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View Full Version : Tau Codex, first impressions



gigglyjoker
01-03-2006, 22:22
Just got back from my local store after playing with my Tau. Didnīt know they had the Tau codex in English (Iīm in Germany) but it turns out he special ordered for me, so I had a quick look and some minor army list adjustments. So I havenīt read through it yet but Iīve had a look through. First impressions:

1. Markerlights rock. This is what Tau are going to be known for. Iīm going to have to get many many more markerlights. Firewarrior squads with Marker Drones and Pulse Rifles. Stand and shoot. And probably another Pathfinder squad (can somebody tell me if new Pathfinder with carbines blisters are coming out?).

2. Marker Drones are expensive! Three firewarriors!! WTF! Iīm still going to use them but that doesnīt mean Iīm not being taken advantage of.

3. Hard-wired systems cost the same as normal systems! This means that a Shasīvre with hard-wired multitracker in effect costs a total of 10 points less, and thatīs not including the reduction in price of every weapon except for Fusion Blasters (same) and Plasma Rifles (higher). Also shas-vre can take as much wargear (inkl. hardwire) as they want (100pts).

4. Sniper Drones are insane. Each one has a target lock!

5. Seeker Missiles are unimproved. Too expensive to be relied upon. This means even though Iīll be taking two Hammerheads (which are arguably the best tank in the game), Iīm still going to have to fill my Crisis suits with missile pods and fusion to help take out vehicles. At least until I collect 5 Piranhas, because...

6. Piranhas are the most significant new thing besides Markerlights. Something that can destroy AV14 with an attack range of 24" outside of Heavy Support. And putting them behind other vehicles for their Seekers sounds good too. And they are indeed AV11 front, which means theyīll be drawing some important firepower away from the rest of my army. Much needed.

7. Stealth suits cannot take special issue items.

8. Aunīva actually gives you not just preferred enemy when heīs killed, but Furious charge too. That is just insane. But not Slow and Purposeful blood rage as rumoured. Didnīt read about normal ethereals yet, but even Aunīvaīs Inspiring Presence rule is unimpressive.

9. Skyrays have target lock built in! And the tanks can take gun drones, as well as the Devilfish taking SMS systems.

10. Shield Drones actually receive the same armor save as their controller, in addition to their 4+ invulnerable save. If I was using Broadsides Iīd be especially happy.

* Markerlights are key. Key.

-giggly

Warjammer
01-03-2006, 22:32
Markerlights will definitely be key to the Tau. Pathfinders will be seeing more playing time as well. I do not think I will be taking any piranhas. I think they are a little too expensive since they will probably be dying early. Probably wont use the Skyray either. I will definitely be getting some sniper drones.

Lu Bu
01-03-2006, 22:36
That is .........Sweeet.
I am in the US and can not wait for my new codex. It comes out just in time for me to play in a campain. This is totaly sweet.

gigglyjoker
01-03-2006, 22:40
Markerlights will definitely be key to the Tau. Pathfinders will be seeing more playing time as well. I do not think I will be taking any piranhas. I think they are a little too expensive since they will probably be dying early. Probably wont use the Skyray either. I will definitely be getting some sniper drones.

The way I see it, Piranhas should be dying early. Iīll have no problem taking a full squadron of Piranhas and simply parking them directly in front of the enemy battle line on turn one. Let them shoot the hell out of the Piranhas. Theyīll have to use their heavy weapons, which means that those weapons and the rest of the basic weapons in tactical squads will not be shooting at the rest of my army. With turbo boost and AV11, Piranhas are the most resilient unit in the Tau army for the price!

In any case, the gun drones will pop out by turn 2, and any piranhas that are left will be hungry for tank with their fusion blasters.

-giggly

Lu Bu
01-03-2006, 22:43
Do piranhas move fast?

Evilmerlin
01-03-2006, 22:46
ARGH! Why you all getting it earlier than the UK?! Stupid GW UK!!

Right, rant over!

I think the new Tau Codex opens up alot of options for Tau forces now. I'm contemplating how to squeeze in all the goodies in a 1500pt force....

The Orange
01-03-2006, 22:54
With turbo boost and AV11, Piranhas are the most resilient unit in the Tau army for the price!
-giggly

I think you mean that Piranhas are FAST vehicles, bikes are the ones with turbo boost.

boogle
02-03-2006, 00:39
The way I see it, Piranhas should be dying early. Iīll have no problem taking a full squadron of Piranhas and simply parking them directly in front of the enemy battle line on turn one. Let them shoot the hell out of the Piranhas. Theyīll have to use their heavy weapons, which means that those weapons and the rest of the basic weapons in tactical squads will not be shooting at the rest of my army. With turbo boost and AV11, Piranhas are the most resilient unit in the Tau army for the price!

In any case, the gun drones will pop out by turn 2, and any piranhas that are left will be hungry for tank with their fusion blasters.

