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Ironmonger
27-08-2010, 07:08
With the imminent release of the Badab War 2 parter (and my re-reading of the Anphelion Project and SoV series), I've been wondering quite a bit as of late: what is the best IA published so far? More over, is you give an opinion, go ahead and give a few supporting reasons... story, characters, models, rules, etc...

ForgottenLore
27-08-2010, 07:26
Well, I am admittedly biased as I play Tau, but I think IA3 has been the best so far.

For me the narrative is what makes the books so IA 1&2 are immediately out of the running.

IA4 Anphelion Project seemed too derivative (of Aliens) to me. Several scenes in it seemed to be lifted straight out of the movie and the whole scenario just seemed too similar. I do applaud them for scaling back the scope for it and not doing a full on war/invasion like they did for Taros.

IA5-7, The Vraks ones I liked quite a lot, but honestly I found some of the details a little hard to follow. Many of the important formations and strategic locations were just given number designations to enhance the whole feel of the story, but I tended to find it too difficult to keep straight who was taking what and what had happened to them earlier.

I haven't gotten IA 8, the Ork one yet so I can't really comment on that.

IA 3 had a really good story that I thought presented the both sides of the war in an effective manner. Characters could have been developed a little more though.

As for rules, I really think that is a matter of personal army selection. For the most part FW rules tend to the overcosted side and you are really going to just like the rules and models for the armies you like.

As a general rule though I think the IA books have way too many full page color illustrations of the same model over and over again in different paint schemes. A little bit goes a long way and I really don't need to see the same picture of bigger than actual size tactical marines just in different colors 20 times in one book. If you really want to show off the different unit colors and markings, make them smaller so more can fit on a page and give us more actual content. More story, more scenarios, more unit rules, more background.

Orcboy_Phil
27-08-2010, 08:53
IA3 it had Tau

KingDeath
27-08-2010, 09:19
The Vraks trilogy imo.

chromedog
27-08-2010, 09:48
IA vol 3.

1 and 2 were just catalogues.
Vol IV was just another bug hunt.
The vraks books were just another chaos tainted spikes and skullporn fest.
Vol 8 (9? the ork one) has orks in it so I could not possibly care any less about it than I already did about the previous 3.

Vol 3 LOOKED like a campaign book.

ehlijen
27-08-2010, 11:08
I liked IA 1 the most (I haven't seen the later ones though I admit). Sure it was just guard tanks and more guard tanks, but that's exactly what it said on the tin: Imperial Armour. Armour used by the Imperium. And it did that well.

ChrisMurray
27-08-2010, 11:45
I only have the anphelion project and IA:8 but I would actually say it is the 3 vraks books that are the best. I liked the way that each book raised the bar. From a rebellion to full out war with titans and daemon engines. I wish all the races would get a series like this, the first book infantry and some basic armour, then the next book bring in heavy support and elite elements and finally full blown war in a third book with super heavies, titans and fliers.

I do however like the lists and rules from IA:8 the most, but I've got Orks.

Hunger
27-08-2010, 15:59
I haven't seen Vols 8 or 9 yet, but my favourite is the Anphelion Project (Vol 4), even though it is very contrived.

Much of the reason its my favourite is that it reminds me of a great week I spent alone in my auntie's isolated little cottage in a forest in Exmoor one winter several years ago. I bought 'Far Cry' just before I went away, and each evening after I'd been out for the day I'd settle down and play some.

Far Cry is not a particularly scary game, though some of the monsters made me jump from time to time, but the thing I remember most was that on Wednesday night at about half-past midnight I was playing through the part of the game where the monsters have breached the security measures of the science facility and are hunting you through the jungle in the dead of night.

Suddenly the little dedicated sub-station goes down, all the electricity goes off and the house is plunged into darkness and silence. I searched around a bit but couldn't find a torch, so I lit one of the church candles on the mantlepiece. Being December I would be extremely cold during the night if I didn't get the electricity on again, so I had to walk out into the dark forest to an underground air raid shelter about 200 yards away where the sub station was.

I'm not one to be scared of the dark, or of my own imagination, but when that rusted metal door creaked open and I went down the stairs into the musty gloom, flickering candle in hand, and saw that the corridor just lead away into total darkness, all the monster-lies-in-wait-and-jumps-out-of-the-shadows moments from every film I've ever seen popped into my head, and I couldn't stop thinking about the fact that the nearest house was about 5 miles away.

