PDA

View Full Version : Tzeentch Beastman Need Advice



branchwrath
13-03-2006, 04:04
Okay this list keeps changing around here or there so I need some advice, here's how it stands right now.

Beastlord w/MoT, Goretooth, Armour of Damnation, Enchanted Shield, Crown of Horns (335)

Wargor w/MoT, Great Weapon, Chaos Armour, Blood Hunt Horn (174)

Wargor BSB w/MoT, Heavy Armour, Dispel Scroll, Darkheart (209)

CORE
BeastHerd 10 Gors w/Two Hand Weapons, 5 Ungors w/spears, command (125)

BeastHerd 10 Gors w/Two Hand Weapons, 5 Ungors w/spears, command (125)

BeastHerd 10 Gors w/Two Hand Weapons, 5 Ungors w/spears, command (125)

17 Tzaangors w/MoT, Command, Flesh Banner

SPECIAL
4 Minotaurs w/MoT, Great Weapons, Bloodkine (224)

RARE
2 Fire Wyrms of Tzeentch (150)

Chaos Giant w/mutant monstrosity

Total: 1,997

12PD 6 DD, One scroll
---------------------------------

I plan on having the general in a herd and hope to get the Bear's Anger off on him to make him formiddable in combat

The wargor will be in another herd and will use the BloodHunt Horn to make a fleeing unit hopefully run off the board

The BSB will go in the Tzaangors and use the Dark Heart to give it a surprising charge distance.
-------------------------------------
The herds are just useful in general, I think one will go in ambush

The Tzaangors are for fluff mainly but will hopefully with the help of the Darkheart and the Flesh Banner surprise some people
-------------------------------------
Minotaurs to play can opener on any knights getting stuck in
-------------------------------------
2 Spawns for fluff and the breath weapon will hopefully surprise some people

Giant for all over killing ability. The 5+ save will hopefully keep him alive long enough to cause some serious harm
-------------------------------------
I think I can play hardball magic wise while also being able to defend against it easily

Any thoughts?

Thanks