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Kata
20-11-2010, 11:26
Hey all,

Me and several friends are looking at running a string of linked games using Kill Teams, with a strong narrative theme (i.e. individual models background, name etc.)

I'm basically looking for suggestions as to what do you think should be included? What type of Story? Ideas for missions that can be played with Kill Teams?

I believe that there will be a Tyranids player and a Imperial Guard player, but me and someone else are prepared to buy, build and paint a whole new Kill Team. Itís 200 points how hard can it be? What do you army suggest would make characterful Kill Teams, not strong ones games wise?
Cheers in advance.

Kata
20-11-2010, 11:28
Hi again, I put this in the wrong section by accident, can someone help me move it? Thanks again.

t-tauri
20-11-2010, 13:24
Moved to 40k general. Please post in the appropriate forum.

Glucksbar
20-11-2010, 13:42
Inquisitorial agents would make a good Kill Team. Without the Inquisitor, of course. Some Veterans, some otehr stuff, or even some ISTs.
Orks make for great conversions. Could even add camo-gretchin ;)
Tau could be interesting. Mixing Kroot, FWs, Drones and a single Stealth suit?
If you don't want to double up with IG and Nids.

I think SMs of all kind are rather lame for Kill Team, which is in my view more of a "underdogs achieve the victory" thing. And SMs are by default superheros.
And I don't care enough about Eldar of any kind. :D

Chem-Dog
20-11-2010, 15:50
Off the top of my head....
Stormies. Ork Kommandos. Kroot. IG Veterans (can be played as Renegades if you don't wanna play Imperium). SM Scouts (I particularly like the idea of a small scout squad arriving via a Landspeeder Storm). Eldar Rangers/Pathfinders (if you want an incredibly boring succession of pinning tests and rending rolls) Stealt suits. CSM Chosen.

the_gobbo_king
20-11-2010, 19:07
Striking Scorpions, Deathwatch (SM Sternguard), Kommandos, Nobz (kitted out diffrerently) and Vanguard Veterans are all teams that I would like to get around to making sometime...

Scott.

Whitetip
20-11-2010, 19:53
I've often toyed with the idea of a Tau boarding team of combat engineer types armed with pulse carbines. I imagine them with loads of gear (grenades, scanners, pouches of cool space equipment etc). Maybe a few Kroot tagging along to keep an eye out.

DYoung
20-11-2010, 20:39
How about a poor Rogue Trader with a piece of junk ship, a small rag-tag crew and a less than complete understanding of the Imperium's laws?

Or an exiled Eldar Prince that is as vain as a peacock, seeking adventure and fame in the depths of the galaxy. The only thing that he has in greater amounts than vanity is money.

I can only think of piratey themes at the moment because I just watched Pirates of the Carribean.

Askari
21-11-2010, 08:37
Sternguard Veterans.

You think they'd be a good choice for Kill team, but they are not. My Blood Ravens Sternguard excel themselves at being rubbish.

"Dud" the Missile Launcher guy can only manage to kill when using his Bolt Pistol. "Lance" the Veteran is a close combat monster - by way of having a bayonet on his Boltgun. Ice T has a habit of not hitting anyone with a Plasma Gun, but at least never Gets Hot! either. All of them seem to have bought their Power Armour from the local pound shop however, as they regularly die to Bolt rounds and Pulse Rifles.

Kata
21-11-2010, 12:07
All good ideas, but I also want to think a little out of the box here. Do a small renegade army perhaps? And what ideas for a story?

DYoung
21-11-2010, 22:16
A young Dark Eldar embarks on a journey to become a Beastmaster with his first monster, Khymerae. Joining him on his travels are a male Beastmaster, a depraved Clawed Fiend trainer, and a female Beastmaster, a violent Razorwing trainer who may secretly desire to torture him to death. They end up travelling through the Eastern Fringe, where the Tyranic Wars are raging, making for plenty of opportunties to catch new monsters and train their beasts for battle in the Beastmaster leagues of Commorragh. Along the way, they run into many confrontations with a trio of Beastmaster thieves who are apart of a rival Wych Cult, the Rocket Cult. But everytime the Rocket Cult try to do their underhandeed tricks, they fail thanks to our anti-hero and his monsters.

Kellindel
22-11-2010, 01:52
Are we talking about the previous edition of Kill Team or was there a new one recently??

If it is the previous edition of kill team then that posting of a team of Eldar ranger/Pathfinders would be illegal since that would include more than one Heavy Weapon.

I was thinking of Kroot but the Krootox with Kroot Gun would be another violation. :cries:

DYoung
22-11-2010, 02:36
Are we talking about the previous edition of Kill Team or was there a new one recently??

If it is the previous edition of kill team then that posting of a team of Eldar ranger/Pathfinders would be illegal since that would include more than one Heavy Weapon.

