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View Full Version : Space Wolves. How best to wreak havoc behind enemy lines.



Storm Trooper
04-05-2010, 00:03
I just got the Space Wolves codex and some Wolf Guard.
I'm looking for my space wolves to wreak havoc on IG, SM, ork, and Tau behind thier lines.
I'm thinking for the strike force to be made up of 20 Blood Claws with flamethrowers, four Wolf Guard, one Wolf Guard Battle Leader, and a Dreadnought with twin linked auto cannons, power claw, and heavy Flamethrower. What do you think?

Drakon
04-05-2010, 00:19
what pts are you playing with?

Storm Trooper
04-05-2010, 00:25
One thousand for the wolves strike force. Im still calculating the main force thats going to do the fighting on the frontline.

Charistoph
04-05-2010, 03:02
There are 3 ways to get behind enemy lines:

1) Outflank - Safest option, you may not actually be BEHIND the line itself, but you can be pretty dang close. Unfortunately, the Space Wolves don't have a lot of Outflanking options.

2) Deep Strike - Second safest option. Deep Strikes can come from the very safe (but semi-expensive) ride of a Drop Pod or by Jet Packs worn by Sky Claws and Wolf Guard. Land Speeders can also Deep Strike.

3) Bull Your Way Through - Least safe option. Using the heavy transport capabilities of the Land Raider and the much less durable Rhino/Razorbacks, or Biker Marines, you can use speed as your help to get into the enemy lines.

wazatdingder
04-05-2010, 03:11
The obvious choice, if you really do want to wreak havoc behind the enemy lines, is wolf scouts.

Dr.Mercury
04-05-2010, 03:19
The obvious choice, if you really do want to wreak havoc behind the enemy lines, is wolf scouts.
They are also my personal favorite.
5 of them with 2 power weapons mark of the wolfen and a melta gun make for a very nice unit.
Add to it a Wolf Priest with Saga of the Hunter and a plasma pistol, and you can do some serious damage to rear armor, and lay some righteous smack down on your opponent!

Drakon
04-05-2010, 03:30
I would be more towards putting the BC's with the wolf priest the perferred is required with BC's when hitting in CC lots of dice is cool but with more chance of hitting its more devasting. I have taken down terminator squads with sky claws lead by wolf priest which is lucky considering you are hitting on 4's and they would hit on 3's and all terminators carry only invul save weapons only (pfist, pwer weapons etc)

Dr.Mercury
04-05-2010, 03:42
Wolf priests are cheap enough, I generally have one in my BC's as well.

chaospantz
04-05-2010, 04:34
I havent read all the post so I dont know if this has come up but hears my build.
10 grey hunters w/2 meltaguns, mark of the wolfen, in a drop pod.

The points are very small and turn 1 you'll be able to throw them at a tank your most worried about and have a decent chance of breaking something on it with 2 meltas. The wolfen is in there just in case they survive long enough to get into combat with one of there units so if you want to cut him and save some points then its no big deal. The only porblem with this idea is that because they are behind enemy lines turn 1 they make the easyest target to shoot at. If you want to be realy affective try sticking 2 squads of grey hunters in pods then buy a pod for your wolf guard. You dont have the wolf guard actualy have them in it, its just so you can have 3 pods at the start of the game, leting you drop 2 of them turn 1.

Storm Trooper
04-05-2010, 20:43
I plan on using drop pods. I have not considerd the wolf scouts but now I'll think about it.

meanmachine
04-05-2010, 21:12
They are also my personal favorite.
5 of them with 2 power weapons mark of the wolfen and a melta gun make for a very nice unit.
Add to it a Wolf Priest with Saga of the Hunter and a plasma pistol, and you can do some serious damage to rear armor, and lay some righteous smack down on your opponent!

does saga of the hunter let you still use the wolf scouts special version of outflank or do they loose it when a independent character is joined

Charistoph
04-05-2010, 21:49
If you want to be realy affective try sticking 2 squads of grey hunters in pods then buy a pod for your wolf guard. You dont have the wolf guard actualy have them in it, its just so you can have 3 pods at the start of the game, leting you drop 2 of them turn 1.

Then one of the units has to walk on board at the same time drop pod comes in, unless they are dropping in with Jump Packs, which begs the question, why?

WolfGuardChris
04-05-2010, 23:09
Go with some Skyclaws and a Wolf Priest escort kitted out with a power fist and meltagun.

Storm Trooper
06-05-2010, 20:50
I'm planning to keep the strike force 1000 points or less.So far I have a Wolf Guard Battle Leader with Frost axe, Storm sheild, Wolf Tooth necklace, and saga of the warrior born. Four Wolf guard, one with thunder hammer and bolt pistol, a second with wolf claw and storm bolter, another with chainsword and storm bolter, and the last with a chain sword and plasma pistol. All wearing power armour

WolfGuardChris
07-05-2010, 00:25
Gonna have to get you some troops in there.

Repentant Son
07-05-2010, 01:12
Wolf Lord w/ saga that lets you outflank (I don't know off the top of my head). MoW, Belt of Russ, and Plasma Pistol.

Wolf Scouts as described above.

Two equally equipped Bloodclaw packs, both with drop pods.

I'm not sure if the Wolf priest can buy the same saga that you want for the Wolf Lord, but if he can then you need to add him to join the Blood Claws that land.

Grey Hunters w/o Rhinos can fill out the rest of your force. They are there to guard your home objective, so make sure they hunker down and take advantage of a cover save.