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View Full Version : Dark Elf Tournament list w/1,000 pts of core



Don Zeko
26-05-2010, 07:18
I'm getting ready for an upcoming 2250 tournament that requires all lists to spend at least 1,000 points on core troops. I haven't gotten a final ruling, but I'm about 95% sure that Assassins will count towards that 1K requirement. The tournament will have soft scores, so the goal is competitive but not abusive. Anyway, here's the list; let me know what you guys would change about it.

Characters 820
High Sorceress: Level 4, Dispel Scroll, Power Stone, Black Staff, Dark Pegasus

Sorceress: Level 2, dispel scroll, sacrificial dagger

Death Hag: BSB, cauldron of blood

Core 1003 pts.
5 Dark Riders w/musician, crossbows

5 Dark Riders w/musician, crossbows

25 Warriors w/shields, full command, War Banner

10 Crossbowmen w/shields, musician

10 Crossbowmen w/shields, musician

10 Corsairs w/full command, Sea Serpent Standard, Brace of handbows on the champ

Assassin w/AHW, Rune of Khaine, Touch of Death, Cloak of Twilight

Special 252 pts.
6 Cold One Knights w/full command, null talisman, standard of slaughter

Rare 175 pts.
War Hydra

Thoughts?

Heimagoblin
26-05-2010, 07:58
I'm getting ready for an upcoming 2250 tournament that requires all lists to spend at least 1,000 points on core troops. I haven't gotten a final ruling, but I'm about 95% sure that Assassins will count towards that 1K requirement. The tournament will have soft scores, so the goal is competitive but not abusive. Anyway, here's the list; let me know what you guys would change about it.

Characters 820
High Sorceress: Level 4, Dispel Scroll, Power Stone, Black Staff, Dark Pegasus
Take a focus fammiliar.
Sorceress: Level 2, dispel scroll, sacrificial dagger

Death Hag: BSB, cauldron of blood
Drop this guy-your army doesn't take advantage of his abilityto make units stubborn
Core 1003 pts.
5 Dark Riders w/musician, crossbows

5 Dark Riders w/musician, crossbows

25 Warriors w/shields, full command, War Banner

10 Crossbowmen w/shields, musician

10 Crossbowmen w/shields, musician

10 Corsairs w/full command, Sea Serpent Standard, Brace of handbows on the champ
Drop the corsaires, take more repeaters or spearmen
Assassin w/AHW, Rune of Khaine, Touch of Death, Cloak of Twilight

Special 252 pts.
6 Cold One Knights w/full command, null talisman, standard of slaughter
Change these guys to 5 naked knights.Rare 175 pts.
War Hydra

With points saved buy 2 bolt throwers or black guard.Thoughts?

Just some input. Wouldn't have gone magic heavy but thats your choice.

patchy
26-05-2010, 09:44
not a list i would use but should do well in tournament's, could be very fragile if magic doesn't go your way.

but mostly agree with whats said above..

Mannfred
26-05-2010, 14:00
Don't drop the death hag at all!

It's far more cost effective then a hydra banner and gives u all the flexibility that could turn ur potentially not so fighty elves into something to reckon with....

With that said, there are faults in your list:

Black Staff is way too much dice for your high sorceress and at 55 points a pop it's not worth it, it's a power full spell, bound level 4 - power of darkness but it's potential is likely to be nullified with players reserving dd for it. Taking perhaps 2 power stones much more interesting since u'll know u'll get those 4 extra pd without a problem as ur opponent can't exactly store dice to stop you.

Dark Peggy is nice but won't save u from a warmachine with it's 360 line of sight + alot of stress from ensuring that ur out of LOS. Don't risk screw ups - take the focus familiar so u can throw spells left right and center from the safety of like 3 inches into a woods or behind terrain....

Dark Riders, because you got a cauldron, combat is actually viable option so give them spears just so if the moment does arise you can make them into a decent combat unit, 10 str4 attacks isn't too bad.....

Corsairs suffer in big games cause their tools of all the trade actually hinders them as in 2000pts when options such as a execs, blackguard and witches are open to you they just aren't as good. Same as when ur vsing someone who can pick other choices like black orcs, swordmasters, chaos warriors, tomb guard, war dances, etc they just pale in comparison. So either pick something more hitty/specialist or just go for the humble Dark Elf spearmen who you can throw away without a tear.

Hope it helps!

Don Zeko
26-05-2010, 16:02
Black Staff is way too much dice for your high sorceress and at 55 points a pop it's not worth it, it's a power full spell, bound level 4 - power of darkness but it's potential is likely to be nullified with players reserving dd for it. Taking perhaps 2 power stones much more interesting since u'll know u'll get those 4 extra pd without a problem as ur opponent can't exactly store dice to stop you.

Well i won my last tournament with a list that had this exact same character configuration, so I'm not terribly worried. I like the Black Staff over power stones because you get it every turn. Sure, they can just reserve dice to dispel it, but that means 1 (or 2, if they want to be certain) fewer DD against my other spells. Since I also have a must-stop bond spell on my assassin, this means an army with just a caddy will have nothing but dispel scrolls after reserving dice for my bound items. Plus, in a closed-list tournament the staff is a real nasty surprise on turn 1.


