PDA

View Full Version : 8th Edition magic items list & VP scoring



Dungeon_Lawyer
16-06-2010, 19:44
enjoy:)

Magic Weapons

1.Giantsblade-[60 pts] +3 Strength in close combat.
2.Bloodbath Sword - [60 pts] + 3 attacks
3.Obsidianblade - [50 pts] Wounds with this weapon ignore armour saves
4.Ogreblade - [40 pts] +2 Strength in close combat
5.Sword of Quarrel - [40 pts] Bearer gains 2 attacks
6.Duelling Blade- [35 pts] Weapon pair, bearer has weapon skill 10
7.Heroslayer - [30 pts] Bearer gains 1 attack and strength for every character model that is in base contact with him or his unit. Bonus is calculated at the beginning of every close combat
8.Zauberraubklinge [ 25 pts]If a wizard his wounded with this sword, he will lose one random spell for each wound
8.Spell-Steal Blade [ 25 pts]If a wizard his wounded with this sword, he will lose one random spell for each wound
9.The Battle's sounding - [20 pts] Bearer gains 1 attack
10.Sword Of might - [20 pts] +1 strength in close combat
11.Beserker Sword - [20 pts] Bearer gains frenzy and can never lose it
12.Golden seal sword - 15 pts] Attacks are done with initiative 10
13.Nimble Blade - [15 pts] Bonus of +1 to hit
14.Tearing Blade -[10 pts] - Attacks are armour piercing
15.Relic sword - [10 pts] - Attacks with this sword wound always on 5+, or better if one would wound normally on a lower score.
16.Screeching Blade - [10 pts] Bearer causes fear
17.Sword of Pain- [5 pts] - Monster or character that loses one or more wounds to this sword, will suffer from stupid
18.Krieger curse - [5 pts] - Monster or character that loses one or more wounds to this sword, will lose one attack (but will keep at least one attack)

Magic Armour
19. Armour of Destiny - [50 pts] Heavy armour, 4+ ward save
20. Rouge helm - [50 pts] +1 Armour Save, enemy has to re-roll successful wounds
21. Silver steel armour - [45 pts] Armour save 2+, can not be further improved
22. Armour of fortune - [35 pts] Heavy armour, 5+ ward save
23. Helm of discord - [30 pts] +1 Armorsave, enemy character model has to pass a leadership test, if it fails, it can not attack and will be hit automatically
24. Glittering scale armour - [25 pts] - Light armour, -1 to hit in close combat.
25. Shield of Ptolos - [25 pts] Buckler, 1+ armour save against missile attack
26. Spell shield - [20 pts] Buckler, bearer gains magic resistance (1)
27. Armour of the lucky adventurer [20 pts] Heavy armour, 6+ ward save
28. Dragonhelm - [10 pts] Armour save is better by 1, 2+ ward save against fire attacks
29. Enchanted Shield - [5 pts] Buckler, Armour save is better by 2
30. Luck-bringer shield - [5 pts]Buckler, only one use, first hit will be ignored by 2+

Talismans
31. Talisman of preservation - [45 pts] Bearer gains 4+ ward save
32. Large Obsidian amulet -[45 pts] Bearer gains magic resistance (3)
33. Talisman of endurance - [30 pts] Bearer gains 5+ ward save
34. Obsidian Amulet - [30 pts] Bearer gains magic resistance (2)
35. Pond stone - [25 pts] Bearer re-rolls missed armour saves
36. Opal Amulet- [15 pts] Only one use, 4+ ward save against first wound
37. Obsidian pendant - [15 pts] Bearer gains magic resistance (1)
38. Talisman of protection - [15 pts] Bearer gains ward save 6+
39. Seeds of rebirth - [10 pts] Bearer gains 6+ regeneration
40. Dragoncurse stone - [5 pts] Bearer gains 2+ ward save against fire attacks
41. Something about flying - [5 pts] Bearer gain 5+ ward save against models with the “flying” rule.
42. Stone of Good Luck - [5 pts]- Only one use, Bearer can re-roll one missed armour save

