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grumbaki
16-06-2010, 21:22
I've done my best to make a decent 8th edition army, as seen below. Feel free to post yours, as I'd love to see what everyone can come up with.

Dwarfs

Lords (14%)
Rune Lord: Anvil of Doom, Great Weapon, Gromril Armor with the rune of stone, 2x runes of iron, Talisman with the master rune of balance and furnace (411)

Heroes (9%)
Thane: Battle Standard, Gromril Armor with the rune of stone, Talisman with the master rune of Spite (140)
Master Engineer: Gromril Armor with the master rune of gromril and resistance, Great Weapon (124)

Core (25%)
39x Warriors: Shields, Full Command (376)
10x Thunderers: Shields (150)
10x Quarrellers: Shields (120)
10x Rangers: Great Weaons, Throwing Axes (130)

Special (48%)
30x Hammerers: Shields, Full Command with rune of Grimnir (470)
26x Slayers: Full Command (3x champions) (322)
40x Miners: Full Command, Steam Drill (490)
Cannon: Engineer with brace of pistols, Valiant Rune, Runes of Fire and Reloading (145)

Rare (4%)
Organ Gun (120)

Total: 2997

Thoughs

I deploy with the warriors in the middle, and the hammerers/slayers on each side. With the warriors being 5x8, they should be able to have enough ranks to be stubborn, and if anything has more ranks than them hopefully I can correct that with shooting or the like. The other two units are big enough to soak up casualties and can hit back hard.
The anvil of doom and miners is an expensive combination, but I look forward to using it. I just can't wait to see a big horde unit march down the board, only to have a unit of miners (10x4) pop up and anvil charge them. That is 31 WS 4 str 5 attacks! Plus you'll need to kill 10 before they lose anything, and as they pop up they can't be shot or magicked before hand.
Magic seems nasty in 8th edition. But with +5/6 to dispel (dwarfs get +2, and the runelord gets another +3/4), and +2 DD (+1 stolen from enemy PD and 1 from the anvil) I think that I can weather the storm.
I've heard that scouts only need to be 12'' away. The rangers can go 12'' away from the enemy, move up 6'' and then with the anvil charge on turn 1. And with throwing axes they can get 10 str 4 shots out, which can take out small units.
And finally there is the cannon-trap. I really hope to face off against someone who places a large unit against it. The master engineer is unbreakable and has a RR 1+ AS. It can pretty much hold any unit all game, and can beat off fast cav/skirmishers. I hope that it can hold a flank by itself.

So that is my list. Advice is welcome!

thesheriff
16-06-2010, 21:44
Forest Stridding High elf army

Zup :D. For my store, each person is charged with coming up with a 3,000 point army
over 12 weeks (250 points every 2 weeks). I had wood elves but it was forest spirit heavy. I wanted to do an all elf wood elf army but it did'nt suit me. I Made a high elf list with 2 bolt throwers scouting with shdow warriors, some average spearmen units for the new rumored extra spear ranks. And some white lions for some forest moving goodness.

Not super competetive, but nicley themed i think;

Lords (16%)
Alith Anaar = 245
Highborn (Bow of the Seafarer, Shadow armour) = 235

Heroes (18.7%)
Korhil = 140
SUPER Mage (Lv.2, Silver wand, Power stone or other 25 point magic item) = 170
Mage 1 (scroll or other 25 point magic item) = 125
Mage 2 (scroll or other 25 point magic item) = 125

Core (21.7%)
28 Spearmen (Ranks, 7x4. Command, Warbanner. SUPER Mage goes here) = 302
15 Spearmen (Ranks, 5x3. Command. Mage 1 goes here)= 175
15 Spearmen (Ranks, 5x3. Command. Mage 2 goes here)= 175

Special (35.7%)
28 White Lions (RANKS: 7x4. Command, banner of arcane protection) = 503
9 Shadow Warriors = 144
9 Shadow Warriors = 144
2 Lion Chariots = 280

