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View Full Version : Do Necrons still got it??



Mad Jack
05-08-2010, 22:39
A lot of people have been saying that necrons got ganked by the new rules and I agree for the most part. Close combats kills us even better and so forth, I think that this is a time for necron players to improve on tactics. The last few games i have played i've won because of decisions made in the movement phase. I dont use the Deciever, but the redeployment is nice, i also don't wall. Terrain and model placement is key, esp when you have wraiths or destroyers to contest objectives last minute.

Thx everyone, just wanna hear your opinions on 5th ed Necrons.

p.s. WE are still hard as hell to kill even with phase out.

Malorian
05-08-2010, 22:45
My Necrons have never lost since 5th came out! :D



(Then again I haven't used them since 5th came out...)

:shifty:

Dezartfox
05-08-2010, 22:50
I played against BA's (mephistion, 2 vindies, 1 baal, 2 assault squads, 1 priest and a tactical squad.)

I won ;) My army was a lord with solar pulse, destroyer body, warscythe and orb, 2 units fo 10 warriors, 6 immortals, 2 units of 4 destroyers, 2 single H-destroyers and a 'lith.

LonelyPath
05-08-2010, 23:29
Some would say that Necrons are useless these days, but I disagree. I have a pretty even win-lose-draw ratio when playing against them.

fall3nang3l
05-08-2010, 23:55
I was actually recently looking into Necrons. I got the codex a couple of days ago and putting together some mock up lists. They seem very capable although it seems they need an update to their rules, no so much models (cept flayed ones are a bit dodgy). I love their fluff and I love their models, and they play very similar to my playstyle (undead robots == vampire counts??)

Then I saw the price of a single destroyer.

No Necrons for me.

Reflex
06-08-2010, 00:08
Necrons suck compared to what they were in 3rd and 4th. 5th has simply made necrons change tactics.

its not that necrons suck in general, its that necron warriors suck. so instead of using 30-40 warriors (like in 4th ed) in a 1750-2250 pt game, you use 20 and use the other options in the list to a better effectiveness.

scarabs used to be good tank hunters, now they arnt, no one used to use Hdestroyers, now they are a must. wraiths have become more popular same with the warcythe Dlord.

its just change...

Bonzai
06-08-2010, 00:30
I think that there isn't a lot wrong with Necrons. There are certain lists that cause me some problems, but over all I find that they are more or less competative.

Vs Marines? Bike lists, and raider/terminator spam are tough. Other than that, I find it an even match up.

Vs IG? I do very well against them. IG are strong, but Necrons can be a rough match against them.

Vs SW? One of the toughest match ups honestly. I can make it a match against them, but they have the advantage.

Vs BA? It's still early, but I haven't found them to be too over powered. Still, as a Necron player those Bhaal predators scare the bejeezus out of me.

Vs DA? Haven't really played against them enough, but seem fairly manageable.

Vs BT? No ones plays them here. So can't comment.

Vs DH? Like BA's but more so. I haven't found them to be too much of a problem.

Vs WH? Hasn't been an issue the couple of times I've played against them.

Vs C:Sm: I find them an even match up.

Vs Deamons: when I get a free turn to shoot them down, it really takes the threat factor off of them.

Vs Tau: I would say that Necrons have the advantage here. A skilled Tau player can still win, but over all I think necrons have an edge.

Vs Orks? Like Space Wolves, this is one of our toughest match ups. Definately advantage to them.

Vs Nidz? I have not lost to new Nidz, but it's still a little soon. Right now I would say we have an advantage.

Vs Eldar? Slight advantage to Eldar, but it really comes down to skill.

Vs DE? Only faced them once, but didn't seem to bad.

Over all I would actually say we are some where in the middle. A few dexs have an advantage, but we hold advantages over a few others.

chromedog
06-08-2010, 01:23
Still got it?

They never HAD it to start with.

The only army with an "I lose" button built in.

fox-hound
06-08-2010, 01:58
They've got their ups and downs like every army. My main oppenant plays them. For 1500 agaisnt my Tau and marines he runs: Lord w/ res. ord 1sqaud of 20 warriors 2 squads of 10 (40 total) 1 sqaud of 3 Destroyers 1 sqaud of 10 scarebs 1 sqaud of 2 Hdestroyers a Tomb Spyder and a Lith. He usaully does very well.

Reflex
06-08-2010, 02:19
Still got it?

