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Pavulon
14-09-2010, 22:04
Dusting off the old orcs, several need minor surgery to their appendages. For some reason I have a ton of Orc ladz with a spear and a hand weapon, or night goblins with shields. Here's a list I was thinking about before I put on my surgical garb.

Unit 1
Orc Warboss - Martog's Best Basha, Shield, Armor of Destiny
188 pts
Orc Great Shaman - Lv 4, Dispel Scroll, Talisman of Preservation
285 pts
34 Orc Boyz - LA, Choppa, Shield, Full Command
234 pts

Unit 2
Orc Big Boss - Armour of Silvered Steel, Luckstone, BSB, Choppa
122 pts
34 Orc Boyz, LA, Choppa, Shield, Full Command
234 pts

Unit 3
Night goblin Shaman - Lv 2, Staff of Sneaky Stealin'
135 pts
Night goblin Big Boss - Armour of Fortune, Shield, Hand Weapon
67 pts
50 Night Goblins - Bows, Nets, 3 Fanatics, Full Command
245 pts

Unit 4
10 Goblin Wolf Riders - Spear, LA, Full command
160 pts

Unit 5
Savage Orc Big Boss - Amulet of Protectyness, EHW
106 pts
17 Savage Orc Boyz - EHW, Full Command
200 pts

2 Rock Lobbas
140 pts

4 Spear Chuckas
140 pts

2 Doom Divers
160 pts

2 Pump Wagon
80 pts

Total 2496 pts

All constructive comments are welcome.

Stuffburger
14-09-2010, 22:28
I'd find a way to bring that wolf unit up to 15- as it stands if they take even one wound they no longer disrupt enemy ranks. Bows would let them annoy the enemy even if no good charges present themselves, and for 15 extra points can't really hurt.

I still like to use the 5 strong unit of wolf riders that was used a lot in 7th edition- give them bows and have them annoy and attempt to march block the whole game, run down fleeing troops, threaten war machines and lone mages. You could throw away that NG big boss for the points, he doesn't seem like he'll be doing a lot of damage anyways.

I'd also get a third rock lobber- they're so good now they may as well call the game RockLobberHammer.