Rare (10%)
3 Bolt Throwers = 300

Total = 3000

(NOTE; I realise the percentages are not up to scratch, but rumors of the elite army special rule slacking or removing restrictions for high elves, so i have taken this into acount)

Deploy;
I find a hill and put down my bolt throwers down straight away. I then put the small spearmen units on the flanks of the hills, as a bit of a deterant
One unit of shadow warriors with either the highborn or alith anar scouting in, preferably in trees and wait for the enemy to close in. I deploy Korhils white lions and the big spearmen unit with 3-spell mage front and centre, cushioned on each flank by chariots.
The Idea is that the enemy draws in close, having to move close due to the bolt throwers. As the enemy draws level to my shadow warriosr, they fire into the flanks with 2 bolt throwers, and then run round the back to cut off escape. My white lions and spearmen charge (or hopefully for the spearmen, be charged for the extra attacks). They hopfully flee and are caught by the shadow warriors.

What ya think?

thesheriff :confused:

Spiney Norman
16-06-2010, 22:29
Empire army

Lords 152 pts (5%)
General of the Empire
Full plate, enchanted shield, Holy relic (Greatswords)

Heroes - 581 (19%)
Captain of the Empire
BSB, Armour of meteoric iron (Greatswords)

Battle Wizard
L2, Seal of destruction, lore of light

Battle wizard
L2, dispel scroll, [+1 to channeling item]

Warrior Priest
Great weapon, heavy armour (Halberdiers)

Warrior Priest
Great weapon, heavy armour (Spearmen)

Core - 1587 (53%)
40 Halberdiers w/full command
20 swordsmen (detachment)
16 Crossbowmen (detachment)

40 Spearmen w/full command
20 swordsmen (detachment)
16 Crossbowmen (detachment)

20 Hand gunners w/full command
10 Knights w/ full command & steel standard

Special - 680 (23%)
30 Greatswords w/full command
12 Crossbowmen (detachment)
10 Archers (detachment)
Great Cannon
Great Cannon
Mortar
Mortar

Note on detachments: As all detachments are core units the cost of all detachments are calculated as part of the core percentage of the army, however for simplicity's sake all detachments have been listed with their parent units.

thesheriff
19-06-2010, 08:04
It seems each army has gone for a big special unit with huge ranks and a rock hard charecter(s). This seems to be a nice common factor. Is the general consensus that dispel scrolls will not be multiple?

ROCKY
19-06-2010, 08:15
Forest Stridding High elf army

Zup :D. For my store, each person is charged with coming up with a 3,000 point army
over 12 weeks (250 points every 2 weeks). I had wood elves but it was forest spirit heavy. I wanted to do an all elf wood elf army but it did'nt suit me. I Made a high elf list with 2 bolt throwers scouting with shdow warriors, some average spearmen units for the new rumored extra spear ranks. And some white lions for some forest moving goodness.

Not super competetive, but nicley themed i think;

Lords (16%)
Alith Anaar = 245
Highborn (Bow of the Seafarer, Shadow armour) = 235

Heroes (18.7%)
Korhil = 140
SUPER Mage (Lv.2, Silver wand, Power stone or other 25 point magic item) = 170
Mage 1 (scroll or other 25 point magic item) = 125
Mage 2 (scroll or other 25 point magic item) = 125

Core (21.7%)
28 Spearmen (Ranks, 7x4. Command, Warbanner. SUPER Mage goes here) = 302
15 Spearmen (Ranks, 5x3. Command. Mage 1 goes here)= 175
15 Spearmen (Ranks, 5x3. Command. Mage 2 goes here)= 175

Special (35.7%)
28 White Lions (RANKS: 7x4. Command, banner of arcane protection) = 503
9 Shadow Warriors = 144
9 Shadow Warriors = 144
2 Lion Chariots = 280

