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Morten
18-04-2010, 17:25
Hey everybody

I have recently started playing O&G (3-0 win/lose so far, quite proud for my first 3 fantasy battles:) ) and have begun to think about using some of the special characters.
i mainly like Grimgor and Gorbad, but both have their problems. Gorbad only has a 3+ save, but if he is in a unit, then i suppose it won't be that much of a problem. Grimgor is just too slow.. elves will dance around him, and my normal opponents are high and dark elves. what are your opinions? am i missing something?

Thanks in advance:)

(btw. i play 2000 point battles)

Mr. Ultra
18-04-2010, 17:34
IMO, against elves the best option is Azhag. It's mobile, fast and hard and can beat that damned dragons/hydras. Besides it's an additional magic user, very useful against the dark/high magics.

snottlebocket
18-04-2010, 18:08
They're alright. Which is really all you want them to be. The last thing you want is opponents crying about your awefully cheesy characters.

Grimgor is mean as hell though. Yes he's slow but that just means you have to design your entire army to be a funnel towards grimgor. Bring enough fast cavalry to make sure you can thwart your opponents attempts to thwart you. Build flanks like pincers, fill the woods with squighoppers. Try to build an army that herds and funnels things towards Grimgor and ofcourse just leg it towards the other side of the table as fast as possible.

On a sidenote, Skarsnik is rather nice to, just about the only way to get a decent general into a goblin army.

snottlebocket
18-04-2010, 18:09
They're alright. Which is really all you want them to be. The last thing you want is opponents crying about your awefully cheesy characters.

Grimgor is mean as hell though. Yes he's slow but that just means you have to design your entire army to be a funnel towards grimgor. Bring enough fast cavalry to make sure you can thwart your opponents attempts to thwart you. Build flanks like pincers, fill the woods with squighoppers. Try to build an army that herds and funnels things towards Grimgor and ofcourse just leg it towards the other side of the table as fast as possible.

On a sidenote, Skarsnik is rather nice to, just about the only way to get a decent general into a goblin army.

Nighthawke
18-04-2010, 18:49
gorbad i would stay away from since all he has to do is take a wound and thats the leadership he gives you gone.
i had a warriors player complain to me at the weekend because grimgor beat his unit of khorne warriors with his ard boys XD
skarsnik is pretty much a must if you are doing a gobbo army, but since your main enemy is elves i think grom could come in handy :) that killing blowing them on a 5 and not your gobbos fearing them is very nice

w3rm
19-04-2010, 17:15
Skarsniks Prodder if you can get enough units near it will utterly nuke enemy units.

Malorian
19-04-2010, 18:19
Grimgor is just too slow.. elves will dance around him, ...

Only wood elves would dance around him. (Unless the DE player does dark rider heavy.)


Personally I don't think you 'need' any special character but if you want to try one then Gorbad might be nice if you failing terror tests from hydras, Grimgor and his imortals would help you battle large elite blocks, and Skarsnik could just be a pain.

As I said though you should be fine without them.

SevenSins
19-04-2010, 22:32
I agree with Mal, you'll do fine (or better) without them.
Skarsnik tops the list for me with his toroughly annoying special rules :)

Dungeon_Lawyer
19-04-2010, 22:53
Grimgor is alot of fun. AS is Grom(downright awesome against elves) never used skarsnik (luv the model though) so cant say. But thats the main criteria for me when it comes to special characters-do they make the game more fun--The gREENSKINS ones that I have used do, so its all good. Most dont.

Morten
20-04-2010, 07:05
Thanks a lot for the help everybody:)

yeah i was a bit worried that gorbad was too flimsy (3+). i do like all your comments about grimgor though, and i think i will use him in my next battle. is 2000 points enough to use him? or do you guys think he will be too big a part of the total points?

Malorian
20-04-2010, 16:30
Well because you have to have him in a unit of black orcs, and you need his unit big enough that he just won't be shot up, it can add up quick.

The trick will be to be horde enough other wise to cover for it, as the last thing you want to happen is for him to get flanked.


Here is a fast list I put together that comes to 1999:

Grimgor Ironhide
Black orc bigboss BSB w/ spirit totem, heavy armor, boar
Night goblin shaman w/ staff of sneaky stealing

25 boyz w/ shield, banner, musician
25 boyz w/ shield, banner, musician
30 night goblins w/ nets, banner, musician, fanatic
30 night goblins w/ nets, banner, musician, fanatic
5 wolf riders w/ bows, spears, musician
5 wolf riders w/ bows, spears, musician

20 black orcs w/ musician, banner
2 spear chukkas
2 spear chukkas

Doom diver
Troll

ColShaw
20-04-2010, 17:40
Malorian, that actually looks like a pretty effective force, with a surprising lot of bodies in it.

Witchblade
20-04-2010, 23:41
Grimgor basically serves as the trump card OnG don't have. He'll devastate almost all opposition. In fact, he's so strong I often prefer to have him walk around alone. Small arms won't hurt him, so all he fears are assassins, warmachines and cheap blocks. The 360 8" threat range is often worth it, if you can't use him in tandem with his blorcs.

Stuffburger
21-04-2010, 15:52
O&G don't have any broken special chars like some other armies, which is a good thing I suppose. IMO skarsnik looks best if you're doing an all goblin force. Gorbad's giant LD bubble could hold together a horde amazingly well but a smart opponent will be doing everything he can to snipe him and then it all falls apart. Which means you either have him back in reserve for most of the game, or risk losing your leadership. I've never tried him but I think a normal general and BSB would be better.

With good deployment and some luck grimgor could be a force to be reckoned with but as with all 700 point units it is a priority shooting target and unlikely to make back points. Maybe combined with some hand of gork/ Waaagh! spell it could be deadly but that is even more points spent.

Urgat
21-04-2010, 16:03
5 wolf riders w/ bows, spears, musician
5 wolf riders w/ bows, spears, musician

You can save a few points there by removing the spears, not only will they refuse to charge most of the time (fear elves...), but even HE bowmen can kick them back before they even get to strike (ASF). Wolf riders are more efficient running around and being a nuisance anyway (march blocking, redirecting, stepping right in front of that damn pair of RBT that were about to shoot your shiny (so to speak) black orcs...

Quickfeet
22-04-2010, 11:30
I would use Gorbad as hes not to expensive but is till very nasty
Skarsnik can aslo work with the prodder (Magic) and even in combat ( goblar) and can be a pain to kill

BigbyWolf
22-04-2010, 13:42
The only one I've ever really used has been Gorbad, he works very well with my Royul Orcish Arrtilury army, with Ld 10 and a big bubble keeping most of my troops in place while rock lobbers spank the opponent from afar. He works great deployed behind the lines in a smallish unit of Boars or a mini unit of Big 'Uns (around 10).

selone
22-04-2010, 19:48
Grimgor is extremely killy, Skarnsik is great for his special rules. The rest are so-so in my very humble opinion.

Morten
23-04-2010, 14:52
thanks a lot for the help:) i have made an army list that i will be posting in the army list forum:) it's called "Grimgors semi-ard boys"

BigbyWolf
23-04-2010, 15:06
thanks a lot for the help:) i have made an army list that i will be posting in the army list forum:) it's called "Grimgors semi-ard boys"

In that case may I suggest some Viagra?

rtunian
23-04-2010, 15:17
grimgor's raging semi's?