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TheSanityAssassin
18-08-2010, 16:52
Well, pretty much like the title says, what things commonly occur in your dice game that statistically should NOT happen.

To give some examples, over a fairly large number of games it has occurred to me that my Chaos Lord with Daemon weapon kills more models the fewer attacks he has. If I roll 10 attacks (max) while charging, I will miss with 6 or 7 and fail to wound with at least 2 others, and kill on average 2 models. If I roll 6 attacks (minimum) I will kill 5 models. It floats in between on the other rolls, steadily increasing as I get fewer attacks.

Another is that I will make more 5+ saves on my summoned daemons than 3+ saves on my marines, averaging 50% on each, again tracked over a lot of games.

Anything similarly odd happen to you?

GrogDaTyrant
18-08-2010, 17:21
The biggest statistical improbability I've saw awhile ago from my army, was Wazzdakka hitting with each of his shots over the course of 2 turns. Even so, all he managed to do was batter a Hammerhead (immobolized, stunned, and weapon destroyed), and ended up destroying it in CC with his PK.

Flukes aside, he runs about average with his shooting (1.3 a turn) and doesn't really accomplish much.

noobzilla
18-08-2010, 18:20
I've seen the same guy roll 3, 6's in a row to Hit, Penetrate, then Explode a vehicle. Multiple times in the same game. The odds of that happening are 1/276 every time, which is by far a very small number. 1/3 of 1%. 0.003623 ~ 0.363. It's ridiculous.

Most of the time, this is with single lascannon shots from marines which statistically have a chance of wrecking an AV 14 vehicle of 1.85%. It angers me so much to see this crapshoot always pay off for him against my AV14.

Koschai
18-08-2010, 18:42
Being immobalized while driving through dangerous terrain. 1 in 6 chance... happens every damn time!

impala
18-08-2010, 18:48
Two games in a row, my Dire Avengers missed every shot with their Bladestorm shots (21 dice hitting on 3+) In the second game, under Guide, the missed all the Reroll shots as well. 42 1s and 2s rolled consecutively. At the other end of the specturm, in those same two games, I had a Kroot mercenary squd supporting my Eldar that regualry hit with 80% or more oftheir shots, and wounded about the same. My opponent charged them with his Daemon Prince in the woods, and the Kroot dispatced it before it even attacked. My 101-point Kroot squad does more damage than the rest of my 750-point army put together, as apparently "Aspect Warrior" is Eldar for "coffee break."

Jared Blyte
18-08-2010, 18:52
My chaos Lord will kill himself in every game that i play, either by simply causing the last wound himself or simply not attacking, allowing something of a lower initiative to take advantage of his (comparitively) poor defences and weakened state.

Honestly don't know why i keep using that nurgle daemon weapon.

Vedar
18-08-2010, 19:22
My Tau friend when he shoots his Rail gun on the hammerhead will roll a 1 or 2 more than 50% of the time. I've see games where he shoots it 6 times but hits once.

Navar
18-08-2010, 19:48
Every time I roll 2d6 they both turn up 1s. EVERY TIME. I never take only 2 reserves any more.

Also I run 2 servitors and they mindlock every round they are able.

Ravenous
18-08-2010, 19:59
Being immobalized while driving through dangerous terrain. 1 in 6 chance... happens every damn time!

Same here, I have a friend that never fails them as for me I just avoid terrian all together unless I have a glorious reroll.

Worst I ever seen was a 2000pt 4 landraider list immobilizing all 4 on the first turn.

Sternguard777
19-08-2010, 03:24
whenever my brother runs a combi rokkit on his warboss it makes whatever vehicle i'm running explode.
it never fails.

Grand Master Raziel
19-08-2010, 03:37
Statistical improbabilities stick out more than statistical probabilities because they're unusual. We don't take note of things that are supposed to happen, we take note of things that aren't supposed to happen. Also, I think people are more prone to remembering when the dice improbably roll against them, or for their opponent. Bet you get a lot more posts detailing when things went badly for the posters than when things went awesomely.


Being immobalized while driving through dangerous terrain. 1 in 6 chance... happens every damn time!

Spend a few points on dozer blades. Drops that 1-in-6 chance to a 1-in-36. It can still happen - happened to a guy I was playing against a couple weeks ago - but it becomes a lot less likely. So much so, you can usually afford to just drive through terrain.

Ravenous
19-08-2010, 04:39
Just remembered another one, this might just be here in Canada but has anyone every done damage with a hunter killer missile? Seriously Ive rarely seen the things hit and even when they do the usually do nothing.

starlight
19-08-2010, 04:54
I did some years ago. :)


Improbable example...? An understrength Squad of Guardsmen beating Genestealers in CC and running them down and stomping them into the pavement. :D

ForgottenLore
19-08-2010, 05:01
The biggest cases for me weren't in 40K

Once I was helping a friend roll up a Blood Bowl team (2nd ed rules). He was rolling for star player skills and dictated the exact roll he wanted to get on my percentile dice. Twice in a row.