-giggly
or they could just ignore the Piranhas (they are vehicle AND skimmers, so they don't block LOS and can be ignored for the most part in terms of target priority)

Hawkeye
02-03-2006, 04:00
Perhaps, Boogle, but the codex now states that all Tau vehicles have landing gear, which means that if they start the turn stationary, they can choose not to count as skimmers if they stay put... except on the first turn, where they are assumed to have moved on the field, I guess.

Wrath
02-03-2006, 04:27
Awsomeness, my Codex is on it's way. Is the N'Dras sept symbol and colors in the new dex?

boogle
03-03-2006, 10:47
Perhaps, Boogle, but the codex now states that all Tau vehicles have landing gear, which means that if they start the turn stationary, they can choose not to count as skimmers if they stay put... except on the first turn, where they are assumed to have moved on the field, I guess.
which means you can still ignore them if you wish due to the fact they are vehicles

Oberon
03-03-2006, 10:55
Vehicles cannot be ignored if you wan't to shoot something that is more far away than them. Infatry in fron of a tank can b ignored to shoot that tank, but not vice versa. so you got to roll for target priority(not too bad).

gigglyjoker
03-03-2006, 16:28
Right Oberon. If the enemy does not want to shoot the Piranhas they have to take a target priority test. Also, Piranhas are the one vehicle that does not have Landing Gear.

Other impressive things after having looked at the Codex more:

1. The armoury contains EMP grenades, so you can give them to only your team leaders.

2. Gun Drones no longer suffer a reduction in leader ship for being below 4 models.

3. The Pathfinders upgraded with Rail Rifles receive the target lock with it for free (no more Gets Hot either).

4. Krootox now only have an unmodified Toughness of 3! But they cost 15 points less, and 3 per troops squad.

5. Kroot Hounds are Initiative 5 and you can have up to 12 of them per squad.

6. Vespids suffer no negative effects for losing their team leader as rumoured. They gain the benefit of markerlights and Shadowsunīs command drone for having him, though.

7. Ethereals function as normal but you need line of sight to them. They function as Aunīva if killed, but the models that take the morale test receive only preferred enemy, not furious charge.

8. Ethereal retinue of Firewarriors are +1 BS for a small increase in cost per firewarriors (one fifth of a Firewarrior).

9. Broadside Advanced Stabilizers takes up their support slot.

Phew, Why donīt we start a "Comprehensive list of changes to the Tau Codex" thread?

-giggly

TheShadow3s
03-03-2006, 16:36
I see an update in my army to using devilfish full with nice pathfinder or should i say markerlights :P

boogle
03-03-2006, 16:38
Right Oberon. If the enemy does not want to shoot the Piranhas they have to take a target priority test. Also, Piranhas are the one vehicle that does not have Landing Gear.
-giggly
so by that token i was right, they don't block LOS so i can freely shoot at anything behind them as they are skimmers

Unique1
03-03-2006, 16:57
great, this will be really good news for my tau playing friend, and his already wretching pathfinders. I like the look of the newer tau, and the pihrana is awesome.

Any word on kroot? I've noticed that the krootox and houndsare listed as troops in the online store?

Sildani
03-03-2006, 16:58
Boogle: Provided you pass your Leadership test for targeting.

AgentZero
03-03-2006, 17:32
5. Iīll be taking two Hammerheads (which are arguably the best tank in the game).....


-giggly

Falcon, numero uno:p

gigglyjoker
03-03-2006, 18:18
great, this will be really good news for my tau playing friend, and his already wretching pathfinders. I like the look of the newer tau, and the pihrana is awesome.

Any word on kroot? I've noticed that the krootox and houndsare listed as troops in the online store?

All Kroot are combined into one Troops unit. See numbers 4 and 5 of my second post above.

-giggly

Mr_middle_way
04-03-2006, 01:02
Boogle: Provided you pass your Leadership test for targeting.

Only if you are firing at another vehicle. If you're shooting at troops you don't need to take a priority check.

As for markerlights, they really arn't all that nice. People forget they are just cogs in the machine. Every markerlight you take is another weapon you don't take. Every Non-Marker unit killed is even less firepower you bring to bear on your enemy. You could quickly find yourself firing substandard flashlights at the enemy and nothing else.

In specialised squads like sniper drones they are ok....but going with multiple pathfinders, or suit equipped markerlights, or marker drones is wasting points and reducing rather than improving your armies efficiency.

The best addition by far are the Vespid, jump-packs with heavy firepower that can negate their poor saves with cover thanks to skilled flyers skill and a high enough initiative to take on an assault.

boogle
04-03-2006, 01:04
thank you Mr_middle_way

Anaxagorax
04-03-2006, 01:28
Only if you are firing at another vehicle. If you're shooting at troops you don't need to take a priority check.

Not correct. If the vehicle is closer than the troops, you still need to take a priority check. You don't need one to target a vehicle if there are troops closer however, which I think is what confuses you.

Mr_middle_way
04-03-2006, 01:38
Not correct. If the vehicle is closer than the troops, you still need to take a priority check. You don't need one to target a vehicle if there are troops closer however, which I think is what confuses you.

Aye, got them the wrong way round. NHNF