I walked down the corridor, flame guttering in the cold draught, trying not to picture the ****-your-pants moments from Aliens, The Thing, The Texas Chainsaw Massacre, turned a corner and came to the sub station box. Opening the door I pulled the trip switch down, just like in Jurassic Park, turned around and literally fled for the door, but the candle blew out before I got there. I didn't bother to stop to light it, I just ran back to the house, and was relieved to see that the lights were all on.

I did feel rather silly when I got back and put the kettle on, but reading the Anphelion Project reminds me of the jungle in Far Cry, which in turn, reminds me of feeling total and absolute irrational fear.

marv335
27-08-2010, 16:21
I liked Anphelion Project, But Raid on Kastorel-Novem is my favourite.

Erwos
27-08-2010, 16:28
I liked IA 1 the most (I haven't seen the later ones though I admit). Sure it was just guard tanks and more guard tanks, but that's exactly what it said on the tin: Imperial Armour. Armour used by the Imperium. And it did that well.
I'm with you, man. I give the Vraks books a bit of credit for some of the useful DKoK/siege-regiment additions to my army, but IA1 is just a classic for any IG player. Good thing it's getting a reprint!

Keichi246
27-08-2010, 16:38
I like most of the Imperial Armor books. They're all ok enough.

But if I had to pick a favorite - I would lean towards IA:3 the Taros campaign; mostly due to the Tau representation.

Col. von Dryden
27-08-2010, 17:05
I've enjoyed them all to date, some better than others. My personal favorite has to go to the Vraks trilogy (the first one the best one though). Aside from developing the DKoK and giving us a Renegade Guard list, they simply are well written, and show a nice side of how the Imperium wages war. The fact that its the closest to a "win" doesn't hurt either.

IA3- seemed jarring to me at times.
IA4- liked the story progession, the missions are good, but too dependant on the base/proxie availability. Also my poor nids are so out of date from this now w/ 5th ed... really hard to do the scenarios.
IA8- I honestly try to like Kastorel-Novem, but something seems to be lacking. A lot of color plates that seem to be the same thing, and I feel like there's part of the narrative missing from the book. Honestly dissapointed compated to IA4-7.

Vaktathi
27-08-2010, 19:14
I think I liked the story of IA:V the best, showing off in epic style the worst excesses of the bureaucratic nature of the Imperium while portraying the horrors of attrition based positional warfare that so much of the imagery of the Imperial Guard is based off of, and of course the DKoK imagery and models are quite simply amazingly awesome. IA:VI was pretty good too, and included more varied forces, but IA:VII just didn't do it for me, too much of a marinefest in what had been a dyed in the wool Imperial Guard war. (not to mention that, if using the numbers in the various Space Marine codex's of 1 SM being equal to 10 or 12 other troops, that had the Vrax campaign been conducted by Space Marines alone, the entirety of the Adeptus Astartes would have been wiped out given the IG casualties of 17 million :p)

mrln68
27-08-2010, 19:17
IA 1 and 2.

I do a lot of scratch building and those had the most useful information to me. I really sort of wish that they would offer up books which had just the vehicle pages (not stat lines only, but the drawings and stuff too) like the IA 1 and 2 did. Paying $60+ per book for something that I only want a few dozen pages out of is annoying.

Ironmonger
27-08-2010, 19:18
My personal favorite (after reading and rereading them all) is IA:IV. Contrived? Very. Why do I like it? Well, the original parts (like some of the RS rescue scenes) are done pretty well, and the whole we-set-you-up-but-you-don't-know-it-oh-****-now-I'm-set-up kinda vibe was predictable but awesome :D

From what it sounds like the Badab War should be more in line with IA:III so that should be pretty decent... I just hope my Aeronautica Imperialis get some lovin'

Col. Tartleton
27-08-2010, 19:43
To Space Marine Fighter Pilots and Space Marine Fighters!

*clinks glass*

IAMNOTHERE
27-08-2010, 20:14
Thirded with the AI love. So far 3 & 4 have worked best for me. Vraks was too much of a meat grinder in the end but very intresting to see how the imperium fought with one hand tied behind its back.