The other time was a Shadowrun game. I needed to roll a single "6" to successfully cast some spell. 36 dice, not one single "6".

negZero
19-08-2010, 05:01
Yriel, couple Warlocks Vs Trygon, Prime and pack genestealers. In total I lost 1 model, the other guy broke down and cried.

Dead7
19-08-2010, 05:27
one player consistently rolls extremely well. around 30% of his rolls are 6s (not an exaggeration) we have made him use other peoples dice, but it just makes no difference. we play another game where low is good and he still has extremely good rolls.

war_ripper
19-08-2010, 05:33
lootas (full 15) rolled 3 shots, and then hit with every shot (all 45) on a fresh full squad of devil dogs. needless to say they all blow up.

Overlord Krycis
19-08-2010, 12:13
3 Tau Stealthsuits in combat with 12 Genestealers and a broodlord from last edition codex.
Combat started on turn 2 and lasted till turn 7 with the Tau winning combat EVERY time...
Still had all three stealthsuits when the game ended...my opponent was NOT impressed. :D

The Marshel
19-08-2010, 12:30
biggest i've personally been involved in would probably be 5 scouts defeating a moderatly sized ymgal geenstealer brood in combat, sadly not sweeping advance so they got to wipe me out next turn, but was still cool.

though i reckon the biggest improbability i have seen is no one mere instants in a game but more the final result. tau vs guard with platoons in chimeras, roughly 10 or so chimeras i think. by the end of the game i believe 2 were destroyed, and the rest were either immobilized, or immobilized and weaponless. so many rolls on the damage chat, yet so little destroyed results.

Elenneth89
19-08-2010, 12:32
the only two pinning test i done in match were both a failure, make me lose

Garven Dreis
19-08-2010, 12:56
I seem to always have really good rolls ONLY when I play my Iron Warriors (Or using my Fellblade). For example, in the last apoc game, I always rolled a hit, and i pretty much rolled a ton of 6's to wound. Even my armour saves were well taken. The only game I had pretty bad rolls was against my GF, and that was me playing against my own army. I don't think I've ever seen such bad rolls again (thankfully)

I praise the Dark Gods. Seriously. I'm superstitious like that.

Szalik
19-08-2010, 12:57
GMR is right, we tend to remember those extremly bad rolls better. Still that does not change the fact that I'm unhappy about how the dice treat me. I'm unhappy to the point that I'm considering making notes on the rolls to see how statistical are they in like 10 games. Here are some of my observations:

Till the last game my exorcists were rolling 1 for the number of rockets about ~50% of time. All other rolls considering them were so unstatistical that at some point I just stopped fielding them (and moved to SM ). Came back to them a while ago and it seems that months on the shelf changed their crew's attitiude a bit-they load a bit more rockets now :P

I had one game a while ago where each and every single armor save I had to make on a 3+ was failed-every time it was 1. It was a lot better when I had to make two or more of them at once.

Yet another thing considering bad rolls is when I listen to someone's advice considering moving into the dangerous terrain-the test will always be failed in that case.

And my favourite one. Units worth a lot of points (like Termy squad with IC or Comm Squad on bikes) being tank shocked by some piece of half working crap like Predator without weapons or Rhino-I don't even have to roll for LD I know it will be failed.

McLucien18
19-08-2010, 13:04
While my dice are pretty average, the one thing that almost always happens without fail is that my Chaos Knights will invariably fail the Ld 9 (general) rerollable panic test and run off the board. All the time. Half the time they'll flee through my minimum unit of hounds who will always hold.:wtf:

Also an opponent who rolled 1s for every single dangerous terrain test his Rhinos had to make, and managed to immobilise them all even though they had dozer blades.

CrownAxe
19-08-2010, 13:16
I had a fun one with daemons.

Fighting space marines. He fires his Rifleman Dread at my Crushers so I use the Changeling's Glamour ability. The dread fails the Ld10 test so I proceed to have it fire at some terminators. He caused 4 wounds on them and the termis proceed to fail 3 of their armor saves.

2400% return from The Changeling that game.

Biellan
19-08-2010, 13:23
Old rules for Striking Scorpions' Mandiblasters, 10 man squad hit a SM librarian in Artificier armour, 3 wounds, he rolled a triple one

One of the better ones I saw was 20 hormagaunts charging a 5 man ratling squad, hormagaunts did maybe 1 wound and it was saved, ratlings killed two gaunts and crushed the rest in a sweeping advance

LonelyPath
19-08-2010, 13:43
My Orks almost always fail to penetrate tank armour with their PKs.

In Broken Alliance I only ever seem to get 1 or 2 units that isn't flatfooted on the first turn :(

My DA Veterans with Chaplain assaulting, failed to hit a single thing, even with rerolls and they only needed a 3+ on 50 dice!

