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View Full Version : The 'Ard Tards of Khorne 2250pts



MontyRogue
21-06-2010, 21:42
General:
Khorne Lord on Juggernaut
-Chaos Runesward
-Collar of Khorne
-Acid Ichor
(365pts)

Hero:
Exalted BSB on Juggernaut
-Halberd
-Fury of the Blood God
(224pts)

Khore:
4 Units of 10x Khorne Marauder Horsemen
-Spears, Light Armour, Shields
(760pts)

Speshul:
3 Khorne Chariots
(450pts)
10 Khorne Knigts w/Champ
(450pts)

Total:
2249pts

Tactics:
charg at you screeming like da clumsy kid did on the playground back in grade school with the cherryuts. horesmen are sneaky and go for your flanks. Then U try to be sneaky and get my guys to follow u but there are too many. You makes the shoostings and magiks and send your puny army at me and maybe you kill enuf to stop me but probably not. Then I kill you. More blud for the blud god.

zuriel45
22-06-2010, 00:24
can't have more than 3 of the same special unit. So 3 chariots are illegal.

MontyRogue
22-06-2010, 12:18
edited added 10x Khorne Knights w/Champ for 450pts in exchange for dropping 3 Chariots

theSkullduggery1
22-06-2010, 12:38
If you do want to use more Chariots all you have to do is mount a character on it, then it counts as a mount instead of a chariot.

MontyRogue
22-06-2010, 12:45
Yes, drop the Knights to 6 and take the Characters w/Chariots... need to re-tool their items though. Any suggestions?

mrnibbles05
22-06-2010, 12:51
nevermind, rule confusion

Voss
22-06-2010, 12:51
can't have more than 3 of the same special unit. So 3 chariots are illegal.

More than. 3 is fine.

Nathangonmad
22-06-2010, 15:45
More than. 3 is fine.

He wrote that pre edit.

The_Varangian
23-06-2010, 20:23
you can only have 3 of one unit type as special, unless you are in a grand army, when you can have 6