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View Full Version : Is it 'Ard enough? 3k Dwarfs.



Kalandros
23-09-2010, 08:48
I'm almost 100% certain that I WILL face an Empire army and it WILL have war machines (at least 6) and a Popemobile plus lots of infantry.

'ARD BOYZ LIST~

Here's what I'm preparing. I'm limited by models a bit since it isnt even my army that I'm using ( I don't play dwarfs yet )

[258] Runelord - Army General, Shield
~Rune of Speed, Rune of Fire
~Rune of Stone
~Master Rune of Balance, Rune of Spellbreaking, Rune of Spellbreaking

Goes with Iron Breakers

Lords: 258 (8.6%)

[150] Thane - Battle Standard Bearer
~Rune of Fire
~Master Rune of Gromril, Rune of Resistance
~Rune of the Furnace

Goes with Hammerers

Heroes: 150 (5%)

[320] Thunderers (20) - Shields, Standard Bearer, Veteran: Brace of Pistols
[305] Dwarf Warriors (28) - Great Weapons, Full Command
[240] Dwarf Warriors (24) - Shields, Full Command

Core: 865 (28.8%)

[284] Hammerers (17) - Full Command, Master Rune of Grungni
[387] Ironbreakers (24) - Full Command, Rune of Battle, Rune of Determination
[241] Miners (18) - Full Command, Steam Drill
[130] Cannon - Rune of Forging, Rune of Burning
[125] Cannon - Rune of Forging
[170] Grudge Thrower - Engineer, Rune of Accuracy, Rune of Penetrating, Rune of Penetrating
[150] Grudge Thrower - Engineer, Rune of Accuracy, Rune of Penetrating, Rune of Burning

Special: 1487 (49.6%)

[120] Organ Gun
[120] Organ Gun

Rare: 240 (8%)

3000 pts on the spot, 139 models, 6 deployments + 1 Reserve

Now then I COULD switch Miners out for one more Organ Gun and a Master Engineer (Its 'Ard Boyz) and something else but I like forcing my opponent's hand because he HAS to anticipate the Miners (Open list tournament btw)

Let me know what you think I should change.