View Full Version : Slaan 8th Edition Lore

vinny t
17-07-2010, 20:43
So I used the search function and I couldn't find a thread about this. So what do you think about the lore the new slaan should be using? I'm stuck between heavens and life. This is my list.

20 Temple Guard
20 Saurus
10 Saurus
10 Saurus
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Skirmishers
Ancient Stegadon
Ancient Stegadon

So I was loking at life for more buffing spells and healing on the Stegs but I realized that my army doesn't have that much in the way of damage dealing. So Heavens or Life?

17-07-2010, 20:45
TBH i wouldn't take heavens for damage, that seems like a job for fire or death. plus your priest has to take it, and your slann taking the spells too means someone's going to be left with not much choice, and i guess it won't be the frog!

17-07-2010, 20:53
Life or Light.

17-07-2010, 20:57
Shadow or life, preferably life

17-07-2010, 21:52
Life. Or Life.

If you get tired of life, run Light, Fire, or Death, and stay away from trying the powered up versions -- a Slann's strength lies in spell spam. Bring a cupped hands for when you really want to throw a bomb.

Then go back to Life. It's perfect for us.

17-07-2010, 22:50
which one my first slann in my block of Tg? Or the 2nd one? LOL. I like Life for the the 1st one, shadow for the 2nd....

17-07-2010, 23:29
Definitely put Life in the block. One of the best things about Life for Slann is Throne of Vines offering miscast protection. A Slann in a unit of TG is in base-to-base contact with about two hundred points worth of troops that are otherwise hard to kill; a miscast can be devastating. The anti-miscast and generally low casting costs in Life help to mitigate that.