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jansenm
02-03-2006, 02:57
I bought mordhiem when it came out
and just deciding to play it now

who else reckons this is a great game
and what armies/ warband do you use when you play?

oh yeah I am doing orcs,
and planning or thinking of also doing
eshin, pestilens, sigmarites, bandits, vampires marienburgs

The Mighty Gnoblar
02-03-2006, 03:32
I bought Mordhiem when it was first released (I missed out on the WD test rules) and have been hooked since (shame they stopped doing Town Cryer and Fanatic Magazine was moved online), best Games Workshop game ive ever played, in my view better than even the main ones (blasphamy!)

as to Warbands I have:
Skaven (first released): who ive had some sucess with
Possessed: most unlucky warband ever but fun none the less
Mareinburg: latest warband Ive put together and have yet to take to the field

I usually have more time to play Mordhiem then the others and am fortunate enough to have my brother and dad play it as well, I think to me the appeal is in running the campaigns and developing the warbands, real characters develop, for instance the unlucky Possessed group with its Possessed "Bulleye" cause he was always getting shot and a suicidal leader who always seemed to knocked himself out by sliting his wrists (something to do with one of the spells effect is cutting the caster to spray blood at the enemy but with him it always went wrong)

I think its great thats in featured in the new dwarf, now if only they could only bring back town cryer...

AventineCrusader
02-03-2006, 03:50
Mordhiem is a great game. One of the best. Necromunda is great too, but its always second to Mordhiem for me. I have played campaigns since it came out and they have always been great. The rivalries are the best part.

I have made the following warbands in this order.

1. Skaven
2. Possessed (The Crescent Moon)
3. Possessed (The Way Changers)
4. Amazons

Crusader:D

Shuya
02-03-2006, 06:28
Possesed. Mutant leader flying around the table with a scorpian tail and a extra limb and great weppon

took Johan the Knifes eye out. that will teach him for turning my magister to purae (cant do accents :'()

its a fun game, i didnt like the shooting rules. elfs shooting through 2 windows and killing your guy hidden behind a wall. But it was very fun and eventfull, winning was never garenteed.

For example. a shooty shadow elf force lined up against a marienburg. Little terrian so it looked as if the Marienburgs where to be shot to death, but they got first turn and a regular archer shot a elf richoched and killed a second, Elfs fled

Or the vetren marienburg warband who had nearly 4x my warbands rating and a ogre, Possesed won with only 1 casulty and killed of the vetren ogre and stupified the magic archer.


I love mordhiem, im gunna go bug my friends to play again

The Mighty Gnoblar
02-03-2006, 06:54
Mordhiem is in my opinion one of the most characterful games GW has released, like you said with the richoched shot taking out the Elves its great for unexpected situations that can liven up the game.

P.S I know what you mean about the elven shooting, my 'bullseye' possessed had a tenticle peeking out of a roof, next thing i know hes face down in the dirt :cries:

snurl
02-03-2006, 07:57
I love the game.
I play Dwarves and Undead.

Read Karak Azgal for Warhammer Fantasy Roleplay - it could be the next warhammer skirmish - it's that good.

EyEwitness
02-03-2006, 10:30
Picked up a copy of Mordheim on the weeekend (only 40 in the store, but 50 on the online shop?!). Looking forward to my Dwarves arriving from mail order soon!

Also tempted to have ago at an undead warband, but that might wait untill I've had a few games!

Been playing Necromunda for a while, and been a huge fan of epic for ages. Also starting Blood Bowl. It seems to me that people rarely play just one specialist game, and they are definately more fun then 40k and warhammer! In fact I rarely play the big two now.

Avian
02-03-2006, 11:14
Ach, I like the concept and the background, but a lot of the rules stink something awful (if you spend 20 pts on light armour and I spend 2 pts to upgrade my club to an axe, it's just as if I hit you with a club when you were wearing no armour), especially the experience system.

Urgh, much too abusable for my taste. I get the urge to rewrite some (okay, a lot) of the rules every now and then (we ran a league a few years ago and some considerable house rules were required), but so far I have resisted the temptation.

