 failed save = me laughing like a mad man!

And who can forget the sheer inventive nature of the Gnoblars - from the race that brings such wonders like the Snotling Pump Wagon and Doom Divers, comes the ingenious creation of the Scrap Launcher!

Yesterday (v's same poor HE player) on the very last turn it was looking ok, a draw. I had smashed his left flank but on the right I lost ONE combat with my Bulls and THREE units ran in panic! The entire flank turned tail and ran off the board! But I lobbed a volley of scrap at the unit of 10 archers bunkering his level 4 mage, the shot scattered so instead of hitting like 10 archers the shot just hit 2 archers and his mage.

He failed his look out sir.

I arched an eyebrow and told him -

"you do know your lords dead right?"

He's like "What you talking about?!"

I told him "You failed your look-out sir and I have killing blow, your dead!"

and promptly rolled a six! BANG! One dead mage, lots of VP plus another 100VP for him being a general meant I had won by a landslide - all because of Greenskins and Greenskin ingenuity.

You can't help but love the race of Greenskins - we really do make peoples lives miserable!

Gnoblar Wishlisting:

1) Goat Riders - That's right, you heard me! Stubborn leadership 5, similar wall crawler ability to spiders (they are goats!), and the goat gets str 4 charge (+1 str on charge). The models would look AMAZING, they would be fast cav equivilants for the Ogre Kingdoms.

Actually that's it, after wishing for Gnoblar Goat Riders how can a man wish for anything else?!

Lowmans
11-05-2010, 22:21
Hehe! GoatRiders! Genius :)

Jind_Singh
12-05-2010, 16:27
I have swung towards tournament play in the past years, and though O&G are far from the toughest army out there i still have a lot of fun and do quite well in my modest way.

Would you be able to perhaps post some useful advice on all budding Greenskin Tournament players?

I know that I for one would love to hear more!

thanks!

Toshiro
12-05-2010, 16:59
lol, goatriders! pure awesomeness!

Malorian
12-05-2010, 17:01
I would love goat riders, although I wouldn't make them fast cav.

The Blue Guy
12-05-2010, 18:25
Goat riders (just loose the riders)

http://www.westwindproductions.co.uk/catalog/product_info.php?cPath=1_4&products_id=826

Jind_Singh
13-05-2010, 04:35
mmmm, not bad actually! That's a cool project for me!!

Jind_Singh
13-05-2010, 04:54
Sneaky Elves sneak up on Big Jobz!

Week 2 of the Mighty Empires - my current record is solid, just 1 massacre against me, but else I've either won or gotten a few draws! I own 2 mines in mountains, 1 mine on a river, a city tile, a castle tile, a blank tile! It is the biggest Kingdom on the board, and worst of all is to the South are about 5 Kingdoms but there is now only ONE tile that allows them access to the map! I rapidly expanded Eastwards to cut them off! If I can claim 2 more Empire points they will be totally isolated, and then I'll expand Northwards to the 2nd largest Kingdom, belonging to the pesky Wood Elves.

Knowing that we'd sooner or later be clashing in a race to the top I challenged him today - here's a breakdown of the game.

Well to begin with I was very confident - I cashed in 250 points of gold and had 30 Night Goblin Spears, full command, netters, 1 fanatic (200 points), 5 and Goblin Big Boss with some upgrades - 50pts. He had:

Level 2 Mage
Hero
Hero scout
10 Dryads
10 Dryads
8 Wardancers
5 Waywatchers
8 scouts
10 archers
10 archers

The game started AMAZING! The Squig Hoppers rolled a MASSIVE 17" for their roll (2 6's and a 5!) and smashed into the Way Watchers who were scouting in some woods on my left flank! He fled the charge but rolled a miserable 4" and was wiped out! The unit also included a hero scout who was also smashed aside!

The game went even better as I ran my spiders 14" forwards to within a few inches short of his scouts in the right wood and was successfully able to cast Hand of Gork on them - bang, they rolled into the scouts!

But as luck would have it only ONE spider hit! NINE misses! He killed 2 spiders and the rest of the unit ran away, failed to rally next turn, ran of the board and panicked a spear chukka off the board!

But as the game went on his hero overran into the open and got smashed by my Pump Wagon (He didn't know I had 2D6 impact hits or 360 degree charge arc as no one plays Pump Wagons apart from me!), and my Shaman was deadly - his kill tally was most impressive today!

Netter blocks did wonders - was charged by 8 Dryads on front and from rear by 3 war dancers - I killed all 3 war dancers, 1 dryad, for his kill total of 3 spear man! I chased off his Dryads, who later rallied and charged me in the last turn of the game but I beat them by 1! Hurrah's for the Gobbos!

My 2nd unit of spiders withstood withering amounts of archer fire, 1 sole Rider musician remained! I pointed ominously at his 2 surviving scouts and told him that Gork had marked them out for death by the remaining spider rider - despite being shot TWELVE TIMES at SHORT RANGE by Wood Elves he lived! He charged the 2 remaining scouts (after passing his fear test) and killed them BOTH in combat! Huzzah!

By the end of the game all he had was 7 archers, 7 Dryads, 8 Dryads - I had 2 netter Spear units, Big Boss, Shaman, 1 Spear Chukka, 1 table quarter, and killed his general - However, the army has a huge weakness is that while my units are small and disposable, they ultimately bleed away many victory points! It was a minor win to me despite the fact he was out-tricked, out maneuvered, and thrashed all game long! At no time was there a moment when the game hung in the balance - yet I was very surprised at the end of the game to see that what we both thought was a good whopping turned into a minor win!

But the main thing I took away was that Gobbos are da best, and it's another victory against an experienced player who didn't know about Pump Wagons!

Waaagh Big Jobz!

Jind_Singh
15-05-2010, 02:25
Something I'm looking forward to if the 8th ed rumors are true....

15% cap on rares - now while this may be a real bummer for dual steam tank/dual hydra players, what about....

2250 points = 337.5 points

Which is actually...

EIGHT PUMP WAGONS! Can you imagine! How amazing would that be! And apparently 3000 points is the 'new 2250' so I can take ELEVEN PUMP WAGONS!

OH DEAR MORK & GORK! ELEVEN PUMP WAGONS!!!!

Gork or Possibly Mork
15-05-2010, 02:45
Something I'm looking forward to if the 8th ed rumors are true....

15% cap on rares - now while this may be a real bummer for dual steam tank/dual hydra players, what about....

2250 points = 337.5 points

Which is actually...

EIGHT PUMP WAGONS! Can you imagine! How amazing would that be! And apparently 3000 points is the 'new 2250' so I can take ELEVEN PUMP WAGONS!

