View Full Version : 2400 lizardmen

02-10-2010, 14:50
1 Lord: 420 Pts. 17.5%
2 Heroes: 532 Pts. 22.1%
2 Core Units: 612 Pts. 25.5%
3 Elite Units: 850 Pts. 35.4%
0 Rare Unit

Slann Mage-Priest, General, Focus of Mystery, The Focused Rumination, Cupped Hands of the Old Ones, BSB, Huanchi's Blessed Totem, Lore of Light - 420 Pts.

Skink Priest, Engine of the Gods, Scroll, lore of heavens - 380 Pts.
Saurus Scar-Veteran, 2xHw, Shield, LA, CO, Crown of Command - 152 Pts.

24 Saurus Warriors, M, S, C - 294 Pts.
24 Saurus Warriors, Spears, M, S, C - 318 Pts.

6 CO Cavalry, M, S, C - 260 Pts.
Stegadon - 235 Pts.
20 Temple Guards, M, S, C - 355 Pts.

Total: 2414

A few points over. Its COC over skinks. I find it hard to decide (I could have the character as just a mage hunter/warmachine hunter and have chameleons and normal skinks with no COC).

But i wanna try COC becuase I am buying the batallion.

C&C warmly welcome

02-10-2010, 19:04
Quite friendly for lizards......by that I mean brick hard, won't run away and will blast the crap out of stuff easily enough.

At least you are playing a lore that requires some thought, unlike Life.

Chameleons and sallies rock so much they are quite broken.Avoid at all costs.

02-10-2010, 21:17
Yeah I didn't want an autowin list (or even close to one).
I wanted to base my list on models (costs) but also have it competetive.
It says light on the list. I have only used life and it is indeed quite boring. Light seems fun, especially with saurus, COC and 2 stegadons. Oh yeah, and temple guard!

Also looking at more offensive things that are not really used by lizardmen eg. fire or shadow.