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phoenixcrh
30-07-2010, 21:02
General. 10.7%, 10.6%
Lord. (Kazrik Ironbeard) 10.7%
Runelord, anvil of doom, great weapon = 321. (RESERVE 1)

Hero. (Arjac Rockfist) 4.3%
Thane, BSB, runic armour (master rune of gromril, rune of preservation) = 130. (RESERVE 1)

Hero. (Grungni Dragonheart) 3.1%
Thane, great weapon, runic armour (rune of stone), oathstone = 94. (RESERVE 1)

Hero. (Grimnir Dragonheart) 3.1%
Thane, great weapon, runic armour (rune of stone), oathstone = 94.

Core Units. 28.6%
*20 quarrellers, rangers, great weapons = 280. (5*4) (RESERVE 2)

*29 warriors, great weapons = 290. (5*6) (Grungni goes here)

*29 warriors, great weapons = 290. (5*6) (Grimnir goes here)

Special Units. 50%
*25 hammerers = 300. (5*5)

*25 hammerers = 300. (5*5)

*15 miners, prospector, steam drill = 200. (5*3) (RESERVE 3)

*15 miners, prospector, steam drill = 200. (5*3)

(Wrath)
Runic grudge thrower (rune of penetrating, rune of burning), engineer = 125.

(Fury)
Runic grudge thrower (rune of penetrating), engineer = 120.

(Vengeance)
Runic cannon (rune of forging, rune of burning) = 130.

(Retribution)
Runic cannon (rune of forging) = 125.

= 2999.

Models 160 + 5 war machines.



RESERVE 1 -

General.
Hero. (Grungni Dragonheart) 4.1%
Thane, great weapon, runic armour (rune of stone), runic talisman (*2 runes of luck), oathstone = 124.

Hero. (Arjac Rockfist) 4.6%
Thane, BSB, runic armour (master rune of gromril, rune of resistance) = 140.

*2 gyrocopters = 280. 9.3%

RESERVE 2 -

General.
Lord. (Gotrek Dragonheart) 10%
Dwarf lord, great weapon, shieldbearers, runic armour (master rune of steel, rune of resistance, rune of stone),
runic talisman (master rune of challenge) = 281.

RESERVE 3 -

Hero. (Barak Grimjaw) 4.1%
Runesmith, runic armour (rune of stone), runic talisman (*2 runes of spellbreaking) = 125.

Hero. (Ulli Halfhand) 2.5%
Master engineer, runic armour (rune of stone) = 75.



General. 12.5%
Hero. (Barak Grimjaw) 6%
Runesmith, runic talisman (*2 runes of spellbreaking) = 120.

Hero. (Arjac Rockfist) 6.5%
Thane, BSB, runic armour (master rune of gromril, rune of preservation) = 130.

Core Units. 39%
*20 quarrellers, rangers, great weapons = 280. (5*4)

*25 warriors, great weapons = 250. (5*5)

*25 warriors, great weapons = 250. (5*5)

Special Units. 48.5%
*25 hammerers = 300. (5*5)

*25 hammerers = 300. (5*5)

(Wrath)
Runic grudge thrower (rune of penetrating, rune of burning), engineer = 125.

(Fury)
Runic grudge thrower (rune of penetrating), engineer = 120.

(Retribution)
Runic cannon (rune of forging) = 125.

= 2000.

Models 120 + 3 war machines.

w3rm
31-07-2010, 00:26
I like the first list better but whats with the hammerers? Without a Dwarf Lord theyre just Warriors with ws5. Id take either Longbeards with GW or Ironbreakers instead.

ooglatjama
31-07-2010, 00:35
I like the first also. I would change the GT penetration runes to accuracy, but I do always roll terribly on my scatter. I also would put some more runes on the anvil, you could use more magic defense.

Rincewind
31-07-2010, 04:49
w3rm - Hammerers are always stubborn for 1 more point than Longbeards.

w3rm
31-07-2010, 13:59
Ah I thouhgt they had to be joined by a Dwarf Lord. Or do they gain Immune to Psych when joined by a lord?

But I prefer longbeards as theyre immune to panic and the old grumblers rule is just peachy.

Rincewind
31-07-2010, 17:01
They become immune to fear & terror if joined by a Lord. I prefer Hammerers over Longbeards simply because panic really isn't an issue for Dwarfs in 8th.

XJWinduX
15-08-2010, 21:34
w3rm - Hammerers are always stubborn for 1 more point than Longbeards.

Hammers are 1 point less, if the long beards are armed the same as the hammers and have GW. So 1pt less and always stubborn, yes please.