Magic Standard
43. Standard of bloodlust - [55 pts] Unit can re-roll attacks
44. Howling standard [50 pts] Unit causes 'horror' (Not sure if he meant fear or terror)
45. Ranger's banner - [50 pts] Unit gains “terrain knowledge???”(Maybe something along the strider rumors we heard?)
46. Standard blade - [45 pts] Unit gains armour piercing
47. War banner - [35 pts] +1 Combat Resolution
48. The rushing banner -[15 pts] +1 on movement range
49. Bone standard - [15 pts] Magic resistance (1)
50. Standad of Disciple - [15 pts] +1 on leadership, but can not use the generals leadership
51. Banner of the eternal flame [10 pts] Unit causes fire attacks
52. Radiant flag [5 pts] Only one use, unit can re-roll first failed leadership test
53. Scarecrow banner - [5 pts] Unit causes fear on all units with “fyling”

Arcane Items
54. Book of Ashur - [70 pts] Bearer gains +1 on his spells and dispels
55. Scroll of reaction - [50 pts] Only one use, if an enemy wizard casts a spell, the player can read this scroll instead of dispelling. The spell will be cast successfully. But after resolving the spells effect, the player will roll one
dice for every used power dice. For every 5+ the wizard will lose a wound, no armour saves are allowed.
56. Scroll of energy predation(?) - [50 pts] Only one use, if an enemy wizard casts a spell, the player can read this scroll instead of banning. The spell will be cast successful. But after resolving the spells effect, the player will
gain as many dispel dices as the wizard used power dices.
57. Sivejir’s curse scroll - [50 pts] Only one use, if an enemy wizard casts a spell, the player can read this scroll instead of Dispelling. The spell will be cast successful. But after resolving the spells effect, the wizard will be a
frog, if he is not able to roll one d6 below his magic level. All stats are reduced to 1, only his wounds stay the same. He can not use his magic items etc or cast spells/dispels. The wizard can try to free himself in his next own
magic turn on a 4+
58. Energy Spell - [35 pts] Only one use, every doubles will cause total energy and loss of control
59. Coal-pitch wand - [35 pts] Only one use, wizard can decide to use the staffs power after a successful casts spell to increase the score by rolling an additional d6. By that he can gain total energy and a loss of control
60. Forbidden Staff - [35 pts] Only one use, at the beginning of his magic turn, the staff grants d6 energy dices. Bearer suffers d3 wounds, no armour saves are allowed
61. Rougue shard - [25 pts] Only one use, one has to declare the use of it at the beginning of his magic turn, if an enemy wizard want to dispel a spell cast by this wizard, he will lose one wound on 5+, no armour save allowed.
62. Grounding staff -[25 pts] Only one use, wizard can re-roll first loss of control
63. Dispel Scroll - [25 points] Only one use, dispels one spell automatically
64. Powerstone - 20 ptsOnly one use, declare to use the stone before you cast a spell. Wizard can use two additional power dice, but has to use at least one from the power pool.
65.Sceptre of stability - [15 pts] Only one use, after rolling to dispel one spell, you can roll an additional d6.

66. Channeling Rod - [15 pts] Bearer gains +1 to channel an additional energy or dispel dice
67. Spell of Protection - [15 pts] Only one use, if an enemy wizard casts a spell, the player can read this scroll instead of banning. The spell will be cast successful. But after resolving the spells effect, the targeted unit gains a
4+ ward save for caused wound.

Enchanted Items
68. Wizards Hat - [100 pts], Level 2 mage, random magic lore, stupid
69. Pocket-watchtower - [100 pts] When both armies have placed their terrain and troops, you can place a watchtower. Rules are in the rules book
70. Arabic rug/Magic Carpet - [50 pts] Infantry and monstrous infantry gain flying, cannot join units (have no idea what this means)
71. Crown of command - [35 pts] Bearer is Stubborn
72. Healing Potion - [35 pts] Only one use, gain D6 lost wounds.
73. Winged Curse ring - [35 pts] Flying creatures and their riders have to re-roll successful hits against bearer/unit
74. Rubyring of destruction - [25 pts] Bound spell (energy level 3) Fireball
75. The mask of Horror - [25 pts] Bearer causes horror. Other units are not allowed to use his leadership
76. Potion of Stregth - [20 pts] Only one use, +3 strength(thought it was d3...)
77. Potion of Toughness - [20 pts] Only one use, +3 toughness (same as above)
78. The other rouge shard [15 pts] All models in base contact (friend and foe) need to re-roll successful saves
79. Curse Icon -[5 pts] 6+ ward against war machines
80. Potion of recklessness - [5 pts] Only one use, Immute to Psychology and killing blow.(Guessing its for one turn or one round of combat?)