Bubble Ghost
02-03-2006, 11:28
I'm sort of with Avian here. I like the concept but the rules are inferior to Necromunda's - they're slightly less clunky, but they're more abusable and counter-intuitive in places and they deliver a less flowing game. Plus the henchmen system is neat but a bit of a smarty-pants fixing of something that weren't broke. It removes you a step from your warband and makes you feel a bit less involved than in Necromunda, where each member of your gang is a full character. I guess it's supposed to characterise the mercenary nature of Mordheim warbands, and for that it works well, but not all the warbands are mercenaries - going meh, who cares when one of your Sisters of Sigmar dies just doesn't feel right. This is all just painful, considering that it came out afterwards.

Where Mordheim does improve on its predecessor is with a spanking post-game sequence - the exploring system is rules poetry.

Trigo
02-03-2006, 12:07
I got the rule book when it 1st came out and played skvan and sisters for a time until my skvan warband leader got jailed by another warband(small house rule)

N'bel
02-03-2006, 12:35
Mordheim is by far my favorite GW game. I play Dwarfs most of the time but I've also dabbled with the mercenary lists aswell as the norse list, which is insanely strong :D

man, now I want to play...

MacVurrich
02-03-2006, 13:00
I enjoy it
where just starting a new cmapign at the club at getting some newbies (WFB /40k player ) into it this time

Shoe them what the've been missing

super_steve
02-03-2006, 15:04
i really like mordhiem however i prefer the necromunder experiance system. so we borow from that for example rolling on the skill chart so as its random otherwise things like possesed and such get out of hand.

oh i collect undead there awesome however my vampire has a habbit of getting himself mugged.

Avian
02-03-2006, 15:15
What I would really like to see is something closer to Warhammer, so you could do without the Warband lists (particularly the weapon rules / cost). I'd also like the Injury chart to be something like: 1-3: Out of Action, 4-5: Stunned, 6: Knocked down and the toning down of the critical hits, to do something to counter the "optimise for maximum attacks to increase chance of crits", since getting rid of people with normal hits is so difficult.

Western
03-03-2006, 00:34
You should try carnival of chaos, make sure to nurgalise them....

jansenm
03-03-2006, 23:22
I really like the models and story for them I just might do it :)

A neutral shade of black.
04-03-2006, 00:17
Jumping on the bandwagon...

SG > GW, and the only SG game better than Mordheim is Necromunda. Oh, and I play Reiklanders and the rewritten version of the Druchii that my team of dedicated people and I over at d.net developped [/plug].

A neutral shade of black.
04-03-2006, 16:51
Well, for starters, you're best off ignoring every warband which isn't in the core rules. There are a select few of them which aren't there but are still official; check the SG website. All the others are unbalanced, so don't touch them unless you want to have a rotten time.

In all the official warbands, then, the most underpowered is Pit Fighters (I think they're official, at least) with witch hunters apparently coming in close seconds (though I've never seen them struggle too much). The most powerful are dwarfs in general (about as solid as walking brick walls) and skaven with twenty models with slings, so steer away from those if you want the game to be at all enjoyable; skaven are unfluffy as hell - clan Eshin assassin cells are elite, highly mobile operations, not masses of barely-trained warriors - and an easy way to remedy that particular detail is to limit them to thirteen models (should be twelve, but thirteen is more fun, for obvious reasons). Out of the starting warbands, possessed are probably the more powerful.

The core warbands (three mercs, skaven, undead, sisters, witch hunters and possessed) are the most played, for obvious reasons. The further you move away from canon warbands, the least played they generally are. As far as I know, though, I've seen the least of Middenheimers (in terms of what's simplest to play).

I would suggest visiting the SG forums, which is a place chock-full of nice people. :)

Stormhammers
10-04-2007, 08:34
I play 40K mainly, but my friend brought mordheim over to my house one night, and from then on, I've been hooked. Me and some people have a camp. going on, and it's just to fun to watch the warband grow, converting the older members (wounds and such) sad to watch a hero die etc. A witchhunter warbend has a dog that I shot up, but he survived, now has a number of arrows and shafts stuck in his side. I have a "drunken wizard" who has yet to EVER do something sucessfully, jet he has survived every skirmish...The game overall just has more character than other GW games, something that is woefully lacking in 40K

Catferret
10-04-2007, 13:22
I preordered Mordheim when it was first released and played the WIP stuff that appeared in WD before that. I loved the concept and models. The only game that GW produce that had me more excited before release was Inquisitor.