OH DEAR MORK & GORK! ELEVEN PUMP WAGONS!!!!

I think there is rumoured to be a cap to prevent spam. e.g. 0-X of the same special/rare. Not too sure I believe it though unless there are different caps for point levels it doesn't scale real well. Ah nevermind notice it says *may*

Categories for core/special/rare are remaining.
There *may* be something to prevent spamming...

The first rumour about this;
Special Choices: No more than 3 of the same type - Examples; No more than 3 units of Chaos Knights, or 3 units of Forsaken etc in the same army.
Rare Choices: No more than 2 of the same type - Examples; No more than 2 Hellcannons, or 2 Chaos Giants etc in the same army.

PS..I like you wishlist but I'd like to see fanatics not die when running into hills as an actual rule instead of having to house rule it. Then again you go try spinning around with a ball and chain on shrooms and run up a hill and see if you don't hurt yourself:D I suppose it's a little realistic.

stazba
15-05-2010, 02:56
Something I'm looking forward to if the 8th ed rumors are true....

15% cap on rares - now while this may be a real bummer for dual steam tank/dual hydra players, what about....

2250 points = 337.5 points

Which is actually...

EIGHT PUMP WAGONS! Can you imagine! How amazing would that be! And apparently 3000 points is the 'new 2250' so I can take ELEVEN PUMP WAGONS!

OH DEAR MORK & GORK! ELEVEN PUMP WAGONS!!!!

Hey Jind.

I know the point of this thread is not 8th ed (as there are a plethora of threads for that already), but I can't see people being very pleased with you if they ran a list with 8-11 pump wagons and cries of cheese might arise. IMO rare choices should mean that there are not so many of a certain unit available on the battlefield. Having 8 wagons with impact hits (even if random movement) and 360 deg view for so few points will prob not go over well with some players, and some might argue that you are going against the spirit of rare selections. Your point though really does show that % of rare might actually benefit some armies. In the end, you might have to limit your own list if you are trying to be fluffy with your army (unless you are running a snotling horde in which case nobody should complain as you need all the help you can get).

BTW, I am not bashing you at all, as I really love this thread and have been subscribed for quite a while (even if I haven't posted).

edit- If what Gork or Possibly Mork said is true, then nevermind :)

Urgat
15-05-2010, 09:26
Goat riders (just loose the riders)

http://www.westwindproductions.co.uk/catalog/product_info.php?cPath=1_4&products_id=826

Attack of the clones!


Your point though really does show that % of rare might actually benefit some armies. In the end, you might have to limit your own list if you are trying to be fluffy with your army (unless you are running a snotling horde in which case nobody should complain as you need all the help you can get).

Don't worry, his wallet will prevent him from doing that :p

Jind_Singh
15-05-2010, 16:57
lol, to be honest stabza it wasn't something I'd seriously do as who would want to make that many wagons! The model is a royal pain to make! And I'm too lazy to scratch build that many, which means it isn't happening as I belive all pump wagons should look wildly different to one another! - I just really love Snotling Pump Wagons though!
I'm actually looking forward to the new ed - I don't read the rumors as in June all stores will have an actual copy for me to go and read, or beginning of July at least, and what few rumors that did make it to me make me think that this is going to be a massive change in the way I look at Fantasy, so don't want to spook myself out!
I actually think that overall the new ed will be kind of fun - the main thing that has me pumped is that this new edition is for core units and big blocks - this will give me an excuse to get EVEN MORE Greenskins! The only MAJOR fear I have is they over-simplify the rules to make it feel like a 40K or WOTR game - which is not bad, but I kind of like the complexity of the rules to a degree. On the bright side if GW succeeds in making Warhammer mainstream game (right now 40K is selling 4 to 1 in most stores), it will mean more people buying in to it, which means more money, which means more cool new release for me to buy! I don't mind THAT! And if worst ever came to worst - I still have my 7th ed book!
I am also really praying that they 'fix' common Goblins so they become a viable option for the army book - it's a shame no one takes them (except for the MASSIVE unit of 40 I am building right now, modeling them to look like a Roman Turtle Formation!!! :D:D)

Frankly
16-05-2010, 08:46
WoW!

Brilliant thread Jind! I've just started playing gobo's and this is the perfect thread for me to learn something new about my greenskins.

Atm I'm building a chaos gnome army using snotlings with shaggy beards and long rough hair(greenstuff ofc) and painted fleshy colors, all of them holding old zulu warrior shields I've have left over from another wargame. Modelled about 90 odd so far, paints about 40-ish of those.

I'm using NG rules for the army since they have a really good horde feel about them and fanactic rules work well as crazied choas warrior gnomes I've been modelling.

The thing is. I play in an environment that constantly uses tournment type lists, even 'fun' lists would be considered cheezy by some members on these forums. But to me and to the playing group, this is standard play and more importantly its FUN for us, hard fought battles, sly armylists and cunning plans over a few beers brings out the laugh, most of us would rather lose to a strong opponant than win against a weak list. I guess what I'm saying is that its also important to understand how other players are playing armylists and armies in your play group/club or area and work with then the create an environment thats suitable for everyone.

Back to the thread, I've enjoyed reading the B.Reports, they've made to re-consider taking 6-8 chukkas + doom drivers for maybe some mobility. Also spider riders being Gorked into scouts is just plan cunning! well done sir!

The Blue Guy
16-05-2010, 09:05
Atm I'm building a chaos gnome army using snotlings with shaggy beards and long rough hair(greenstuff ofc) and painted fleshy colors, all of them holding old zulu warrior shields I've have left over from another wargame. Modelled about 90 odd so far, paints about 40-ish of those.
Ok, Frankly, I think I speak for everyone here when I say that you need to post a few pictures of your chaos gnomes.

Frankly
16-05-2010, 09:18
I'll lost the plug-in cable for the camera to the computer, but will do when I find it(I'm very proud of the little freaks). Its a really really cheep way of building an army btw.

Jind_Singh
16-05-2010, 16:25
yeah mister! You BETTER post those pics up when you get a chance, and if you don't get a chance...make a chance! I want to see these new breed of Greenskins - they sound amazing!

Jind_Singh
16-05-2010, 16:53
Can Big Jobz fight of the Dark Elves?

So I took the standard 1000 point list - Boss on Squig, level 2, 30 spears, 20 archers, 10 spiders, 5 wolves, 2 chukkas, 5 hoppers, 2 pump wagons v's...

