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Friedrich von Offenbach
09-08-2010, 05:38
The idea of Nurgle is rot, rust and ruin and the effect of nurgle generally causes things to disendegrate. The Death guard and other followers, may be immune to the effects of nurgles rot (ie, they don't die from it) but their bodys are still falling apart and rotting. So how come, after 10'000 years of rotting the death guard still around. They are still humanoid in shape, surely they should be an unidentifyable blob of pus if anything?

Eulenspiegel
09-08-2010, 05:55
Well, if Soul Hunter is anything to go by, the time that has passed for the traitors since the heresy may be dramatically shorter than those 10.000 years.

ashc
09-08-2010, 08:32
Ironically, although Nurgle is the god of decay, he isn't silly enough to let his more favoured followers rot to nothing. Nurgle instead maintains his followers in a constant state of flux, perhaps bits are falling off from leprosy whilst cancer spreads, the cycle carries on. Also, his followers are filled with a warp-driven vigour that sees them continue where most bodies would fall to pieces.

Green-is-best
09-08-2010, 09:05
When in doubt, a wizard did it.

Francois
09-08-2010, 09:05
Hi Friedrich von Offenbach,
I once read that time isn't necessarily linear in the warp, and that Chaos Marine intrusions into real space may at times be happening out of order. In other words, the Nurgle Renegade you face today may be the one you shot dead last year... I don't quite understand time and the warp, but that is a big factor I think in where the man power for the endless raids and black crusades come from. If I am remembering correctly that is.

---All the best,
Frankie

Khorney Joke
09-08-2010, 09:09
I think that most of the time, Nurgle's gooiest followers are in the Warp, where time travels differently, so that like Eulenspiegel said, they haven't been around that long. If they spend too much time in real space, they'll go all William Birkin.

abasio
09-08-2010, 10:59
I think it's the warp energy of the rot that keeps them together while rotting them.
If it was a real rot then they wouldn't last long no matter how time was travelling in the warp (unless it was stock still or constantly backwards). Nurgle's rot is not a natural rot and while it has the appearance of decay it in fact makes the "sufferers" stronger.

Iracundus
09-08-2010, 11:11
Nurgle's blessings alter the course of a disease or decay. As detailed in the original Realms of Chaos, a person with Nurgle's Rot that pledges his soul to Nurgle has the disease halted at its current state though he will always have it and be infectious. A Plague Marine under this same paradigm would always be in a state of rot and decay, with constantly raw sores, but it would not progress and would remain chronic. The decay would be eternal but non-progressive, or progressive but at such a slow rate that it is effectively still stopped. If a non-fatal wound is inflicted, it may never properly heal and remain a festering weeping wound, but not enough to impair the Marine too severely.

Hunger
09-08-2010, 11:31
Nurgle's warp-spawned diseases are not natural ailments, and do not have the same effect as a real-world wasting disease. The warp imbues the sufferer with unholy power that renders the sufferer's vital organs and other essential things redundant. The effect does not make the sufferer stronger, rather it means that, for example, the sufferer no longer needs his blood to live because his vital essence comes from the warp instead.

The upshot of this example would be that a 'sufferer' who is shot through the heart and loses three quarters of the blood in his body can continue to fight without impediment, where a normal man would simple fall unconscious and bleed to death. Similarly, having an arm blown off might be send a normal man into shock and render him incapable of fighting, whereas such an injury might not be particularly traumatic to Nurgle's Rot sufferer, and would merely impair his ability to hold certain weapons.

To answer the OP's question, the Traitor Legions and all within the Eye are not subject to our laws of time. As has already been pointed out, time has no meaning in the Eye, and where the Horus Heresy ended 10,000 years ago in our realm, it has only been a short time to the denizens of the Eye. The Traitor Marines that fled from the Imperium are still very much in the moment of the Heresy, and whereas the universe has changed so much to those in the material realm, the Heresy is still a fresh and ongoing conflict to the Traitor Legions, which they are still fighting. I'm sure that after 10,000 years even mortal followers of Nurgle would be dead, regardless of their blessings.

Philip S
09-08-2010, 12:18
Like all the chaos gods Nurgle embodies emotions. The rot is a side effect of the changes he brings.

It's easy to think his followers are a bunch of emos (to use an American term), but this is not the case.

Nurlge is about despair, but there is more to it. Despair on its own is not enough to create the the oldest and most powerful of the chaos gods - but it's is the starting point;

Nurgle is 'feed' by the emotions of those who endure, the hard working cop who hits the bottle (vigilante), the abused child who grows up to a life taking drugs to forget their pain leading to addiction (and often prostitution and STDs), the low status male who has trouble with women (serial killer), the battered wife (murder via poison or knife). There are more, they can all 'snap'. All these and more feed the great father, the 'daddy', of all those who suffer.

Like all the chaos gods Nurgle seeks to bring about change, and while most chaos gods seek external change, Nurgle seeks transformation from within.

If we look at some of the other aspects of Nurgle and what changes he brings it creates a bigger picture: The most notable non despair traits is that of 'glee' (remember the carnivals?). This is not happiness.

When all else has failed, and a person has lost everything, has nothing, and is in the deepest of despair, Nurlge steps in and changes those feelings to an insane glee, of not caring and being quite mad. In this state a person will do extreme things, is oblivious to pain, can not be reasoned with, and will not stop until they get what they want.

Nurlge boosts this up with extra resistances, but also generates new life in the host (diseases) and mutation.

A followers are 'happy' but in an insane way, can be murderous, resistant and very dangerous.

This ties Nurgle into the more disturbing aspects: the over protecting parental love that stifles, in fact any love that is some overwhelming that is becomes obsessive and possessive and puts the object of affection of a pedestal to be adored without question to one's own detriment (some loves generate despair).

A parent who's child is in danger (a women in an accident who lifts a car to save her child has been 'blessed').

The madness that is 'falling in love', is 'Nurgle'. It can make you insane and do insane things (It is not lust). It can make you wide eyed with glee.

It is these drives, from impossible situations that one can not bare any longer, for those we love that push a person to change from within and go beyond what they think is right, or even what they think they can achieve, for another.

It can even lead to sacrificing oneself to save another. Overcoming our inbuilt survival instinct. Without the love aspect it will lead to suicide (as Nurgle embraces all, and I'm sure many religions in 40K offer the promise of an after life, and love of a powerful and mysterious (chaos) god).

Nurlge is probably the most 'chaos' of all the gods as it changes from within, rather than augmenting and reinforcing the followers natural thoughts and drives. All the other chaos gods are dead ends, but Nurgle may change a man in unpredictable ways.

I would say a person who is 'born again', 'converted', or 'radically shifts their view point' to some 40K religion or dogma has been transformed, nigh touched, by Nurgle. They may be a little over zealous after the transformation, and during this time they feed the great father ever more. If the clam down and become locked on their new path, they may start to follow anther chaos god.

All the chaos gods lead to Nurgle, and Nurgle leads to all the others.

Well, that's how I see it...

Philip