VP's
Full / Half VP's are done as now (fleeing/destroyed units)
100 vps are scrored for general & BSB
25 vps are scored for banners
0 VP's are scored for Table Quarters
50 VP's are scored if one of your champions kills an enemy hero in a challenge.

vinny t
16-06-2010, 20:58
Wow, thanks for all the information, I'm glad that nothing seemed too overpowered, except maybe the Dragonhelm.

Malorian
16-06-2010, 21:01
I'm just looking forward to all the cool conversions I can do giving characters magic hats and putting them on flying rugs :D

Ultimate Life Form
16-06-2010, 21:01
Save it, it'll vanish soon.

Tae
16-06-2010, 21:01
Already known http://www.ulthuan.net/forum/viewtopic.php?f=2&t=32236

Drakcore Bloodtear
16-06-2010, 21:13
I really wish they keep those names
"I think I'll buy my Orc Warboss a Wizards Hat and a Good luck Stone" :p

loveless
16-06-2010, 21:24
1. Pocket Watchtower is hilarious and awesome.

2. Hooray! 4+ Ward Save for Vampires without having to be stupid!

3. Great list - I think I can actually build characters with this that are as defensible as I tend to like them.

logan054
16-06-2010, 21:29
Already known http://www.ulthuan.net/forum/viewtopic.php?f=2&t=32236

yeah, i posted on that board rather than here and have it deleted in a few hours :(

grumbaki
16-06-2010, 21:35
Thanks for posting this! I have to say though...

Lothern Sea Guard with the armor piercing banner. I just imagined a horde of them with that thing. (Fight in 5 ranks, shoot in 2.5, all attacks AP and with ASF they get re-rolls to hit. Nice!)

Also, my Empire will love this. I am certainly taking a Grand Master with the Crown of Command (stubborn) and Pond Stone (re-roll failed armor saves). That is only 55 points, so he might take the hero slayer sword (30 points).

Just imagine it: A unit of 9 knights with the grand master charge into a large unit of basic troops. Ld9 stubborn, so they'll stick around, and if anyone tries to hero spam the grand master can get an insane number of attacks/high strength.

Oh, and those anti magic scrolls? Let the spell go through, but potentially kill the caster or turn it into a frog? I can't wait to use the scroll of reaction against a DE sorceress with the pendant of khaleth.

I'm going to love this edition, I can tell it.

Skyros
16-06-2010, 21:42
80. Potion of recklessness - [5 pts] Only one use, Immute to Psychology and killing blow.

Hmm, wow. How does 8th ed handle characters with ITP joining units who aren't ItP?

Atrahasis
16-06-2010, 22:16
Majority of models in the unit determines whether the unit is ItP.


Full / Half VP's are done as now (fleeing/destroyed units)There are no VPs for half strength.

Malorian
16-06-2010, 22:18
Majority of models in the unit determines whether the unit is ItP.

There are no VPs for half strength.

Woah? Are you sure?

Because that would make large hordes even better...

nick_robinsonchia
16-06-2010, 22:30
I'd take the points off man, i put this up a couple of days ago and received a warning lol.

N

RanaldLoec
16-06-2010, 22:42
Yeah carefull even now i feel the eyes of the inquisitation (sorry really bad speller) closing in on this thread saved it any ways.

ItP if on the unit is passed to the character its only if the characters immune he doesn't pass it onto the unit unless the entry specifys that he does EG Templar Grand Master for empire makes any unit of empire knights from the same order ItP.

Kayosiv
16-06-2010, 23:15
Good ward saves for vampires, beastmen and warriors of chaos?

Cheap heavy armor for Lizardmen?

Potions of strength and toughness for everybody?

2+ ward saves against fire attacks for tomb kings?

Re-rollable armor saves in the form of a cheap talisman?

VERY INTERESTING.

All I know is that I'm never taking cold one cavalry again without the Standard of Disciple.

Dungeon_Lawyer
20-06-2010, 06:09
rough shard + Banehead combo is going to be alot of fun!

dragonet111
20-06-2010, 07:56
Thanks for the post.

There is some really fun stuff. It remember me 5ed and all the magic items, I like it.

I wish they do like the spell cards and do the same with magic items, unnecessary but so fun.