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SolkaTruesilver
11-11-2010, 15:09
Do we know how many are there? What are their numbers? We always talk like the Imperium is doing a nonstop policy of KILL XENOS, but it seems there is some elements of tolerance going on at some Xenos populations.

I was just wondering if we have any idea of how many minor factions are present, just not represented in the Wargame (and certainly not as powerful as any of the factions included in the game, even the Tau)

LordLucan
11-11-2010, 15:19
There are probably millions of races in 40K. There isn't really a set number mentioned.

The Imperium is tolerant in very, very rare cases (I believe the Jokaero might be one of those cases), and some backwater Imperial worlds sometimes make use of alien mercenaries.

However, generally the mperium advocates mass genocide of the xenos. Luckily, the Imperium only actually controls a fragment of the entire galaxy. It is a very wide ranging empire, but the gaps between sectors and worlds are immense. Entire alien civilisations can thrive between sectors, without the Imperium ever realising it.

rob1992
11-11-2010, 15:44
To add to what LordLucan said, I think the Kroot are vaguely tolerated as mercenaries.

The Imperium does have some diplomatic relations with Xenos (ie. not genocide), specifically Tau (first Ciaphas Cain novel, Marneus Calgar's fluff) and possibly some others. It also depends on what your definition of Xenos is, as Grox are a xeno breed that are widely used in the Imperium.

SolkaTruesilver
11-11-2010, 15:49
To add to what LordLucan said, I think the Kroot are vaguely tolerated as mercenaries.

The Imperium does have some diplomatic relations with Xenos (ie. not genocide), specifically Tau (first Ciaphas Cain novel, Marneus Calgar's fluff) and possibly some others. It also depends on what your definition of Xenos is, as Grox are a xeno breed that are widely used in the Imperium.

'cause I remember reading about a group of Kroot (?) intervening in a barfight between Human Guardsmen and [Alien Race] mercenaries, and it puzzled me that Guardsmen would actually have a non-purgatory attitude in such a mixed environment.

Edit: from the Lexicanum, regarding "Notable Kroots"


Orak (or Orek) - A Kroot Shaper fighting under Commander Brightsword that met with Colonel Schaeffer, Kage and other Last Chancers, first helping them out of a bar fight (started by Tarellian mercenaries, in which they were badly outnumbered), and then by taking them back to their camp, where he tests the mettle and loyalty of the Last Chancers by making Kage eat a Human brain. As a Shaper, he states that both Tau and Human empires as doomed by their own stagnancy and superstition, as only constant change and adaptation can ensure survival. "As we learn from our ancestors, we change and adapt. We learn from our prey and grow stronger. The future is uncertain, to stagnate is to die." (Orak to Kage)

Which actually mentions Tarellian mercenaries, an additional Xeno faction that doesn't seem to be purged on sight.

Comp
11-11-2010, 16:42
I think Imperial policy is almost always to conduct a bloody campaign of genocide against sentient alien species and humans who collaborate with them, but there are probably situations on the frontier - governors and nobles employing mercenaries for help, Rogue Traders, the Cold Guild criminal network mentioned in Dark Heresy, and so on.

Back in the original Rogue Trader days, before the Craftworlds were fleshed out, the default Eldar story seemed to be "Imperial governor gets greedy, ambitious, ignores doctrine, hires Eldar mercenaries. Eldar turn on him. Repeat ad infinitum".

I suspect the Orks have done for almost as many small species as the Imperium has, in a much less organised fashion. Also, there are remnants - Dark Heresy, partly because it's set in a fairly stable Imperial sector, has aliens in it who are the last survivors of Imperial purges and fanatically dedicated to fighting it (the Enothians? A name similar to that...) as well as beings like the Slaugh who are just horrifically evil.

I suspect that in the wilderness regions of the galaxy there are a lot more. The Tau Empire advertising pitch is probably "are you a small interstellar capable species with a number of colonies and a history of being xenocidally assaulted by voracious Tyranids, ultra-violent Orks and the amoral, fanatical zealots of the fascist human Imperium? Do you need a fleet of battle hardened warriors capable of standing up to all of these psychotic barbarians RIGHT NOW? Call 1800...". The 40k rulebook mentions the Tau Empire in the same breath as a number of other rising powers like the Draxian Hegemony, the Worldweave of the Noisome Reek, the Ulumeathic League and the Church of Dracolith, and also mentioned the Thexian elite, the Borlac, the Loxatl (who turn up as mercenaries in Gaunt's Ghosts) and the Nicassar, who are a Tau client. The Ulumeathic League lost it's core worlds and most of its outlying colonies to a Tyranid assault but the rest of those powers might all be powerful in their local regions - it's probably a very good time to be a small alien species with the Imperium stretched to breaking point; back in the days before the "Tyranids", back when Macharius was about, there'd have been none of this "third sphere expansion" nonsense and I can tell you that for free ;)

Eumerin
11-11-2010, 17:29
The Imperium is tolerant in very, very rare cases (I believe the Jokaero might be one of those cases),

iirc, back in Rogue Trader the Jokaero were mentioned as a race that was actually unintelligent, but somehow managed to craft wonderful weapons despite that. If still the case, that would explain why the Imperium tolerates them.

Xisor
11-11-2010, 18:24
Which actually mentions Tarellian mercenaries, an additional Xeno faction that doesn't seem to be purged on sight.

You're missing part of the story. Which is to say: the entire story. The Tarellians in the barfight hate the humans (at least uncontrollably) more than the humans hate them. Why? Because during the Great Crusade, it is said, the Imperium (by order of the Emperor, if memory serves right) conducted exterminatus on the Tarellians' homeworld.

Purged on sight, but somehow a few still survive ten millennia later. Oh well!

(It's from Killteam by Gav Thorpe)

SolkaTruesilver
11-11-2010, 18:32
You're missing part of the story. Which is to say: the entire story. The Tarellians in the barfight hate the humans (at least uncontrollably) more than the humans hate them. Why? Because during the Great Crusade, it is said, the Imperium (by order of the Emperor, if memory serves right) conducted exterminatus on the Tarellians' homeworld.


Right. But then, who owns that bar, if the Tarellians are supposed to be purged on sight? Xenos? Traitors?