Rare (10%)
3 Bolt Throwers = 300

Total = 3000

(NOTE; I realise the percentages are not up to scratch, but rumors of the elite army special rule slacking or removing restrictions for high elves, so i have taken this into acount)

Deploy;
I find a hill and put down my bolt throwers down straight away. I then put the small spearmen units on the flanks of the hills, as a bit of a deterant
One unit of shadow warriors with either the highborn or alith anar scouting in, preferably in trees and wait for the enemy to close in. I deploy Korhils white lions and the big spearmen unit with 3-spell mage front and centre, cushioned on each flank by chariots.
The Idea is that the enemy draws in close, having to move close due to the bolt throwers. As the enemy draws level to my shadow warriosr, they fire into the flanks with 2 bolt throwers, and then run round the back to cut off escape. My white lions and spearmen charge (or hopefully for the spearmen, be charged for the extra attacks). They hopfully flee and are caught by the shadow warriors.

What ya think?

thesheriff :confused:

I like it, it would prove to be a bit of a challenge. i personally (as a chaos general) take a lvl4 wizard and 2 lvl2s, and a bsb. as for my units, loads of warriors, marauders, and the almighty warhounds lol. i will fit in 2 units of knights and a unit of like 20 chosen (most people think thats not big enough, but they will find out the hardway that it is).

DrMabutu
19-06-2010, 08:35
Lords (14.6%)

Vampire Lord (Extra Magic Level, Flayed Hauberk, Forbidden Lore, Sword of Might, Crown of the Damned, Black Periapt, Dark Acolyte, Lord of the Dead, Summon Ghouls) – 440pts

Heroes (23.16%)

Vampire (Master of the Black Arts, Helm of Commandment, Nightshroud) – 205pts
Necromancer (Extra Spell, Dispel Scroll, Sceptre de Noirot) – 120pts
Necromancer (Staff of Damnation) – 95pts
Necromancer (Extra Spell) – 70pts
Necromancer – 55pts
Wight King (Battle Standard, Sword of Kings, Gem of Blood) – 150pts

Core (35.3%)

25 Ghouls (Ghast) – 208pts
25 Ghouls (Ghast) – 208pts
30 Skeletons (Command, Spears, Banner of the Endless Nightmare) – 315pts
29 Zombies (Command) – 128pts
Corpse Cart (Balefire) – 100pts
Corpse Cart (Balefire) – 100pts

Special (26.8%)

30 Grave Guard (Command, Banner of the Barrows) – 435pts
25 Grave Guard (Command, Royal Banner of Strigos) – 369pts

Total – 2998pts

thesheriff
19-06-2010, 10:01
Rocky, put your whole list up. Thanks for the comments, you lost sounds nice. The chosen thing depends if you have charectet. With sigvald or a lord, 30 is always better in my opinion. And with the newrumored spell selection, 4 necromancers will be mean DrMabutu!!

Latro_
20-06-2010, 11:24
Beastlord 236
Ramhorn Helm, Heavy Armour, Uncanny Senses
Gnarled Hide, Tali Protect, Brass Cleaver

Slugtounge 190
Hand Weapon

Gorbull 245
BSB, Great Weapon, Armour of Destiny

31 Gors 263
2x Hand Weapons, Musician, Standard

35 Gors 295
2x Hand Weapons, Musician, Standard

12 Gors 96
2x Hand Weapons

12 Gors 96
2x Hand Weapons

Chariot 80

Chariot 80

6 Minotaurs 378
Great Weapons

6 Minotaurs 378
Great Weapons

5 Harpies 55

5 Harpies 55

Cygor 275

Jabberslythe 275


----
Two big blocks of gors which are ld9 stubborn with a re-roll.
Some gors for fluffy ambush
Flanky units
2 big 18s7 i'm gonna hurt you minotaur units
cygor - with new miscast he's a no brainer
Jabber to cause pain
slug touge to hurt unit before the games starts - he got even better now 3k will be the norm