Not got my hands on 8 yet but I'm in a green phase so...

Brother Captain Lucian
27-08-2010, 20:23
Vraks, sometimes hard to navigate around but overall its the best imo

nedius
27-08-2010, 20:24
IA:IV was my fav - but that's mainly as I'm a huge Aliens and Space Hulk fan. Having rules that allow 40K Space Hulk games was great fun, and part of the inspiration for my 3D board.

However, I also have to confess that it's the only one I've got - other's I've just read, so it's probably not a very fair comparison!

Ironmonger
27-08-2010, 22:04
IA:IV was my fav - but that's mainly as I'm a huge Aliens and Space Hulk fan. Having rules that allow 40K Space Hulk games was great fun, and part of the inspiration for my 3D board.

However, I also have to confess that it's the only one I've got - other's I've just read, so it's probably not a very fair comparison!

If you like that then check out our Warhammer 40,000 Expansions: Trench Warfare rules over on the Rules Development thread ;)

Axel
27-08-2010, 22:22
For the scope of the story: Vol 3.

Thats from someone who collects Orks and Krieg.

Imho the stories in 4 and 8 are imho a bit too focussed to make a real campaign (they are only skirmishes in the scope of the other books), while 5-8 do remind me too much of the battlefields of WWI (I read a good deal of original accounts on that one) to give them the 40k-feeling for me. It feels like a prolonged Verdun, with Demons added and reality taken away, good work, but I am spoiled for these.

In IA3 the campaign has an objective and the different styles of warfare clash pretty iconical. Its overall outcome is not foregone. It has scenarios for Epic and BFG, individual heros and different battles (Hit & run, desert tank advance, artillery duels in the hills, the breakthrough battle of the Titans, the air drop, etc.... Imho the clear winner.

IA1&2 are catalogues that I would not bear to miss, but they lack a story.
On the other hand, I do like the storie in the Tactica Aeronautica, too. Well done.

wazatdingder
27-08-2010, 23:40
Volume one, It was new and awesome and it hadn't quite set in that it was going to become the horrible money pit it is now. Last thing I want after dropping a couple hundred on a forge world model is spending another hundred on a book with the rules for it. May not be an issue in Europe, but in the middle of the states, with the closest GW store 6 hrs away, Forge world is just not worth it.

MajorWesJanson
28-08-2010, 00:24
Vol III
Best campaign writing, mix of 40K and BFG, added a lot to the Xenos, introduced the Elysians (Please let them get more stuff in IA11!)

Grubnar
28-08-2010, 02:54
When all things are considered, story, army lists, scenario ideas and overall quality, then yes, Vol. 3 The Taros Campaign is best.

However, Vol. 1 is a treadheads wet dream!

Garven Dreis
28-08-2010, 06:50
I'd say the Vraks Trilogy was the best, it had a fantastic storyline, and Chaos got a decent representation in it.

Ironmonger
28-08-2010, 08:15
When all things are considered, story, army lists, scenario ideas and overall quality, then yes, Vol. 3 The Taros Campaign is best.

However, Vol. 1 is a treadheads wet dream!

Yes, IA:I is still quite impressive in model content, pics, 'history,' and detail :)

Astrotrain
28-08-2010, 10:26
Imperial Armour 1 is for me.But not for the same reasons others have said.Its because if you took out the rules of the book and gave it to someone who had no idea what warhammer 40k is,they might mistake it for some type of futuristic
Janes Military registry.For the time it was released,the models in the photos provided could be mistaken for actual tanks,(well not all of them but it did a way amazing job creating that illusion). Also the statics provided for the tanks and aircraft inside answered alot of questions and help bring us more insight to the 40k world.

Bunnahabhain
28-08-2010, 13:03
As a Guard player who likes scratch builds, IA1.

I like the catalogue style, the utterly useless in game terms, but essential background units , such as the engineering tracks, the line drawings, and the not too over the top style. The assorted victories are not one sided walk-overs, but actual battles, with the Guard taking significant casualties, but achieving their objectives...

Most of all, I like the Low fantasy in space style. It adds to the background well, without introducing anything more that breaks the willing suspension of disbeleif - I'm looking at you Bloodwolf McCalgar, riding your WolfBlood missiles....