Rabid Bunny 666
11-11-2010, 21:59
In Xenology, there is an insectoid race (Q'orl?) that have a fairly sizeable empire close to Terra and have a fleet with experimental warp drives and they've avoided being exterminated. There is another weirder race that percieves war as a performance for their gods and will send in armies purely for artistic merit although there is no mention of the size of their empire.

Hellebore
11-11-2010, 22:10
Right. But then, who owns that bar, if the Tarellians are supposed to be purged on sight? Xenos? Traitors?

It's a tau bar. The tau are hiring mercenaries.

As for your original question. TimLeeson is the master of all things deviant:



ARAKLIONID — Xeno species

BARGHESI — This race is extremely violent.

BANELINGS - Blood loving, have the ability to "unshroud" themselves (?).

BALE CHILDER — Imperial forces fought this warp-worshiping race during the Angevin Crusade, hunting them to extinction by 384M39.

DRAHENDRA — The most silent and inscrutable faction represented in the Cabal. Sentient, energised dust, virtually extinct, the last of them exist as membrane skins around dying gas giants.

ENOULIANS — One of the races defeated during the Angevin Crusade they managed to survive and now are seeking revenge on the Imperium. Around 1,5m tall, with slithery frictionless bodies and slitted eyes and nostrils they have low technology level with a few exceptions. They act as mercenaries, even for the forces of Chaos.

CABAL - The Cabal is a group of mixed, ancient xeno species who claim to have battled the forces of the Primordial Annihilator for a time longer than the existence of evolved humanity. They are chiefly known for involving themselves in the development of the Horus Heresy by using their foreknowledge of Horus' actions to seemingly suborn Alpharius Omegon and his Legion to their cause before the Great Betrayal took place. They are known to include seemingly mechanical life-forms as well as those apparently energy-based. Others variously resemble insectoid, avian or lizard-like creatures. One species definitely identified as having a member in the Cabal is that of the Eldar. They are also known to have had at least one human member, although the individual in question appeared to act as more of an subordinate agent than an equal.

CARADOCHIAN — This is a winged mercenary race.

CRYPTOS — This xeno-form dominated the Narrow Fall mining outpost in 88 Tanstar of the Calixis Sector.

CYRANAX WATCHERS - (no information available at this time)

CYTHOR FIENDS — The Black Templars came close to exterminating this race at the end of M41, but when they attacked the core systems, they were found to be empty. This race's territory was in the Ghoul Stars.

CHUFFIANS - 3rd edition rulebook pg 116; a name attached to a maul, presumably the alien race that made them.

DEMIURG — This is a technologically advanced race that appears only defensively aggressive. They have starships.

DRUGH — Large worm-like larval invertebrates with advanced psychic abilities are native to Pyrus I.

DRACOLITH — This race formed the Church of Dracolith.

DRAX — This race formed the Draxian Hegemony

ENSLAVER — This psychic race lives in the tides of the Warp and is drawn to the psychic light of living creatures of the material plane. They form a parasitic bond with their host and over time turn that host into a living warp portal, allowing the Enslavers to egress into the material world.

FORPARSI — A minor xeno race

FRA'AL — This mercenary race is technologically advanced and spacefaring.

FF'ENG - (no information available at this time)

GALG — A non--humanoid Lifeform. Tau ally race.

GALTHITE — This race comes from the Oenorian Inner Systems

HRUD — Xeno bipedal species, Imperial classification Troglydium hrudii, have a semi-silicate skeleton and eyes adapted to nocturnal/low-light conditions. They have four-fingered hands with quadrilateral symmetry and has a bone structure than can relax for movement or contract into a solid, weight-bearing structure. Imperial Navy crewman call individuals "Bendy," and they are commonly blamed for gremlin-like events. They live in subterranean tunnel-cities or even between the decks of starships as scavengers. Their bodies can synthesize poisons from their environment and fit into very cramped spaces. They have a chameleon-like ability to blend with any surrounding, hiding successfully even in brightly lit areas. When a population grows too large, it splits and a portion migrates to a new home, sometimes aboard a space-hulk or starship in migration between systems. They are fastidious record keepers, and compile vast amounts of historical, cultural, and technical information. They value ancestry and family extremely highly. They appear to have a mass-memory and have legends spanning back to the fight between the Old Ones and the Necrons.

HYKOSI — The Death Guard fought against this race during the Great Crusade.

JOKAERO — This mysterious race resembles orange-furred gorillas and has a savant-like ability to produce miniature machines, weaponry, and even art.

JORGALL — This race, which lives aboard world-ships in deep space, enhances themselves with advanced mechanical constructs. They have psykers. The Imperium instigated a pogrom against them during the Great Crusade.

KATHAP — This race uses organic weaponry.

KHRAVE — This is a race of mind eaters.

K'NIB — This race comes from the same system as "clawed fiends." The "fiends" act as troops, though the exact relationship between the two is unclear.

KINEBRACH - (no information available at this time)

LACRYMOLE — The Lacrymole are a race of aliens which have the ability to shapeshift and change their appearance at will. They stow aboard Imperial craft to travel the galaxy where they feed upon the blood of their victims. They were first discovered by Inquisitor Gründvald on Betacairn. Gründvald held an assembly with many other members of the Ordo Xenos to declare the race Xenos Horrificus. Whether the race was purged and cleansed is unknown, although it is most probable that it has been.

L'HURAXI - "purple skinned giants" according to Colonel 'Iron Hand' Straken, possibly have their own armoured vehicles. Codex Catachans pg 22

LAER — This alien race was eliminated in the 31st millennium by the Emperor's Children.

LELITH - known only by their appaling methods of subjugation, their incursion in to Imperial Space was met by the Darks Angels successor chapter 'Guardians of the Covenant'. Possibly from the Segmentum Pacificus, and the Halo Stars (the reference is unclear). Codex Dark Angels (4th ed) pg 74

NEKULLI — This alien race is slender, humanoid, has white eye-slits, virtually no nose, and has spine-scales running down their scalp and two fangs that protrude from a jutting lower jaw. Their weapons appear to have both close combat and ranged functions.

NICASSAR — This psychic race allied with the Tau.

NURTHENE - Xeno race wiped out by the Alpha-Legion pre-heresy.

