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Dr. Cheesesteak
06-04-2010, 08:52
I'm new to tabletop 40k and will be starting my first army this upcoming month. I'm interested in which armies are the least played. The rep at the Games Workshop store I was at said probably Chaos Daemons. From my web trolling the last couple weeks it seems Dark Eldar and Witch Hunters are pretty low as well.

What do you guys see the least? I guess the 5 or so least played armies?
Thanks! :cheese:

Hunger
06-04-2010, 09:14
Official armies (can bring these to tournaments etc, always guaranteed a game)

Chaos Daemons - tricky to play
Witch Hunters - underpowered, old codex
Dark Eldar - underpowered, old codex
Necrons - underpowered, old codex
Dark Angels - underpowered, poor codex
Traitor Guard - chaos imperial guard (IG are a powerful official army, but it is rare to see the Chaos version because many models require some conversion work)

These are in no particular order, and the reasons are not mine, they are what I feel the rest of the community thinks about the armies.





Unofficial armies (won't be allowed in most tournaments, best played with friends)

Lost And The Damned - my army (traitor guard + mutants, zombies, daemons and other chaos nastiness)
Genestealer Cult - my previous army (a cult of genestealer-infected humans that worship their alien brothers and work to subvert and overthrow the planet before calling to their Tyranid 'gods' and 'joining them in heaven' by being consumed - whats not to like about that?)
Harlequins/Exodites - rogue Eldar factions
Kroot + Gu'ella - warrior-beasts + humans, minus their Tau allies

Each of these is not officially recognised, therefore you can't expect to be able to turn up to a store and play against anyone, you will need to either plan ahead with a store-going opponent and explain your army to him/her, or if you have a good circle of gaming friends who are not anal about official rules and want to play against something different and unusual they are great.

You will also not be able to participate in many tournaments without a great deal of negotiation - the lists are a mish-mash of homebrew rules, and while they have been playtested they are open to all sorts of abuse, so they are not 'balanced' for tournaments (although I will conjecture that my LATD army is better balanced than anything GW has produced in the last 10 years).

Best enjoyed with a beer and some good mates, these armies require a little restraint on your part, but offer you a unique force to play with, and a different angle on the 40K universe to everyone else, which is why I like to play them.

Rules for these armies are available all over the internet, just google the name and you'll find them.

the1stpip
06-04-2010, 09:33
Dark Eldar are in no way underpowered. I have won the last two club tournaments with them, they are just tricky to use and require experience.

Chaos Daemons are quite random in their deployment, but can be powerful

Daemonhunters are very expensive (points and cost wise), and are not that much better than vanilla marines.

Witch Hunters are again all metal.

Necrons have very limited units, a number of which are not very good, and the new ruleset gave them a bit of a nerf.

Some of these (most of these) are due new codeci, and are rumoured to be in the works.

SandQueen
06-04-2010, 09:41
There's only two Necron armies at my LGS, one of which has only seen the field of battle once in the last two months. To me though there are some serious rifts with some of the lists.

Daemons: Take a very special person to play well. Cant be nervous about not having a line of fire and have to think on the fly. Not everyone can do that in every single game.

Dark Angels: Out dated rules. Codex marines do DA better than DA does, its a fact. Fancy S6 sword? They can have them on entire squads. Plasma guns? lol ok. Combat Squads? Sure. All they really have are combination bike and landspeeder squads. THATS ALL.

Necrons: Hold still whle I knee you in the stomach because you're so slow. Necrons cant keep up with anyone unless they pack a ton of destroyers and monoliths. And when you look at the torrential amounts of fire that Eldar, Guard, and even orks can lay down having a rule like Phase out is a BAD THING.

Dark Eldar: lol my sister plays them. Steep, steep learning curve. Faster than anyone but flimsy. Takes a really good tactician to not loose half an army before turn three.

Witch Hunters/ Demon Hunters: Lots of high cost, niche units but they can be immeasurably cruel. Oh you've got Psykers? Might as well remove them from the table because they're going to get curb stomped. Daemons? haha you're funny, pack up and leave. But throw something like Orks at them or guard and they're horribly outnumbered and out gunned right off the bat. Alot of their fancy abilities vanish because of the lack of otherworldly foes.