DARK ELVES

Level 2 sorceress
Assassin hiding in unit of Black Guard

18 Repeater crossbows
5 Dark Riders
5 Cold One Knights
18 Black Guard, full command
5 Harpies
5 Harpies

Against my old adversary - now in all the time I've played him (which is lots) I've NEVER beaten him, apart from once in a tournament in which I had DoC! This is by no means his tournament list of DE at 1000 points (It can get MUCH nastier!), but he's a solid strategist and a royal nightmare to bring down!

He deployed the Sorceress in the xbows in woods to the left, dark riders next to them, then cold ones, then black guard, with both units of harpies screening his army.

I placed opposite his left 20 archers, 1 chukka on a small hill. Center was held by spiders & wolves, 30 spears, right was held by everything else!

I won't go into a full battle report (partially I don't have time, and partially I've forgotten enough details to make a proper report) but what I DO want to illustrate is the sheer POWER of our Greenskin armies v's Dark Elves.

FAST CAV

Saved my army from being crushed on any number of occasions - the strategic use of spiders & wolves prevented him from declaring charges on any number of occasions! I also used them to prevent HIS fast cav from being so....fast and therefore freed my units to advance as one. One of the most crucial parts about using fat cav v's Dark Elves is to keep them AWAY from his xbows - any Dark Elf player worth his salt is going to target the crap out of your fast cav so either deploy them well behind terrain or use your core units to screen them for as long as possible.

Aim for the head, bring it down, BRING IT DOWN!!!

OK so we have no one as noble as King Theodin of Rohan to lead our armies but we can follow his advice - to concentrate on the biggest threats and bring them down HARD & FAST. In this case I HAD to just destroy his Dark Riders as soon as I could - they move way to fast, they can fire an horrendous amount of firepower, and hit hard with their bloody hatred! I slammed both spear chukkas, spells, and archers into them at every opportunity until they no longer presented a threat to me, after which I went cannibalistic on his Cold ones! DO NOT WORRY about throwing a single chukka at them which could have killed 3 black guard instead - since in this game he held his black guard back as a reserve I really didn't care!

Hatred

This is what makes the Dark Elves the most dangerous army out the 3 Elven war-hosts - High Elves are so predictable that I don't even bat an eye lid against them, I know all their strengths and weaknesses, Wood Elves are annoying but you can shut them down, Dark Elves are complete nightmares! They cause me constipation!
But it is their one weakness and is why experienced players will shot at your fast cav/throw away units 1st!
His cold ones were down to 3 models and were right on the verge of smashing into my 30 NG spears who had no character supporting them. I rear charged him with 5 squig hoppers, did an epic whiff on rolling die, and killed one miserable Knight - he on the other hand munched me up - the remaining 3 hoppers turned tail and fled - which was the master plan as now his cold ones were running away from me, effectively they can't charge until he's turned them around in his NEXT turn, so I have a 1 turn cushion in which I pay them no attention. But it only works as they have hatred, otherwise I was doomed!

Sneaky Tricks & Million to one chances

DO Use your sneaky tricks against the Elves! Our army, more than any other army, relies on sheer luck at times to win the day. I was at a point were all I had left were my 30 Spears, Squig Boss, 1 Chukka - THAT'S IT! I charged his 2 remaining Cold Ones with the Gobbos, but I needed to pass my fear test in order to do so - ld FIVE!

Dice are rolled....FIVE!!

Phew, ok so now the next thing is he has an assassin lurking on the battlefield on charged out of a unit to smash my approaching pump wagon. Only thing I got is a single chukka who needs a SIX to hit! I rolled the 6! I then needed to wound (anything but a 1), I wounded! OK so now I need to make my wound roll, I need AT LEAST a 3+ to kill him - I rolled a 5! He's dead!

Phew, ok so next gamble

I NOW need to win the combat against the Cold Ones, AND they have to break, AND THEN I need to roll at LEAST an 8 or more to overun the flank of the Black Guards...

YEAH BABY! DONE DEAL!

So the end result was that the 30 spears netted his black guard and killed some. Later the Squig Boss flanked them also to kill a few more, he then rear charged me with his xbows, AND flanked my Squig Boss with his 2 remaining Knights, and in about 5 rounds of combat (3 my turns, 2 his) I rolled THREE ones to net MYSELF, I was able to reduce his Guard down to 3 models, killed some of his xbows, but was eventually wiped out - leaving just 1 unit of spiders and chukka alive on the board!

Sometimes you got to play big and hope for the best - but if there's a chance take it as you never know! In the end he won, but only just, and with just a bit of extra luck (for e.g one of his stupid Harpy units passed THREE ld tests with ld 6, they annoyed me to the bitter end!), it might have been a different game! But at least it was a damn good close game!

Jind_Singh
18-05-2010, 05:38
Happy 8000 viewing Birthday!!!

Thank you all for following this thread and keeping it alive and kicking! 8000 views! It was 7000 just 2 weeks ago, that's amazing - thanks for all your support!!!

:D:D:D


Waaagh the Greenskins and all the joy and fun they bring into our lives!

Jind_Singh
19-05-2010, 05:56
Big Jobz does a small one!

Well well - so week 3 has began of our 4 week mighty Empires campaign. Thanks to character progression my beloved characters have:

Big Jobz - Night Goblin Big Boss, Scout, flaming attacks, 4+ ward save, + 2 attacks, +1 toughness

Odd Git, Level 2 Night Goblin Shaman, Bound spell (Power level 4, D6 str 4 attacks), 4+ Ward save

Spidda Boss: Goblin Big Boss, Regeneration, 4+ Ward Save, + 1 toughness, bound spell (same as Odd Git)

Well so 1st off I had to face the damned Bretonians again! I have declared an 'Erran-wassa-name War' (He overhead some Knights talking about an errantary war and nicked the concept). I was doing well (as previous posts have told) but my arch nemisis was the only kingdom who not only beat me, but massacred me! Well he did it again, utterly bad decision on my part not to flee my spiders off the board from a charge allowed his 2 power units to over-run through woods and face my unprotected flanks - from there on it was just a case of how much damage could I dish before he killed me - and to add salt to my wounds I had taken 1250 points to his 1000 points! How horrible is that! There was a brief moment in turn 4 were I could have salvaged a draw - when he flanked my generals unit with his errant knights my fanatic (from the nearby archers) launched himself at his mates. I needed AT LEAST to roll 6 or more on the 2D6, which I did, I then rolled a 6 for number of hits, 5 wounds! He only has 6 models charging so I could excited...until he made 4 ward saves! Then he procedeed to munch the generals unit and wiped out my entire army the following turn!

Night Goblins march against me!!

