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highelve0065
03-05-2010, 10:19
Im just curious as to the difference in play style between space marines and blood angles with the new blood angles codex?

Nicha11
03-05-2010, 10:41
Im just curious as to the difference in play style between space marines and blood angles with the new blood angles codex?

Well since everyone is trying to be as unhelpful as possible...

Blood Angels charcaters are less supporting and more "In your Face!"

Close combat transported armies are stronger, especially with fast transports and lots of FNP

Armour is stronger overall (everyone loves fast predators).


Marines played a more mixed arms force, using lots of combat squads and the like to work in concert (or at least thats hows I play).

Blood Angels units also work together, but mainly in small tough squads dealing serious hurt to anything they touch.

chris.crowing
03-05-2010, 14:42
I'll try to be helpful.

Codex Space Marines: Pricey, omni-competent, characters support squads.
Codex Blood Angels: Pricey, assault orientated, characters edging back to the herohammer aspect.

In Orkish.
If youz likes dakka dakka while hanghin back like a dumb Grot, then youz not want dem Red Beakies, coz theyz be all whoosh, bang with them feathery jukp packs, like a bunch of dumb stormboyz up in da skies, but then theycome at ya like a Goff wivva squig beer headache and you lookin like a bacon roll. Them Red Beakies more about the choppa choppa now than those wolf-beakies, while normal beakies, lika dem Smurf beakies more about the dakka and the circlin round the side to mess up your waagh kinda tictacs.

Zweischneid
03-05-2010, 15:01
In Orkish.
If youz likes dakka dakka while hanghin back like a dumb Grot, then youz not want dem Red Beakies, coz theyz be all whoosh, bang with them feathery jukp packs, like a bunch of dumb stormboyz up in da skies, but then theycome at ya like a Goff wivva squig beer headache and you lookin like a bacon roll. Them Red Beakies more about the choppa choppa now than those wolf-beakies, while normal beakies, lika dem Smurf beakies more about the dakka and the circlin round the side to mess up your waagh kinda tictacs.

Forgot to sayz they's ZOOOM fasta caus they's all RED!!!!

player21
03-05-2010, 15:10
I'll try to be helpful.

In Orkish.
If youz likes dakka dakka while hanghin back like a dumb Grot, then youz not want dem Red Beakies, coz theyz be all whoosh, bang with them feathery jukp packs, like a bunch of dumb stormboyz up in da skies, but then theycome at ya like a Goff wivva squig beer headache and you lookin like a bacon roll. Them Red Beakies more about the choppa choppa now than those wolf-beakies, while normal beakies, lika dem Smurf beakies more about the dakka and the circlin round the side to mess up your waagh kinda tictacs.

That sounds like blood angels right there.:evilgrin:

Vaktathi
03-05-2010, 15:20
Im just curious as to the difference in play style between space marines and blood angles with the new blood angles codex?

BA's can field assault squads as troops with more flexibility (e.g. have dual meltaguns), more heavy armor, their vehicles are generally Fast except Land Raiders (which can Deep Strike), and have stuff like the Stormraven and widespread access to Feel No Pain, cheaper Devestator Squad heavy weapons, and a 1/6 chance for most non-tank units to swap ATSKNF for Fearless and Furious CHarge at the start of the game.

Normal Space Marines revolve around Tac Squads, have a couple units BA don't (primarily Land Speeder Storm and Thunderfire Cannon), some characters give substantial army wide bonuses (Vulkan, Shrike, Khan, etc) and have greater transport capacity in land raiders and drop pods.

Really, there's little that normal SM's can do that BA's can't do just as well in all honesty.

chris.crowing
03-05-2010, 15:37
Forgot to sayz they's ZOOOM fasta caus they's all RED!!!!

I can't believe I forgot that RED WUNZ GOES FASTA!

Sir_Turalyon
03-05-2010, 17:00
Blood Angels generaly are assault oriented, they gain specialised units themed around assault, mobility and deep striking as well as insane amouts of dreadnaughts and chaplains. Their vehicles are faster but more expansive and they have no access to regular versions. They lose some specialised units like Legion of Damned. Most importantly, they don't have combat tactics; they exchange that for 1/6 chance to get furious charge and upgrade ATSKNF to fearless, so they are more on "point them in direction of enemy and watch the sparks" side.

It's not from personal experience, but they seem like good chopice if you want an even smaller, more powerful army than regular marines and you have more thrill from riping everything apart with your uber characters than from winning by resourcefulness and placement of your troops.

Mánagarmr
03-05-2010, 19:16
Red Beakies more about the choppa choppa now than those wolf-beakies

You were dead-on until here. I have yet to have Blood Angels out "choppa" my Wolves. ;)

To the original poster; the Blood Angels codex plays much more aggressively than the Vanilla 'dex - that's true. But only if you play it like that. What I mean to say is, you can play it really any way you want. Because the Blood Angels were given almost every single Vanilla toy - and then more toys just for them.

Playing the Blood Angels codex currently is like playing a fresh new Vanilla 'dex with some nice upgrades, and shiny new toys. It really doesn't feel divergent.

I'd suggest the Angels dex to you simply on the grounds of it being more "fun", because you have even more options - while still being able to do anything the Vanilla book can do.

samiens
03-05-2010, 19:28
Except BA pay for their speed- so playing like a standrad marine army puts them as at a disadvantage point for point.

Basically, if you want a fast, assault based marine army then go for BA, if you want a 'tactical' army which really excels at rapid fire then marines are a better bet. BA need to control the game and do the damage early, while marines are much more reactive and combat tactics can really cause attack minded enemies headaches.

Which pretty much gives this crux- marines work by having a decent plan and using predominantly 'all-rounder' units in the most efficient way possible each turn to take the win, while BA are faster and with it more powerful, especially in assault but they are neither inherently, or based on common builds, as flexible.

Mánagarmr
03-05-2010, 21:32
Except BA pay for their speed- so playing like a standrad marine army puts them as at a disadvantage point for point.

That's no different than Dark Angels 200 - 300 handicap; and they're not getting fast attached to every vehicle.

The only item that costs enough to raise an eyebrow in comparison to Vanilla is the vindicator; and again - it becomes a fast vehicle in return. You pay for what you get.

You also get disgusting savings on transports if you remove an assault squads jump-packs, and stick them in a vehicle. A 35 point discount - that's huge. That more than covers the additional 5 points you spent on a thunder hammer.

I stand by my statement.