Dark Peggy is nice but won't save u from a warmachine with it's 360 line of sight + alot of stress from ensuring that ur out of LOS. Don't risk screw ups - take the focus familiar so u can throw spells left right and center from the safety of like 3 inches into a woods or behind terrain....

The low survivability of the high sorceress is definitely a risk, but I've played this build before and am not terribly concerned. If she has support from my light units, uses terrain well, and takes dark magic against shootier enemies she stays alive pretty well. In my last tournament, she survived on a flank that held a repeater bolt thrower, a unit of shades, a unit of dark riders, and a unit of repeater crossbowmen, all shooting at her.


Corsairs suffer in big games cause their tools of all the trade actually hinders them as in 2000pts when options such as a execs, blackguard and witches are open to you they just aren't as good. Same as when ur vsing someone who can pick other choices like black orcs, swordmasters, chaos warriors, tomb guard, war dances, etc they just pale in comparison. So either pick something more hitty/specialist or just go for the humble Dark Elf spearmen who you can throw away without a tear.

Well yeah, I ordinarily wouldn't bother with corsairs myself. However, my biggest concern with this list is it's lack of assault troops, and with a required 1,000 points of core, I don't have any other good options for units that can break the enemy on the charge. Plus, with 3 attacks per model, these guys become a nice target for the cauldron. 25-30 killing blow attacks with hatred becomes pretty threatening to a lot of different targets. So i would like to swap these guys out for more cold one knights, but the core requirement won't let me, and if I swap them for more warriors I'll have two static resolution blocks and only 1 hammer unit.

tmarichards
26-05-2010, 16:20
Black Staff is Power Level 5- if you'r ooponent wants to stop it, they've got to use 2 dice to reliably dispel it, and that's on top of the 2 dice they're likely to use to dispel your normal PoD (I always use 2 dice to cast it).

Personally I prefer the Focus Familiar combo, but I've had great results with the Black Staff/Pendant combination, she needs the Pendant for the inevitable miscasts. If you do take the Focus Familiar, fill up with power stones (as you then can't take the Black Staff).

@Mannfred- Dark Riders come with spears as standard :)

I agree the corsairs are the weakest link in the list, but due to the requirement for 1000pts of core I can't really see anythig to replace them with beyond either a shooty assassin or more xbows, both of which will hurt your comp score. I'd be hesitant about giving them full command, I think just a musician would be better- on the charge, most things will run straight through them, and the banner and those extra command group points would be safer by investing them in the warrior block I think.

Don Zeko
26-05-2010, 16:47
Black Staff is Power Level 5- if you'r ooponent wants to stop it, they've got to use 2 dice to reliably dispel it, and that's on top of the 2 dice they're likely to use to dispel your normal PoD (I always use 2 dice to cast it).

Just 4, sadly. But your point still stands. They only get a 50% chance to dispel it on one dice, so if you want to be confident of stopping both bound spells you need to set aside 3 power dice. For most armies, that leaves scrolls and very little else to stop all of my remaining magic, including the sacrificial dagger level 2. It's a risky way to play, but when it works, it works it beautifully (http://www.youtube.com/watch?v=PHVKNZ31WzY).

LanceSaba
27-05-2010, 07:30
well with all bound spells they suck up dispel dice quite nicely. I myself like the black staff and since she will have for spells she will need like 10 dice alone (not sure don't have my book on me).

Now either drop the Death Hag for a BSB master or find 200 points for at least a unit of 15 WE they can be beastly. Since you must have 100 points core i suggest dropping dual hand bows changing the knights to 15 WE full command and Rune of khaine plus a unit of 5 harpies just to throw some flying in there.

Heimagoblin
27-05-2010, 07:52
It just seems like there is nothing in the list. Nothing to stop, for example, a well screended unit of chaos knights. I don't know the metagame where you are but for me a list like that would just get bullied off the table.

True, the caldren can make a unit nasty if the entire front of the unit doesn't get destroyed which is a very high possibility. Also, the cold one knights are too unreliable to invest heavily in and a better and give away less points as a unit of 5 naked :)

Now, with the points saved you can get a nice juicy unit of black guard, possibly with the asf banner and chuck the assasain into it if your opponents units are harder than it.

Don Zeko
27-05-2010, 17:10
True, the caldren can make a unit nasty if the entire front of the unit doesn't get destroyed which is a very high possibility. Also, the cold one knights are too unreliable to invest heavily in and a better and give away less points as a unit of 5 naked :)

Now, with the points saved you can get a nice juicy unit of black guard, possibly with the asf banner and chuck the assasain into it if your opponents units are harder than it.

Can I see your math here? dropping the unit upgrades on the Cold one Knights saves a whopping 120 points; enough to buy 9 Black Guard with no command models and no ASF Banner. In my book, the only thing juicy about this unit is the easy victory points.