I played my 1st ever game at 500 points - it was NASTY! He had:

TWO Night Goblin Shamans, level 2, 5 mushrooms between them
TWO 20 Strong Night Goblin Spears, full command
TWO Snotling Pump Wagons

I went for the speed Freaks:

Big Jobz on his Giant Squig
Spy-da Boss on a wolf chariot, porkas pig-stikka

5 Spider Riders, bows, musician
5 Wolf Riders, bows, musician
5 Squig Hoppers
Wolf Chariot

The battlefield was a 4ft by 4 ft, lots of Greenskin village huts/walls in the central zones from left to right. I was worried about this one, he had good combat res on both units and potentially devastating pump wagon charges, and serious amounts of magic - both shamans had foot of gork, another had 2d6 str 4 missile attack, the other had mork wants ya - and a chariot always fails initiative tests so OUCH!

He got turn 1, he foot of gorked my squig hoppers - bang! 4 dead! The 2nd foot came down, BANG, Spy-da boss's brand new wheels got crushed! I squabbled with my spider riders so the rest of the troops ran forwards. He then squashed my wolf riders with his foot of gork - killed just the one. Then I got my lucky break - my wolf riders were within charge range of his general shaman who was hanging out on his own waaay at the back. If he cast foot of gork on me again I was steamed! But as it is he went for my general, Spy-Da Boss, and failed to would him! In combat I was also very sad to roll a shameful 2 for impact hits from my wolf chariot that had charged the spears in the center of the field. He beat me in combat, I ran away - straight into a hut - and was flattened worse than a fly hit by a fast moving car on the highway!

But vengeance was about to done! I charged his shaman who couldn't even flee as he was too close to his table edge, he got smashed, I jumped Big Uns out and he flanked the pump wagon, and in the meanwhile Spy Da boss charged the unit of Gobbos who had over-ran into my squig hopper! This was it...Big Uns tore his way through the pump wagon with ease! His overun took him into the flank of the gobbos! They failed to wound my squig hopper, but between the Squig Hopper, Spy Da Boss, and Big Unz I won the combat with ease! I ran his unit down as they turned tail and fled towards the left flank, all 3 of my units in hot pursuit!

My opponent was reeling from shock - his tactical edge had been blown away, his army was now on the verge of collapse. In desperation he tried to stem the tide - his 2nd unit of spears and wagon moved backwards to protect their flanks, while his shaman lined up to blast me. It was time to go big or go home! He cast his 2D6 missle - but I was able to dispel it! He then successfully cast foot of gork but he failed to wound! His gamble of casting two high power level spells on 2D6 worked but I dispelled one and shrugged off another - it was time to mop up! The shaman was gobbled up by the units while my other units lined up to take on his last 2 units - In the end (last turn) he turned his unit around to face my charge in my last turn - Big Jobz, 3 wolf riders, 5 spider riders (with Spy-Da Boss on foot) all charged his last unit - what do you expect? It was carnage!

So a lucky win for me - if he had taken out the wolf riders I would have still killed his one unit of spears and 1 pump wagon but his magic would have destroyed me!

Yeah!

So I have the largest Kingdom still, I am now the proud owner of 3 mines, 2 cities, a fort, and some empty land with my flag firmly planted along the borders to show that Big Jobz came, and Big Jobz conquered!

TheMaster
19-05-2010, 07:07
So are you still winning the campaign?

Jind_Singh
19-05-2010, 15:21
So far so good - I have to go back today to paint my new flags and tokens up, there's only 1 more week to go!

Deglosh
19-05-2010, 16:49
props for this!
O&G is the only reason i started playing warhamemr again!

Warlord Ghazak Gazhkull
19-05-2010, 21:58
Awesome job on beating that 500pts goblin army, I just wonder why he didn't took fanatic's, would have been a smarter choice instead of spears.

Cheers,
G

Jind_Singh
20-05-2010, 04:41
To G - Because he's using the BFSP set so he went with spears, but yeah, if we had access to the proper models we'd be looking at 2 fanatics in there too!

Jind_Singh
20-05-2010, 05:05
Staring at the jaws of defeat - Big Jobz has a big job to do

Most epic game - EVER!

So we're into round 3 of the campaign - just a week to go and I have to start thinking about challenging the big guns out there.

A wood elf player (Staffer from another store, excellent WFB player) has 5 kingdom tiles including a city - he's the 2nd largest kingdom on the map and so Big Jobz decided it was time to launch....

Operation IN YER FACE!

Big Jobz (NG Big Boss) LA & Shield, akrit axe, brimstone bauble, squig
Odd Git (NG Level 2 shaman) staff of badum, mushrooms
Spy-Da Boss (Goblin Big Boss) LA & Shield, martogs best basha, effigy of Mork, Giant spider

30 NG spears, FC, netters, 2 fanatics
30 NG spears, FC, netters, 1 fanatic
20 NG archers, mc, 2 fanatics
20 NG archers, mc, 1 fanatic
5 Spider riders, bows, musician
5 Spider riders, bows, musician
5 Wolf riders, bows, musician

Wolf Chariot
Wolf Chariot
8 Squig Hoppers

Pump Wagon
Pump Wagon

He had:

Level 2 Mage
Level 2 Mage
Hero (4 + ward, unbreakable, some thing that means in challenges he can only be hit on 6's)

10 archers
10 archers
10 archer
7 fast cav unit
7 war dancers
7 war dancers
9 dryads
9 dryads
Archer scouts
treeman (grr!)

He had a mirrored deployment, 2 archers in middle, flanked by war dancers and dryads, the treeman and cav were deployed opposite the right flank.

I deployed (left to right)

spiders-archers-wolves

Center was left empty

On right flank was:

spears-spears-pump wagon-pump wagon-hoppers-archers-spiders

shaman was behind the spears, Spy-Da boss in the spears, big jobz scouted just in front of my deployment zone.

The game started with him killing my wolves with archers, he wounded some spiders, and tree sang THREE times his woods with the treeman hidden inside - into my half of the board!

I did jack in my turn - nothing worked, and actually my only moment of hope was when I rolled a massive move for big Jobz - he charged the treeman with EIGHT str 5 attacks, did nothing, took a wound, and ran away! He was chased down like the beaten dog he was! Dammit!

It went from bad to worse - I ran my 30 spears forwards and hand of gorked them as well - I got into eight" of his fast cav and released my fanatics! I rolled a 4" and 3" for their move! Worse was I finished off the hand of gork full move and in the wood elf turn they got charged by war dancers and the unbreakable hero! Even though I lost the combat I held, but the next round saw them slain by a flank charge by dryads!

My lone 20 archers took 5 wounds and fell to panic - they started running and didn't stop! The remaining wolf rider fell, spiders on right flank ran off board to terror, and my remaining fanatics were released thanks to treemans blooming advance with the tree singing! The fanatics didn't move far enough, rolling average of 4's or 5's - the one who did make it killed one dryad and hit trees behind them - splat!