On the other side of things... Landing 8 rending blows against a Rhino with Stealers, all penetrating, all rolling a 6 on the damage chart, every marine inside being wounded and failing to save while I walk away unscathed.

20 (yes, 20!) Krak missiles failing to wound my trygon.

On the turn it Deep Striked the last time I used it, the Doom of Malan'tai popped out in the middle of a large concentration of Guard and every one of them passed their leadership test... gits... They then attempted to shoot Doom to pieces and he managed to survive on 1 wound before assaulting (darn Feed) and getting cut down by a heavy weapon squad.

MrP
19-08-2010, 13:51
Firing a Vulcan Mega-Bolter: one 6, fourteen 1s, 2s and 3s in some combination, and no 4s or 5s. That's going to stick in my head a while! I hadn't realised how poorly I'd done until I'd picked up half the dice, because my brain just unconsciously assumed when I began that I couldn't have rolled that poorly. :D

Hypaspist
19-08-2010, 14:09
One Apocalypse game I made 14 (Count them) Primary Weapon saves (on a Warhound) on the bounce...

Now that was funny.

(Obviously I don't commonly experience that)

However, what I *do* commonly experience is an absolute inability to make a 2+ Terminator armour Save to the regular statistics. I reckon I save about 3 in every 5.

It can make playing Deathwing *quite* challenging!

(and yet My Ork lootaz consistently overperform, frequently getting 3 shots, and frequently hitting about half the time)

Swings and roundabouts, It all evens out over the course of all the games, It's just funny how it actually shakes out :p

Hasan ibn Sabbah
19-08-2010, 14:26
well, on the Infinity tournament, I needed to roll on d20 less than 13 or less to place key smoke template to win. I rolled 16 5 times in the row, all templates deviated to the same spot, costed me a game actually.

gitburna
19-08-2010, 14:28
Back in 3rd edition, I had a game against a Dark Angels army - this was at the time that they were the only army which could have plasma cannons in their tactical squads. Managed to overheat EVERY single plasma cannon shot on the first turn - that was 3 plasma cannons in tactical squads and 2 in a devastator squad. "luckily" only one of the gunners died.

The other thing that happens regularly is that my orks shooting big shootas are more accurate than they should be, in every game over the past 10-12 years. The effect is less pronounced now than it was in the last codex (as you can't take as many big shootas now) but when i want a consistent shooting army i (strangely) turn to Orks as i know exactly how they will perform every time, while my marines and eldar are far more prone to the vagaries of the dice.

madden
19-08-2010, 15:41
My tau gun drones always out perform the fire warriors hitting and killing twice as many in most games and my khorn marked termies failing every save asked of them and shooting wosre than orks, plus none of my armies can kill dreads the best they skis stun them except for my de who have agonisers they kill or cripple 90% of the time, very strange.

Professor Grumbles
19-08-2010, 15:54
My Brother and I have played at least six full on games including his Blood Angels with priests and death company and my nobz with a painboy either on foot or riding bikes and the amount of times either of us have successfully rolled for feel no pain could be counted on one hand.

ReveredChaplainDrake
19-08-2010, 16:09
For imporbabilities I commonly experience, I have to go with Mr. Tickles, my Daemon Prince. He's a Lashprince (which might explain some of it :shifty:) who frequently charges into combat only to reliably cause one single wound. Doesn't matter against what, be it Guardsmen, MEQ, or TH/SS Terminators, he always gets one. In his fluff, I rationalize this as my Lashprince being a massive egotist who talks in great lengths to his victims before killing them in a senselessly gruesome and time-consuming manner.

Krovin-Rezh
19-08-2010, 16:15
A lot of these examples are one-off occurances, which is not what the OP was asking for.

Personally, I have some good games and some bad games with the dice, but that's because you need a huge sample size with dice rolls to reduce the variance. In a sample of of around 100 rolls or less, you're almost as likely to roll "off the average" as you are to do the expected amount of successes.

But dice rolling really isn't entirely random, at least not in 40k. That's why casinos use special dice and make you roll them all the way across the table in craps. But without being a professional dice cheat, it's entirely possible to put too much pressure on a roll and give yourself a worse than normal chance.

Logarithm Udgaur
19-08-2010, 16:19
I seem to roll "hits" on the scatter die more often than the 33% (or so) that I should be. It works out to more like 70% of the time. I have even had people accuses me of loaded die (semi-jokingly), so I used theirs and it did not make a bit of difference.

Commandojimbob
19-08-2010, 16:23
When my Broadside unit loses 1 Shield Drone (i have 2 XV88 with 2 SDs) i regularly fail the Ld test and run.

Regularly against my mates Landraiders when i hit - i always seem to roll 1-3 - which is annoying because of ..........

