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View Full Version : Slann loadouts: what is your best?



bluegdec1
02-09-2010, 02:41
I think that this is about as good as it gets for negating enemy spell-casters (non-HE/Teclis) while fulfilling the role as the army's center.

Slann Mage Priest
- Becalming Cogitation
- Focused Rumination
- Insert discipline here: some people love to know all spells, others love to be immune to non-magical attacks. I'd personally go with know all spells.
- Feedback Scroll
- Bane Head
- Battle Standard Bearer
- Standard of Discipline

Take Lore of Life. Seriously.

For anyone that isn't using a Power Scroll/Book of Hoeth/Teclis, you've removed Irresistible Force. If they do throw a ton of dice at a spell, you throw a Feedback Scroll at them. Combined with the Bane Head, they are likely to suffer 4 wounds.

You're also doling out Leadership 10 to all your other Lizzy units who are cold-blooded and hopefully in Inspiring Presence/BSB range.

Seems sofa king awesome to me. Any other solid builds out there?

Vsurma
02-09-2010, 05:36
Check out the lizardmen thread.

stiggie
02-09-2010, 08:47
i agree with vsurma... but newayz with that loadout..


u only really need the diciple that gives u +1 dice to cast.. maybe the one that discards enemy 6's. 3 diciples is a points sink.

no point giving the slann a feedback scroll.. if u really wanted to use it then give it to a priest or something..

and banner of disciple is the +1ld isnt it?? you dont really need that if ur LD9 coldblooded with re-roll ;-;... you need to roll atleast 3 5+'s and then re-roll and roll 3 5+'s again to fail.. (without modifiers) instead give him like,,, cupped hands, plaque of tepok.. and the banner that gives -'s to shooting or something?

Whaagnomore
02-09-2010, 09:29
no point giving the slann a feedback scroll.. if u really wanted to use it then give it to a priest or something..


The feedback scroll + bane head is really an awesome combo 2 wounds for every 5+ rolled, kills the enemy maincaster like few other combos.:evilgrin:

LordoftheBrassThrone
02-09-2010, 09:48
i use a chaos sorcerer lord of tzeentch at level 4, for 290 points, and hope to roll the pandaemonium spell (2/3 chance). he gets +5 to cast, and only needs 8 anyway. so each time i just throw 1 or 2 dice into it and he has to get rid of it. this then leaves me free to cast infernal gateway, call to arms and treason at my leisure :p

PeG
02-09-2010, 09:59
I dont worry much about the feedback scroll since I usually dont use a main caster (I usually have a couple of lvl2s). In addition I usually dont throw that many dice on a spell and when I do use lots of dice I tend to miscast and blow up anyway.

Heimagoblin
02-09-2010, 11:00
Slann, BSB, knows whole lore, +1 pd per spell, steals 6's, standard of dicipline, cupped hands, lore of life =460 points. Simply the best setup imo.

Heimagoblin
02-09-2010, 11:08
i use a chaos sorcerer lord of tzeentch at level 4, for 290 points, and hope to roll the pandaemonium spell (2/3 chance). he gets +5 to cast, and only needs 8 anyway. so each time i just throw 1 or 2 dice into it and he has to get rid of it. this then leaves me free to cast infernal gateway, call to arms and treason at my leisure :p

He should let pandemonium go, stops casting anymore, and then dispel in his own turn (its remains in play right?)

macdaddy_o
02-09-2010, 13:16
Slann, BSB, knows whole lore, +1 pd per spell, steals 6's, standard of dicipline, cupped hands, lore of life =460 points. Simply the best setup imo.

True dat. The standard of discipline is optional though.

Dumbledore
02-09-2010, 13:38
I agree, but I think that the standard of discipline is well, well worth it - absolutely amazing for its points.

LordoftheBrassThrone
03-09-2010, 09:04
He should let pandemonium go, stops casting anymore, and then dispel in his own turn (its remains in play right?)

yes it is, but in the new rules a sorcerer can keep a remains in play spell and continue to cast spells :D. And since i cast call to glory as well (allows a single rank and file model to be replaced by a exalted champion), he has to put in at least 2 dice to get rid of pandaemonium with a base casting of 8, then if he wants to get rid of call to glory (base casting 11) he has to put really another 4 dice into this... this is most of his dice gone.
Pandaemonium also stops enemies from using characters leadership, so in my combat round this could be decisive

Vsurma
03-09-2010, 12:26
True dat. The standard of discipline is optional though.

I add bane head to mine to double the wounds caused by the cupped hands and by the forrest awakes (or whever it's called) spell from the lore of life.

With the remaining points I like to take the shrieking sword for giggles (can the slann even take weapons?)

Alternatively the potion of strength is worth consider over the bane head.

This way your more likely to come out ahead against the dwellers below battles mages often have on the battlefield.

The most likely way for a slann to die seems to be a turn 1 dwellers cast from outside the slann's 24" cognition range. S potion will save you here, decreasing the chance of the slann dying down to 1/6 rather than 1/2.

The situation that allows it to be useful only really happens on turn 1 though as after that your opponent is likely to be in cognition range.

Esco Thomson
04-09-2010, 04:18
I think that the Slaan generally dies to initiative based tests, rather than strength ones...

Purple Sun comes to mind WAY before I would worry about Dwellers.

Lord of Nonsensical Crap
04-09-2010, 04:21
Slann, BSB, knows whole lore, +1 pd per spell, steals 6's, standard of dicipline, cupped hands, lore of life =460 points. Simply the best setup imo.