Tekomandor
20-06-2010, 11:53
Not the toughest army out there but it does have 140 models...
Note: Some of the items are from the 8th ed common magic items list from Ulthuan.net so some of it is still in german :)
High Elf 3000pts
LORDS
Archmage ~ 360pts
Lvl 4
Silver Wand
Jewel of Dusk
Staff of Solidity
Starwood Staff
.Kanalisierungsstab - [15 pts] Bearer gains +1 to channel an additional energy or dispel dice
Prince~ 259pts
Dragon Armor
Vambraces of Defense
Verzauberter Schild - [5 pts] Buckler, Armour save is better by 2
Ogreblade - [40 pts] +2 Strength in close combat
Noble ~ 160pts
BSB
The White Sword
Mask of the Merlord
Dragon Armor

Core~770
2 * 10 Archers ~ 220pts
2 * 20 Sea guard wth Full command ~ 570pts
Special~ 1150
2* 21 Swordmasters wth Full command ~ 750pts
Banner 1 - Banner of Arcane Protection
Bladelord item 1 –Talisman of Loec
Banner 2 - Lion Standard
20 Phoenix Guard wth Full command ~ 380pts
Banner of Sorcery
Rare~300pts
2* RBT~200pts
2* Great Eagles~ 100 pts
Total 3000pts
SEASTAR Variant
LORDS
Archmage ~ 360pts
Lvl 4
Silver Wand
Jewel of Dusk
Staff of Solidity
Starwood Staff
.Kanalisierungsstab - [15 pts] Bearer gains +1 to channel an additional energy or dispel dice
Prince~ 259pts
Dragon Armor
Vambraces of Defense
Verzauberter Schild - [5 pts] Buckler, Armour save is better by 2
Ogreblade - [40 pts] +2 Strength in close combat
Noble ~ 160pts
BSB
The White Sword
Mask of the Merlord
Dragon Armor

Core~753
2 * 10 Archers ~ 220pts
1 * 41 Sea guard wth Full command ~ 557pts
Shields
Special~ 1130
2* 21 Swordmasters wth Full command ~ 730pts
Banner 1 - Banner of Arcane Protection
Bladelord item 1 –Talisman of Loec
Banner 2 - Lion Standard
20 Phoenix Guard wth Full command ~ 380pts
Banner of Sorcery
Rare~300pts
2* RBT~200pts
2* Great Eagles~ 100 pts
Total Just Under 3000pts

dragonet111
20-06-2010, 12:56
I don't know if we are going to play 3000points but I have already a list ready to go. That list may change after a few games or after the errata. I play mostly Tzeentch because it's my favorite god and a prince daemon because the Be'lakor mini is awesome.

Lords
Prince-daemon, winged horror, etherblade, shadow sorcerer Lvl 2

Heroes
Herald of Khorne, armour of Khorne, juggernaut
Herald of Tzeentch
Herald of Tzeentch, great standard bearer, disc of Tzeentch

Core
15 Bloodletters, musician, standard bearer
15 Bloodletters, musician, standard bearer
40 Pink horrors, musician, standard bearer, banner of change
5 Chaos fury
5 Chaos fury

Special
5 Screamers
5 Screamers

Rare
3 Flamers
3 Flamers
3 Bloodcrusher, musician, standard bearer

Knifeparty
20-06-2010, 13:33
My army has seemed to have remained largly unchanged. Time will tell however.

