View Full Version : Rock Lobbers or Doom divers for 8th ???

24-06-2010, 22:08
points cost wise theres not much diff, but doom divers remain reallly accurate. But with the new stone throwers rules i'm stuck D6 S5 hits or the Mini blast marker with s9 hit with s3 on the parcials i dunno.

24-06-2010, 22:12
Low armor: rock lobba.

High armor: doom diver.

A mix is always a good bet (and looks cooler).

24-06-2010, 22:24
so true, i was thinking of 4 lobbers for my list but i think ill drop 2 and take two divers just for the vareity and as you say looks awsome suicidal goblins what more could you want.

24-06-2010, 22:25
Yeah I'd suggest a mix, you can deal with any opponent that way.


24-06-2010, 22:32
They hunt for different things. Rock lobbers are great monster hunters, and doom divers are amazing knight hunters. Take 2 of each.

24-06-2010, 23:25
Doom divers are going to hit a lot in 8th edition :)

24-06-2010, 23:58
Well I'm always going to have a Doom Diver no matter what 'cause there's no way I can't put my troll-tossing-a-goblin-from-a-broken-chariot conversion on the table each time I take out the army.

25-06-2010, 04:28
I like both, but the lobber seems better if your short on points and need to choose.

Do you use alot of goblins? If so then you need to thin out those big horde units with the lobbers since goblin horde vs normal horde is not a position the gobbos want to be in without "cheating" a little. If you have lots of smaller, expensive units then you need to thin out those hordes so they have a chance to break em quicker. Basically the divers nice, but the lobbers tend to be better against the units that will most likely cause you the most grief...other hordes.

Of course in a 2000pt game you could take 6 spear chukkas, 3 rock lobbas, and 2 doom divers and still have PLENTY of room left for ur army :evilgrin:.

25-06-2010, 05:30
The new rules on the rock lobber might make it very good for it's points. under 7th I think there a little overcosted but under 8th they could be a real steal. 3 rock lobbers with the rumored targeting changes would make elite armies shiver.

25-06-2010, 05:37
well 3 lobbers is the maximum isn't it? up to 50% special choices, no more than 3 units of the same type (so maximum warmachine for O&G is 3 lobbers, 6 spear chukkas, 2 doomdivers [rares it's maximum 2 of a unit type as far as i can remember, not 100% sure though])

25-06-2010, 05:48
It is 3 of the same special and 2 of the same rare. Of coarse, if you play a grand army (3000 and over), you get 6 of the same special and 4 of the same rare. Two for one units still count also.

25-06-2010, 05:50
Rock Lobba is okay, the nerf to catapults was probably needed but a nerf to cannons would have been more welcome - instead they buffed 'em up so much.. oh well, plan: throw rocks at the cannons until one HITS, doesnt misfire and destroys it (S9 D6 Wounds has good odds of destroying it on a hit)

Gotta get rid of those cannons! ARGH~

25-06-2010, 08:08
Take 2 of each.

Thats getting my vote!

25-06-2010, 10:09
To me, the increase in popularity (and effectiveness) in infantry and a converse reduction in cav / high AS stuff, and the no-partials of templates weapons make rock lobbas an auto-include in every O&G list. I'll bring 3 lobbas before I'll start thinking of bringing a doom diver (while the reverse was true in 7th ed).