His turn saw him shoot all my fanatics dead, his treeman persuaded the trees to reach out and crush all of my squig hoppers, his wood with the annoying treeman crept closer, his right flank was in my face - it was time....

TO CALL A TIME OUT!

Now there are moments in a game when everything looks bleak, and it takes the heart out of me. Losing Big Jobz (OK fair enough a treeman is a big nasty piece of work, and it's pretty obvious he isn't going to die to a 35 point hero) made me sad as I love his model to pieces! So I took a quick 2 minute break to reassess the situation and came back to the table....

The boss has a cunnin plan!

I reviewed what was left of my army. On the left flank I had FIVE spider riders. The center was completly empty. On the left I had:

Pump Wagon-Wolf Chariot-Spears-archers-wolf chariot-pump wagon

He has lost a grand total of 4 war dancers & 1 Dryad....

But then it hit me! I had a chance of turning things around, but I'd need a huge dose of luck! 1st of all I charged his dryads with my wolf chariot - they had a screen of war dancers behind them, and to the left of them were the annoying fast cav. I rushed the chariot forwards (thank Gork I passed my fear test) and the chariot hurtled towards the closet dryad. BUT at the last possible moment I did my free pivot so that when I connected with the skirmisher my chariot was now facing the left, so it was parallel with my deployment zone! This brought his overun into direct contact with the fast cav! OK so part one was done. Part 2 - I had to pass my terror test with my archers - ld 7 - DONE! I moved them forwards to touch the base of the forest. The other thing was my other chariot went up the right flank and hid between 2 huts. The spears moved a few inches forwards (As all game they were moving 2" backwards away from angry treeman!). The pump wagons were moved so they were hidden behind terrain or out of line of sight - I wanted to save them for later!

Now came the luck part - I needed to cast hand of gork on my archers and pray I rolled more than a 7 for their move! So the die rolled, I got a 10! Just to be safe I threw in a mushroom to take the casting value up to 14 - he let the spell go as I told him I was moving my archers forwards.

Now I had to make the critical roll for their move - EIGHT! They crunched into the treeman and were locked in combat.

OK, so for combat - the chariot smashed the dryads aside, they ran, and I over-ran into the fast cav. As for the Treeman combat - well why did I want to charge him?

20 Archers with musician = 3 ranks, outnumber, and as I have a musician the treeman has to kill FIVE models to win a combat from his six attacks. He killed four, tie, so I win by the presence of my musician! But with stubborn ld 9 he was not worried and easily made the test.

On his turn he flanked my doomed chariot with dryads and his unbreakable hero with a great weapon - although the impact hits destroyed all but one horse, his counter charge smashed the chariot before the poor wolves and crewmen could even attack!

Now came the crucial turn for me - I edged the spears (with Spy-Da boss) forwards, the chariot was moved forwards so it was now in charge range of his entire right flank, and I rushed the pump wagons forwards to present him with targets. The spiders on the far left kept backing away from his approaching war dancers, scouts, archers as I wanted to keep his mind focused on them long enough so he wouldn't just rush to the center of the board - it helped by me boasting the unit cost me just 76 points but were going to earn me 100 vp for holding a table quarter, shame on him!

Combat - This time the treeman killed THREE archers but I had 2 ranks and outnumber so he lost again - and rolled a TEN for his leadership test! THIS IS WHAT I WAS COUNTING ON! I knew that if the archers stayed alive long enough they could cause him to eventually fail a leadership test! He ran away 8", my angry warriors surged forwards TEN inches! Smash! Lots of wood for my plucky ladz to build new bows and arrows from! You should have seen the look on his face! Priceless!

Now it was MY TIME!

His army ran forwards as he still out numbered me - and when you're an elite army v's a horde army I always tip my hat to the elite army if they outnumber me! BUT he forgot one crucial fact....

WE ARE GOBBOS!

My chariot passed it's fear test and charged his wardancers, lining them up so it could overrun into his single horse, hero, and archers behind them. I ran my gobbo spears forwards, urged on by Spy-Da Boss while the pump wagons made a beeline for the center of the board to deal with the approaching dryads. My spider riders were shot to heck by his archers the turn before, the single lone survivor made a dash for cover.

Magic phase - I rolled my 3 die for hand of gork as I wanted Spy Da boss and his boys in combat with the wolf chariot and war dancers - DOUBLE SIXES! They were picked up by the warty hands of Gork and thrown into the combat - even with his 4+ ward he lost the combat and ran, I ran into the surprised wood elves behind!

He rushed his dryads forwards into the new combat, his hero issued a challenge which I had to accept with Spy-Da boss - The hero killed my beautiful spider, I shed a tear when I had to take the poor beastie of the board, but elsewhere I was able to win the combat - all 3 of his units fled - the slowest being the dryads at 6" but my miserable chariot rolled a 5 for the pursuit on 3D6! But not to worry - Spy-Da boss and his boyz were locked in a dual with the unbreakable hero. My chariot declared a charge on his archers in the center, the dryads fled at the approach of my chariot and panicked the archers! They also ran (and kept on running). All of a sudden I saw 3 war dancers in the path of the charge so I charged them instead - his eyes popped out as I measured the lovely 18" charge line of the wolf chariot and I ran forwards - pivoting just before contact so the overrun would hit the scouts behind. I killed the war dancers with ease, ran forwards with 15" overrun so he couldn't even flee from me! Elsewhere I finally wounded his hero (1/2 points, yeay!), and by the end of the game:

Spy-Da boss (minus his Spy-Da)
Odd Git
30 Spear Night Gobbos
1 Spider Rider
2 pump wagons
Wolf Chariot
2 table quarters

He had:

10 archers
level 2
level 2
hero with 1 wound (1/2 points)
table quarter

A solid victory for Big Jobz and his Ladz, to rub salt in the wound I used my stash of NINE Empire points and captured 3 of the Wood Elves lands, including 2 mines! REVENGE!

skabradisdead
20-05-2010, 06:07
Just started my OandG liberation army on my blog. Lots and lots of boys in heavy fur cloaks and kilts fleeing the lands of the Chaos Dwarves. $175 of green stuff (literally), 300 dice, and a pile of orc heads later...

Frankly
20-05-2010, 07:00
stinky elves with their bows and arrows and tree hugging/singing ways. :shifty:

Hey Jind_Singh you looking ford to playing gobbo's in 8th?

The Blue Guy
20-05-2010, 10:50
Ouch!

Not a good start for Big Jobz and his guys.

