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Rabid Bunny 666
09-03-2006, 10:36
worked this out last night, 2,000 pts, can be changed

Brain Bug: 300
ID sending: 20
=320

Brain Bug: 300
ID sending: 20
=320

Tanker Bug: 250

Tanker Bug: 250

Tanker Bug: 250

Thorny Tanker: 250

Thorny Tanker: 250

11 Worker Bugs: 110

=2,000

the workers were there because one brain bug was going to be a plasma, and i thought i'd need some bugs to guard it

i will drops some things, mabe a brain bug for 6 tunneling markers and something WILL be dropped for a King Tanker

erion
09-03-2006, 11:08
Bear in mind that the 300 point cost of your brain bugs includes 150 points of free talents you get to choose.

I think you'll find your force gets a bit more interesting after that change is introduced.

Rabid Bunny 666
09-03-2006, 11:59
aah, i haven't got the new Arachnid book yet, so i'll redo it on firiday, i was using the preview points for the thorny tankers

edit: shiny new, using the c'n'c from the mongoose publishing foums, i came up with this list, Workers to use to put some immediate pressure on enemy formations or guard the Plasma, tunneling assets to keep my luverly Tankers from being smooshed by nukes and missiles, and a plasma bug to make s:eek::eek: dead

Plasma bug: 300

5 Tunnel Markers: 250

Tanker Bug: 250

Tanker Bug: 250

Tanker Bug: 250

Thorny Tanker: 250

Thorny Tanker: 250

20 Worker Bugs: 200

=2,000