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Ninja1761
08-08-2010, 08:53
yes its me again, with my revamped lizard army

thanks to 'meeker' and 'cold_blooded' for their previous aid/advice

so without further addo

'ere it is

Lord
lord 'Battletoad the magnifficent' (slann) (life)
Focused rumnation (plus dice per spell
focus of mystery (all spells)
cupped hands of ye olde ones

sits in temple guard

370

Heroes

Scarvet
sword of might
enchantned shield
light armour
Battle standard

Sits in saurus

Skink priest
Plaque of topek (1 more spell)
Diadem of power

245

Core

Saurus-19 (ranks of 4x5 with scarvet)
muso, standard

Skink skirmishers-13
Javalins
Brabe

Skink skirmishers-13
Javalins
Brave

448

Special

Templeguard-16 (ranks of 4x5 with BATTLETOAD)
muso
standard barrer

Terradons-5
Brave

437

total-1500.
you would be pressed to get more for the points

my enemy will primarily be empire, and i plan on using skirmishers to screen the blocks and shoot at handgunners/the like.
Terradosn will fly over his cannon and drop rocks
slann will be generally awesome
i will hope i can do something against barded horses he has


opinions?
advice?
suggestions?
all are welcome

Cheers

Ninja1761

Heimagoblin
08-08-2010, 09:05
I would drop the terradons and add a couple of units of chamolean skinks. They can scout up to 24 inches away from the cannons and march 12 and shoot 12. A unit of 9 will put out 18 poiosoned shots which will kill a cannon a turn due to 3 wounds per cannon.

As for the temple guard, take out the standard bearer and 6 templeguard and use the unit 2 wide and 7 deep with the slann. Temple guard find it hard to win combat anyways and this setup will ensure minimal attacks at them dude to a tiny frontage and allow you to spend points elsewhere. Personally, I would swap the 2 units of skirmishers for second unit of sarus and you might just be able to fit in a salamander aswell.