View Full Version : Minotaur Options....

06-08-2010, 01:26
Well I cant seem to make up my mind...

With their ability to gain additional attacks the extra weapon could be over kill, then against Armoured troops Strength 5 just isn't enough, and Initative of 3 (when it used to be 4) just isn't fast enough....

So how do you profer to equip you Minotaurs units?

And please give your reason why?

06-08-2010, 02:11
extra attacks is just nice, with cav low on the priority you'll find great weapons to be overkill.

06-08-2010, 12:04
As Gorak stated,S7 is not always needed. Extra attacks are always welcome, no matter what you fight.

06-08-2010, 13:24
Depends on how you plan to field them:

-small unit for general killing = extra hand weapon
-small unit for hard hitting = great weapon
-flank units (6) = great weapon or shield or naked
-horde = naked

06-08-2010, 13:30
Great Weapons, they just look good, pretty much made up my mind, yes they make the unit quite specific in what you go after, but it works nicely for me with a Gorebull BSB in there.

06-08-2010, 17:53
Great weapons. You only get base supporting attacks anyway, and S7 is not overkill. S7 is AWESOME, especially for chewing through heavily-armored foes. Minotaurs can always get more attacks later, thanks to Bloodgreed, but the Strength bonus is huge.