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View Full Version : Ork ships: on how they might function



malika
12-02-2006, 12:14
How do Ork ships work? Yes I know they are probably all unique and they work because the Orks "belief" they work, but trying to move a little bit away from that.

Orks love to fight, even amongst themselves, so when these ships are transporting Orks they would probably fight amongst themselves, this leads to a big problem. They are inside a space ship, blowing it up while its flying, killing thousands of Orks isnt a very bright thing to do in a military campaign. GW has portraited the Orks as stupid in that sense from time to time, we should remember that Orks are crude...very crude, not stupid (well some of them perhaps).
So how would this potential problem be solved? Nobs (and maybe Slaverz) would keep the Boyz in check? There are small arenas (imagine would something like the basement in Fight Club) where Orks would fight in hand to hand combat, the Nobs would make sure no firearms would be used. The problem with this all is that the Nobs are probably also not in control, similar to the Boyz.

So how would the Orks aboard a ship be kept in check? Are the Nobs able to keep control of themselves and their Boyz? Who is in charge of the ship? The boss of the warband aboard, or do Ork ships have their own Kaptinz?

Another important point is how Ork ships are capable of travelling, they have warpengines? How are they able to make calculated warpjumps? I seriously doubt they will make totally random jumps, 40k history has proven that Orks can perform (to a certain extend) coordinated attacks, just look at the 2nd and 3rd Armageddon Wars for example. Are Weirdboyz used to navigate ships, or do the Orks have a different way of controlling the course of the ship?

Slaves on the ships. Since Ork industry is run on slaves this must also mean that slaves are used aboard ships, who else would load the weapons, keep the ship running etc. Sure Meks work on it too, but its the slaves (mostly gretchins I assume) who do all the dirty work.

Wraithbored
12-02-2006, 15:23
Most ork ships follow Ork Space Hulks into the warp and they just HOPE they'll arrive in a system where they can have a good scrap. Also you answered your own question the orks on the ships are kept in check by Nobz and Bosses, and small disputes would arrise but these be minor. But Orks being Orks it doesn't seem too improbable to have them loose a few ships because of their infighting. Also the comms system on their ships sucks it's bassicaly shouting very loudly. as the BFG manual kindly explains.
And the entries therein will answer a lot of your questions. also see BFG: Armada.

YAY 400th post!

I am the Monkey King
12-02-2006, 15:36
As for going where they want: the waagh. If enough of them want to get somewhere their collective psychic power will force teh warp to take them there. Either that or Gork and Mork help them.

malika
12-02-2006, 15:54
Most ork ships follow Ork Space Hulks into the warp and they just HOPE they'll arrive in a system where they can have a good scrap
Then the Orks must have been VEEEEEEEEEEEEEEEEEEEEEEEEEEERY lucky to have two large scale wars on Armageddon. Space Hulks...are they constructed by the Orks? This means they used stolen warp engines, in order to use stolen technology you must sort of understand it. However if the Orks are dependent on Hulks for warptravel it would mean there are many many many Space Hulks out there.



BFG armada? Can I just find that on the specialist-games website?

Wraithbored
12-02-2006, 16:04
Then the Orks must have been VEEEEEEEEEEEEEEEEEEEEEEEEEEERY lucky to have two large scale wars on Armageddon. Space Hulks...are they constructed by the Orks? This means they used stolen warp engines, in order to use stolen technology you must sort of understand it. However if the Orks are dependent on Hulks for warptravel it would mean there are many many many Space Hulks out there.



BFG armada? Can I just find that on the specialist-games website?
Acctually it could be that something is steering them and orks board any space hulks they find, board them and build launchbays strap on guns and batteries and when the hulk drifts out of the system it activates the warp engines by itself. Seriously it's all in the BFG book. And how they always manage to get WHERE they are going is a mistery and is left unexplained. And I don't know if the Armada book is on the specialst site or not.

malika
12-02-2006, 16:16
Hmm this would mean that normal Ork ships have no warp engines and are fully dependent on the Ork Hulks for transportation. This might be an interesting thing, however this is partly flawed since the Orks are the most common xenos enemy of the Imperium (eventhough GW is currently ignoring this) this would mean they have to have some sort of way in which they can attack the Imperium a lot. Now if Space Hulks are very common I can understand it, but Space Hulks were rare IIRC.

The fact that GW doesnt give an explaination on how it is possible that the Orks get where they need to get is something we are used from them, however that might be an interesting thing to discuss here, lets try to come up with some ideas on how the Orks might control their warptravel. Their psychic powers might play a big role into this, you know that whole "they believe it works so it works" perhaps this psychic power of every Ork would act similar to an Astropathic Choir.

Personally I like the idea of Ork ships having warp engines themselves as well, so that Ork fleets would be travelling around, the fully dependence on Space Hulks seriously weakens down the Orks to a very rare and not too common threat! Unless the Orks find a way to have Space Hulks be more common.

justFIGHT
12-02-2006, 16:41
Ork ships are maintained with forcefields. Ork ships like there vehicles arent master crafted and have lots of leaks. Force fields maintain pressure and ensure that they can breathe.

Orks travel through the warp with their psychic waves that are made by the boyz when there are plenty of them. The orks think about where they want to go and their psychic presence guides them through. Warp entities cannot harm them becuase of the perform psychic wave created by the WAAAGH!!!.

Travel for orks is natural much like their other things. They dont know how it works, they just know where they want to g and subconsiously this makes them actually get there.

FOR GORK AND MORK!!!

malika
12-02-2006, 16:50
Orks travel through the warp with their psychic waves that are made by the boyz when there are plenty of them. The orks think about where they want to go and their psychic presence guides them through. Warp entities cannot harm them becuase of the perform psychic wave created by the WAAAGH!!!.