I was thinking of Kroot but the Krootox with Kroot Gun would be another violation. :cries:

In the Kill-Team rules that were in 4th Ed., you were allowed one Heavy Weapon.

Chem-Dog
22-11-2010, 10:45
I'm basically looking for suggestions as to what do you think should be included? What type of Story? Ideas for missions that can be played with Kill Teams?

I believe that there will be a Tyranids player and a Imperial Guard player, but me and someone else are prepared to buy, build and paint a whole new Kill Team. Itís 200 points how hard can it be? What do you army suggest would make characterful Kill Teams, not strong ones games wise?
Cheers in advance.


OK with two players set in what forces they're bringing I'd base around that for a starters. So the first question is, Doy you want a 2 Vs 2 set up where each of the floating players picks a force to ally with either the Guard or the 'Nids OR do you want an All Vs All where all of the players can (and will) be fighting all of the others?

2 Vs 2 is relatively straight forward to accomplish, you just need two forces that complement the existing armies, for the IG that gives you virtually anything in the Imperium, Space Marines, Adeptus Sorroritas, Arbites, more IG ect ect. For the Tyranids it's a choice of either taking more Tyranids or some sort of Human sympathisers such as mind slaves which is anything in the 40K universe (except possibly Necrons) or some themed models such as Generstealer Hybrids.

It's a little more tricky if you want All Vs All, you have to come up with a reason these other factions will be on the planet in relatively small numbers, here's a few ideas I have had on this matter...

Adeptus Arbites.
Represented by the IG Veteran squad where most models have a Shotgun and the squad is equipped with Carapace armour (Which comes to 100 points before weapon upgrades).
The planet is in the early stages of a Tyranid assualt and the Arbites must move across the cities to a the Precinctus Majoris after their own precinct house was destroyed. The law of the Imperium, any citizen who does not stand against the enemy is, themselves an enemy and after encountering looters, mutants and genestealer cultists the Arbites are taking no chances.
Inquisition
Represented by Storm Troopers or even Deathwatch represented by SM Sternguard. The Inquisition has vital information and personel on the planet that must be extracted or destroyed before the Tyranid invasion progresses further. Terminal force has been authorised, elliminate all resistance.
Locals
Probably best represented by the IG platoon or possibly Rough Riders as a group of nomadic rider types who take the opportunity of looting the cities ignorant of the greater danger that is coming.
Chaos Cult
Again we're looking at the IG for units on this one, Conscripts maybe perhaps a small battle psyker squad representing a coven of psykers. This is a remnant of the Chaos cult that was planning to overthrow the planet in the name of the dark gods, unfortunatley the Tyranid invasion has put a spanner in the works but perhaps these Cultists can complete the rite of summoning and open a portal for the great ones to come forth and scourge the world from all interlopers!!!
Mutants
More IG stand ins here I am afraid. Downtrodden mutant slaves have taken their opportunity and broken free of their slums intent on bringing the pain and suffering they have endured for generations to their former masters and anyone who would get in the way.
Eldar
All flavours of Eldar. This world is a Maiden world and it must be saved from the lesser races and m ust not fall to the great devourer. Perhaps the world is a Nexus to several vital Webway portals and it's destruction by the Tyranids will leave huge areas of the galaxy difficult to reach if they are lost.

Hope those give you some ideas Kata :)

Charistoph
22-11-2010, 22:13
And then let's not forget the classic Genestealer cult.

Arbites, are often represented as Inquisitorial Storm Troopers with Shotguns (even says so in the Inquisition codecies), just an fyi.

And why would Kroot be out because they MAY take a Krootox? Just don't take the dang 'ox! At least he doesn't have a Heavy gun.

Chem-Dog
22-11-2010, 22:36
Arbites, are often represented as Inquisitorial Storm Troopers with Shotguns (even says so in the Inquisition codecies), just an fyi.

A good point actually, the Inq Stormies can be fielded in squads of 5, not much a consideration on it's own when you're playing a game that counts each model as an Independant Character BUT it does mean you can include two Sergeants with spangly wargear for under the 200 point celing.



I forgot to give Penal Troops a mention in my previous post too, potentially a real good bunch of models to use in a KT game.

TheLaughingGod
22-11-2010, 22:45
It should be a musical. A special ops musical.
Starring Ork Kommandos. Fighting Opera-singing Genestealers!

toxic_wisdom
23-11-2010, 04:34
10 DE Trueborn = 2x Splinter Cannons and 8x Shard Carbines ... some change left over for other options (oh, and Relentless plus Slow And Purposeful for the two Splinter Cannon Specialists...maybe Dracon upgrade with a weapon and Infiltrate)

36 poison shots per turn...very killy !