.......my Broadsides regularly glance everything - on anything ! If its front armour is 11 - i will roll a 1 - if its 12 i will roll a 2 etc etc.

I never, if i can help it, fire the solid shot rom the Hammerhead as i always seem to roll a 1 or a 2. My last game i had no options so fired it at a Leman Russ, and I actually hit and penetrated for the first time in many many games, only then for my mate to make his cover save !

Its just so damn frustrating because it feels like its all the time. Also my mates always seem to roll "Hit" when deep striking against me !

TheSanityAssassin
19-08-2010, 16:35
Ok, to add in another one, this was the most bizzare combo of good and bad luck.

I dropped out 7 Fire Dragons to shoot into a lone terminator librarian. Missed 6 times, rolled a 1 to wound with the one that hits.

So I assume I'm butchered. He casts his "re-roll everything" psychic power and charges in. Misses with every attack even with the re-roll, after which the dragons cause 3 wounds to him and he rolls 3 1's to save.

Grand Master Raziel
19-08-2010, 16:55
Just remembered one, and it was one that was really good for me: I was playing against a Necron player who'd brought the Nightbringer. I assaulted the Nightbringer with a squad of Deathwing Terminators. Nighty whiffed completely on his attacks, not killing a single Termie. My Termies, in return, ganked Nighty when they got to swing back, in one round of combat. Canon! :D


I'm unhappy to the point that I'm considering making notes on the rolls to see how statistical are they in like 10 games. Here are some of my observations:

Ten games isn't a big enough sample for any kind of meaningful statistical analysis. You need to keep track of a lot more games - say, 100 or so, before you have enough data.


Till the last game my exorcists were rolling 1 for the number of rockets about ~50% of time. All other rolls considering them were so unstatistical that at some point I just stopped fielding them (and moved to SM ). Came back to them a while ago and it seems that months on the shelf changed their crew's attitiude a bit-they load a bit more rockets now :P


I used to have similar kind of luck with meltaguns of any kind. If I brought a single melta to bear on a target, it invariably seemed to miss. I used to refer to it as my personal Melta Curse. When it finally broke, though, it broke big - 6 to hit, double 6's for pen, 6 on the chart. BOOM! :D


For imporbabilities I commonly experience, I have to go with Mr. Tickles, my Daemon Prince. He's a Lashprince (which might explain some of it :shifty:) who frequently charges into combat only to reliably cause one single wound. Doesn't matter against what, be it Guardsmen, MEQ, or TH/SS Terminators, he always gets one. In his fluff, I rationalize this as my Lashprince being a massive egotist who talks in great lengths to his victims before killing them in a senselessly gruesome and time-consuming manner.

Got to hand it to you, RCD. That one made me laugh! :D

Devastator
19-08-2010, 17:05
Ok, to add in another one, this was the most bizzare combo of good and bad luck.

I dropped out 7 Fire Dragons to shoot into a lone terminator librarian. Missed 6 times, rolled a 1 to wound with the one that hits.

So I assume I'm butchered. He casts his "re-roll everything" psychic power and charges in. Misses with every attack even with the re-roll, after which the dragons cause 3 wounds to him and he rolls 3 1's to save.
huh when did the sm get warptime?

Jayden63
19-08-2010, 18:25
Stuff that was consistent.

1)Old ork codex. I would always make my mob check if the mob was 4 orks or less. Always.
2)Tau gun drones off of vehicles - I always kill/wound something when shooting, regardless of what is being shot at (as long as the shot can hurt it).
3)Chaos lieutenant on bike with 2+ armor, always died to either plasma overheat or dangerous terrain checks. I can count on one hand the number of times he died to enemy fire.

Ulrig
19-08-2010, 19:15
lootas (full 15) rolled 3 shots, and then hit with every shot (all 45) on a fresh full squad of devil dogs. needless to say they all blow up.

That is epic

Warhammer Madman
19-08-2010, 20:40
3/4 Pinning tests I take fail (LD8)...

COOLEST thing that ever happened in the local store was a chaplain with powerfist taking a reaver from 3 structure points to none causeing a reactor meltdown and he survived (rosarus for the win).

Moriarty
19-08-2010, 21:12
My ork Shootas regularly hit far more often than the 1 in 3 you would imagine. Wounds, however, are a tad more problematic.

Bestaltan
19-08-2010, 23:45
I got this.

Rolled 7 penetrating hits on a land raider with a meganobz charge. Went to roll on the chart........seven ones.

The land raider drove off laughing.

lumiya
20-08-2010, 02:04
I'm generally a pretty good roller in my group, my dice rolls are normally above average, but so far my Shokk Attack Gun has rolled a double 6 for strength in all my most recent games, destroying a Land Raider, Monolith and almost destroying a Leman Russ tank in cover (Curse you cover saves!!!!)