Travel for orks is natural much like their other things. They dont know how it works, they just know where they want to g and subconsiously this makes them actually get there.
But still they need some sort of engine to do this. I mean sure they can think about going somewhere, but first they need the capability of getting there. Sure the Orks' psychic waves can guide a course, but they still need some sort of warp engine which is capable of sending them into the warp. The dependence on Ork Hulks would mean their whole role as main xenos foe of the Imperium is decided by luck, which is not something that probable.

Anzion's theory assumes that Orks dont know how their things work, but that theory is nothing more than Imperial propaganda/ignorance. I suggest taking a look through this (http://www.warseer.com/forums/showthread.php?t=20268) thread about Ork technology, might be very interesting.

Wraithbored
12-02-2006, 19:00
Orks also salvage ANY ship they can get their hands on, their ships are little more than ill kempt rust buckets barely held together by Meks and their Gretchin slaves. And they often refit said ships and hulks and make them into Kroozers.

You should see a WD and Warp Storm article called "Space is green!"(it's an Andy Chambers article!) where it says:
"How and why space hulks appear from the warp and are then drawn back to it is unkown, altough there is plentyful evidence for some being controlled or navigated by their inhabitants or external force. (skipping some text here) For the Orks, Space Hulks are their primary method of travelling between the stars. When a space hulk appears in an Ork-held system it is soon seized and converted into a huge invasion craft, with cavernous launch bays for innumerable assault boats and hundreds of thousands of Ork warriors and their warmachines Once completed, the hulk is sent back out of the system with an attendant fleet of attack ships, kroozers and Roks. Once beyond the outer reachesm the Space Hulk will eventually be drawn back into the warp and if all goes well, arrive at some point at a world ripe for conquest"

So I guess some Ork ships are warp travel capable but they rely on hulks as rally points or beacons if you will to ply the vastness of the warp.

Sybaronde
12-02-2006, 19:25
YAY 400th post!

Oh, oh! Looks like an error occured in your post count! :D :p

Yes, I'm bored/sleepy.

I am the Monkey King
12-02-2006, 19:29
He's posted twice in this thread alone since then, I think he'd know when he's posted 400 posts.

Rafi
12-02-2006, 19:45
Waaargh: Orks has around 7 pages of fluff on 'Orks in Space'. Meks refit captured Hulks and ships and slaves build ships based on designs the Orks have looted from the countless worlds they have subjugated. Weirdboyz are used as Navigators and psychic warp drives.

malika
12-02-2006, 19:49
Where can I find this Waargh: Orks?

Kage2020
12-02-2006, 19:51
It was published when I last played 40k, malika, so that should date it. Indeed, I have a copy of it somewhere, if my friend hasn't thrown it out by now. (Cheap binding mean it fell apart and had to be put into a folder, but there we go.)

As such, you might want to check out eBay...

Kage

Sybaronde
12-02-2006, 20:10
He's posted twice in this thread alone since then, I think he'd know when he's posted 400 posts.

Yeah, well, it was a remark on the 404, which is usually a error report. Guess you didn't get the joke. :p

-Syb

I am the Monkey King
12-02-2006, 20:26
Ah, obscure computing jokes aren't exactly my forte.

Wraithbored
12-02-2006, 20:52
Ah, obscure computing jokes aren't exactly my forte.
And they do take the thread off track. :rolleyes:

justFIGHT
12-02-2006, 22:08
But still they need some sort of engine to do this. I mean sure they can think about going somewhere, but first they need the capability of getting there. Sure the Orks' psychic waves can guide a course, but they still need some sort of warp engine which is capable of sending them into the warp. The dependence on Ork Hulks would mean their whole role as main xenos foe of the Imperium is decided by luck, which is not something that probable.

Anzion's theory assumes that Orks dont know how their things work, but that theory is nothing more than Imperial propaganda/ignorance. I suggest taking a look through this (http://www.warseer.com/forums/showthread.php?t=20268) thread about Ork technology, might be very interesting.

ork hulks are asteriods or giant meteors that they take out of an asteroid belt or from space using tractor beams. they then install a forcefield around it then start on building engines and firing stations etc...

they move through the warp via warp drive or some other equivalent. all their ships ahve engines for thrust.

Rafi
13-02-2006, 01:28
ork hulks are asteriods or giant meteors that they take out of an asteroid belt or from space using tractor beams. they then install a forcefield around it then start on building engines and firing stations etc...

they move through the warp via warp drive or some other equivalent. all their ships ahve engines for thrust.

Aye. All this is in the vast amounts of Ork fluff out there. If folks want to know more about Orks they should pick up Waaargh: Orks!, Ere We Go!, and Freebooterz. Throw in the 2nd and 3rd edition codexes and that's over 500pgs of rules and background.

Amornar
13-02-2006, 01:49
We all know that all Ork ships are equipped with two very important Orks- A Macgyver Ork and a Fonze Ork. The Macgyver Ork takes a pile of junk makes a crappy but working starship out off it(along with the ork bombs made out of a rubber band and a toothpick) and then the Fonze ork hits it and BOOM it works and the orks go flying through space.

Outlaw289
13-02-2006, 01:53
We all know that all Ork ships are equipped with two very important Orks- A Macgyver Ork and a Fonze Ork. The Macgyver Ork takes a pile of junk makes a crappy but working starship out off it(along with the ork bombs made out of a rubber band and a toothpick) and then the Fonze ork hits it and BOOM it works and the orks go flying through space.

And then tells Comissar Yarrick to "sit on it"

Amornar
13-02-2006, 01:55
Exactly!!!!!
Now you people are beginning to understand.