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Cut Throat Razor
26-10-2010, 21:43
First, let me say that I want to get away from 3+ armor saves and all the Space Marines. (I have played Marines and Necrons the entire time I have been in this hobby) So I am leaning toward doing IG.

Next, I was a Military Police officer and have considered building a MP unit of IG. I can easily represent this by being mechanized.

Now, I want to know if this is even possible. Do the IG have Military Police? I know about the arbites but they seem more like a bunch of jedge dredds than a military organizations. I am sure a large military would have their own units that upheld the laws and provided combat support to other units.

My unit was all mechanised and heavily armed. I made a list but Im new to IG so I dont know what their background is and the best way to represent the following...

Up armored humvees...chimera
M4 assault rifle...lasgun
M9 (9mm pistol)...las pistol or bolt pistol
M249 SAW...heavy bolter?
MK19 Grenade Launcher...grenade launcher or auto cannon?

...thats the basics.

Id also like to know if the IG are constantly fighting on numerous worlds, some toxic, wouldnt it be better to represent the with rebreathers/gas masks or something. If I do this, should I puchase them from FW or Pig Iron?

Thanks, very sorry for such a long post. Any help will be very appreciated!

SolkaTruesilver
26-10-2010, 22:02
Take a Hellhound, and say it's spraying heavy water rather than fire :D

Crazy Ivan
26-10-2010, 22:31
Welcome to Warseer, Cut Throat Razor!

The Imperial Guard's military police role is filled by the commissariat, who, as Departmento Munitorum (the organisation controlling the Guard's logistics etc.) personnel have theoretical authority over every Guard soldier, be he common trooper or Lord General. They may have a bunch of Storm Troopers or perhaps specifically designated guardsmen with them as muscle, if needed. Or even Commissar Cadet squads (http://wh40k.lexicanum.com/wiki/Commissar)!

Of course, in an Imperium of a million worlds, there's nothing that keeps you from coming up with a MP force specific to a regiment, so you can always come up with your own. I would offer as a suggestion the Terrax Guard (http://wh40k.lexicanum.com/wiki/Terrax_Guard), which normally have a high number of Commissars and Storm Troopers among their number (due to a famous Schola (http://wh40k.lexicanum.com/wiki/Schola_Progenium)- a Commissar and Storm Trooper training school - being located on the planet).

Perhaps this (http://www.warseer.com/forums/showthread.php?t=209942)is a helpful thread. Also, this (http://www.warseer.com/forums/showthread.php?t=243497).

I haven't any personal experience with Pig Iron heads, but I've seen people in the Project Log forums using them, and they usually look pretty neat.

kurisawa
26-10-2010, 22:52
As said, the commissars are the (often lethally) effective MPs.

For gas masks / rebreathers, the Steel Legion models are ace.

K.

Aliarzathanil
27-10-2010, 00:49
Jumping from +3 armour to AV 12? Slow down.

A Shadow
28-10-2010, 01:39
In the Gaunt's Ghosts series there is frequent mention of Commissariet Guards who run the detention facilities and watch the prisoners. A force of them could be interesting. Led by a Lord Commissar of course.

Polaria
28-10-2010, 05:49
Now, I want to know if this is even possible. Do the IG have Military Police? I know about the arbites but they seem more like a bunch of jedge dredds than a military organizations. I am sure a large military would have their own units that upheld the laws and provided combat support to other units.

My unit was all mechanised and heavily armed.

...


My first suggestion is to go into local GS or Amazon and get a copy of the newly reprinted Enforcer by Matthew Farrer (Black Library). You soon get the idea that Adeptus Arbites is very much a military organization. In the Enforcer we see Arbites conducting several very military style assaults against space ships and fortified positions (including taking down one noble houses fortress which was pretty much the Imperial equivalent of Maginot line).

The first part (Crossfire) alone has Arbitor Regiment toting enough firepower to make a USMC Division envious. We are talking about grenande-launchers, flame-throwers, missile launchers, stormbolters, Rhinos and escort class interdiction spaceships specifically fitted for assaulting other space ships. There is even short description of Arbites units which travel across the sector on spaceships acting as assault troops to reinforce small Arbites garrisons in putting down local revolts.

