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View Full Version : 2000pt Beastmen List - No Mino's



Time of Madness
13-10-2010, 13:37
Gone about creating a list based on gors/ungors with a few support units. This list is fairly flexible and allows me to ambush when needed.

CHARACTERS

Beastlord (General)
- Great Weapon
- Armour of Destiny
- Crown of Command
= 242pts

Wargor (BSB)
- Heavy Armour/Shield
- Sword of Might
- Ramhorn Helm
- Gnarled Hide
= 166pts

Bray-Shaman
- Level 2
- Dispel Scroll
- Ruby Ring
= 160pts

CORE

24 Gors
- Full Command
- Extra Hand Weapons
= 217pts

24 Gors
- Full Command
- Extra Hand Weapons
= 217pts

30 Ungors
- Full Command
- Spears
= 195pts

30 Ungors
- Full Command
- Spears
= 195pts

7 Ungor raiders
- Musician
= 45pts

7 Ungor raiders
- Musician
= 45pts

Chariot
= 80pts

Chariot
= 80pts

SPECIAL

22 Bestigors
- Full Command
= 294pts

5 Harpies
= 55pts

TOTAL POINTS = 1991pts

Lots of large units that are supported by the chariots/harpies and raiders. The list also gives me the ability to ambush when needed.
Time of Madness

Infiltraitor
14-10-2010, 14:46
I highly recommend Shadow for your shaman, Beasts is really good, but the debuffs that shadow offers can put you in a better to face enemy units. I played a 4k game over the weekend and I used 2 blocks of 35 gor (they are awesome for the points cost) but I ran into the problem of trying to protect their flanks. Chariots and Razorgors didn't seem to be able to do it. I follow the theme, but I don't think Bestigors are really all that good. I might have it wrong, but for a unit that's suppose to be the elite, they don't really perform all that great.

AussieSocks
14-10-2010, 14:53
How do you deal with Knights?

Or Dragons?