MONTHROPODS - (no information available at this time)

MEGARACHNIDS - The Megarachnids are a fearsome and violent Xenos race, resembling giant spiders and winged insects. They possessed long sword-like claws which appeared to be made from an organic metallic substance, and lived and worked in large swarms. In the distant past, they fought a terrible war against the Interex but were ultimately defeated. Rather than exterminate their foes, the benevolent Interex exiled the Megarachnids to the planet Urisarach and removed all means of interstellar travel from them. During the Great Crusade, the 140th Expeditionary Fleet discovered Urisarach, and ignoring the Interex warning beacons descended to the surface to pacify the Megarachnids, naming the planet One-Forty-Twenty in the name of the Imperium. Then all contact with the 140th ceased, save for a lone distress call. The 63rd Expeditionary Fleet answered the call some time later, and took heavy losses during attacks from the Megarachnid warriors once they reached the surface. The planet was nicknamed Murder as during the distress call Blood Angels Captain Khitas Frome said "This. World. Is. Murder".


OVERLORDS OF BARBARUS - Xenos from Mortarians homeworld. Described as being able to live in a toxic environment. Exterminated by Mortarian and the early Death Guard. Index Astartes: Death Guard.

PISCEANS - (no information available at this time, other than they had a single miniature released as part of the first wave of Rogue Trader miniatures)

PARAMOURS OF THE MORPHEUS RIFT - (no information available at this time)

PSY-GORE OF PERSEUS - Have guns made of Crystal (??)

Q'ORL — This arachnid species, Imperial designator Bestiola superior, originates from the Loquit swarmworld. They have six eyes, each pair keyed to a different wavelength, and communicate through pheromonal scent. Their eight legs are divided into one ambulatory and one dexterous set to front and rear. They have a limited ability to regenerate missing limbs and potentially other body parts. During larval development, individuals can be tailored into different paths of development depending on hormones fed by the queen. Their technology involves biomechanical integration. They live in vast honeycomb orbital structures. Their empire is called the Swarmhood. The lifespan of the average male is ten years, though the queen may live hundreds, if not thousands, of years. Though they are spacefaring, they do not have warp technology.

RASHAN - (no information available at this time)

REEK — (Also: Noisome Reek) The Tau wiped out this race within the confines of the Tau Empire, but their Worldweave may exist elsewhere.

REPTOS - Reptos are described as being both simian and reptilian. They were fairly quick but on the small side, and easily killed by Space Marines and the Hyades PDF. They are sentient and intelligent enough to form plans and set traps. They have their own language. The Reptos are quite primitive and have no higher levels of technology. They may have built certain temples on Hyades. Once the Imperium arrived on Hyades they were deemed little more than a nuisance and little effort was made to exterminate them. At some point they fell under the sway of Madox and the Thousand Sons, it is unknown whether they worshiped Chaos, Tzeentch alone or were simply tricked by by the Thousand Sons. Reptos society appears to be tribal in nature and is very unsophisticated. It seems they are led by elders or possible cult leaders, we never hear them speak in any form of Low Gothic so it is difficult to tell. They may be worshipers of Tzeentch. Reptos show no demonstration of high levels of technology and appear to be at a stone age level of technology. They may or may not have built temples on Hyades.

SCAEPHYLYDS - Scaephylyds have many limbs and an insectoid carapace. They have mandibles and many eyes. They are upright, with a human-like torso and can grow to great sizes as they age.
Scaephylyds appear to be the indigenous inhabitants of Draakasi. When humans arrived on the planet the Scaephylyds either went into hiding or were enslaved. At some point the human champion of Khorne Duke Venalitor rallied the Xenos to his banner and introduced them to the worship of the Skull Throne. The Scaephylyds are now Venalitor's willing slaves and serve him in any way he sees fit. Little is told of Scaephylyd society. It is known that they were divided into clans and that they have little shame and are quite willing to beg and serve without complaint. Once they were introduced to the worship of Khorne they became perfectly willing to throw wave after wave of their own at the enemy for no other purpose than to please Khorne. There is no indication of any actual Scaephylyd technology or advanced weaponry. However, a bladed weapon is attached to the forearms which acts like a pair of shears.

SIMULACRA — A shapeshifter race that eats their victims brains, gaining their personality, memories and thought patterns. In their natural form they look like featureless, thin humanoids with elongated cranium.

SARUTHI — These grey-fleshed crab/spider-like aliens have five limbs with no discernable symmetry and head-columns without eyes or mouths growing off the center of their backs. They mass roughly twice that of a man and their primary sense is a combination of taste and smell. They have the innate ability to fire powerful electrical discharges from their heads as a weapon. They had the ability to warp all four dimensions, including time, in a way that caused them to flow "wrong." They walked with silver stilts clasped in their digits, raising them further off the ground. Their artifacts have no symmetry and appear to have too many degrees in their angles. The race and small empire of 40 systems was polluted by the Necroteuch, until its chaotic nature infused their entire society. Its power allowed them to create a large empire that was brought down by civil war. They have no starships, and travel by folding time and space. Contact with this alien race in Scarus sector is forbidden.

STROUSII — This cruel alien race specializes in neural technology.

STYRITES - multi-armed insectoid things living in a humid jungle environment. Defeated by the Blood Angels and forced from the planet Stryia V.

SLANN - One of the Old Ones Races. Ancient enemies of the Necrons. More info when found.

SLAUGHTH - Described as "maggot men", "carrion eaters". Capable of stretching their bodies with inhuman ability. They are covered in necrotic-mucus and feast on intelligent corpses. They often employ alien "pets" as guard-dogs. (See Dark Heresy Game master kit for more details)

TALLERIAN — This dog-like alien race is bipedal and have acted as mercenaries for the Tau.

THEXIAN — Hailing from the oxidised worlds known as the Bloodmoons, the Thexian Elite are a bimorphic race few in number but strong in influence. They are masters of manipulation and have worked themselves into integral positions in the Borlac, Loxatl and Nicassar civilizations. Though Thexians are famously persuasive, when guile is not enough their battle form is quite horrifying to behold.

THYRRUS — This xeno race, Imperial classification Histrio tragoedus, has four eyes, four arms, and hundreds of tentacles for legs. They can change the color and texture of their skin at will, and appear to communicate visually with color variations. They posses a respiratory filter capable of eliminating all contaminants and feed by absorbing only the nutrients it requires, leaving the remains. The race is indigenous to the Saeraphii Sector.