All of these armies can still be very real threats though if handled well (some more than others in both handling and threat level). But if GW wants people to actually play them they need to have more obvious advantages

Urban Shaman Commando
06-04-2010, 17:42
Dark Eldar are pretty rare, their codex is almost as old as the Fall of Eldar, their fluff and models are (IMO) mostly horrible and they have few viable builds. I regulary play against them because one of my friends wanted to "play something different".

They're a glass cannon army - they can dish it but they can't really take it. Their selling point is most likely their obnoxiously cheap heavy/special weapon delivery coupled with an usable BS. The Lords are pretty nasty in CC untill their mandatory Shadowfield and meatshield retinue goes down. Wyches are an odd(ish) assaulting anti-CC-specialist unit that is really squishy against shooting. Ravagers can be a serious threat to enemy with their three heavy weapons but they have open top and weak armor. Haemonculis have odd weapons and relatively high T. Reavers tend to die fast. The rest I have no experience with.

bigcheese76
06-04-2010, 17:44
Rarest ones at my store?
Dark Eldar
Chaos Daemons
Eldar
Necrons
and until the new Codex, we had barely any Nid players.

Razaan
06-04-2010, 17:52
At my local game shop the rare armies are: Witchhunters, Daemonhunters, Dark Eldar and I know it sounds like heresy, but Codex:Space Marines. I know of two of us who play marines. Everyone else plays Wolves or Blood Angels.

Vedar
06-04-2010, 18:06
I'm playing my Daemon next tournament as I never see anyone bring them and it will be fun to play them as most people I don't think know how to play against them. If you do know how to play against them it can be quite tricky and the popular mech lists are quite the pain.

Dark Eldar can still hold there own, but you need to know exactly what you are doing and what your opponent can do or you will lose before turn 3.

Daemon Hunters point cost are high and the model count is low. Daemons can curb stomp them if they don't max out on the Anti Daemon options. An all comers Daemon hunter army is hard to play.

Dark Angels are not that bad really, it is just all the newer Space Marine codex do things a little better for a little cheaper. Dark Angels scouts are better though!

Necrons got the shaft with 5th ed. They were a royal pain in 4th. Units got faster with run and can get into assalt faster (bad for necrons), Sweeping advance rules changed (bad for necrons), no WBB for sweeping advance (bad for necrons).

enigma-96
06-04-2010, 18:43
It Sounds to me like the OP is trying to find a cool army that not only he likes but is unique enough to make you stand out in the club, is this correct?

If so be a man, play the old Harlequin list. I just played 2 1000pt games over the weekend at my gaming store, and even though no one knew what the army was or how it played everyone seemed pretty open to trying it out and I believe the consensus was that it was definately not overpowered but wasn't so underpowered that it couldn't win either.
Also this army would be incredibly cheap to buy for you since in 1000pts I had 15models.....**** YEAH! :D. Seriously though the old lists like Kroot and Harlequin have some great unique rules in them but aren't so OP or UP that they are unplayable either. Also if you need either just PM me as I have a PDF of both.

For official armies I would say much of what has been said is true, those mentioned are the least played. Note: In my store Space Marines are also rareish too. (Lucky me :D)

Oguleth
06-04-2010, 18:49
I have never actually played against daemon hunters, witch hunters or dark eldar; though I have owned the latter two at some point myself. Come to think of it, haven't played against Black Templars either - and I haven't even seen anyone play them.

Daemons of Chaos are also fairly uncommon, and Blood Angels have been, but I guess that's about to change, just like it did with Space Wolves going from noone to several all of a sudden.

That being said, I never play at the local store anymore, so armies used might be a whole other story there.

DeadlySquirrel
06-04-2010, 18:59
black templars and necrons are proberbly my rarest. and surprisingly orks

Creeping Dementia
06-04-2010, 19:31
Honestly, if you're just looking to collect an army that people don't see everyday, there are a couple easy guidelines.

A) Don't collect Marines. (including Chaos and any other marines of various obsenely bright colors)

B) Second most common are probably Eldar, Nids, Guard, and Tau.

