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View Full Version : Etc: Averland empire



Creeser
29-05-2010, 12:52
Hi. Here is newest list that i'm mainly going to use. Hoping that it will make me paint rest of my minis faster :P. Comments are welcome.

Char:535
General of empire 80
Fpa+shield +15
barded warhorse +21
sword of might +15
=131
Basic general, going to one of the swordmenblock

warrior priest 90
gw+4
armour of meteoric iron +25
=119
Boosts the greatswords

battlewizard +65
2xdisspell scroll +50
=115
Scrollcaddy

captain of empire 50
pegasos +50
lance +4
fpa+shield +10
casket of sorcery +35
sigil of sigmar +15
pistol +6
=170
Usefull mage/warmachine hunter.

Core: 862

10 huntsmen 100
Scouts behind enemy lines.

24 swordsmen 144
FC: 25
=169
Detachments:
9 halberds 45
5 handgunners 40
=85

24 swordmen 144
FC: 25
=169
Detachments:
9 halberds 45
5 crossbowmen 40
=85

24 swordsmen 144
FC: 25
=169
Detachments:
9 halberds 45
5 crossbowmen 40
=85
The main force. Lots of infantry, with some good firepower.

Special:628
5 outriders 105
musician +8
=113
Protects warmachines and rear of main force. On hill can also unleash serious firepower.

20 greatswords 200
fc+30
=230
Detachments:
9 halberds 45
5 handgunners 40
=85
The landsknechts company. With warrior priests can really hurt tough enemies. I just love these.

cannon 100

cannon 100
My empire army never goes to war without these

Rare:225
helstorm rocket battery 115

hellblaster volley gun 110
More hitec firepower. Volleygun can hold one flank, until it missfires. Rocket battery can do some serious damage when it hits.

patchy
30-05-2010, 03:31
Boost your mage up to level 2. and take another bound item, this will help you get your points back from both the mage and priest.

Jind_Singh
30-05-2010, 18:44
Personally would have lost the 3rd block of swordsman as you have 2 units plus greatswords - more than enough troops! with the points saved I'd boost the mage to level 2, give the priest a bound, as Patchy said, and use the remaining points to grab 5 knights, musician, of course they would have to be Knights of the Blazing Sun as your playing Averland (great province by the way, same as mine!).

A word of note - we're not sure how much of a boost the spears/halberds will get in 8th ed so you might want to wait before making all the swordsman! What if spears become viable all of a sudden? Or the humble halberd is now worth it's weight in gold?

A mortar would have been amazing too - as your gearing up for 8th ed it's large template and no more guess range! POW! Eat that low toughness armies like skinks or elves!