SanguinaryDan
20-08-2010, 03:35
I doubt it's an uncommon experience but... Two games in a row my Plasma Cannons both overheated and killed themselves on turn 1.:wtf:

TheSanityAssassin
20-08-2010, 05:01
huh when did the sm get warptime?

Might have been in the 4th ed book. I want to say Viel of Time or The Quickening or somesuch thing. I haven't owned a vanilla codex since 3rd ed as I no longer needed it for the Dark Angels, which were the only loyalist army I've ever bothered to play.

S00N3R FR3AK
20-08-2010, 05:22
My dice in general will constantly roll for crap and rarely get even odds.

DJ3
20-08-2010, 05:35
As a Daemon player, I've gone eight consecutive games rolling the 1 or 2 to flip Daemonic Assault against one opponent, a streak which is still ongoing.

I also never roll hits on my Deep Strikes, unless it's the first model arriving on the board. Recall going six straight games without a single hit once, and I average probably 1/12 hits, though I do get helpful scatters a decent amount of the time.

Similarly, for an army that is supposed to be all offense and no defense, I tend to make a lot of saves but roll absolutely horribly in close combat. My Bloodcrushers routinely kill 3-4 Space Marines when they should be obliterating full squads, but will then make a handful of invul saves when somebody fires Plasma at them.

Lamoron
20-08-2010, 08:40
My Warboss on a bike, has around 85% success on his Cybork save. His record spree was 15 in a row, and people refuse to play against him.

My grots have also yet to fail a morale test, though I had to re-roll one of them, and this is over the course of three games. It might be a fluke, but my Red Revolusionaries take crap from no one.

LonelyPath
20-08-2010, 08:50
I have seen a guy with a mob of 15 lootas roll 3 shots each and roll with almost every show. I'm just glad I wasn't his opponent, lol.

In one bizarre game featuring my GK vs a host of Daemons a lone Justicar held up my left flank as I'd given him a refractor field and he was successfully passing 20+ 5++ save each turn while Bloodletters kept trying to hack him apart and he slowly whittled down their numbers.

qsd
20-08-2010, 09:33
My Chimeras don't seem to take damaging hits. They either ignore incoming fire, or they explode and kill half their occupants.

I roll scatter dice very well for whatever reason.
Since 4th ed, people have been saying my deep strike spots are risky (in between their units, near table edges, etc), but everyone comes in close to their target. These are regular deep strikers like termies, GK, and stormtroopers too, not stuff like drop pods or BA.
I also roll hits quite often with my Guard ordnance, and if it does scatter, the BS usually reduces it to around 0-3.

My CCS and vets seem to be plasma experts. Even when rapid firing 3-4 guns for several turns, they hardly overheat at all and when they do they usually make their flak save.
They frequently decimate marines and beat down nid MCs and as a group maybe lose a trooper or two every other game.

Ulrig
20-08-2010, 09:58
I got this.

Rolled 7 penetrating hits on a land raider with a meganobz charge. Went to roll on the chart........seven ones.

The land raider drove off laughing.

This takes the prize, I laughed reading this at work and I got odd looks.

For me, I have a really hard time making any 4+ roll when it calls for a 4+.
I fail those rolls at least 75% of the time.

santso
20-08-2010, 10:24
hmm i shot every dark lance(26) of my army targeting wave serpent above my objective and all i got was 1 shaken result...

coolest thing was my guardsmen slaughterred 8 assault termies, librarian with terminator armour and did 2 wounds in shrike and survived :D

Shadey
20-08-2010, 11:51
Theoretical average of a d6 = 3.5

My average in practice = 2.2

Though tbh i think it was less than 100 rolls I tested it on, I can't remember.

On the other hand im disgustingly lucky with d20s. I dmed once and had to take to fudging rolls because I kept rolling crits.

dragonet111
20-08-2010, 12:01
My biggest improbability happened during when of my first game.
My chaplain survive in the same turn several heavy weapon shots (2 lascanons, 1 multi-melta, several missiles launcher and heavy bolter....) and he die because of 2 ridiculous stormbolter shots:D.

More recently I shot 18 missiles on a Monolith without even shacking it.:D

TheSanityAssassin
20-08-2010, 13:10
Ok, here's some more. Playing old Choppa Orks in the final of a large tourney I charged a unit of marines on an objective on the last turn, needing to push them below scoring to claim it (4th ed). I had to kill a single marine to do so. My opponent went on to make 14 of 14 4+ saves and win the tourney.

Going back editions, in 3rd I had a falcon eat 14 dark lances and suffer absolutely no damage after some awesome Spirit Stone saves.

My Dark Apostle doesn't make 2+ saves. He fails like 5 of 6 whenever I put a shot on him to avoid losing a Termie to a botched save. He will however make any 5+ invul he's required to take to avoid instant death.