After that you're pretty much in the clear, either Inquisition, Dark Eldar, Daemons, Necrons, or Orks (Orks are weird, either theres a ton of players, or none at all... at least in my area). Also just keep in mind, the Inquisition models (Witch Hunters, Daemon Hunters) are mostly metal, and very expensive to start up, and its getting harder to find an actual Codex (they're not in print anymore... hopefully in preparation for an update).

sliganian
06-04-2010, 20:12
black templars and necrons are proberbly my rarest. and surprisingly orks

Funny thing is that I was going to say Black Templars as well. They almost never seem to come up that often in forum discussions compared all other SM types (including 'standard' ones from the Codex like Salamanders or Imperial Fists).

IMO, there seems to have been a huge decline in interest from their 3rd edition 'ZOMG!" days to their post-4th edition Codex world. I have my own theories as to why that is but I won't bore folks with it here. :)

Dr. Cheesesteak
06-04-2010, 21:07
It Sounds to me like the OP is trying to find a cool army that not only he likes but is unique enough to make you stand out in the club, is this correct?


This is correct. However, being new, I'd like to stick to the official armies.


Honestly, if you're just looking to collect an army that people don't see everyday, there are a couple easy guidelines.

A) Don't collect Marines. (including Chaos and any other marines of various obsenely bright colors)

B) Second most common are probably Eldar, Nids, Guard, and Tau.

After that you're pretty much in the clear, either Inquisition, Dark Eldar, Daemons, Necrons, or Orks (Orks are weird, either theres a ton of players, or none at all... at least in my area). Also just keep in mind, the Inquisition models (Witch Hunters, Daemon Hunters) are mostly metal, and very expensive to start up, and its getting harder to find an actual Codex (they're not in print anymore... hopefully in preparation for an update).

This is what I figured. Money aside, I had it narrowed down to Nids, Tau, Dark Eldar, Necrons, and Daemonhunters.

My friends are converting to 40k from Fantasy and they're going Orks and Space Marines. So I want an army that's not just unique and rare to see, but also good to get acclimated to the game to (but not necessarily easy to play). However, I'm up for any challenge in battle, so a poor or old codex won't be an issue to me, I assume. But, that is probably a different thread for a different time. :cheese:

And ty all for the info so far

Voss
06-04-2010, 21:12
Dark Eldar: lol my sister plays them. Steep, steep learning curve. Faster than anyone but flimsy. Takes a really good tactician to not loose half an army before turn three.

Bah. I don't consider myself a 'really good tactician' and I've tabled opponents with my DE army by turn 3. The main thing anyone needs to recognize with a DE army is what units are effective and what units aren't worth taking. As a general guide, troops are, elite and fast attack choices aren't. The really bad HS choice should be obvious.

jsullivanlaw
06-04-2010, 21:18
In my experience, Grey Knights are the least played army, i've only ever seen them played once. The codex is old with outdated rules and everything is way overcosted.

Dark Eldar are rare as well but are not weak. I don't even really consider them a glass cannon with a good list. Warriors and raiders are very reasonably priced so you can mitigate weak armor with lots of targets. Plus they have some insanely good CC options.

Daemons I consider to be a weak army despite being a fairly new codex. The units are all specialist and good at what they do but the problem is that most of them are specialized for the same task, CC. The army itself just doesn't work well against the rise of mech. It is impossible to get a decent amount of anti tank shooting and CCing transports is very dangerous. The army works great against footsloggers, you can tear anyone apart in CC but transports are a serious problem. Eldar are very difficult to beat since they can move quick enough to avoid CC and Guard have too many transports to be able to take them out in CC.

Witchhunters are old and overcosted but they are still a tough army due to the tactical flexibility allowed by faith points. Rending flamethrowers and 3+ invulns go a long way. They play a mean mid/short range shooting game.

Necrons may be the weakest army in 40k due to fifth edition screwing up their rules. They still probably have more players than the other 4 armies listed combined though. I think this is due to the coolness of the models and the fluff. Not being able to reliably kill vehicles or survive assaults hamstrings the army pretty seriously.

The Ginger Ninja
06-04-2010, 21:52
Necrons got the shaft with 5th ed. They were a royal pain in 4th. Units got faster with run and can get into assalt faster (bad for necrons), Sweeping advance rules changed (bad for necrons), no WBB for sweeping advance (bad for necrons). And gauss, don't forget the glancing :cries:

Xyrex
06-04-2010, 22:48
I have NEVER seen DE or deamons. Sm, orks and nids are insanely popular, as well as CSm, DA, and IG.

so from least played
1 DE
2 CDaemons
3 WH
4 Tau
5 DH

Most played (Sm are all chapters and chaos)
Sm
nids
orks
IG

Phenski
06-04-2010, 23:24
Dark Angels: All they really have are combination bike and landspeeder squads. THATS ALL.