They never HAD it to start with.

The only army with an "I lose" button built in.

I bet you were one of those players that cried when the codex was released.

i remember when the codex came out. i was standing in a GW store and was reading the codex. there was a bloke a few meters away sitting down reading it. he had a look of pure discust on his face.

he later started ranting saying how BS it was that their basic gun could kill land raiders and how there army was a T4 army that could get back up on a 4+ and how there was a close combat monstar lord that could kill anything because no saves or invul saves could be taken, oh and then there was the c tan! he claimed he would refuse to play against anyone who fielded a c tan.

about 2 months later i remember going back to that store with my super awesome imperial fist marine army (that compramised of nothing but tac marines and a captain because i was super poor) this same guy that was almost crying tears of rage 2 months before, asked me if i wanted to play a game. Sure i says, he pulls out his necrons that at the time, were absolutly horrible. in 1500 points he had a monolith and a ctan, destroyer spam and basic warriors. i got tabled. after the game i asked, i thought you wernt gonna play necrons? he said, well, the army is easy to paint and easy to win with, why wouldnt i?

in 3rd edition necrons were potent. and they were much the same in 4th editioin.

the only reason necrons arnt as good in 5th is because the common assault army can wipe out the basic troops with ease and necrons can do little to stop it. agaisnt shooty armies necrons are fine because necrons can shoot back
Against orks: they flatten everything when they get in HtH
BA, BT (somewhat) and SW: all the same, once they get in HtH they kill kill kill.
Eldar and DE: HtH they hurt. Eldar can pwn C'Tans with so many weapons. Rather then using firedragons and BL's to tank hunt they c'tan/destroyer hunt.
CSM: if its shooty its not so ba, but if its HtH units necrons struggle.
and the list goes on.

thats my 3 cents.....:D

gwarsh41
06-08-2010, 02:24
Vs Deamons: when I get a free turn to shoot them down, it really takes the threat factor off of them.


Huh, we should play sometimes. I feel bad when I play a necron player with daemons :D My last match was at 800pt, I had my first perfect game, only thing he did was immobilize my soul grinder.

Bonzai
06-08-2010, 04:39
At 800 points? Fair enough. I don't consider Necrons really functional under a normal FOC until about 1500 points. After that they start to come into their own. At 500 points, you only have 40 points that you can spend that aren't mandatory (360 in troops, 100 in hq). At 800 you can equip your lord decently, and choose one other squad.

Necrons are an expensive army that thrive on redundancy. That goes for our specialists, as well as our troops. It's not until about 1500 that we have the points field the multiple units that they need. Around here, we play mostly at 1850. I will have hvy destroyers, my wraith wing, immortals, and of course warriors. They will be positioned as such to consolidate fire power. Half your army comes in turn 1, the rest comes in piece meal. I have a lot of mid range fire power, most of your army is on foot. Tzeench flamers and soul grinders aside, shooting isn't the demons strong point. Scatter and possible mishaps also further hamper the demon player at times. If something comes in to close, the wraith wing can tie them up at least, or even wipe them out.

It could be that I am playing less that stellar opposition, but the army just seems to be hampered by luck more than others.

chromedog
06-08-2010, 05:06
I bet you were one of those players that cried when the codex was released.


That's a bet you just lost. That's a resounding "NOPE" to that question.

I didn't even cry when my father died of a ruptured artery in front of me. I can't cry. Tear duct issues.

I've never played nor harboured a desire to play them. I find their models to be static and uninteresting. I don't care about their rules, as if I don't find the army models appealing, then I will never play that army, regardless of how kick-**** their rules are. If I were playing this game purely for the rules, I'd be using counters, not miniatures.

Not to say I don't have necron models ... well, model. I have a light-up monolith. But I also have a Tau hammerhead and HE lion chariot - and will never play either of those armies either.

Lexal Graves
06-08-2010, 05:27
I seem to do alright with them, playing at 1,000 points (don't have enough for anything bigger than that yet). Played Nids twice (won both times, the first time the Necron Lord took the Hive Tyrant one on one), Space marines (and won that one with some last minute heroics from the Lord again), CSM (Won again, this time it was the Scarabs that took the MVP), and Lost against the Tau due to some mistakes on my part.