Malice313
20-08-2010, 13:25
Last game I fired three volleys from my Havocs 4xHeavy Bolters last Game (hitting on 3+) getting only 15 hits in total (average is 24) and inflict 4 casualties (average 16) no cover or armour saves.

They then get hit by a Tyranid psychic power that reduces their WS to 1 and get charged by Genestealers, though luckily they are behind cover).

Going first and having Favoured Enemy (as per Infestation mission) and hitting on 5+ (with re-rolls) they get 17 hits from 19 attacks (average 10 hits) and wound with 9 of them (average 5) wiping out the Genestealers before they can lay a claw on them.


Going back editions, in 3rd I had a falcon eat 14 dark lances and suffer absolutely no damage...

Not really a statistical anomaly in my experience.:(

The Ginger Ninja
20-08-2010, 13:34
If the mission is Annihilate, for some reason I can never kill rhinos, the most I can ever do is destroy all of its weapons and immobilize them. Most times I can never get another Weapon Destroyed of Immoblized after that. If it is any other mission type, I can kill them, no problemo, its just when it comes to annihilate I cannot deal with rhinos. (this coming from an army which auto-glances on 6's:chrome:)

major soma
20-08-2010, 13:35
Statistical anomaly rolling 150 dice for an imperial guard platoon whilst fighting Eldar and rolling 1's for every dice twice both in the second and third turns strangely enough the platoon disappeared shortly afterward. Same battle two squads of firedragons vs one Leman Russ in their turn completely failed to do any damage.

Vs tyranids a single squad o guard take dow in close combat a Lictor, Carnifex and then a Broodlord when the dice are with you their with you when their not well then theres always next time.

Malice313
20-08-2010, 15:08
Statistical anomaly rolling 150 dice for an imperial guard platoon

I'm guessing that was a typo.:angel:

Bunnahabhain
20-08-2010, 16:00
I'm guessing that was a typo.:angel:

150 ( or so) dice? Easy enough.

Front rank fire, second rank fire, at a target within 12", with a platoon of 50 men, (presumably with a commissar and a vox so the order test is on Ld 9 with a re-roll, and will go off).
All Lasguns and laspistols will get an extra shot, so 2 or 3 each. 135-140 shots happen quite easily, plus some special weapons.

150 exactly won't happen, but not much shy of it....

EDIT: 150 misses on BS3- chance are 1 in 1.42 x 10^46, i.e. 1 : 14,200,000,000,000,000,000,000,000,000,000,000,000 ,000,000,000.

EDIT 2 Not sure what part of my brain decided FRF, SRF, affects laspistols.... sensible people have house ruled it so sergeants can have lasguns too, and it so doesn't arise much....

Souleater
20-08-2010, 18:08
My genestealers not killing things in HTH. Apparently they should sweep all before them but it they tend to hang around and give the other fellow a sporting chance to kill some of them in return.

Vulkan Rocks
20-08-2010, 19:41
Not 40k but wkd nonetheless

5 ellyrian revears charged by 2 rat ogres and packmaster
to hit 2 4 6 6 6
reroll 5

to wound 6 6 6 6 6
mounts 2 2 2 5 5
wound 6 6

no more Skaven

ColShaw
20-08-2010, 19:44
All Lasguns and laspistols will get an extra shot, so 2 or 3 each. 135-140 shots happen quite easily, plus some special weapons.


Laspistols don't get the extra shot from FRF, unless I'm very much mistaken. It's just basic Lasguns.

On the original subject, I see Terminators bite it hard from 1-2 wounds that don't ignore their armor, on a fairly regular basis.

Best example of this was last weekend, where out of 6 armor saves, a unit of Terminators I was fighting against rolled 4 1s, and all died. :D

major soma
21-08-2010, 01:31
45 lasguns in the platoon FRF SRF and a terrain feature which made energy weapons twinlinked.

Deus Mechanicus
21-08-2010, 03:27
5 bolt pistol shots.
4 Dead Terminators.

Thank you very much.

Malice313
21-08-2010, 04:44
My genestealers not killing things in HTH. Apparently they should sweep all before them but it they tend to hang around and give the other fellow a sporting chance to kill some of them in return.

I only played against the new Tyranid codex last weekend (as you may be able to tell by my previous post). I have to agree that they are pretty timid compared to previous incarnations.

They did need to get trimmed back a bit, or maybe cost more points- but they got FIXED... like you "fix" a cat!!!:( I'm talking CSM fixed here.

samminman911
21-08-2010, 05:47
a squad of 15 ork boys charge a squad of khorne berserkers, the single survivor manages to kill 3 khorne berserkers and wounds a chaos sorcerer.

my ork lootas will almost always roll a 6 when determining shots, hit 80% of the time, and wound 80% of the time. my group of friends will hide *everything with a 4+ save from them

nedius
21-08-2010, 10:28
I was watching a game of 40k in 40 mins, where an IG army with lots of plasma guns was playing. EVERY time, and I mean every time, the guy tried to fire his plasma guns, he ended up suffering from Gets Hot! However, everytime he rolled a 6 for the save! It ended up with a huge crowd around the table, all in histerics waiting for it to happen again, which it inevitably did. Eventually, of course, the laws of average took over.