::big sigh:: And this is why i still use them... :cries:
Was hoping WD might've done a update when Blood Angels came out. Probs still get a new dex before Dark Eldar tho! Dont beat me..... :p

Vaktathi
07-04-2010, 00:22
Daemon Hunters: Expensive metal models that look like crap if not painted well, expensive troops with little in the way of transport options. Can't deal with large hordes of enemies and have little in the way of anti tank.

Dark Eldar: Direct Order only so most people never even see the product, most of the units are crap, practically can't lose to Space Marines but get curbstomped by Orks and Guard, tricky to learn, Raiders are fragile as all hell. Most of the models look terrible.

Chaos Daemons: lots of finicky/fragile models and expensive metals, too chaotic for consistent performance, very vulnerable to intelligent deployment & reserves by an opponent, anti-tank issues.

Necrons: Older book, didn't fare well with 5E changes, limited unit selection, some internal balance problems.

Dark Angels: Everything they do another marine army can do better. All terminators? Space Wolves of all armies do it better. Bikes? Vanilla marines do it better. Bikes and Termi's? Vanilla marines do it at least as well with more options. Basic tacs? Everyone does that better.

scopedog91
07-04-2010, 02:23
I am the only Deathwing player in my FLGS.
One other person here has Sisters oriented Witch Hunters, along with myself.
And only one Dark Eldar player...

IronBrother
07-04-2010, 02:38
I'd go with Necrons or Black Templar if you are looking for a rarely seen army. Necrons got a nerf in the last edition, and Black Templars (while a pretty book) is a very poorly done army. At the last tournament I went to, there were two Dark Eldar, and two Dark Angels players. I was the only Tau player and there was one Sisters of Battle player.

Troah
07-04-2010, 02:46
For my area the most under played armies are:
1) Chaos Marines
2) Chaos Deamons
3) Deamon hunters
4) Eldar
5) Orks
6) Space Marines (All 500 codex's)

The first 5 are all equal because No one area here plays them. The last one only one person does and we haven't seen him in a like a year.

Firaxin
07-04-2010, 03:40
Avoid Eldar/Nids/Marines of any kind/Tau.

Everyone and their mother who played CSM before the latest codex has a Daemon army, even if they never use it. Gotta do something with those models.

I know no one who plays Daemon Hunters. However, half the Guard players I know (which is a lot) use Daemon Hunters as allies.

Dark Eldar and Sisters can be very good if you play them right, but I'd advise you to wait for a new DE codex before starting them.

I know two Necron players but they never win.

Zoidia
07-04-2010, 03:54
Dark Eldar: Direct Order only so most people never even see the product, most of the units are crap, practically can't lose to Space Marines but get curbstomped by Orks and Guard, tricky to learn, Raiders are fragile as all hell. Most of the models look terrible.

Sorry but DE look great if you can paint well and have the money to buy alot of metal models that is the only thing that has stopped me from making a DE army.:shifty::shifty:

DEADMARSH
07-04-2010, 04:47
I'm new to tabletop 40k and will be starting my first army this upcoming month. I'm interested in which armies are the least played. The rep at the Games Workshop store I was at said probably Chaos Daemons. From my web trolling the last couple weeks it seems Dark Eldar and Witch Hunters are pretty low as well.

What do you guys see the least? I guess the 5 or so least played armies?
Thanks! :cheese:

While the notion of playing the same army as everyone else can be kind of a turn off, I'd suggest against picking an army solely based on the idea that nobody else is playing it.

Just pick the one that looks cool to you or has an interesting background or whatever. If you really want to play Guard, but one of your buddies is playing Cadian Guard, play Catachans or Armageddon Steel Legion. Just because you pick the same army doesn't mean you're going to have the same exact models/ paintjob/ tactics/ whatever.

This might not be the most popular statement I make on these boards, but for the most part, the unpopular armies are unpopular for a reason. Unplayable/ hard to play, crappy models, not many models, not enough viable units in the codex, etc. are the most common reasons you don't see Dark Eldar, the Hunters, Necrons, etc.