TENTACLED BEASTS - encountered during the Macharian Crusade by one General Sejanus, in the Halo Zone. Apparently they are civilised, as the first Imperial envoy there described them as 'a noble civilisation worthy of contact'. The general disagreed and attempted to fusion bomb the planet, but the xenos were prepared and destroyed three Imperial capital ships in a naval battle, forcing Sejanus to withdraw. They put the planet under quarantine and forbade any other Imperial vessels from approaching, and apparently never went near the planet again.

ULUMÉATH — This race forms the Uluméathic League.

UMBRA — This psychic race of black spheroids can create matter from shadows or darkness, and are also called shadow-smiths. They assemble the material into the stuff of nightmare, using it to attack. They are vulnerable to bright light, but are resistant to all but the most powerful of weapons. They tend to cluster around warp-vanes, drive-vents of starships, and access nodes to the Eldar webway. It is theorized that their physical form is but a small portion of a multi-dimensional entity.

VEKTATES - Aliens from a planet called Arkenath, were wiped out in the Great Crusade (presumeably).

WHISPERERS — This insectoid race, so called for the noise their wing casings make as they move, supposedly lives completely underground on Sentinel. No physical evidence of the race has been found. They are said to have great knowledge of the universe.

XENARCH — This race resides in the galactic north and their technology relies upon biologically generated electro-plasma. They have instruments able to focus and direct bio-energy.

XSHESIANS — Members of the Cabal, small insectoids capable of speaking Low Gothic. One of them acted as translator for Eldar Slau Dha.

YU'VATH — Imperial forces fought this warp-worshiping race during the Angevin Crusade, hunting them to extinction by 384M39.

ZOATS - "supposedly" extinct race the Tyranids enslaved. They were centaurs with psyhic ability. They seem to have "stone" spaceships.

Hellebore

ashendant
11-11-2010, 23:35
It's a tau bar. The tau are hiring mercenaries.

As for your original question. TimLeeson is the master of all things deviant:




Hellebore
Where is that list from?

Hellebore
11-11-2010, 23:37
As I said, TimLeeson is the master of all things deviant. He compiled the list from GW materials.

Hellebore

NightrawenII
12-11-2010, 07:49
In Xenology, there is an insectoid race (Q'orl?) that have a fairly sizeable empire close to Terra and have a fleet with experimental warp drives and they've avoided being exterminated.
Yeah, that's Q'orl.

BTW, there is also very funny theory about the Q'orl queen, Eldar and Tau Ethereals.;)

Shamana
12-11-2010, 08:48
They go into a bar...

eldargal
12-11-2010, 10:31
List with pictures of some here:

http://www.lounge.belloflostsouls.net/showthread.php?t=11125

Idaan
12-11-2010, 13:40
NURTHENE - Xeno race wiped out by the Alpha-Legion pre-heresy.
They were genetically pure humans, it's only that they forgot that Terra, not Nurth was their original homeworld.

SolkaTruesilver
12-11-2010, 13:48
They were genetically pure humans, it's only that they forgot that Terra, not Nurth was their original homeworld.

That makes them Xenos of Soul, if not Xenos of Flesh.

The crime is just as bad. I declare Exterminatus!

War Angel
12-11-2010, 15:30
List with pictures of some here:

http://www.lounge.belloflostsouls.net/showthread.php?t=11125
Thanks for the pictures link. :yes: It's nice to see faces to some other races.
I hadn't even heard of most of them yet. I knew about the Enslavers,
Demiurg, and Piscean but that's about it.


iirc, back in Rogue Trader the Jokaero were mentioned as a race that was actually unintelligent, but somehow managed to craft wonderful weapons despite
that. If still the case, that would explain why the Imperium tolerates them.
I remember reading they were very hard to keep in captivity. They always
seemed to find a way out. Seems like they had some sort of intelligence.
Didn't say at what level. But enough to figured things out.



Which actually mentions Tarellian mercenaries, an additional Xeno faction that doesn't seem to be purged on sight.
These iirc are the Dog Soliders. They probably survive by living on ships and
not having much in the way of bases. Harder to kill them if they move around.

And I do love Lexicanum. A one stop shop for all my reading needs. :cool:



The Imperium is tolerant in very, very rare cases (I believe the Jokaero might be one of those cases), and some backwater Imperial worlds sometimes make use of alien
mercenaries.
They also tolerated the Eldar during the 13th Black Crusade. Not a minor race I know.
But supports what you said about "very, very rare cases."



Luckily, the Imperium only actually controls a fragment of the entire galaxy. It is a very wide ranging empire, but the gaps between sectors and worlds are immense. Entire
alien civilisations can thrive between sectors, without the Imperium ever realising it.
And if we were to put some science into it there's at least 100 Billion stars in the Galaxy.
Plenty of places for races to evolve and grow. Some of which would not be seen by the
Imperium for a very long time if at all.


That makes them Xenos of Soul, if not Xenos of Flesh.

The crime is just as bad. I declare Exterminatus!
It depends on how the Nurthrne treated news that Terra was their true world of origin.
Allthough if they were wipped out by the Alpha Legion they probably didn't take it so well.
Since they're dead it's irrelivant now. :skull:

Any word on what became of their world? Is it mention again or just left unsaid?

TimLeeson
12-11-2010, 16:46
I would recomend the post I made on BOLS that eldargirl posted instead of the one on here, as the BOLS one has more races added and the pictures of course. I'm always happy to hear corrections to make or new races to add. I find lately GW often like to mention new races, if only by name - the Tyranid codex was surprisingly very good for minor-race fluff, and planetstrike had a few mentions including a neat bit for the Hrud that mentioned them using a weapon that aged an imperial guard regiment to the point they had to retire.

It's a shame Forge World or GW dont make any models for them really. I'd say FW would be the best bet and would be a better use of their resources than what they do these days IMO. And I cant see it hurting GW to release a few metal blisters once in a while, even if it's for the "Collectors" part of the site.ooo

massey
12-11-2010, 16:54
The Imperium hates all aliens. They would love to be able to exterminate every last one of them. The problem is that some of those aliens fight back. And while the Imperium has people with some rather extreme values, they also have people of a more pragmatic nature. This results in the Imperium having diplomatic relationships with certain alien races.

