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TheKingInYellow
13-08-2010, 18:32
So, just toying with this idea, but it just might work...

LORD
Chaos Lord - 355pts
Mark of Khorne, Sword of Swift Slaying, Enchanted Shield, Talisman of Preservation, Favour of the Gods, Word of Agony
2+/4++, 6 S5 ASF I7 attacks, and a character slayer with Word of Agony

HEROES
Exalted - 215pts
BSB, Mark of Tzeentch, Shield, Talisman of Endurance, Ironcurse Icon, Bloodcurdling Roar
3+/4++, 4 S5 attacks, 6++ against warmachines for his unit, and some light shooting with Bloodcurdling Roar for skirmishers and hordes

Wulfrik the Wanderer - 185pts
Have to have him in a Marauder army!

CORE
Marauders x 40 - 280pts
Full Command, Shields, Light Armour, Mark of Tzeentch, deployed 5x8
Anvil #1, Lord goes here

Marauders x 40 - 280pts
Full Command, Shields, Light Armour, Mark of Tzeentch, deployed 5x8
Anvil #2, BSB goes here

Marauders x 35 - 209pts
Musician, Great Weapons, Mark of Khorne, deployed 7x5
Hammer #1, Wulfrik goes here

Marauders x 35 - 209pts
Musician, Great Weapons, Mark of Khorne, deployed 7x5
Hammer #2

Marauders x 35 - 209pts
Musician, Great Weapons, Mark of Khorne, deployed 7x5
Hammer #3

Warhounds x 5 - 30pts

Warhounds x 5 - 30pts

2,002pts total

I can drop the FotG or Ironcurse Icon to get the five points back, just not sure which.

I know it's unit spam, but this is closest I can come to the idea of a roving horde of bloodthirsty men from the north. I could even drop the Lord, add another unit of MoK/GW marauders and some horsemen as well.

Viable? Competitive? Cheesy as all hell?

theSkullduggery1
13-08-2010, 19:15
I'm going to say that it will suck to buy all of those Marauders, way too much repeatitive painting and modeling. Also, I always laugh when it takes my buddies who play VC and Skaven about 15 min longer to set up for a game than it takes me.

As far as playability, I think it would be tough against most opponents. I would drop FotG before the Ironcurse Icon, and IMO the word of agony is not worth that many points...sure it could be great if it works, but if you roll 1-2 attacks and don't wound or a ward save is made it will be awful.

TheKingInYellow
13-08-2010, 19:18
And I have nothing in this list to deal with T7, I know... I may proxy this in a game, just to see what happens...

Col. Dash
13-08-2010, 19:44
I can see my standard selection of deathrockets, earthshakers and hellcannon having a field day. It would be awesome to see across the table though, especially if you got them painted up well. Are marauders T3 or T4? Template paradise since i wouldnt have to worry about frikken fanatics.

TheKingInYellow
13-08-2010, 20:28
T3, so yeah they'd die in droves. They all get to reroll panic tests though, so even if you kill 60% of them in the first two turns, they are going to hurt something :)

antihelten
13-08-2010, 21:00
I'd probably drop the hounds. Theres not much point in using them to shield with when they are just as expensive as the marauders or more per model

and perhaps try to make room for the blasted standard on the BSB

Fruhauf
13-08-2010, 22:02
For playability I would think about taking a sorcerer Lord or Hero for one of your current characters, at the moment you only have combat phase covered and I know that's probably your aim but personally I would add a sorcerer

TheKingInYellow
13-08-2010, 22:27
Yeah a sorcerer would help, but I don't know if it fits the theme. I'd be more likely to drop the lord for another killy Exalted and some horsemen.

Fruhauf
13-08-2010, 22:37
Fair enough, try it... it sounds more fun then competitive and I'm sure it would look awesome.

TheKingInYellow
13-08-2010, 22:58
I think so too. I just wanted to make sure that the unit spam didn't seem cheesy at all.

Jericho
13-08-2010, 23:37
Suggestion for upping the list to 2500, add 2 hellcannons ;)

immortal git
13-08-2010, 23:50
Unit of DO to deal with t7 or chaos ogres, still kinda themey then...

TheKingInYellow
14-08-2010, 00:57
Yeah DOs with great weapons maybe... Suitably Berserkery!

zanzibar
14-08-2010, 06:11
This list seems fun, i would love to play against it with my horde empire list, 50 halbediers vrsing some of those marauders would be sweet to see.
BUT
a couple of mortars and you have a BIG problem... also no magic at all? very risky
2 mortars with a master engineer could wipe out a unit of 50 in two turns...
Good luck with the list mate!

immortal git
14-08-2010, 10:49
i think thats what wulfrik is for zanzibar, to make sure there is only two turns theat they can get.

zanzibar
14-08-2010, 11:10
You couldn't be more right...
that is presuming the empire player is a complete dork and doesnt leave a tarpit unit beside his war machines when he realizes that this guy has taken wulfrik.