Oh, and Arbites Helhounds certainly dont spray water... Flame-throwers are standard issue stuff for Arbites shock assault teams.

Yresk
28-10-2010, 10:50
if you want a MP like force keep heavy tanks low. no artillery either. arm your guards with lasguns(that can be set to low setting, not killing but stunning your oponents) flamers can fire flame or if you want to stay to the fluff, they fire some sort of teargas that incapacitate the targets.
Commissars. as much as you can take and damn the points cost. this will keep morale up and give the attention that this army is made to uphold the enemy that divert from the strengh of the imperium.

take a number of Mech squads. its very important to maintain that this force is made to fight in urban invoroment and tanks cut travel time alot and provides cover since you cant take normal tanks. for crowd supresion arm up with flame throwers.

cavalry are very adept in keeping a crowd from turning rowdy, consider rough riders without the lances and just have them supress the enemy.

maintaining a strickt rule of how they operate. there should be one priest somewhere in the army to make sure there is no falling from the emperors light.


this army might not be as effective on the table top as many other non fluffy armys but it should provide some punching power.

if they are supposed to be police officers. make sure to paint them acordingly, no camo, just a paint scheme that represents order and that the imperium is the best.

Askil the Undecided
28-10-2010, 19:14
if you want a MP like force keep heavy tanks low. no artillery either. arm your guards with lasguns(that can be set to low setting, not killing but stunning your oponents) flamers can fire flame or if you want to stay to the fluff, they fire some sort of teargas that incapacitate the targets.
Commissars. as much as you can take and damn the points cost. this will keep morale up and give the attention that this army is made to uphold the enemy that divert from the strengh of the imperium.

take a number of Mech squads. its very important to maintain that this force is made to fight in urban invoroment and tanks cut travel time alot and provides cover since you cant take normal tanks. for crowd supresion arm up with flame throwers.

cavalry are very adept in keeping a crowd from turning rowdy, consider rough riders without the lances and just have them supress the enemy.

maintaining a strickt rule of how they operate. there should be one priest somewhere in the army to make sure there is no falling from the emperors light.


this army might not be as effective on the table top as many other non fluffy armys but it should provide some punching power.

if they are supposed to be police officers. make sure to paint them acordingly, no camo, just a paint scheme that represents order and that the imperium is the best.

If you want to go this less-than-lethal theme then grenade launchers may be a good idea, not only are they thematically more visually recognisable than flamers but with the additional punch of krak grenades can also potentially save your ass against light vehicles and big tough buggers in a game.

Cut Throat Razor
28-10-2010, 23:22
These idea are great and very interesting. Something that I can build off of for sure. However, i do feel that most of you think or feel that as police you cant or should not be lethal. In the far grim future of 40k being lethal is the only way to be.

In a combat situation (real life) most MP teams (3 soldiers) have more firepower than a whole squad of infantry. Infantry is on foot and most of them carry assualt rifles. They can have grenades, claymores and weapons that are mobile like the M249 (SAW). MPs are in a vehicle that has a mounted weapon (usually a M249 SAW, a .50 CAL or a MK19 grenade launcher). They carry assault rifles and a 9mm pistol. They also have access to grenades, claymores, shotguns, sniper rifles (for counter sniper fire, at least we did) and AT4 anti tank rocket. MPs dont just sit around and guard things, direct traffic and pull people over for speeding. :)

I like the ideas of hellhounds with MP on the sides. As well as all units in chimeras with MP on the side. Commissars are a must. The thing I am worried about is armor penetrating. What can I include that fits the theme?

Askil the Undecided
28-10-2010, 23:57
Well depending on where we live and military experience our immediate idea of armed police varies from a gaggle of fat blokes hurriedly equipped with nightsticks, shields and some padding to a squad of highly trained soldiers armed with sufficient lethal force to theorhetically put down an entire unit in gross violation of military law.

Suffice to say military law is very harsh in the Imperium but it is officially handled by individuals in the form of commissars, who are technically outside of the military and are attached to serving regiments. The commissariat runs and guards it's own instillations but due to the structure of the imperium as a deliberately interdependent machine they do not have the capability to function as an independent military force but rather as an impartial tool of military justice.