BTW, it is almost like reading one of my own battle reports; boys running around in all directions (except for the direction you want them to), the general is taking a sudden sabbatical and things turning pear-shaped pretty much from turn one.

Damage control, my friend, damage control! :D

Jind_Singh
20-05-2010, 15:56
Just started my OandG liberation army on my blog. Lots and lots of boys in heavy fur cloaks and kilts fleeing the lands of the Chaos Dwarves. $175 of green stuff (literally), 300 dice, and a pile of orc heads later...

Oh my! The green stuffing looks epic! Great job, can't wait to see how they come along!

Jind_Singh
20-05-2010, 15:57
Damage control, my friend, damage control! :D

Oh I showed him how I control damage - I damage his face by smashing it in a controlled way!

Jind_Singh
20-05-2010, 15:58
BUMP - The battle report for Big Jobz v's the Wood Elves is complete, I think you all might be very surprised by the outcome!

Malorian
20-05-2010, 16:01
Nice game against the wood elves :)


I'm getting the feeling that this thread should move to the battle thread section though.

Jind_Singh
20-05-2010, 16:06
Hey Jind_Singh you looking ford to playing gobbo's in 8th?

I am STOKED! :D I can't wait to see how the full rules work out but from the sounds of it we have some major buffs!

The Goblins weakness is their low leadership means they won't stick around once they start losing a fight - well if the hordes rule takes effect this will be a thing of the past! We on the other hand still have full access to our sneaky tricks! For e.g:

1) Rank bonus needed to break ranks - we have THE MOST effective rank breakers in the game - Wolf Riders with Shields as they no longer count as fast cav - i.e. they have ranks! So 10 will cost us a mere 156 pts (inc a musician, spears, shields) and they have an 18" charge and break ranks - not to mention you'll get 10 attacks, 5 at str 4!

2) Cheap characters - 35 points gets you a boss! 50 pts is a warboss! We can have a lot of characters to lead our units - we won't be so dependent on our leadership bubble which means we can actually think about advanced deployment and tactics

3) Cheap special and rare slots - with the exception of Giants or big units of trolls we have really cheap special & rare choices! If the game goes percentage based and not slot based we have no problems fielding exactly the kinds of armies we want to!

And the biggest and coolest thing - we can continue to surprise players with our amazing Gobbos!

Warlord Ghazak Gazhkull
20-05-2010, 16:40
Congrats on the win, it sounds like it was a great game.

Cheers,
G

rtunian
20-05-2010, 17:17
"it was..... time to take a time out!" :) good thinking.

Jind_Singh
20-05-2010, 18:55
I'm getting the feeling that this thread should move to the battle thread section though.

I had similar thoughts but then I re-read my 1st ever post on this thread:

'So this thread is part everything - it will have some army lists, some battle reports, general discussions on everything Green!'

And looking through the thread it's done just that - it just so happens that we have this Mighty Empires campaign which runs for a few more days and I wanted to put that it as I've not really done any battle reports in this thread prior to this.

I also wanted to show the general Warseer population that you don't need a 'A' list army to do well, you can still get decent results AND have a good time!

:D

And also there's still many topics I want to talk about that are not battle report related so I think there's still some life to this thread yet!

Another, and actually unexpected, bonus from this ongoing thread has been the PMs I've been getting! To date we now have FIVE new Orcs & Goblins generals who were caught by the excitement that our amazing race brings to the Warhammer world!

And I still want to talk about:

1) How to build army lists with Greenskins
2) Orc Boyz (I've been showing waaaay too much love to the Gobbos)
3) The changes 8th ed is going to bring to our beloved Greenskins
4) Voted poll on our favorite special character (either in terms of fluff or gameplay)

And much, much more! But AFTER next week! I have an Empire to claim in the name of Gork & Mork 1st!

:D WAAAGH!

Toshiro
20-05-2010, 21:25
Epic win against the WE! :D

The Blue Guy
22-05-2010, 07:14
BTW, it is almost like reading one of my own battle reports; boys running around in all directions- blah blah blah blahI take it back – that was nothing like my own battle reports! Amazing turnaround, Jind, truly impressive. This game is so much easier when you have a little luck with the dice, isn't it?

And for the record: my battle/tournament reports usually ends with me losing 3-17 or something. I actually found an old tournament report from my latest tournament (more than a year old now) on my blog (a blog that I had forgotten even existed since I never really post anything on it). Anyway, in that tournament I went 1-4-1 but my win was a propa' 20-0 whoppin' of wood elves! I actually had good dice in that game so my army didn't mess up Da Big Boss' Planz with squabbling and my brutal general (old 'Ead Basher) left a trail of twigs and bloodied spandex tights behind him. He also proved that there is no such thing as “eternal” guard :D

@ Frankly: those boyz look great. Give us a shout after you have slapped some paint on those cool (pun!) orcs. I actually had plans, at one point, to do something similar but with goblins. But as usual my plans never really get any further than my desk drawer* – they have a tendency to stay just plans.

*You should see me desk btw, it's full of half-thought out plans and schemes; everything from plans to build all green stuff models/armies to my plans for world dominations to the construction of a singing coffee maker to intricate plans for a (very hostile) takeover of Games Workshop.



Sorry for this rant, I'm not sure what's wrong with me today...:(

The Blue Guy
22-05-2010, 07:27
Sorry for the double post :o


3) The changes 8th ed is going to bring to our beloved Greenskins

I haven't followed every rumour thread (Herculean job and since I'm such a humble person I will not even try it) so I may be talking out of my ass here (explains the bad breath though) but I haven't picked up a lot about those PDF-files that GW will release together with 8th edition. As far as I know they will just fix a couple of minor things like army composition charts and what not. But is this all? Do we know if GW will try to right some wrongs here at the same time – like adjusting point cost of different units or whatever, like they did to 6th edition dark elves :eyebrows:

Jind_Singh
22-05-2010, 07:36
I hope so - and I really, really hope that being as our beloved O & G are one of the premier races in WFB we'll get our book ahead of the others! Why not? We're amazing!

The Blue Guy
22-05-2010, 08:55
Most of the problems with the current O&G armybook should be quite easily fixed.

A few things I would like to be changed (from a 7th edition perspective):

1.Elves stink funny. This may be true but the “outnumber 2:1” is a bit harsh. Drop the “2:1” and it's fine.

2.Black orcs should be stubborn – hardly a game breaker with their Ld8.

3.Why aren't snotlings small? At the moment it is possible to hide trolls behind snotlings! :rolleyes: This is a pet peeve of mine.

Other things that also needs a revision are the rules for animosity, boar boyz, fanatics, BSB, Big 'Uns upgrade, to name but a few.