Also presuming all of the warmachines are grouped together
Also presuming that he can get at a warmachine each turn, then the empire player would get 3 turns of shooting mortars. If he took two.
As i said a couple of mortars could be a BIG problem, i said that having read the list and seeing wulfrik.
Plus you have wulfrik (185pts) and say one of the smaller units of marauders (209pts) for a total of 394 pts to wipe out 150 pts of mortars???

TheKingInYellow
14-08-2010, 11:11
i think thats what wulfrik is for zanzibar, to make sure there is only two turns theat they can get.

Basically, yup. And go ahead, wipe out a unit in two turns, there are several more who are combat by turn 3.

zanzibar
14-08-2010, 11:13
Better to have two units of marauder horsemen (or those doggies i see you have taken!) to suicide charge at the mortars, it sometimes works! (for me its 50/50 but worth 30 pts anyway as a distraction)
As i said before, good luck with the list mate, wish some local opponents of mine would take it as it would make a really fun and fluffy game!
Zan

TheKingInYellow
14-08-2010, 11:14
Thanks. It is a theme list, so I don't expect it to beat a lot of other lists, but it sure should be fun to try :)

zanzibar
14-08-2010, 11:15
Basically, yup. And go ahead, wipe out a unit in two turns, there are several more who are combat by turn 3.

Sure mate, with that many blokes of the north chances are alot more than half will get through.
Still i see alot of pain coming your way via dwarf and empire artillery, or faster cav armies able to flank smack you with 12 inner circle whilst a nice cheap stubborn unit of swordsmen led by a priest holds you in a static combat.

immortal git
14-08-2010, 23:29
well in that case the rest of his army proceeds without hassle, well with a lot less hassle wouldnt you say, seems like he would do fine, you loose a few units, who cares you got a few more...

zanzibar
15-08-2010, 02:07
Not really mate, as i said if the empire player had 2 mortars then you are looking at 3 turns of firing... not to mention the entire other 1850 pts of empire not yet accounted for.

theSkullduggery1
15-08-2010, 14:41
T3, so yeah they'd die in droves. They all get to reroll panic tests though, so even if you kill 60% of them in the first two turns, they are going to hurt something :)

3 out of 5 of the Marauder units are MoK so they don't panic.

But congratulations on putting together such an interesting list that you have two pages worth of comments in the army lists thread, that doesn't happen all that often.

TheKingInYellow
15-08-2010, 14:42
Haha, I try :)

My Skaven-playing cohort did his own 'mass horde' list: Engineer and 968 Slaves :)

immortal git
16-08-2010, 00:50
what^ thats crazy dude

TheKingInYellow
16-08-2010, 01:19
He didn't actually play that list, just wrote it up.

zanzibar
16-08-2010, 04:23
Imagine painting all of those ratmen... you would go insane....

Fruhauf
16-08-2010, 10:04
I wouldn't, I'd just buy a few different color primers and hope for the best... basecoat in black, light spray of brown, followed by white for their teeth and stuff and maybe some green in there for warpstone and voila! 968 happy ratmen!

TheKingInYellow
16-08-2010, 13:12
I suppose you could dip too? Solid brown primer, flesh tone the skin, maybe metal coat the weapons, then dip. Done!

theSkullduggery1
16-08-2010, 13:22
No thank you, I would not play with 986 slaves...might be fun to play against so that you can say you were outnumbered 10 to 1 (or whatever it actually is) and yet won.

Citadel97501
16-08-2010, 14:52
No thank you, I would not play with 986 slaves...might be fun to play against so that you can say you were outnumbered 10 to 1 (or whatever it actually is) and yet won.

Hey with 300 sling shots or so a turn, you have a good chance of loosing. . .

TheKingInYellow
16-08-2010, 15:24
Let's be honest, it's an unbeatable army. Stack your character in there, never lose steadfast (5 x 193 ranks), it's the ultimate in point denial.

goodz
16-08-2010, 17:48
I would like to see a dragon or giant added! Marauders need something big and scary to lead them about. What is the maximum unit size for marauders? 50? Would be fun to pop wulfric up with that many guys:P

Unfortunatly I think shooting/magic is going to cause a lot of games to go horribly wrong.

theSkullduggery1
16-08-2010, 18:36
It doesn't matter if they are steadfast if you modify their leadership, take the Doom Banner and hit with a hellcannon, also Pandemonium so there is no character's leadership to be used or any other spells that modify leadership.

Eventually they will fail a panic test and then that army is in trouble.