It was, however, a potent reminder that however good a tactician you may be, however savvy a gamer, ultimately the game is decided by random chance.

SanguinaryDan
21-08-2010, 14:54
@Nedius: It was, however, a potent reminder that however good a tactician you may be, however savvy a gamer, ultimately the game is decided by random chance.

QFT

Malice313
21-08-2010, 16:20
I hear that nedius!

The averaging of statistics does not apply to a single roll. It can be one single dice roll, such as one that ends the game too early or too late, that can be the difference between victory and defeat.

Logarithm Udgaur
21-08-2010, 19:07
Taking the last two wounds off of Calgar with shotguns, while the two Plasma Guns (he made his invulnerables) did nothing was kind of an anomaly.

Farseer Dave
21-08-2010, 22:37
Hmm this happened to me yesterday ,

my wolfstar (1x lord th/ss, saga of bear,ra, wt, 2 wounds left , 1x lord wc/ss ,saga of majesty , ra , 3 wounds still , 4x thunderwolfs 1th/ss , 1ss , 1 mb, 1 plain. 1 thunder wolf is alrdy wounded)
thats around 800 points

vs 5 assault terminators (2 claws) , a libby in termi armour with a storm shield and a sanguinary priest(who stood behind the terminators so not to be in B2B contact)
thats around 450

my mate the blood angel player rolled to hit with evry single hammer and nearly evry claw attack , he killed evry thunderwolf and put a wound on the wc/ss lord and make my th/ss lord take 2 saves. my guys got 1 th/ss kill in return..

my th/ss lord takes his 2 ss saves and ofc I roll snake eyes he goes down leaving me with just my wc/ss lord ^^.
I fail the moral test twice (majesty reroll) then proceed to roll a 6 to see if I can fall back (I wanted them to catch me so I woulnt flee) and ofc run off the table edge with my wc/ss lord.

so all an all evrything that could possibly go wrong did , and it was a vry fnny moment for my opponent. I have never rolled soo poorly or watched my opponent roll so well before.

Farseer Dave.

Chiron
21-08-2010, 22:55
2 Autocannon shots hit and wound a unit of Guardsmen led by Commissar Lord, the unit goes to ground and roll 2 6's

Later the same unit charges a full combat squad of marines, with powerfist sergeant, none get killed and then manage to kill half the squad and survive the sergeant before running them down

Friedrich von Offenbach
22-08-2010, 01:23
Imperial guard 5+ saves. Although I rarely get them because of bolters, etc, whenever i seem to have to roll a 5+ I seem to pass about 75% of the time and make my opponents really anoyed!

Warmaster Bill
22-08-2010, 02:38
5 bolt pistol shots.
4 Dead Terminators.

Thank you very much.

essentially this. except it was bolters, non-rapid fire though.

MasterDecoy
22-08-2010, 04:19
2 Autocannon shots hit and wound a unit of Guardsmen led by Commissar Lord, the unit goes to ground and roll 2 6's

Later the same unit charges a full combat squad of marines, with powerfist sergeant, none get killed and then manage to kill half the squad and survive the sergeant before running them down

but marines cannot be the victims of a sweeping advance so to speak..... (unless he failed the remaining no retreat wounds)

mulkers
24-08-2010, 16:58
Every time we roll off for deployment, there is at least two draws

Ertle
24-08-2010, 19:00
For some reason roughly 80% of the time we roll Annihilation for the mission. And it doesn't matter who in our group rolls. It is funny though cause people started tailoring their lists to get Kill points so those times you roll objectives turn mostly into trying to table the other guy.

Luisjoey
24-08-2010, 21:23
Im usually good at saving but bad at shooting. Kinda of supersticius.

when i starter to play WH40k with my purple templars... i ran a lot against necrons and well i was about to tear down a monolith with a power fist in a jumpack squad... the odds is 2 attacks, S 8, and need the 6 in the second row.

it was epic a marine opening the monolith with the bare hand! ;)

wyvirn
27-08-2010, 18:14
I will almost always pass my leadership tests in 40k, even the LD 6 gaunts. Well the ones that really matter anyways. This is strange because i almost always fail in fantasy, even with my universal LD 9 dwarfs.

Vaktathi
27-08-2010, 19:02
My Hellhounds routinely fail dangerous terrain tests even with Dozer Blades, probably more than half the time.

