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eyescrossed
05-08-2010, 07:42
" ... On a roll of 4+ the unit suffers a Wound with no Armour Saves allowed."
It then goes on to say that you make a Spirit host unit with the number of Wounds equaled to every Wound caused.

It doesn't specify "unsaved". Does that mean that even Wounds saved by Regen or Wards count towards the Wound total of the Spirit Hosts?

solkan
05-08-2010, 08:49
Wounds against which a successful ward save or regeneration save have been taken haven't been "caused", either.

eyescrossed
05-08-2010, 09:24
How so? The Wound has been caused, but negated via a Ward or Regeneration.

That's like saying that against a weapon which destroys Magic Armour it hits doesn't destroy the Armour if it doesn't Wound, since the hit hasn't been "caused" :eyebrows:

solkan
05-08-2010, 10:35
Look at page 45, the section about "Models with More Than One Wound" and "Multi-Wound Models and Multi-Wound Weapons". Both of those sections talk about 'the number of wounds caused' when dealing with casualties.

Option #1: Every single multi-wound model in the game gets no benefit from regeneration and similar abilities which don't prevent wounds from being "caused". As you note, Regeneration simply 'negates the wound, as if it had been saved'.

Option #2: Wounds that a model saves against aren't caused.

Also, if a magic weapon has an effect when it hits something, it doesn't matter whether it causes a wound or not. Hitting and causing wounds are not the same thing.

eyescrossed
05-08-2010, 11:07
Look at page 45, the section about "Models with More Than One Wound" and "Multi-Wound Models and Multi-Wound Weapons". Both of those sections talk about 'the number of wounds caused' when dealing with casualties.

Option #1: Every single multi-wound model in the game gets no benefit from regeneration and similar abilities which don't prevent wounds from being "caused". As you note, Regeneration simply 'negates the wound, as if it had been saved'.

Option #2: Wounds that a model saves against aren't caused.

Also, if a magic weapon has an effect when it hits something, it doesn't matter whether it causes a wound or not. Hitting and causing wounds are not the same thing.

Fair enough, then. Just trying to play Devil's Advocate >.<