The Imperium basically has a diagram of how hard you are to kill versus how hostile you are. This is a cost-benefit analysis of whether they really want to try and exterminate you at this time (not exterminate you in general, that answer will always be "yes", just if they want to do it now). Races like Eldar and Tau are dangerous (they are competing space faring technologically advanced empires, after all), but they aren't as blindly hostile as other folks. You can make a peace treaty with those guys, and they'll at least pretend to honor it for a while (the same as the Imperium). They are also fairly hard to wipe out. Tyranids, on the other hand, are so violently aggressive that you can't do anything except fight them to the death.

Minor xenos races are generally tolerated as long as the Imperium has bigger fish to fry. "Can't get around to annihilating you now, fighting hordes of demons. Be back later." There are so many other, bigger threats out there, that a lot of little empires get overlooked. Of course, you don't want to just go and tempt the Imperium. Being too aggressive will get you dead (launch an attack on a Forge World and watch if the Imperium doesn't suddenly think you're a lot more interesting), the same as being too weak (if it doesn't really take much effort to exterminate you, they'll find some extra troops somewhere to get it done). So these empires live on as the Imperium is nearly eternally distracted.

As far as trade with xenos goes, it's a necessary evil in some places. Say you're living on some desert planet, and your water producer goes out. The repair parts from the Admech aren't due to arrive for another 200 years. So you can either die of thirst, or you can buy from that Tau merchant over there, and risk being shot by the Inquisition on the 0.001% chance they find out about it. This generally goes on a lot, especially on backwater worlds (of which the Imperium seems to mostly be made up of).

Rabid Bunny 666
12-11-2010, 19:52
Yeah, that's Q'orl.

BTW, there is also very funny theory about the Q'orl queen, Eldar and Tau Ethereals.;)

Yeah, I do love Xenology, it adds a huge depth to the
background.

edit: @TimLeeson: There is a bit more info about the Viskeons, in the Inquisitor rulebook, the page of text where an Inquisitor is talking to a Xenos in a bar is a Viskeon (despite the art being different). They have a varied metabolism depending on sunlight input (this was listed in his rules) and chlotrine(sp) available. I think their world was attacked by Space Marines. I can try to dig out the WD where he was released to find more, I think his release predates exterminatus magazine.

ashendant
12-11-2010, 22:46
Shouldn't Lexicanum be updated with this information?

War Angel
13-11-2010, 01:39
And while the Imperium has people with some rather extreme values, they also have people of a more pragmatic nature. This results in the Imperium having diplomatic relationships with certain alien races.

Races like Eldar and Tau are dangerous (they are competing space faring technologically advanced empires, after all), but they aren't as blindly hostile as other folks. You can make a peace treaty with those guys, and they'll at least pretend to honor it for a while (the same as the Imperium).
I just noticed in the Medusa V book (pg. 28) that the Tau kept up diplomatic relations
to hide their true purpose of researching The Warp. Specifically Van Grothe's Rapidity.
They collected data while in diplomatic negotiations while the humans were busy with
other things.

The Tau knew if their true purpose was discovered then the Imperium would come after them
to prevent them from learning more about the Warp and creating a bigger threat.

ashendant
16-11-2010, 21:11
It's a tau bar. The tau are hiring mercenaries.

As for your original question. TimLeeson is the master of all things deviant:




Hellebore

I wish i had some sources on these so i could add these to lexicanum

Can anybody help me with these sources?

I've been only have to confirm the L'huraxi

Lord Asgul
16-11-2010, 23:58
In "Legion" the Nurthene are human if my memory serves me right, the Nurthene activated some sort of device which effectively destroyed their world. They did however have some creatures that could be daemonic/xenos.

TheLaughingGod
17-11-2010, 01:38
On the subject of exterminatus, Imperial standing orders are to avoid Craftworlds at all costs. So no matter how much they hate the filthy xenos, they are not willing to lose an entire sector battlefleet to be rid of them.

Shards of Basalt
17-11-2010, 04:19
Shouldn't Lexicanum be updated with this information?
I wouldn't bother, someone will revert the page if you can't provide citations for everything.

El_Machinae
17-11-2010, 11:21
On the subject of exterminatus, Imperial standing orders are to avoid Craftworlds at all costs. So no matter how much they hate the filthy xenos, they are not willing to lose an entire sector battlefleet to be rid of them.

I wonder if this is also due to the fact that the Eldar are on a long-term downward trend. While the Imperium might be degrading, a wise High Lord of Terra might think that the 'long game' with the Eldar is better.

ashendant
17-11-2010, 23:36
I wouldn't bother, someone will revert the page if you can't provide citations for everything.

Already found two

Can anybody tell me this whole Angevin crusade thing is? or the races of the Cabal? so i can check if i have the book? and the ulumeatic league?

TheLaughingGod
18-11-2010, 01:08
I wonder if this is also due to the fact that the Eldar are on a long-term downward trend. While the Imperium might be degrading, a wise High Lord of Terra might think that the 'long game' with the Eldar is better.

I don't have the book on me, but IIRC it's because a fleet was dispatched to attack one of the CWs and it never came back.

Hellebore
18-11-2010, 01:19
page 119 of the 5th ed rulebook, first paragraph. The disaster of blood nebula where an entire sector fleet was lost attacking a craftworld. "It is better to fend off a single wasp than to provoke the entire nest."

Hellebore

ashendant
18-11-2010, 01:25
Can anybody help me?

El_Machinae
18-11-2010, 09:29
page 119 of the 5th ed rulebook, first paragraph. The disaster of blood nebula where an entire sector fleet was lost attacking a craftworld. "It is better to fend off a single wasp than to provoke the entire nest."

Hellebore

Yeah, it sounds like the craftworlds are an order of magnitude more impressive than what the Imperium can throw together at any one target.

It's hard to maintain the "humans = superior" mantra when you're unable to attack certain aliens!

Idaan
18-11-2010, 10:46
I wish i had some sources on these so i could add these to lexicanum

Can anybody help me with these sources?

I've been only have to confirm the L'huraxi
I did what I could.

