View Full Version : Charge reaction and terrain effects

13-06-2010, 16:47
A couple of questions that follow on from each other:
Imagine a unit decides to flee as a charge reaction from a monster. It pivots on its centre to be at ninety degrees to the monster's centre, then rolls dice - say it rolls an 8. Suppose there is difficult terrain in its way as it flees.

1. Is it slowed down by the terrain?

The monster pivots straight away and measures range. The difficult terrain is also in its way.

2. Would it take into account the terrain as well, as it measures whether it would contact?

Many thanks.

13-06-2010, 17:44
When you charge you have to abide by terrain modifiers.
Fleeing troops do not.

13-06-2010, 18:36
Check out p.19, p.22, p.41 and p.46.

Oddly, broken units fleeing from close combat specifically ignore penalties for obstacles and terrain, as do fleeing units as described under "subsequent actions of fleeing troops".

This appears to be missing from the rules detailing units fleeing from a charge, which is odd since this is the first mention of the 2d6 or 3d6 flee move.

However, it seems to be commonly accepted that all fleeing units ignore movement penalties for obstacles and terrain regardless of what caused the unit to flee.