A mate is starting a Mordheim campaign soon so I am digging out my Marauder (Norse) Warband and updating a few of the models now that my GS skills have improved.

Aundae
10-04-2007, 14:19
I love Mordhiem, it is one of my all time favorite games. 40k and fantasy don't even come close to it. The only problem is no one in the game shop I go to plays it. :cries: But when I do get a chance to play, I play with my all female undead warband, the Daughters of Mortis.

TKitch
10-04-2007, 16:05
Mordheim?

Bah, never heard of it! Can't be any good!

check out my sig

VoidDisciple
25-04-2007, 04:51
Looks like a lot of fun to me. Heck, I'd just like painting something a little different.

carik
30-04-2007, 17:35
I'm actually just picking up Mordheim; I've played WHFB off and on since 4th edition, but I didn't have a chance (read, "enough money") to pick up any of the other GW games until now...

Looks like a lot of fun, though I'd like it if the rules were better written and less open to abuse...

Lezta
30-04-2007, 19:11
Mordheim isn't a game you play with 'power-gamers'. You need to be willing to play to the spirit of the game because so many of the rules are based on fluff, not balance. This is an essential part of its charm for me. If your group is a group that has to play to win and make the strongest lists it can, then don't play this game. You just aren't going to enjoy it.

Quin 242
30-04-2007, 19:33
Mordheim is fun and can be run as a RPG if you have the right folks playing.
It's quick and simple rules and the advancement of the characters makes it personal.
I play a few different bands but really like Reiklanders

carik
11-05-2007, 14:11
Mordheim isn't a game you play with 'power-gamers'. You need to be willing to play to the spirit of the game because so many of the rules are based on fluff, not balance. This is an essential part of its charm for me. If your group is a group that has to play to win and make the strongest lists it can, then don't play this game. You just aren't going to enjoy it.

Unfortunately, my gaming group is pretty much split; we have a powergamer, a fluff gamer, me (somewhere in between -- I like to win, but I try to avoid anything completely outside fluff), and a guy who wants to be a power-gamer, but gets too distracted by the fluff. (We get some interesting armies from him...)

So maybe Mordheim will work, and maybe it won't... we'll see. Should be fun, though.

Etienne de Beaugard
30-05-2007, 02:54
Mordheim is a great beer-and-pretzles game. Low mini-count, tons of flavor, and rules loopholes you can drive elephant herds through.

I also loved the high-terrain content. Making decrepit, burned-out husks of buildings was always fun.

mav1971
30-05-2007, 20:08
Its a fun game. Even with 3 or 4 players you can get in a quick game. I play the Possessed, Skaven and Bretonnians.

Sauron90
31-05-2007, 11:22
Mordheim is the best game ever done. (Though I havent played the old classics such as Space Hulk and Talisman). I started out with Shadow warriors converted from Wood elfs. Guess what I have a Wood elf army?

When I learned the game more I dident liked to have Shadow warriors so I switched to Marienburgers. Which got badly mauled late campaign tho to the lack of Strenght skills. Then I repainted my warband as Middenheimers and had a little more succses. Now with the plastic Empire Fleglants I plan to paint up a Witch Hunter Warband. Which fits great since my nemesis warband is Undead.

That vampire... (censured)

Mouse_NJ
31-05-2007, 15:06
Generally agree that Mordheim is the most intense and fun loving GW game yet. I've played Skaven, Orcs, and Dwarves and feel like each race has their positives and their benefits. I really wish I had more time to play, but that's a gamers life.

My only feeling is that Orcs are so much better than Dwarves and progress faster due to not having the movement restriction. Orcs with crossbows are excellent, and after a few advancements its scary to have orcs with BS 5 crossbows hurling bolts and waiting for you to come to them. Their magic is off the hook too! Skaven are combat monsters and when tricked out can really move fast and get to you quickly. Your not safe when hiding in buildings from skaven as their assassins can do all kinds of nasty stuff, and their abilities grant lots of extra attacks. Shoot the leaders if you can, but their bound to have the Dodge ability which is excellent!.