Lords:

Dreadlord:
Crimson Death, Armour of Darkness, Pendant of Khaleth

Supreme Sorceress:
Lvl 4, Sacraficial Daggar, Pearl of Infinite Bleakness

Hero's:

Master:
BSB, Cold One, Heavy Armour, Shield, Sea Dragon Cloak, Lance, Hydra Banner

Hag Queen:
Cauldron of Blood

Core:

Assassin:
Extra Hand Weapon, Touch of Death, Rune of Khaine, Black Lotus

5 Dark Riders:
Musician, X-bows

5 Dark Riders:
Musician, X-bows

10 Crossbows

10 Crossbows

24 Warriors: Sorceress in this unit
Full Command, Warbanner

Special:

17 Black Guard: Dreadlord in this unit
Full Command, *New magic banner of Armour Piercing

11 Cold One Knights: BSB in this unit
Full Command, Banner of Murder, Ring of Hotek on Champion

Rare:

War Hydra

War Hydra

2 Reaper Bolt Throwers

darthham
20-06-2010, 13:54
Lords
Tyrant giants blade 260
Slaughter master halflings cookbook 225

Hero
bruiser battle standard 155
butcher 130

Core
6 iron guts standard bearer bellower 318
6 iron guts standard bearer bellower 318
6 iron guts standard bearer bellower 318
6 iron guts standard bearer bellower 318
6 iron guts standard bearer bellower 318
6 iron guts standard bearer bellower 318
6 iron guts standard bearer bellower 318


Percentages
Lords 16.16666667
Hero 9.5
Core 74.2


Total Points 2996

no idea how this army will work but will be fun to use

thesheriff
20-06-2010, 18:24
Some advice/translation for all.......

@tekomandor - The 'Kanalisierungsstab' is the channeling staff in english, and the 'Verzauberter' is enchanted, for enchanted shield. And rules wise, you cannot take more than one arcane item still, common or Ulthan lists, you will need to remove most of them. Same for the armour on the prince. Use the points to give a lv.2 chanelling staff for the xtra dice and give the Archmage, and the armour pointys to invest in bigger units

@darthham - you need one unit of bulls minimum, but other wise, very cool.

@Knifeparty - I would make take 2-3 units of 10 wide warriors, 4 ranks deep. Everyone fights with 2 ranks now, so the fist 2 are a given. Spears give you an extra, and the horde rule means if you are 10 wide, you fight in an extra rank. 41 Ws4 attacks is nothing to be sniffed at. And for 265pts with full command, its cheap too. But it will cost a bit if you don't nalready have the models.
And black guard have to be replicated 30 big, for the same effect

@latro - Your bang on, nothing to say

@dragonet111 - Same as above. Make your blood letters units of 30 and have one unit of horrors. Works out the same, but it is better. Might want to drop a herald to do this, and btw, horrors i personaly don't think will be worth it, other than for cheap units to create an extra power dice potentially (not sure if you've seen the new book).

And here's my revised list;

Lords (24.1667r%)
Alith Anaar = 245
Highborn (Bow of the Seafarer, Shadow armour) = 235
Highborn (Great blade, Armour of Caeldor, Talismain of Loec) = 245

Heroes (16.33r%)
Korhil = 140
SUPER Mage (Lv.2, Silver wand, Chanelling staff) = 165
Alladin (Lv.2, flying carpet [You read that right :D]) = 185

Core (20%)
50 Spearmen (Ranks, 10x5, Command, Banner of armour peircing) = 500 - Highborn w. Blade goes here

Special (31.5%)
30 White Lions (command, Banner of arcane protection) = 505 - Korhil goes here
6 Shadow warriors (champion) = 104
6 Shadow warriors = 96
2 Lion Chariots = 280

Rare (10%)
3 bolt throwers (SUPER mage goes here) = 300

Total = 3,000

Only a bit differant, but what do you think

Latro_
20-06-2010, 19:06
@thesheriff, dont you have to have 25% min core?