Um...just to nitpick, but I thought a BSB couldn't take magic items (re: Cupped Hands) and a magic banner at the same time? Unless there's something about the new rules that I'm missing.

Nightsong
04-09-2010, 04:27
Slann can take a banner of any points value AND 100 points in magic items:)

Sandals
04-09-2010, 09:30
I quite like the idea of keeping my slann cheap, so I can afford more stuff in my army.

My favourite build for a Life Slann in a unit of TG would be:
Focused Rumination, Plaque of Tepok. 290 points.
He still knows 5 of the Life spells, and with the way selection works you should get most of the ones you want. First double is always swapped for ToV if you didn't roll it.

I'm tempted to keep adding stuff to him, Becalming Cogitation being my next option, but I really like the idea of having a caster that good and yet under 300 points.

Heimagoblin
04-09-2010, 10:16
I started out with this idea but with only 5 spells I often ran out of stuff to cast because I was casting 4 or so spells on 1 (2) dice to maximise benifit from runimation. Also, cogitation stops big purple suns unless they have a power scroll. Unlike many other wizards, I think its worth kitting them out.

Gaargod
04-09-2010, 16:00
I think that the Slaan generally dies to initiative based tests, rather than strength ones...

Purple Sun comes to mind WAY before I would worry about Dwellers.


Why would it? Purple Sun allows a look out sir, being a template, whereas with dweller's you're screwed.



2 current loadouts:

BSB, Focus of Mystery, Focused Rumination, Becalming Cogitation, Cupped Hands, Bane Head/Standard of Discipline. Lore of life. 460pts

This guy sits in TG and buffs my army 10 ways from sundown. Bane Head + Cupped Hands is a nice trick to remove low level wizards in one go, whereas SoDiscipline just makes things that little bit more reliable.
Focus of Mystery is necessary. Pretty much all the spells in lore of life (shield of thorns is good, but overshadowed) are awesome - why should i miss out on 3? Hell, i could roll badly and end up without Flesh of Stone, Throne of Vines or Dweller's, and be very irritated. Becalming Cogiation is also necessary, as its just amazing for the points.


BSB, FoM, FR, BC, cupped hands, arabyan carpet. Lore of Death. 495pts

This one is much more experimental, but very fun. Lore of Death is extremely killy, but kinda short ranged - flight also means you can line up insane purple sun casts. Also allows him to place his LD9 BSB bubble wherever necessary.

Tomalock
04-09-2010, 16:47
I've been eyeing dusting off my Lizardmen for 8th and adding a Slann to the mix. However I want to run a ninja Slann who zips around on his own and does ninja stuff (saves me points on temple guard). So the build I am toying with for that is:

4 Disciplines: Focus of Mastery (undecided on lore), Focused Rumination, Higher State of Consciousness, Unfathomable Presence

Magic Items: Arabyan Carpet, Cuped Hands of the Old Ones

BSB w/ Standard of Discipline

Total: 560pts

So he gets to fly around with a 4+ Ward against magical attacks and 2+ Ward against Spell damage. As always there are certain spells that could give him trouble (str and init based tests come to mind), but thats why its Warhammer and not My-Little-Pony-Hammer. Still debating the lore, would like to not go with Life since that seems to be the most common, so looking at the more offensive based ones.

Esco Thomson
04-09-2010, 23:06
Why would it? Purple Sun allows a look out sir, being a template, whereas with dweller's you're screwed.


Noted.

I will go back in time and have Crack's Call come to mind before Purple Sun.

Dumbledore
04-09-2010, 23:15
I think Crack's Call allows a look out sir too I think, since it's a "any model under this straight line" kind of thing.

Esco Thomson
05-09-2010, 01:55
I think Crack's Call allows a look out sir too I think, since it's a "any model under this straight line" kind of thing.

It isn't a template by the true definition, and was in the 7th edition Skaven FAQ, but not in the 8th edition one, so I would be inclined to disagree.

Dumbledore
05-09-2010, 01:58
Yeah but the BRB mentions a straight line template in the cannon entry, p113. It is dubious at best, I agree.

Kicker
07-09-2010, 21:13
Hi all,

What would you suggest is a better loadout of the following two options for a TG-escorted primarily Life using Slann?

Becalming Cog
Focused Ruminiation
BSB
Plaque of Tepok

OR

Focused Rumination
Focus of Mystery
BSB


Thanks for your advice!

Kicker

Alltaken
07-09-2010, 23:31
MY favorite:

-focus of mystery
-focused rumination
-only magic damage is recieved
-cupped hands

Just have him move around by himself, pretty undestructible and mobile spell batery.

Kirasu
07-09-2010, 23:41
You should always be taking becalming.. Its probably the best magic defense in the game and 100% stops you from getting blown apart by IF dwellers below or final transmutation (Lets you try to dispel it anyway with all your dice)

My loadout is pretty much the same each game

Mystery, Becalming, Rumination, soul of stone for disciplines
LD banner or warbanner
cupped hands + MR3 talisman (might as well use his magic item points)

powerguy
08-09-2010, 04:41
Is anyone not using Lore of Life? My current plan is to run mine with Lore of Light (BSB, Cupped Hands, Ironcurse Icon, Focus of Mystery, The Becalming Cogitation and Focused Rumination, maybe a Banner of some sort) and take heaps of Saurus and Temple Guard. Anyone else tried this? I'm hoping the large number of Saurus can make up for the lack of Regrowth and the I10/ASF Saurus can beat peoples faces in.