Etienne de Beaugard
31-05-2007, 18:01
My only feeling is that Orcs are so much better than Dwarves and progress faster due to not having the movement restriction. Orcs with crossbows are excellent, and after a few advancements its scary to have orcs with BS 5 crossbows hurling bolts and waiting for you to come to them. Their magic is off the hook too! Skaven are combat monsters and when tricked out can really move fast and get to you quickly. Your not safe when hiding in buildings from skaven as their assassins can do all kinds of nasty stuff, and their abilities grant lots of extra attacks. Shoot the leaders if you can, but their bound to have the Dodge ability which is excellent!.

There are a lot of 'inequities' in the warband balance dept. Orcish crossbows is one of the more glaring issues, as is the 'horde' effect of a large Skaven warband. Then again, most warbands have something to complain about.

Rhamag
31-05-2007, 18:15
I've had moderate success with Amazons, and some of the models I think are very good. They are probably not the strongest warband, but a henchwoman with two clubs, buckler and sling is fairly cheap, with 2 attacks, a parry and two shots at short range. Good fun.

The warbands I've had the biggest problems with are witch-hunters with loads of dogs and undead with loads of zombies and wolves.

Catferret
01-06-2007, 02:30
Mordheim is a struggle if you can't field many ranged Weapons. Norse are great in H2H but have really few missile troops. Even Possessed Warbands can have loads of bows.

Rhamag
01-06-2007, 02:48
I've taken some Mordheim rules (the injury rolls etc.) and mixed it with 40K to play some good small scale sci-fi skirmishes which are not restricted to the Necromundan gangs.

Even though (as some have already said) there are some fairly abusable warbands out there, it's nice to paint some models that are not all the same and experiment with different races to those you normally play.

I enjoy playing against the Undead because the vampires are just sooo nasty to face with a starting warband, that the tension really builds when he comes zooming across the board at you.

Yeah, I like Mordheim!

PS. The expansion "Empire in Flames" is worth checking out as well. Boats!

Catferret
01-06-2007, 02:54
Empire in Flames is awesome! The Exploration results can be real nasty! And Norse rock with boats!

RobG
04-06-2007, 05:22
Fantastic game, we're just starting a campaign in my local area.

Quin 242
04-06-2007, 16:12
Wish more folks locally had time to play. I have a couple sets of terrain and a pair of tables. just need a few bodies to fill them.

FeetOfClay
08-06-2007, 09:34
I downloaded the rulebook a while ago, and was instantly hooked. Right now, I only have a Talabheim warband, made out of spare models from my Empire army.
I love Mordheim, because its so easy to just pick up and play, only having 10 or so models, rather than 100s, and its so much more personal than WHFB.

elvenmagi69
09-06-2007, 06:49
most good players dont take any armour any way

Rhamag
10-06-2007, 03:53
Yeah EM69, the critical hits just seem to make armour too expensive. I just take swords and bucklers for the re-rollable parry, as it can stops the attack before criticals can be rolled, and is cheap.

BLloyd607502
12-06-2007, 13:16
I lve the stuff, I'm the Mordheim equivilant of a Heavy drinker (If I don't get enough I get the horrors! :evilgrin: )

I play undead.

WarbossKurgan
13-06-2007, 14:48
My group has just started a Modrheim campaign as a lead-in to the Nemesis Crown Campaign (and possibly for some of the campaign itself) using the Empire in Flames book. There are 16 people in the group who have expressed an interest so far!

My first report can be found *here* (http://www.warseer.com/forums/showthread.php?t=88753) :D

Fastforward rlz
16-06-2007, 07:20
I too believe Mordheim to be the greatest game GW produces. (WFRP is good too but ehh) One thing I like is that me and my friends can do whatever we like. We're not to strict on rules like some people are. We change warbands and even create new ones. Curently I'm correcting a warband called the Former Guardsmen wich were basically Mordheim's watch. I use grail pilgrim models which look so good for mordheim. Hands down Mordheim's the best