I changed mine up a bit:


Beastlord 236
Ramhorn Helm, Heavy Armour, Uncanny Senses
Gnarled Hide, Tali Protect, Brass Cleaver

Slugtounge 190
Hand Weapon

Gorbull 245
BSB, Great Weapon, Armour of Destiny

46 Ungors 291
Spears, Shields, Full cmd

34 Gors 287
2x Hand Weapons, Musician, Standard

18 Gors 159
2x Hand Weapons, Musician, Standard

6 Minotaurs 378
Great Weapons

6 Minotaurs 378
Great Weapons

5 Harpies 55

5 Harpies 55

Cygor 275

Giant 225

Giant 225


--
Ungors have frenzy and horde, so have about 50 attacks lol.
and now 3 large monsters!, with d6 stomp these guys just obiterate units.

thesheriff
20-06-2010, 19:22
@Latro - I have it on good authority, General consensus and common sense in my local store that an FAQ will be prodiced for high elves soon to allow them to differ frm the Force organistaion chart to represent the 'Elite army' special rule more accuratly
The 3 big things will work very well, its abit like the 7th ed. Kholek/2 Shaggoths, which was a threat list, just like yours.
And with the ungor frenzied, 10 wide, with spears and allowing space alowed for the gorbull, you should get 77 attcks including champion, and the amazing gorebull.
The only change i would make would be to swap out the smaller unit of gor and the beastlord for anouther gorebull and 46 ungor, putting slugtounge in the gor unit. This will let you ambush a one of the ungor units if you want to, pincering the enemy between 2 roughly identical mobs, which is nice. If your over, drop a couple of minators

Latro_
20-06-2010, 19:36
ah okie

why 77?
9 front rank
8 second rank
10 3rd rank (spears)
10 4th rank (horde)
9 front rank (frenzy)
5 gorbull
---
51

thesheriff
20-06-2010, 19:45
why are you only counting the frenzy on the front rank only? You have 4 ranks, take away 4 for the gorebull. 36 in total. double that + champ, 73 (not quite 77, but still more than 51)

Latro_
20-06-2010, 19:47
thought you only got a max of one supporting attack in other ranks.

thesheriff
20-06-2010, 19:49
'BRAIN FART!' your right mate. But still, loads of attacks!

Latro_
20-06-2010, 19:50
you had me excited then, damit!, tis a shame they lose primal fury but hey ho.

rtunian
20-06-2010, 20:06
i was thinking about one like this (none of the categories are even close to their cap):

black orc warboss
armor of gork, best boss at, shield - 227

orc big boss
bsb, shield (can bsb wear shield in 8th?), heavy armor w/4+ ws from common list - 145

orc shaman
staff of sorcery - 95

28 boyz - full command, shields - 198 (bsb & sham)
60 boyz - full command, shields, spears - 450 (warboss)
80 night gobs - full command, spears, netters, 2 fanatics - 425
21 night gobs - music - 67
21 night gobs - music - 67
10 wolf riders - banner, music, bows - 148
10 wolf riders - banner, music, bows - 148

2 lobbas - bullies - 150
2 chuckas - bullies - 80
3 boar chariots - 240

1 doom diva - 80
6 trolls - 240
6 trolls - 240

3000

Your Mum Rang
20-06-2010, 20:37
Here's my attempt...

Cauldron: BSB @ 225pts
Sorceress: Lvl 2 - Tome of Furion - Guiding Eye @ 175pts
Master: Cold One - SDC - Heavy Armour - Shield - Black Dragon Egg - Stone of Fortune @ 149pts

30 Repeater Crossbows: Shields - Full Command @ 345pts
30 Repeater Crossbows: Shields - Full Command @ 345pts
30 Repeater Crossbows: Shields - Full Command @ 345pts
5 Dark Riders: RxB - Musician @ 117pts
5 Harpies @ 55pts
5 Harpies @ 55pts
5 Harpies @ 55pts

9 Cold One Knights: Full Command - Ring of Hotek - Standard of Discipline @ 323pts
Cold One Chariot @ 100pts
Cold One Chariot @ 100pts
Cold One Chariot @ 100pts
5 Shades @ 80pts
5 Shades @ 80pts