Crovax20
22-05-2010, 12:05
What I like to see in the next armybook is some more modularity. Like if you take a night goblin general, your trolls don't suffer stupidity. If you take an orc general, you can upgrade a unit of orcs to big'uns at a reduced cost etc.

Just something that rewards you for making a themed list.

Frankly
22-05-2010, 12:55
I played today with my crazy chaos gnomes(NGs) and smashed up whole units with my hoppers and fanatics. Its the first time my boys have really gone to town against an opponent, usually they wonder off to a peice of terrain to die.

Thats reward enough for me playing gobbo's, when the crazy stuff in the army actually works. :)

Jind_Singh
22-05-2010, 15:54
@ Crovax20 & The Blue Guy: This is one of my biggest wishlisting pieces is to see more options to build a themed list and have some reward for doing so! For e.g. a Black Orc Warboss means one unit of Black Orcs is core (and compulsary to field, I always found it silly that Black Orc Warboss comes to battle without his boys), and etc.
And I think that Snotlings will still be able to screen units but they don't hide them, just provide a -1 to shoot at something behind them - which makes way more sense!

@ Frankly: This is one of the pure reasons for wanting to play Gobbos - when they do their job they do it well! Squig Hoppers, Netters, Spider Riders - all of our tricksy tricks coming together to smash people apart! It's divine!

Jind_Singh
22-05-2010, 16:21
Vote for your favorite special character and why!

I voted for Grom the Paunch of Misty Mountain as he's just epic! The only Goblin Warboss who shock the very foundations of the Old World, overcame his race's natural fear of Elves and took the fight to the land of the pointy heads themselves! And gave them a good whooping while he was at it!

Long live Grom!

azhagmorglum
22-05-2010, 16:57
I voted for Grom too, because he's one of the old character with a lot of fluff. Shame that in nowadays armybook the fluff is less present and less well written. I say bring back old fluff and stories.

What's best than a goblin general that ate troll flesh and got regeneration and gastric problems from it !! :-)

Warlord Ghazak Gazhkull
22-05-2010, 21:23
I voted grom the paunch but it was a tough call, skarsniks was the other option. Today my gobbos kicked ass( took the 2nd place in a club tourny and my 1st place on the club ranking is now better:p).

My warboss in chariot, charged a unit black guard in flank they hold two turns and then they did finally break.
In my other unit a hydra charged my big unit night gobbos with spear, netts and bsb. I netted his hydra, he did 6 kills or so I win by one hydra breaks and panic's a big shade unit who run in impassable terrain:p.
Gobbos are just so awesome.

Cheers,
G

TheMaster
23-05-2010, 01:07
I voted for Azshag. Simply because he is the biggest and baddast Orc of them all.

Jind_Singh
23-05-2010, 04:29
Good for you Warlord Ghazak Gazhkull! Great to hear about more Greenskins rising to glory!

Jind_Singh
23-05-2010, 04:32
I voted for Azshag. Simply because he is the biggest and baddast Orc of them all.

Azhag is without a doubt a bad orc! But he was born with an advantage - he was born an Orc! Poor Grom was always going to have it tough being born a Goblin so while Azhag was by far meaner, did some great work (he wasn't known as 'The Butcher' because he wore an apron and made Pork Sausages, no sir!), the fact that Grom started of with Weapon skill 2 and then clawed his way up...he's a greenskin with heart!

ftayl5
23-05-2010, 06:42
Yeah I like Grom and all but no-one, no-one compares to the best Warboss of all time - Gorbad Ironclaw.

I seriously cannot and will not get over how awesome both he and his model are.

Yeah yeah, Azhag's on a Wyvern, but thats precicesly why I like him less. Gorbad was twice as succesful as him and he just rides a boar, no magiky 'at either.

From a gaming perspective, I'd vote for Gorbad, from a fluff perspective; Gorbad and from the model: GORBAD IRONCLAW!!!

(and gnarla)

You say you wanna talk about the Green Menace in 8th edition ay?

Well a lot of people seem to think that Greenskins will be the new Daemons in 8th edition. I wouldn't go that far, low LD and Animosity is a crippler, but for certain the Waaaaagh is benefiting from the new (RUMOURED) rules

Toshiro
23-05-2010, 07:18
fought a couple games this week with my green laddies, scoring two draws (with green advantage!) against woodies and ratties, was both good shows :D

ftayl5
23-05-2010, 08:08
Hey Jind, earlier in this thread I said that a chaos warrior could slap a Night Gobbo Boss around. You named this the quote of the day.

Well I was wrong, as today my NG Boss killed a chaos warrior! :D
I was playing against my friend using a (partially proxied) 1000pt NG list. And my Boss (zig zag) on Squig charged a unit of 12 warriors, the squig killed 2 :), but better yet Zig Zag killed 1!! I was soooooooo happy. The unit could not attack back, fled and was run down, so you could say that zig zag killed 11 chaos warriors!

azhagmorglum
23-05-2010, 10:34
Yeah I like Grom and all but no-one, no-one compares to the best Warboss of all time - Gorbad Ironclaw.

I seriously cannot and will not get over how awesome both he and his model are.

Yeah yeah, Azhag's on a Wyvern, but thats precicesly why I like him less. Gorbad was twice as succesful as him and he just rides a boar, no magiky 'at either.

IIRC, originally Gorbad was riding a chariot, not a boar. The latest fluff has changed that completely, which I think is a shame.

That's why I didn't choose Gorbad, even if he was the most successful warboss of all time.

Urgat
23-05-2010, 11:36
Vote for your favorite special character and why!

I voted for Grom the Paunch of Misty Mountain as he's just epic! The only Goblin Warboss who shock the very foundations of the Old World, overcame his race's natural fear of Elves and took the fight to the land of the pointy heads themselves! And gave them a good whooping while he was at it!

Long live Grom!

Voted Grom for the same reasons and, additionally, his waaagh did better than any other, led by an orc or not, and he managed where Archaon failed (taking Middenheim) :p


IIRC, originally Gorbad was riding a chariot, not a boar. The latest fluff has changed that completely, which I think is a shame.