I'm liking them so far, I'm really digging the VoD, with no Immortals I used it last game with 20 warriors for giggles, it was Awesome.:chrome:

colonel
06-08-2010, 06:29
ive found them very difficult to beat with IG, cant figure out why

IcedAnimals
06-08-2010, 06:55
My necrons have about a 50% win ratio in 5th edition. My games against my girlfriends orks are probably the closest games I have ever seen. I have been phased out once. They are probably the weakest codex in the game currently but skilled players can still make them work and be rewarded for doing so. (plus they are just so easy to paint!)

lowmanjason
06-08-2010, 07:54
That's a bet you just lost. That's a resounding "NOPE" to that question.

I didn't even cry when my father died of a ruptured artery in front of me. I can't cry. Tear duct issues.

wow dude. TMI

daboarder
06-08-2010, 08:45
Still got it?

They never HAD it to start with.

The only army with an "I lose" button built in.

Synapse would like to have a word with you, its another of those, "damned if you do damned if you dont" rules.

Commandojimbob
06-08-2010, 09:50
Well back in June i bought an ex-GW display Necron army with about 5500pts of stuff (this GW store was having a clear out - bargain!) - because i always wanted a Necron army (stems back to 3rd edition).

Granted I have only played 3 times with them but I think they are great. Phase out is an absolute pain, but so far the 2 losses i have, i caused more damage than my opponents, but they just went for phase out (as you should) and a 5k Apoc game i won quite comfortably (sorry Wulfen) against Marines - which showed off just how damn tough Necrons are.

Yes they get butchered in Close Combat versus specialists and volume (Orks) but im used to that being a Tau player - you have to work around that.

Im glad i bought them, and cant wait for a new codex - when i should have my Tau where i want them, and can start ploughing money into the Crons.

Zeroth
06-08-2010, 11:15
Some rules in the 5th ed hit Necrons hard, but I don't believe they are useless. I played two successful games recently with this list:

Nightbringer

10x2 warriors

2x Monoliths

3x destroyers

4x destroyers

4x destroyers

Avoiding Phase Out for what it was worth (if you really put effort into it, it takes a lot for the opponent to phase you). And doing the killing with Nightbringer, Monoliths and Destroyer fire.

Worked Ok. Not the best list I am sure, but it worked out better than I would have thought. One win vs Space Wolves and one win(or draw I'm not really sure) vs CSM.

I encourage any aspiring Necron player to keep it up, adapt your list or playstyle if it gets tough. Your well deserved codex probably isn't that far off

gwarsh41
06-08-2010, 16:57
I dont see many tyranid lists without a special character in them. Is the rest of the army that weak, or the SC that good?

Bonzai
06-08-2010, 17:20
I dont see many tyranid lists without a special character in them. Is the rest of the army that weak, or the SC that good?

"Some" of the characters are that good. Mainly the Doom and Swarm Lord. Deathleaper can be ok, but the rest are pretty much garbage.

Swarmlord= Death to anything it gets into melée with.

Doom= death to any non-mechanized infantry.

Wolf 11x
06-08-2010, 17:28
I find regular Tyrants a lot more versatile. There is only one power that needs to go off per turn anyway and having an ordnance shot is always great. The Lash Whip is a must-have as well.

mulkers
08-08-2010, 03:42
They've got their ups and downs like every army. My main oppenant plays them. For 1500 agaisnt my Tau and marines he runs: Lord w/ res. ord 1sqaud of 20 warriors 2 squads of 10 (40 total) 1 sqaud of 3 Destroyers 1 sqaud of 10 scarebs 1 sqaud of 2 Hdestroyers a Tomb Spyder and a Lith. He usaully does very well.

Really? that seems like a pretty average list, to say teh least

Kaljinn
12-08-2010, 03:27
Some rules in the 5th ed hit Necrons hard, but I don't believe they are useless. I played two successful games recently with this list:

Nightbringer

10x2 warriors

2x Monoliths

3x destroyers

4x destroyers

4x destroyers

Avoiding Phase Out for what it was worth (if you really put effort into it, it takes a lot for the opponent to phase you). And doing the killing with Nightbringer, Monoliths and Destroyer fire.

Worked Ok. Not the best list I am sure, but it worked out better than I would have thought. One win vs Space Wolves and one win(or draw I'm not really sure) vs CSM.

I encourage any aspiring Necron player to keep it up, adapt your list or playstyle if it gets tough. Your well deserved codex probably isn't that far off

No Lord. Thats a little weird.