View Full Version : High elf warband!

13-03-2006, 18:07
Yes, the usual evil player has lost a bet and am now going to make an "elf" warband....:cries:
Here's the story..

After the storm of chaos the elves began to consider their next move, Khyalien however, was concerned about what he heard from his sources. He could not allow the cult of slaanesh to achieve victories in lustria, thus his quest began.

Khyalien the prodigy... (hes only 15!) mage: lvl1 ring of fury, seer, pure of heart= 135points

The loyal: 11x spearmen, musician= 121points
The stong: 5x silver helms, musician, barding, heavy armor= 122points
The brave: 5x silver helms, musician, barding, heavy armor= 122points

As you can see I NEED A LOT OF HELP:eek: I am not familiar with elves in such small number, and would appreciate feedback and comments...thanks!:D

13-03-2006, 21:01
seems like an ok list however your mage can only have 50pts in items so he cant take seer and the ring because they are 30 each i would suggest taking the ring and the staff of solidity. Also you might also want to try taking out the spearmen because they will get runover anyway and add in a bolt thrower and give one of the silver helms the warbanner.

Dr. Doom
13-03-2006, 21:33
Looking good.
The only thing I would reconsider is the age of your Hero.
Shadowblade is considered young for a Dark Elf and he's 150 Years of age , so perhaps increase the age of your Hero to 40 , 50 or 60?
Nothing essential just a thought.

13-03-2006, 22:50
thanks guys, I did not mean seer (waaa! I made a typo! waa!) I meant channeler which is 10 points and it allows him to use the third power dice (normally he can use only 2 because he is level 1). so he will be using the lore of fire with 3dice and he will have the fury of khaine spell thanks to the ring! also I wish I could take out the spearmen but it says that I need 3 core units.

Dr. Doom
13-03-2006, 23:45
I might be mistaken , but doesn't it say a Large Warband must include at least
Two core units?
So you could remove those Spearelves.

13-03-2006, 23:47
It does? Yeehaw! which means that I could take out a silver helm and put in an eagle with the bolt thrower!

Dr. Doom
13-03-2006, 23:51
There ya go.

13-03-2006, 23:52
that would also depend on how many rares your allowed because bothe the eagle and bolt thrower are rare

edit: posted this at the same time as doctor doom and didnt read that. after reading it breifly it says that you can only have 1 rare so u couldnt take the bolthtrower and eagle

14-03-2006, 00:03
hmmm, then what should I do with the extra points? I believe that there are no CHEAP special units....

14-03-2006, 00:09
if i did the math correctly you could drop the musician on the one unit of SH and then give the other unit full command and have the bolthrower to make a perfect 500pts

Dr. Doom
14-03-2006, 00:11
Well the cheapest special choice would indeed be 3 Swordmasters of Hoeth at 39 Points.
I always found Shades to be well worth their point in my Darkelf Warband , so perhaps take some Shadow Warriors?

14-03-2006, 00:11
Great. Again thanks guys! I trulty appreciate the aid!
Edit: How am I going to afford shadow warriors?

14-03-2006, 00:24
the minimun size of unit for the shadow warriors is 5 so thats 75 pts so its either them or the bolt thrower.


mage lvl1 w/ ring, seer and silver wand(i had 10pts left over so do what u want witht he silver wand) - 145pts

2 units of 5 silver helms w/ full armor - 115pts each

5 shadow warriors - 75 pts

great eagle - 50pts

total = 500pts

Dr. Doom
14-03-2006, 00:37
The minimum size fur units on 20*20mm and 25*25mm bases is three , so the minimum cost would be 45.
I like the Army list Tracinator posted , just try it.

Major Defense
14-03-2006, 02:13
Good thread. :)

Here is my slightly tweaked, 80%+ winning, 497 point, mage warband...

Mage[95] Ring of Fury[30] Silver Wand[10] Channeller[10] Pure of Heart[0] - 145
Takes Heavens lore in hopes of the wand getting at least one blasting spell (Forked, Uranon's, Storm or Comet) and thereby ensuring that one of two damage spells gets past 2-3 dispel dice. 2, really.

3 Silver Helms w/shields - 63
3 Silver Helms w/full armor - 69
Tiranoc Chariot - 85
9 Shadow Warriors - 135

The units are purely there as a fleeing distraction to move the enemy away from the mage.

14-03-2006, 02:21
ahhh i didnt see the minimum unit size section i was just reading out of the elf book so that gives you a little more to play with.

14-03-2006, 14:03
Yes! I will take the helms downt to 4 each, then I will take the eagel and shadowwarriors as suggested, however I like my character the way he is, he will not benefit from an extra spell because he only has 3dice, so I will stick with channeler and the ring of fury. Again thanks all!

14-03-2006, 18:56
in my army i used
1 mage, lvl 1 (ring of fury, with channeler)with just the ring and took form heavens (2nd sign, to reroll ring or armour saves) -130
3 helms (with shields) - 63
13 spearmen - 143
8 swordmasters - 104 (i never leave home with out my swordmasters)
4 shadow warroirs - 60
500pts on the nose

i found the ability to reroll (armour saves, breaktest etc) very helpful in the game, even if you only get the ring off once chances are that the unit targetted is gone (or it atlest paid for its self)
i masacred a woodelf and khemri
just beat a skaven player and got my **** handed to me by lizardmen, lousy cold bolded, and a salamander