Hydra @ 175pts
Hydra @ 175pts

3000pts

eleveninches
20-06-2010, 21:12
LORDS AND HEROS:
325: Kurt Hellborg
305: Wizard Lord lv4 (van hostmanns speculum, luckstone, sword of striking, dispel scroll)
152: Captain BSB (barded steed, full plate, griffon banner)
150: Captain (pegasus, sword of fate, shield, full plate armour)
124: Captain (full plate, shield, barded steed, casket of sorcery, sword of might)
150: Battle Wizard lv2 (rod of power, ring of volans)

CORE:
105: 10 Handgunners (champ with hochland rifle)
170: 30 Spearmen (FC)
75: 15 Halberdiers (detatchment for spears)
75: 15 Halberdiers (detatchment for spears)
170: 30 Spearmen (FC)
75: 15 Halberdiers (detatchment for spears)
75: 15 Halberdiers (detatchment for spears)
177: 7 Reiksguard Knights (champ)

SPECIAL:
100: Great Cannon
100: Great Cannon
100: Great Cannon
75: Mortar
75: Mortar
75: Mortar

RARE:
115: Rocket Battery
115: Rocket Battery
115: Rocket Battery

-----
2998
-----


depends on how rocket batteries work now, but should do okay

Latro_
20-06-2010, 21:15
haha you could use that army in 40k

eleveninches
20-06-2010, 21:39
605: Count Manfred (barded steed, frog scroll, skullstaff)
145: Konrad von Carstein
195: Vamp (red fury, sword of striking, helm of commandment)
200: Vamp (red fury, sword of battle, book of arkhan)
200: Vamp (red fury, tomb blade, flayed hauberk)

191: 19 Skellies (spears, FC)
191: 19 Skellies (spears, FC)
191: 19 Skellies (spears, FC)
191: 19 Skellies (spears, FC)

263: 7 Black Knights (banner, champ, hatred banner)
212: 7 Black Knights (champ)

200: 4 wraiths
200: 4 wraiths
200: 4 wraiths

chaoslordmassurgi
20-06-2010, 22:30
LORD SKRAGG 400pts
HERO Bruiser,BSB,Rag banner. 190pts
CORE 9 ironguts,Banner, musician,canibal totem. 487pts
CORE 19 bulls,musician,banner bearer.635pts
SPECIAL 2 gorgers 150pts
SPECIAL 2 gorgers 150pts
SPECIAL 2 gorgers 150pts
SPECIAL 2 gorgers 150pts
SPECIAL 2 gorgers 150pts
RARE Slave Giant 175pts
RARE Slave Giant 175pts
RARE Slave Giant 175pts

2987pts

eleveninches
21-06-2010, 08:07
I reckon empire will be the new filth

goodz
21-06-2010, 08:34
8th edition - 2975 Pts - Warriors of Chaos Army

1 Sorcerer Lord of Tzeentch @ 390 Pts
Mark of Tzeentch; General; Magic Level 4; Chaos Armour
Infernal Puppet
Dispel Scroll
Golden Eye of Tzeentch
Enchanted Shield

1 * Exalted Hero @ 219 Pts
No Mark; Halberd; Chaos Armour; Shield; Battle Standard
Doom Totem

40 Chaos Warriors of Khorne @ 750 Pts
Mark of Khorne; Option Qualifier; Halberd; Chaos Armour; Shield; Standard;
Musician, Champion,

40 Chaos Warriors of Tzeentch @ 715 Pts
Mark of Tzeentch; Option Qualifier; Chaos Armour; Shield; Standard;
Musician, Champion War Banner

