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hlaine larkin
26-05-2010, 15:47
Ogres 2k

Big toof Deathcheater
Tyrant 200
luck gnoblar5
death cheater 20
Ironfist 12
greatskull 35
spangleshard 30
302

Hunter 145
2 sabretusks 40
grey pelt 35
220

Butcher130
hellheart 50
2 tooth gnoblars 10
190

4 bulls
ironfists
full command
light armour 222

4 bulls
ironfists
full command
light armour 222

22 gnoblars
44

22 gnoblars 44

4 leadbelchers
command 240

4 leadbelchers
command 240

3 maneaters
3 cathayan longswords
heavy armour 276

2000

mdauben
26-05-2010, 23:12
I'm still a relativly inexperienced Ogre Tyrant, but I'll offer a few ideas (based mostly on more experienced players advice to me!). Take them or leave them. :p


Hunter 145
2 sabretusks 40
grey pelt 35
220
The general consensus seems to be that the Hunter is a cool model but not worth taking. I think you would probably be better off with another Butcher.


Butcher130
hellheart 50
2 tooth gnoblars 10
190
No dispell scrolls? With only one Butcher and no dispell scrolls there are a lot of armies that will roll right over you in the magic phase.


4 bulls
ironfists
full command
light armour 222

4 bulls
ironfists
full command
light armour 222
Just does not seem like a lot of ogre troops. I normally use 2xBull units and 2xIrongut units at 2250pts, so I would try for at least one more Bull/IG unit somehow. You can probably drop the full command, too. Most OK players just run Bellowers in their Bull/IG units. Also, extra hand weapons seem a more popular option than the Ironfists, but YMMV.


4 leadbelchers
command 240

4 leadbelchers
command 240
Drop the command, its a waste on these units (again, except maybe the Bellower). I'd probably split them into units of four units of 2 or maybe three units of 3, also for more tactical flexibility.

The most successful current design philosophy for OK seems to be "MSU" or "Many Small Units". Take as many Bull, Iron Gut and 'Belcher units as you can in units of 3-4 (Bulls/IGs) or 2-3 (LBs). I'm hoping that the new 8th ed rules may give the OK a little booste, or at least make more flexible army list designs possible but we won't really know until the new book is out and we can test under the new rules. ;)

Hope that was some help, or at least some ideas to consider.

hlaine larkin
26-05-2010, 23:14
these are based around mage beign slightly nerfed in 2k :P and i do like the hunter- but i will drop commands and unit sizes in accordance to my 1500 list :) i just havent got to it yet but thank you!

hlaine larkin
26-05-2010, 23:19
the hunter is there for anti warmachines etc as he can move through terrain and he is a flanking unit who is also quite hard :D

thesheriff
27-05-2010, 21:13
I wonderd why you have no iron guts. They are one of the few luke-warm units in the orge book. And i would drop the hunter for anouther butcher with somke magic defence (scrolls etc.s)

hlaine larkin
27-05-2010, 22:06
the new list i am working on will have ironguts :D and despite all advice against the hunter is staying :) my magic defence is in my maneater unit and with the ability to shut down an enemy magic phase- so take the hits turn 1,cancel there turn 2 by which point i am charging on turn 3- and the hunter moving through terrain with sabertusks can go on a wizard hunt :D