BARGHESI — Rulebook mainly, I think there was something in the DA codex


BALE CHILDER — Calixis Sector Timeline for Dark Heresy RPG

DRAHENDRA — "Legion"

ENOULIANS — "Creatures Anathema"
CABAL - "Legion". What people gloss over is that the Eldar that has a seat is a traitor to his race and doesn't represent their whole interests
CARADOCHIAN — This is a winged mercenary race.

CRYPTOS — "Disciples of the Dark Gods"

CHUFFIANS - 3rd edition rulebook pg 116; a name attached to a maul, presumably the alien race that made them.

DEMIURG — BFG Armada mainly

DRUGH — "Xenology"

DRACOLITH — 4e and 5e rulebooks

DRAX — 5e rulebook

ENSLAVER — all over the place, mostly Necron Codex. A detailed write-up is in "Creatures Anathema"

FRA'AL — "Disciples of the Dark Gods" and BFG.

GALG — Tau Codex obviously. Gav Thorpe described them as pancake crossed with a polar bear.


HRUD — "Xenology" and IG codex.

JORGALL — "Flight of the Eisenstein"

KHRAVE — rulebook mostly

K'NIB — Codex Necrons, 3e rulebook, Xenology

KINEBRACH - Horus Rising, also mentioned in the Sabbat Worlds crusade

L'HURAXI - "purple skinned giants" according to Colonel 'Iron Hand' Straken, possibly have their own armoured vehicles. Codex Catachans pg 22

LAER — Fulgrim

LELITH - known only by their appaling methods of subjugation, their incursion in to Imperial Space was met by the Darks Angels successor chapter 'Guardians of the Covenant'. Possibly from the Segmentum Pacificus, and the Halo Stars (the reference is unclear). Codex Dark Angels (4th ed) pg 74

NEKULLI — there's a picture in the "Inquisition" backgroundbook

NICASSAR — codex Tau and BFG

NURTHENE - They were humans, not Xenos, "Legion"

MEGARACHNIDS - "Horus Rising"

OVERLORDS OF BARBARUS - Xenos from Mortarians homeworld. Described as being able to live in a toxic environment. Exterminated by Mortarian and the early Death Guard. Index Astartes: Death Guard.

PISCEANS - (no information available at this time, other than they had a single miniature released as part of the first wave of Rogue Trader miniatures)

PARAMOURS OF THE MORPHEUS RIFT - (no information available at this time)

PSY-GORE OF PERSEUS - Xenology

Q'ORL — Xenology

RASHAN - Codex Necrons


SIMULACRA — "Creatures Anathema"

SARUTHI — "Eisenhorn - Xenos"

SLAUGHTH - most of the Dark Heresy line, especially "Maggots in the meat", "Disciples of the Dark gods" and "Dead stars"

TALLERIAN — that's Tarellian, not Tallerian. There's a picture in 3e rulebook

THEXIAN — 5e rulebook

THYRRUS — "Xenology"


ULUMÉATH — 5e rulebook
UMBRA — "Xenology"

WHISPERERS — Dark Heresy rulebook

XENARCH — Inquisitor, Dark Heresy, Xenology

XSHESIANS — "Legion"

YU'VATH — Dark Heresy line, especially Radical's Handbook and "Whispers on the Storm"

The list is missing Stryxis and Rak'gol, both introduced in the Rogue Trader RPG.

STRYXIS - a race of nomadic merchants inhabiting Koronus Expanse. They look like unskinned, six-eyed dog embroys. Despite being mercantile, they understand wealth much differently than humans, often trading powerful weapons for trinkets. They are quite skilled in fleshcraft, with a caste of vat-grown warriors and menials. They hate Eldar for some unknown reason.

RAK'GOL - an expansionistic race that appeared in the Koronus Expanse not long ago, they are eight-limbed reptoids, 3m tall with stone-like skin. Their basic troops are on par with Space Marines, despite having low technology levels. They fashion crude mechanic enhancements of their bodies and their ruling caste are warp-worshippers, obsessed with Yu'vath artifacts.

TimLeeson
18-11-2010, 15:51
Thanks so much for the corrections, especially the nurthene. Idaan, mind if I add your summaries of those 2 other races to the list please ?

ashendant
18-11-2010, 16:12
Idan Thanks i used that list before i noticed that someone gave me a more correct list on my talk page in lexicanum


* ARAKLIONID - Codex Imperial Guard 3rd Edition 1st print --> mention of the "Third Araklionid War", check if there is any indicator it is Aliens though
* BANELINGS: looks like fan-transferred from "Starcraft"
* BALE CHILDER: Official link
* BORLAC: Rulebook, 5th edition, sth. to do with Thexians
* CARADOCHIAN: pg 139 warhammer 40k rulebook (edition of 2007)
* CRYPTOS: Disciples of the Dark Gods (Dark Heresy), chapter about Xenos
* CYRANAX WATCHERS: Official Link - see under "Brother Artemis" of the Deathwatch
* CYTHOR FIENDS: are somewhere in Ghoul Stars, check Codex Black Templars and Codex Space Marines (2009 edition)
* CHUFFIANS: 3'rd Ed' Rule Book on page 116
* CIMMERIAC: Codex Tyranids 5th edition in the part of Admiral Hanroth's fight against hive fleet Jormungandr - check if it's really aliens
* DRUGH: rulebook 4th edition ca. p. 139
* DRACOLITH: rulebooks 4th and 5th edition
* DRAX: rulebook 2010
* DONARATHI: Codex Tyranids 5th edition in the part of Admiral Hanroth's fight against hive fleet Jormungandr - check if it's really aliens
* DRAHENDRA: Horus Heresy Novel series: "Legion" ~ page 156
* ENOULIANS: Dark Heresy: Creatures Anathema p.86
* FORPARSI: novel "Ravenor Returned" ~ page 5, also Ravenor (Dan Abnett), p. 306
* FRA'AL: mainly battlefleet gothic, one of the more often mentioned xenos pirates
* FF'ENG: Ravenor (Dan Abnett), p. 306
* GALTHITE: Inquistitor rulebook pg 80
* HYKOSI: Horus Heresy series: "The flight of the Eisenstein", chapter 11
* KATHAP: probably somewhere in the "Dark Heresy" publications
* KHRAVE: rulebook 4th edition
* MONTHROPODS: Ravenor (Dan Abnett), p. 306
* MEDUSAE: new Dark Eldar codex
* OVERLORDS OF BARBARUS: Index Astartes: Death Guard
* PISCEANS: tricky one, it's a Games Workshop Flyer from 1987. Seome connection with "Saharduin", but extremely speculative
* PARAMOURS OF THE MORPHEUS RIFT : Official link (archive)
* PSY-GORE OF PERSEUS: 3'rd Ed' Rule Book on page 116
* RASHAN: 3rd ed. Codex: Necrons. A creation of the Old Ones.
* REEK: rulebook 5th edition, codex Tau empire
* REPTOS: novel "Sons of Fenris", multiple mentions
* SIMULACRA: Dark Heresy: Creatures Anathema p.104-106
* STROUSII: novel series "Eisenhorn"
* STYRITES: probably "Stryites" (3rd edition Blood Angels codex, second last page)
* SLAUGHTH: Dark Heresy: Radical's Handbook p.207, Dark Heresy: Creatures Anathema p.76
* SSLYTH: Codex Dark Eldar 5th Edition, page 35
* THEXIAN: rulebook 2010
* TENTACLED BEASTS: this is not a precise name, impossible to verify
* ULUMÉATH: rulebook 2010
* VEKTATES: Horus Heresy series: "Battle for the Abyss"
* VARREY: check for spelling, can't find even fan-stuff on the web
* VASSALIA: Codex Tyranids 5th edition in the part of Admiral Hanroth's fight against hive fleet Jormungandr - check if it's really aliens
* WHISPERERS: Black Industries/ Fantasy Flight Games: Info on Calixis sector "Drusus Shrine World" (original page offline..)
* XENARCH: Inquisitor rulebook p. 74
* XSHESIANS: Horus Heresy series "Legion", chapter 9
* YU'VATH: Official link

