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Captain DD
23-08-2010, 04:06
I'm considering using him in a 1200pt force. But I don't know if he should only be used in higher point games. What you pay for him, can be used to buy a couple sentinels, or a chimera, or a griffin, etc.

I'd post this in the Army List forum, but I'm more looking for everyone else's input on Straken specifically.

ehlijen
23-08-2010, 05:28
He's great. The more stuff you keep in his bubble the more you get for his points.

GW really hasn't figured out how to cost bubble effects properly and as a result, he's one of the best buys in the list. He does get better the more units are near him, but with infantry guard forces, that room is quickly filled even at slightly lower points limits.

Just keep his commmand squad cheap (I usually just give it 3-4 grenade launchers) and he'll do fine.

Simo429
23-08-2010, 08:05
He's well worth his points at 1200.

Max1mum
23-08-2010, 08:13
i don't think he's that great.

His ability's are -far- to easy to counter.

his ability's are only worth something when you are combining it with a blob squad. Any other guard infantry unit will still be butchered by a CC specialist from every other army.

The tarpit ability of the blob is just as impressive with or without straken.

yes - he is pretty good, but not as great as people think he is.

Sircyn
23-08-2010, 09:03
Straken is worth his points if you have at least one blob squad around you've geared with Commissar and power weapons. You'll get plenty out of his bubble in an all infantry army especially. Keep his command squad cheap, I'd suggest flamers as they are cheap, arent pap like grenade launchers and you are planning on getting him close to the enemy at some point anyway. He can act as a reasonable counter assault unit geared like this, with a flame and charge he can deal with most of what you can expect to face in small games that has been softened up by gunfire by the time it reaches your lines.

I have used him in a Chimera, as part of a varying degrees of hybrid army (at least one blob squad!) this way he acts just like a normal CCS, extends the range of his bubble via mobility and the extra couple of inches of hull and keeps him safer. I prefer to use him this way.

Edit: I wouldnt say he is the most points effective choice, that honour would go to a melta or flamer CCS in Chimera, but with care in list building he is a fine, if a little pricey, opportunity for a variant list.

ehlijen
23-08-2010, 14:45
I disagree. I've had plenty of success using him without blob squads. Yes, the first squad usually dies anyway, the only question is if they take a few more guys with them. But with a properly staggered defence line, you can then make great use of the Furious Charge part.

And at the end of the day, a guardsman that can punch apart a landraider is easily worth even Strakens cost.

Sircyn
23-08-2010, 16:08
I wouldn't argue that there aren't benefits to running multiple units, especially in objective games, however the resilience of a blob squad in terms of morale and ablative wounds means they are much more likely to survive long enough to get their attacks in and deliver their special weapons in tact. That resilience and counter attack really help if you are charged, multiple units really suffer form multiple charges and it can sometimes be hard to avoid them. Taking a blob squad doesn't preclude using a screen of some sort either, meaning you get the benefits of both.

And yes, we really shouldn't forget his own punching power despite all the bubble talk.

chromedog
24-08-2010, 01:14
I played a guard army on Sunday (just past) who had Straken in his command section (he was playing 'assault guard' and was kinda counting on Straken living long enough to do something.).

He'd positioned them behind LOS blocking cover (because I was going first) but didn't count on Eldrad (I play Eldar - this was the FIRST time I've used this SC in any edition of the rules) repositioning the unit into plain sight of two Dire Avenger squads (8 man).

Even with a medic in the ccs granting fnp, Straken dies like any other guardsman (majority toughness). Without DOOM.

The key to getting the most out of his bubble - especially if an opponent has Eldrad (or Callidus assassin) in their army - is probably to NOT deploy him. In certain missions, UNLESS you specifically reserve units, they will come on start of turn 1 (so he can have his cheer squad with him).

ehlijen
24-08-2010, 03:35
Wait, it sounds like Eldrad was used to reposition an enemy unit, is that what you are saying? Because that's not allowed by his rule. He can only move friendly units.

Bloodknight
24-08-2010, 08:15
I don't get why Straken didn't have a ride. If nothing else it keeps him alive and makes his bubble bigger.

ehlijen
24-08-2010, 09:41
A ride is also harder to hide completely from enemy fire and needs a lot more space to maneuver about if all you want is a counterattack unit. If you plan to use him offensively, yes he needs a ride. But on the defence, he's quite capable even without a ride.

Bunnahabhain
24-08-2010, 10:31
A ride is also harder to hide completely from enemy fire and needs a lot more space to maneuver about if all you want is a counterattack unit. If you plan to use him offensively, yes he needs a ride. But on the defence, he's quite capable even without a ride.

The great inspiring hero leading the army from behind the largest rock they can find... such an Iconic image!

ehlijen
24-08-2010, 10:53
How about the inspiring hero leading from inside a tin can where not even those around him can see him?

Eulenspiegel
24-08-2010, 19:52
I get it, you both are sarcasmic, eh?

So the cleverestest thing is to put him and his command squad in front of the army, where he can be most heroest?

;) :angel:

Freak Ona Leash
24-08-2010, 19:55
I get it, you both are sarcasmic, eh?

So the cleverestest thing is to put him and his command squad in front of the army, where he can be most heroest?

;) :angel:

Heroes are the most heroic while lying face-down in the mud, riddled with bullets.

;)