Well he was riding a charriot during the battle of Grundberg, but it was a wolf charriot, it didn't really make sense to be honest. Anyway, all three wolves were slained, he could have switched for a boar after that.

ftayl5
24-05-2010, 05:10
I love gorbad, but Grom would definately be my second choice because

a) he achieved all he achieved whilst being a night gobbo
b) he went overseas to Ulthuan, something no other greenskin has ever done (AFAIK)
c) Niblit's funny

Kalandros
24-05-2010, 05:13
Grom's not a Night Gobbo though.
But yes Grom's awesome as a character - too bad you can't also get the goblin shaman - on wyvern - that he had with him.

amysrevenge
24-05-2010, 05:45
Not so many of us going for Grimgor Ironhide, but he's my man. I've had my eye on him as general since I first picked up the current Army Book.

ftayl5
24-05-2010, 05:51
Ironhide didn't really do anything that outstanding IMO. He's an angry black orc who 'eadbutted Archaon...... he almost took over the Empire... Thats really all the villian comparisons are, who got whooped least badly? Coz none of them ever succeed, in that regard, I guess Grimgor's da best since he got beaten but made a comback or something... warhammer storylin needs to move forward with a new orc (or gobbo) warboss emerging to conquer (and suceed this time) the empire

Jind_Singh
24-05-2010, 16:16
9000 views!!!

Thanks again fans of all things green!

Jind_Singh
24-05-2010, 16:30
On building the new River Troll kits

The new River Troll kit is so amazing that I've relagated the Snotling Pump Wagons off my rare choices in games under 2000 points!

Modeling tips 101:

1) Glue the body, the 2 legs, the spine 1st.
2) Glue on the arms
3) Let it dry if your using plastic glue. Use this time to clean the mold line off the arms/head.
4) If your using plastic glue, which lets face does a great bond but is a pain to work with, make sure you have a toothpick handy - I like to apply some glue JUST AWAY from the edges and then use the tooth pick to smear it around. I can also take away excess 'pockets' of glue as the most painful thing to clean up is overspill from plastic glue!
5) Now that the body is dry (complete with legs and arms), glue one of the feet on. Now there are 3 body types, one body has a belt around it's belly to shoulder, one body has spines and fins coming of it's shoulders, and the 3rd body has barnacle like things on the left shoulder. I find that the placing of the feet is straight forward on the belt body, the barnacle body is ok, but the body with the extra shoulder fins is not easy! Glue the right foot 1st, the design on the ball and socket on the ankle of the model is such that it will go together so that the foot is twisted up and the toes touch the bottom of the legs! This is not the correct way - you have to slightly twist the foot around so the toes sit on the base.
6) Once the foot is dry glue the other foot and apply glue on the base of the feet, use another model to prop the troll up which it glues, my wyvern is wonderful for this.
7) Once dry glue the head on - the reason I do the head last is I want to get a feel for how the body is positioned, i want the position of the head to add to the overall feeling of balance and weight to the model.

RANKING

Careful consideration must be placed if you want the trolls to rank up - otherwise they WILL NOT rank up! It's all down to the arms - some of the arms swing backwards, and some forwards - you have to match it up so the trolls alternate the arm positions. Some arms are lifting up, some are going down - again play around with the arms until you have units that can rank - they go together really well so long as you are picking the right arm combos for your models!

TOP RANKING TIP

While I made all 6 of them rank up I made a MASSIVE mistake - I ranked the 2 same body types together in line (with the extra fins on shoulders). Now I'm pooped because it bugs me that both fin types are standing shoulder to shoulder when I could have placed them around the unit better :(

And being plastic glue there is no way they come apart now either, nor would I want to try as it'll break my lovely new shiny trolls apart!



The kit is great, it's not an advanced kit like the Doom wheel or Steam Tank, but you do need some patience to get the most out of them. If your brand new in to the hobby resist the urge to build them 1st, try making the Orc Boyz regiment, you'll learn all about how to rank up tough models with that one delightful box!

Have fun!

Lowmans
24-05-2010, 16:34
Thank you for this magnificent thread!

I really enjoy it, it also tempts me towards an Orc army every time you update!

Anyway, I voted Borgut Facebeater because I love his name so much!

Jind_Singh
24-05-2010, 17:03
Thank you for this magnificent thread!

I really enjoy it, it also tempts me towards an Orc army every time you update!

Anyway, I voted Borgut Facebeater because I love his name so much!

Glad you like it! :D

Well as for the temptation - if something is so good how can it be wrong?! We Greenskins are in a PRIME position to start collecting! Since the new ed is coming out this summer (July 27th) I bet that all the independent retailers will be wanting to blow out the old 7th ed - so we might be able to get our hands on Battle for Skull Pass for dirt cheap! See if there is a dwarf player who is also interested - either cut your costs by half or both buy a set and trade with each other!

That aside, the Battle for Skull Pass is amazing start - cheaper than a battalion box, and has 500 points ready to go! In no time at all, and for not much cash, you'll have a solid 1000 point list - lots of variation, it's fun, and provides a nice break from your normal armies - not to mention you can collect it as I do - just go for the cool looking models or wacky units like Squigs!

I have YET to meet anyone who regretted purchasing their Orcs & Goblins! In fact, the main regret is they wished they started sooner!

Urgat
24-05-2010, 17:05
Grom's not a Night Gobbo though.
But yes Grom's awesome as a character - too bad you can't also get the goblin shaman - on wyvern - that he had with him.

Blacktooth was actually an orc. I remember finding out somewhere, I remember being surprised by that, and I don't remember where I read it, could never find it again.


warhammer storylin needs to move forward with a new orc (or gobbo) warboss emerging to conquer (and suceed this time) the empire

That's the point that most overlook: Grom suceeded in conquering the Empire, he would have pulled it easily, but then the lords of Fluff decided it wasn't good, so they forced him to build ships instead of siege towers and go for the sea instead of Altdorf. Why the heck did Grom need ships to invade Bretonnia, I'm asking you (iirc he wanted to go to Bretonnia with his ships, right?)? Well what follows is just as fun, so I'm not bothered by it.
The fact that the last time Grom is seen, he just walks away, just as healthy as ever, makes him even more epic. Not some loser like Gorbad, half dead and stuff. No, he sees his army flee, he shrugs and walks away. Cool. I want the next greenskin book to be called Goblins and Orcs, and I want Grom to be back. Yeah, it would be pure cheese, but I don't care :p

Jind_Singh
24-05-2010, 17:20
That's the point that most overlook: Grom succeeded in conquering the Empire
The fact that the last time Grom is seen, he just walks away, just as healthy as ever, makes him even more epic. I want the next greenskin book to be called Goblins and Orcs, and I want Grom to be back. Yeah, it would be pure cheese, but I don't care :p

YES-YES-YES!!!

Goblins & Orcs is how the book should be! And Grom returns much to the chagrin of inhabitants of Yor Tvyrese (or however the stinky pointy heads spell their cities!). We sacked and killed you once, we'll do it again!

On a side note - I am surprised at how many votes Grom & Skarsnik pulled in - glad I did this poll, be interesting to see how it plays out.