I'll still use both lists in case he missed something and you didn't

Idaan
18-11-2010, 17:14
Thanks so much for the corrections, especially the nurthene. Idaan, mind if I add your summaries of those 2 other races to the list please ?

No problem at all. And I'm sure that you'll like the Rak'gol 4-page write-up and artwork in Edge of the Abyss. They're definitely non-humanoid, but they manage to look very menacing instead of goofy like so many aliens. And they use unshielded nuclear bombs as propulsion in their ships :skull:

ashendant
18-11-2010, 18:42
I've been adding some races to lexicanum, can anybody please check and comment on it, you can see it on my userpage
http://wh40k.lexicanum.com/wiki/User:Ashendant
Or the list
http://wh40k.lexicanum.com/wiki/List_of_sentient_species (http://wh40k.lexicanum.com/wiki/List_of_sentient_species)

Also in anybody have these books could they update the lexicanum with the information in these?

Rulebook

* PSY-GORE OF PERSEUS: 3'rd Ed' Rule Book on page 116
* CHUFFIANS: 3'rd Ed' Rule Book on page 116
* CARADOCHIAN: pg 139 warhammer 40k rulebook (edition of 2007)
* DRUGH: rulebook 4th edition ca. p. 139
* KHRAVE: rulebook 4th edition
* DRACOLITH: rulebooks 4th and 5th edition
* DRAX: rulebook 2010
* THEXIAN: rulebook 2010
* ULUMÉATH: rulebook 2010
* REEK: rulebook 5th edition, codex Tau empire
* BORLAC: Rulebook, 5th edition, sth. to do with Thexians

Codex and index

* ARAKLIONID - Codex Imperial Guard 3rd Edition 1st print --> mention of the "Third Araklionid War", check if there is any indicator it is Aliens though
* CYTHOR FIENDS: are somewhere in Ghoul Stars, check Codex Black Templars and Codex Space Marines (2009 edition)
* CIMMERIAC: Codex Tyranids 5th edition in the part of Admiral Hanroth's fight against hive fleet Jormungandr - check if it's really aliens
* DONARATHI: Codex Tyranids 5th edition in the part of Admiral Hanroth's fight against hive fleet Jormungandr - check if it's really aliens
* MEDUSAE: new Dark Eldar codex
* OVERLORDS OF BARBARUS: Index Astartes: Death Guard
* SSLYTH: Codex Dark Eldar 5th Edition, page 35
* VASSALIA: Codex Tyranids 5th edition in the part of Admiral Hanroth's fight against hive fleet Jormungandr - check if it's really aliens
* REEK: rulebook 5th edition, codex Tau empire
* STYRITES: probably "Stryites" (3rd edition Blood Angels codex, second last page)

Dark Heresy

* CRYPTOS: Disciples of the Dark Gods (Dark Heresy), chapter about Xenos
* ENOULIANS: Dark Heresy: Creatures Anathema p.86
* KATHAP: probably somewhere in the "Dark Heresy" publications
* SIMULACRA: Dark Heresy: Creatures Anathema p.104-106
* SLAUGHTH: Dark Heresy: Radical's Handbook p.207, Dark Heresy: Creatures Anathema p.76

Horus Heresy

* DRAHENDRA: Horus Heresy Novel series: "Legion" ~ page 156
* HYKOSI: Horus Heresy series: "The flight of the Eisenstein", chapter 11
* VEKTATES: Horus Heresy series: "Battle for the Abyss"
* XSHESIANS: Horus Heresy series "Legion", chapter 9

Ravenor

* MONTHROPODS: Ravenor (Dan Abnett), p. 306
* FF'ENG: Ravenor (Dan Abnett), p. 306
* FORPARSI: novel "Ravenor Returned" ~ page 5, also Ravenor (Dan Abnett), p. 306

Inquisitor Rulebook

* XENARCH: Inquisitor rulebook p. 74
* GALTHITE: Inquistitor rulebook pg 80

Other

* REPTOS: novel "Sons of Fenris", multiple mentions
* STROUSII: novel series "Eisenhorn"
* FRA'AL: mainly battlefleet gothic, one of the more often mentioned xenos pirates
* PISCEANS: tricky one, it's a Games Workshop Flyer from 1987. Seome connection with "Saharduin", but extremely speculative
* WHISPERERS: Black Industries/ Fantasy Flight Games: Info on Calixis sector "Drusus Shrine World" (original page offline..)