Quite often my PCS's will whiff all 4 meltagun shots for a couple turns in a row. Had a game a couple weeks ago where 20 of the 24 meltagun shots fired between the 2 PCS's all failed. Yes, BS3 means you only hit 50% of the time, but that should mean I don't miss 80% of the time :p

EDIT: I've had a couple hilarious one off's before, like a Multilaser killing a Holo Field, SMF'd Fire Prism first turn in 4E, or a Carapace Vets squad taking a charge from a Possessed CSM squad, and destroying them in combat over 3 turns :p

Mentat
27-08-2010, 19:10
One of my chaos space marine squads (aspiring champion with power fist, meltagun, autocannon, IoCG) has killed the following over the past several games, by shooting bolt pistols and then assaulting:

5 Thunder Hammer/Storm Shield terminators
White Scars bike squad
5 Thunder Hammer/Storm Shield terminators + Lysander
Mephiston

They were only killed off once and that was against Lysander and his bodyguard. Even so, my champion took Lysander out with him!

Lord Inquisitor
27-08-2010, 19:19
When I achieve a really good set of to-hit rolls with a whole bunch of dice, it always seems to be followed by a really bad to-wound roll set. I keep trying to explain the "law of averages" fallacy to the dice and that each rolls is independent from the last, but it seems to happen way more than it should...

My daemons, especially the greater daemons - 40K or Fantasy - seem to be able to shrug off any high-strength hits (lascannon or cannonballs) without fail, yet they never seem to be able to pass saves against lasguns or arrows.

My Emperor's Children always seem to achieve a roughly 50% hit ratio. This is weird, I've been observing this trend for years. It says they're BS4 in the codex but they think they're BS3.

One of the funniest quite-improbable incidents that comes to mind was the following.

Rhino attempts to cross a wall - gets immobilised.
Rhino self-repairs in following shooting phase.
Rhino attempts to cross the wall again - gets immobilised.
Rhino self-repairs in following shooting phase again.
Rhino attempts to cross the wall a third time - gets immobilised AGAIN.

Bunnahabhain
27-08-2010, 21:41
^^^ That sounds very familiar. I have given up on taking Dozer blades on tanks ever, as they always seem to end up immobilised trying to cross anything at all, whilst the ones without dozer blades can happily drive through everything...

rcal13
05-09-2010, 22:15
A marine captian, a caplain and 3 full squads of assult marines land in a forestthe captain and 2 sargent walk out. Yes I rolled 29 ones in one go. a caplain and 28 assult marines can land. ops.

mulkers
06-09-2010, 03:52
I had 8 Wraiths (Out of 9) make all of their WBB rolls on thursday. Twice.

megatrons2nd
06-09-2010, 05:54
I get 4-5 dice "stuck" on their corners on a flat table. I have a friend who, when he throws a large handful of dice or those crystal markers, has them land roughley in the shape of a smiley face.

Brettila
06-09-2010, 06:31
I have played for 15 years, and the number of times I have been unable to destroy a vehicle, regardless of the number of firepower units shooting, is truly staggering. It is literally almost every game. I can fire 750 points worth of stuff and not kill a rhino. Absolutely mindboggling. And yet, my Eldar tanks with holo fields will take a boxcars shot every other game...

I've also noticed that my obliterators usually miss with 2 of 3 lascannons, thus guaranteeing a failure against armor.

Most recently in a tournament, my hatred of the 5th ed. blast marker rules came home to reinforce my dislike. Over the course of 3 games, my defiler rolled no less than 11 on EVERY deviation roll. Even the 2 (yes a whopping 2) times it hit, the 2 dice read '11'. To really rub the salt in, it survived 2 of the games.

neko
06-09-2010, 07:27
If you're playing an underpowered army list, it would be a statistical improbability to have a win rate of well over 50%. I find it can be relatively common to come across people claiming both though ;)

baphomael
06-09-2010, 19:45
statistical improbabilities? Probably my unnerring ability to consitantly make daemonic inulnerable saves (only daemonic inv saves, never any other kind :p)

Same is true for WHF, I am consitantly able to make daemonic ward saves. The Gods must favour me.

Having said that, my Slaaneshi herald in WHW was never able to get a spell off - always ended up miscasting and dying horribly. Possibly something to do with angering khorne by having slaanesh and khorneate daemons in the same Undivided army. Clearly that is the answer.

Zeroth
06-09-2010, 21:47
I've had most of my ridiculous statistical experiences with my Deathwing. I guess a good example was a close combat fitted squad with banner, charging ten imperial guardsmen and loosing the combat pretty badly.

When it comes to making tactical and/or strategical choices, adding statistics to the equation kind of mess it up. I've learned to never take anything for granted. If I assume that a squad will do this or that, the chance must be 70-80% or else you're gambling too much.

Hal'jin
06-09-2010, 22:32
The tougher the enemy the more likely he is to be bayonneted to death by my Guardsmen. It's a fact - Prince Yriel, Space Marines Chapter Masters, TH/SS Termies can all confirm that. A single Ork however is likely to run down the entire army.