10 Marauder Horsemen of Slaanesh @ 186 Pts
Mark of Slaanesh; Flail; Light Armour; Shield; Musician


5 Chaos Warhounds @ 30 Pts

5 Chaos Warhounds @ 30 Pts

3 Chaos Chariot @ 120 Pts

6 Chaos Knights @ 305 Pts
No Mark; Barding; Ensorcelled Weapons; Chaos Armour; Shield; Standard;
Musician
Banner of Rage

Not sure but i believe it is going to be against my friends bretonians, and quite frankly i think they are in a lot of trouble:P. Probably wouldn't use Lore of Tezeetch but perhaps it will get a new big spell in eratta. Plan is pretty simple, hopefully my units of chaos warriors get charged even in the front i think they will eat up a whole unit of knights:P. Will likley actually use MoK more but i wanted to see if i enjoy my 5+ ward save for HwS and MoT. 50 WS5 S5 attacks if he brings all my warriors into combat. I think that leaves about 12 dead knights on the first turn!

Doom totem i thought would be nice since LoS is basically everything every turn. Infernal puppet i also like as i think we will be seeing a lot more miscasts. I don't want wizards exploding large template S10 all over my warriors:P, but i wouldn't mind them blowing up their own units.

thesheriff
21-06-2010, 08:34
I don't know, with the new magic items to compensate, Ogres might be pretty dirty. Ogre blades and Huge blades will make ogres strength 9ish

Borigon
21-06-2010, 08:41
Lord
Black Orc Warboss 254 pts

Hero
Orc Big Boss 124 pts
Night Goblin Shaman 135 pts
Night Goblin Shaman 135 pts
Night Goblin Big Boss 84 pts
Night Goblin Big Boss 84 pts

Core
29 Orc Boyz w/ spears, fc 233 pts
20 Orc Boyz w/ FC, choppa and shield 150 pts
16 Orc Arrer Boyz 96 pts
16 Orc Arrer Boyz 96 pts
48 Night Goblins Spears, FC, Nets, 3 fanatics 322 pts
48 Night Goblins Spears, FC, Nets, 3 Fanatics 322 pts
10 Spider Riders FC 170

Special
24 Black Orcs FC, Shields 374 pts
6 Squig Hoppers 90 pts
2 Spear Chukkas 70 pts
1 Rock Lobba 70 pts

Rare
3 Stone Trolls

2989 Points

Can swap 1 Unit Night Goblins and 1 each of the Night Goblin Heroes for

Black Orc Big Boss BSB
Orc Shaman
20 Orc Boyz Big Unz
and FC for both Arrer Boyz Units

Army then clocks in at 3002 points.

thesheriff
22-06-2010, 20:14
@borigon - You need less units and bigger unit sizes. Make your big boss black orc, and split the spider riders into 2 units of 5. Finally, gove your charecters some wargear. Some of the new magic weps. Great weapons, armour anything! Your warboss would be mean with the new magic weapon of +3 attacks and an enchanted shield and the ironback boar (one of my new fav. combos)
Edit - Just looked at the points, what wargear have they got?

@eleveninches - Your right. Cannon sniping and smack down artillery. If you want to be really beardy, remove some of the captains for some more wizrads and some more Cannons. Removing them will give you 426 points, enough for 2 more cannons and 2 cheap lv.2's, one with scroll, one with channelling staff. Will do more in my opinion.

@goodz - If you have the mark of tzeentch, you have to take the lore of tzeentch. And make your warriors 30 strong and put in anouther 7 knights (1 unkt of 5, and the rest beef up the other unit), And give your harald bsb a juggernaught to go with them.

eleveninches
23-06-2010, 09:57
the captains all have their purpose.

casket and ring of volans can be really brutal now, and still gotta have a sword of fate peggy captain.

Griffon banner in a big ranked unit with kurt helborg in for crazy combat res.

eleveninches
23-06-2010, 11:32
basically, it looks like 8th ed will be full of armies with a lv4 and some combat heros. And it will depend on who can kill the enemies lv4 quickest, as it will be really hard to dispel without him

Borigon
23-06-2010, 11:43
thesheriff..

Havent given them any War Gear yet. I want to look thru the new book(haven't seen it yet) before deciding. I just allocated the points for them.

Bor