Col. Tartleton
18-11-2010, 19:28
Yeah, it sounds like the craftworlds are an order of magnitude more impressive than what the Imperium can throw together at any one target.

It's hard to maintain the "humans = superior" mantra when you're unable to attack certain aliens!

Correct. The only craftworld I know of mankind "destroying" was Idharae. Even then Idharae had just exhausted itself destroying a Hive Fleet and was then attacked by an entire Chapter of marines plus support. Even this was not enough to wipe out the resistance. Idharae is still out there as are the Invaders Chapter.

Three Craftworlds wiped out a hive fleet. That's like the Segmentum fleet sent to defend Macragge... Craftworlds ain't nothin' ta **** wit.

So yes, a sector fleet can not even touch a Craftworld. There are five Segmentum fleets and each segmentum is approximately 1,000 sectors.

Idaan
18-11-2010, 19:44
The main problem is that there isn't such a thing as a segmentum fleet. I mean, there is "whatever the segmentum command has available to throw at a single threat at single time", but it's not any fixed military unit. But aside from that, agreed.

Eumerin
18-11-2010, 20:19
Are we talking one of the Big Three hive fleets - i.e. Behemoth, Leviathan, or Kraken? Or are we talking one of the splinter fleets that resulted after the Big Three were shattered? The fighting in and around Macragge is what shattered Behemoth, which was one of the big three. Which fleet did the three craftworlds take out?

War Angel
18-11-2010, 21:28
I've been adding some races to lexicanum, can anybody please check and comment on it
I hope it's ok that I mention this as I don't want to step on anyone's toes or anything
but it was mentioned earlier that the Nurthene forgot that Terra was the homeworld
of humanity not Nurth. If this is canon could it be added to the entry? I read it and
what I found was informative but that part was left out. If it's not canon I appologize
for my lack of knowlage.

ashendant
18-11-2010, 21:42
I hope it's ok that I mention this as I don't want to step on anyone's toes or anything
but it was mentioned earlier that the Nurthene forgot that Terra was the homeworld
of humanity not Nurth. If this is canon could it be added to the entry? I read it and
what I found was informative but that part was left out. If it's not canon I appologize
for my lack of knowlage.

In that particular case i used information that was already on lexicanum if that's true someone with the book should update it

TimLeeson
19-11-2010, 01:17
No problem at all. And I'm sure that you'll like the Rak'gol 4-page write-up and artwork in Edge of the Abyss. They're definitely non-humanoid, but they manage to look very menacing instead of goofy like so many aliens. And they use unshielded nuclear bombs as propulsion in their ships :skull:

Stop it, you're making me drool.

I'll have to pick up this Edge of the abyss thing. Sounds like ill have another sculpting project soon :rolleyes:



I've been adding some races to lexicanum

Nice work, great to see lexicanum being updated. I appreciate it.

DarthMcBob
19-11-2010, 02:06
Correct. The only craftworld I know of mankind "destroying" was Idharae. Even then Idharae had just exhausted itself destroying a Hive Fleet and was then attacked by an entire Chapter of marines plus support. Even this was not enough to wipe out the resistance. Idharae is still out there as are the Invaders Chapter.

Three Craftworlds wiped out a hive fleet. That's like the Segmentum fleet sent to defend Macragge... Craftworlds ain't nothin' ta **** wit.

So yes, a sector fleet can not even touch a Craftworld. There are five Segmentum fleets and each segmentum is approximately 1,000 sectors.

Three Craftworlds defeated Hive Fleet Naga, a small fleet that was thought to be a mere tendril of Behemoth. And in the process, two Eldar maiden worlds and seven Exodite worlds were lost. Idharae's forces were severely depleted, and Malantai was wiped out altogether. They might have "won", but they paid the price in millions of Eldar lives and souls. Moral: don't **** with a Hive Fleet.

mob16151
19-11-2010, 08:20
So we have the Hyper Violent Barghasians(sp?). My question is how over the top violent do you have to be for the Imperium of Man to slap Hyper Violent into your name?

ashendant
19-11-2010, 11:34
So we have the Hyper Violent Barghasians(sp?). My question is how over the top violent do you have to be for the Imperium of Man to slap Hyper Violent into your name?

violent enough that a entire chapter was mad to stop the tyranids fro getting to them

MagosHereticus
19-11-2010, 12:35
So we have the Hyper Violent Barghasians(sp?). My question is how over the top violent do you have to be for the Imperium of Man to slap Hyper Violent into your name?
i believe they earned the title after the infamous de-stuffing of pooh bear

ashendant
24-11-2010, 23:12
Stop it, you're making me drool.

I'll have to pick up this Edge of the abyss thing. Sounds like ill have another sculpting project soon :rolleyes:

Nice work, great to see lexicanum being updated. I appreciate it.

Even more now

I've found two that are on lexicanum that isn't in your list



# Tushepta
The Tushepta is a Xenos race that got into contact with the Imperium during the course of the Great Crusade.
# Unkerhi
The Unkerhi were a race mentioned in the The Chronicles of Ursh. They were supposedly evil and were defeated by the "Thunder Warrior". Supposedly their remains became a range of mountains somewhere on the Merican continent.

hellharlequin
24-11-2010, 23:20
OVERLORDS OF BARBARUS - Xenos from Mortarians homeworld. Described as being able to live in a toxic environment. Exterminated by Mortarian and the early Death Guard. Index Astartes: Death Guard.


I thought the overlords were socerers/mutants/genetic modified humans

Tastyfish
24-11-2010, 23:23
There's two in Planetstrike, Battlemissions or Apocalypse reload - two new Tau allied races, a something light infantry and a something deathswarm. No other information from what I remember.

grayghost
01-12-2010, 01:50
When do abhumans become xenos? Why are the Ogryns and Ratlings tolerated? Were there abhumans deemed unsavable?

Idaan
01-12-2010, 11:07
The abhumans don't become Xenos. Everything with it's roots in Earth taxonomy (ie descendants of Earth species) isn't Xenos by definition.

All abhumans are "savable" because that's what abhumans are: genetic offshoots that are stable enough not to endanger the human species with mutation. The fact that they can be used for the good of the Imperium also helps. Those that don't, well these are mutants.