You don't want to shoe-horn yourself into an army you don't really like to begin with, that isn't all that user friendly, and has virtually no support from GW just so you can be the only person in your club with that particular army. Especially not for your first army.

Ozybonza
07-04-2010, 05:26
Just want to say that DA: Doublewing armies, while very rare, are competative (unlike the rest of the DA codex). Terminators as troops, 2 x good, old school apothacaries (better than SM version), teleport homers + 12" scout move + Deathwing assault (ie like drop pod assault but for terminators and optional, not compulsory) = awesome.

Also, flying plasma cannon.

Logarithm Udgaur
07-04-2010, 05:39
These days it would be Necrons or Chaos in my area, although CSM are making a resurgence lately. We used to have a Necron player, but he has moved on about a year ago. We also used to have a few CSM player but when the 4thEd codex came out they dropped them like hot drek.

Orks are weird, either theres a ton of players, or none at all... at least in my area.
Well, they do tend to mob up...

Spleen_Stealer
10-05-2010, 06:26
in 7 years, of playing in florida and in maryland, I've only seen two other sisters of battle players.

jamesterjlrb
10-05-2010, 06:34
There are two cron players in my store 2 tau, 1 sob (and he never plays em) no deamonhunters, 1 dark Eldar and a bazillion Ultramarines.

Hashmal
10-05-2010, 06:52
I love it. Apparently I play two of the rarest armies: Dark Eldar and Daemons. Love 'em both, too.

For my area and experience, I gotta say it'd be...

a.) Black Templars. We've got 3-5 Dark Angels players near me and I see them frequently. I have seen one total Black Templar army in 10 years.
b.) Daemonhunters. I know one person who collects these guys and he's my best friend. Seen one other, ever.
c.) Witchhunters. See Daemonhunters, except I've never seen another Witchhunter army besides my friend's.
d.) Chaos Daemons. I'm the only person I know who collects them and have never seen another fielded.
e.) Dark Eldar. I've met 3 Dark Eldar players over the years, and I'm one of them. I also had the pleasure of playing against both... and doing very bad things to them. :D

Zweischneid
10-05-2010, 07:53
I'm new to tabletop 40k and will be starting my first army this upcoming month. I'm interested in which armies are the least played. The rep at the Games Workshop store I was at said probably Chaos Daemons. From my web trolling the last couple weeks it seems Dark Eldar and Witch Hunters are pretty low as well.

What do you guys see the least? I guess the 5 or so least played armies?
Thanks! :cheese:

Well, IMO there is pretty much IG/SM (especially IG, at the last Adepticon, IG armies with the obligatory 3 Vendetta + Inquisitor ally easily outnumbered SM armies 2:1 or more) and than there's the rest.

Orks, Eldar and Tau might not be as super, super rare as Demons or Witchhunters, but if they appeal to you I am sure an extra army would make a splendid addition to most gaming environments.

FabricatorGeneralMike
10-05-2010, 16:31
I would go with WitchHunters. The models are some of the best GW has ever done. At the LGS, there are two WH armies. One never gets seen, and the other can put down like 27 flamer templates a turn. Or something stupid like that.


IMHO I think the WH is one of the best lines ever for models and personal conversion possibilities.

Simo429
10-05-2010, 17:45
never played against a witch hunter army and its certainly the army that i dislike the most

Simo429
10-05-2010, 17:48
I love it. Apparently I play two of the rarest armies: Dark Eldar and Daemons. Love 'em both, too.

For my area and experience, I gotta say it'd be...

a.) Black Templars. We've got 3-5 Dark Angels players near me and I see them frequently. I have seen one total Black Templar army in 10 years.
b.) Daemonhunters. I know one person who collects these guys and he's my best friend. Seen one other, ever.
c.) Witchhunters. See Daemonhunters, except I've never seen another Witchhunter army besides my friend's.
d.) Chaos Daemons. I'm the only person I know who collects them and have never seen another fielded.
e.) Dark Eldar. I've met 3 Dark Eldar players over the years, and I'm one of them. I also had the pleasure of playing against both... and doing very bad things to them. :D

i have a black templar army

if you ever head to WH world i'll give you a game